Thread: Doom
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Unread 13 Mar 2005, 22:06   #265
Bakan
To Old to Die......
 
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Join Date: May 2000
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Re: Doom

ALL Due to the sheer number of people, 2 new things.
  1. If you do not post for 2 DM’s, unless your computer/Internet is down and you TELL me beforehand or through some other means, you will be killed off. 3rd DM post you can still continue in thread, but depends on the actions of your squadmates.
  2. Due to the number of people again, I’m making the DM’s more squad based.

DM #12 – “Explosions are Fun“

ALL: After No Dachi’s incident, and Disruptor nearly breaking his nose, you all hear noises in the air vents. Suddenly one of grates bursts and out flies out, from the little lighting provided by flashlights, what looks to be a baby. It even is making baby like sounds, until a flashlight beam focuses more on it, revealing its lower body. The lower body looks to have been taken and enlarged from a wasp. With a buzzing sound, a set of wings flutter, and the creature rises, revealing its hands to be more like another pair of legs. Several of you open fire, but it dodges and flies straight for the doctor, and stabs him in and through the chest with its stinger. Blood spurts from the gaping wound, and the Doctor screams in pain for obvious reasons. Looking at the creature, the Doctor grabs onto it, holding it in place, yelling at you to shoot it. Several of you do, perforating the creature with wounds. Its wings flutter briefly, and then it falls limp and disintegrates, leaving the Doctor standing there, with a wound large enough to see clear through. The Doctor, having taken some of the shots, stumbles back against a wall, and falls down slowly, trailing blood on the wall as his eyes glaze over.

The air vents then come alive with the sound of buzzing wings, along with pounding sounds as if things were crawling around them. Then another one pops its head out of the grate, only to be shot at. As it disintegrates, another grate bursts open, and several of the creature start pouring out. Judging from the numbers, most of you decide it is a good idea to leave, and sprint out of the medical bay, with one of you tossing a grenade into the medical bay, and another sealing off the door. The muffled explosion is barely heard, but you all can still hear the creatures flying about.

Briskly jogging through the main corridor, that according to your PDA’s should lead to a fork that leads to your respective missions, you all hear the creatures through the air vents, yet none of them have burst through the grates yet. Then all your flashlights dim, and the floor starts shaking. Behind you a orange portal opens up, and out steps something….. MASSIVE!!! First glance reveals it to be something that looks like a giant fat man, only about 12 feet tall and almost as wide. Instead of hands, your flashlights reveal it has some kind of….. metal objects grafted right onto the arm. It’s face is a mass of tendrils, with twin beady eyes glaring at you. Raising its arms at you, a universal thought enters all of your minds, RUN!

Sprinting, you split off towards your respective sections as the new creature opens fire, launching what appear to be two rockets. Thankfully they are of the non-seeking variety, and they explode on the ground, sending out spinning fragments of metal. Most of them miss or are harmlessly deflected by armor, except one bit, which drives into No Dachi’s leg, then spins out, covered with blood, bits of muscle and bone. Falling to the ground, his ruined leg unable to support him, No Dachi looks up to see another rocket heading towards his face.

The rest of you manage to make it into the twin corridors by this point as the next volley of rockets explode in No Dachi’s face, disintegrating him completely. By some strange chance, the spot where No Dachi fell was on top of a power conduit, which explodes. Despite the lack of power in the section, a alarm goes off, and bulkheads slam down, separating you into two groups, and more importantly, keeping the creature away from the rest of you, leaving you to your respective missions.
  • Squad #1 – To the Communications Station – Not hearing the baby-creatures anymore, you take a moment to regroup and see who made it into your section, while checking out your PDA’s to see the route you need to take. The PDA reveals that the communications station is fairly close, but you all hear various noises up ahead. Slowly scouting ahead, the lead of you leans over to the intersection to the corridor that should lead to the communications station, and sees several zombies, some of them dressed in marine clothing, others carrying various heavy objects. They haven’t seen you, and the corridor is large enough that a single grenade couldn’t take them all out at once. Your flashlights then start dimming again, and behind you another orange portal opens, and out steps one of the Imp creatures, followed by yet another, with more still following. The lead let’s out a strange hiss, and the zombies turn towards your squad, and come rushing, at you all, those with weapons opening fire, with the Imps launching fireballs at you.
    • Dunin Hemm – In Good Health
    • Flapjack – In Good Health
    • Hewitt – In Good Health
    • Slick – In Good Health
    • Disrupter – In Good Health
    • AcidK – In Good Health


  • Squad #2 – To the Armory and Security Cards – As you regroup from the explosions; you continue to hear the noises of the baby creatures in the air vents. From the last looks at your PDA’s before all hell broke loose, the Security Station is fairly close, with apparently the armory connected to it. Since grates that lead into the air vents are commonplace, you all decide that running like hell would be a good idea, and continue your mad dash towards the security station. Making your way through the corridors, you start to see what appears to be excessive amounts of blood on the walls, along with numerous weapon holes and shell casings on the ground, as if a major firefight occurred in this section. Up ahead, you hear the sound of gunfire. This observation is cut short as several nearby grates leading into the air vents burst open, and the baby-creatures come spewing out, their stingers moving about looking for flesh to stab into. The security station is just up ahead a 50 meter corridor and to the right, with that corridor rapidly filling with the baby-creatures.[/b]
    • Heiro – In Good Health
    • Inspectre – In Good Health (AFK due to computer issues)
    • Fluffie – In Good Health (AFK due to moving)
    • Richpur – In Good Health
    • Gokan – In Good Health
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