Re: Remove the scan tech tree
My suggestion wasn't meant to be implemented for this round, imho the only solutions that can be implemented for this round are make-shift solutions such as the one you propose, but the danger is in leaving such a make-shift solution in place, as they tend to be left in place, screwing up the game yet a bit more in the long run.
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[OLMIT] / [TreKronor]
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