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Unread 28 Sep 2016, 17:03   #22
berten
respect, unity, order
 
Join Date: Mar 2002
Posts: 280
berten is a jewel in the roughberten is a jewel in the roughberten is a jewel in the rough
Re: How many races should their be?

newRace is driven by instant profits. They thrive on pillaging, looting and salvaging.
Their swift attack boats allow them to move in and out of combat very quickly. Give them 4 fleetslots.
Their people are mostly on the move, scouting for new targets. They don't need an infrastructure on their planet, all they need is Speed and ships. (Max 50 constructions, slow construction, slow research. Basicly - their research is half-way finished with startup bonus)

This race really profits from combat trough Attacking Salvage.
They have very weak but insanely expensive astropods. They don't attack your planet for the asteroids, they attack it for the raw RESOURCES they can harvest from yours. (Cargo ships style here, but maybe not limited to amount of resources earned / tick).

There is only x amount of resources that can be gathered from a planet when hitting it. Since the gains newRace gets are not sustainable (they don't have roids, they need to profit from the actual harvesting of resources) teaming up for huge battles really isn't profitable, certainly not at earlier stages of the round.


Needs to be fleshed out, but think most of this is already in the game in some way.

Additional Idea 1:
Bonus salvage for defending planets that manage to 'win' a battle at their planet. (Because the attackers would be carrying resources etc)

Additional Idea 2: (this is probably harder to implement)
Red defence could be a thing again. let the newRace actually combat both attacking and defending fleets at a planet.
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Last edited by berten; 28 Sep 2016 at 17:47.
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