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Unread 28 Aug 2007, 15:30   #10
GReaper
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Re: Fix the roiding to be independant of user id

Quote:
Originally Posted by Tietäjä
It is to prevent abuse of the ticking mechanism. Before, people could have effectively lowered their value permanently by hiding things in production, canceling the production, and reinstating it. This would make the production "never tick" but would always "tick" the value so that it never takes into account the amount of resources you briefly have stacked. This is a nonissue now though, as you can just stack things in the production anyways. I'm sure there's been all sorts of other ticker-related hassle with productions, covert operations, and such behaving a way not intended. This all has been avoided with locking down things for the duration of the tick.
I wasn't really asking a simple question, it was a question about why the game doesn't support it yet. Transactions have been available in databases for years, the ticker and the game should be able to cope with players taking actions at the same time.

PAX has been around for 3.5 years, yet instead of improving the situation the solution is just to restrict all planets.
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