Re: Balanced vs random stats
Quote:
Originally Posted by Mzyxptlk
I'd say the problem with EMP is that the more value you have, the better it becomes. A Cat top planet is really hard to land (because defense helps them so much more), whereas a top 300 Cat planet basically might as well not have a fleet.
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Would it be possible to have ships that mostly emp but also kill a little (perhaps a percentage of frozen ships crews fail to repair their ships and get them working again and instead they get destroyed after the battle)? This would allow emp to not be much higher in effectiveness if at all than other types instead the benefit would be firing first. It would also mitigate the problem with attacking a cat being seen as a free land. Something similar must surely have been suggested, probably many times! In the short term it would probably unbalance things due to it being new but once we get used to it it should make balancing easier.
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