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Unread 6 Mar 2008, 15:53   #31
Remy
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Re: Remove the scan tech tree

Quote:
Originally Posted by Achilles
As I stated in the thread linked by Gate I believe that inaccessibility of scans is the single greatest impediment to the new player learning and sticking with the game. Here's a true story about my own personal experience with this in R25

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I wonder how common this story is? I'm not going to waste my time thinking up a solution to this problem that will almost certainly never be implemented. That said, I really hope I'm wrong and that an admin does take an interest in this.
I have to say this IS a perfect example of a good reason to ditch the scanning research. I fully agree with removing the scans researches and just rely on dists/amps, which would still make scanners vauable.

Also, scanners would have more ability to play for real this way.

If you complain that you would removing choices, then think of this: having to make choices is fun for experience dplayers in an alliance, but not fun at all for solo/new players.

I never thought id say it, but Achilles, you convinced me
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