Thread: Round Length
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Unread 10 Mar 2009, 01:44   #62
ArcChas
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Re: Round Length

There are a few possible reasons for this round being "interesting".

One is that it was originally "the final round" - so a lot of effort went into preparing for it and a few "good players" returned for a final fling.

Another could be (please note the "could be") the fact that we know that it's a longer round and we've adapted our strategies and tactics accordingly. I believe that short rounds lead to "timid" politics - after all, one mistake and you're out (with no time to recover). This round the top alliances are actually fighting wars! That doesn't happen as often as it should (IMHO).

Of course this could all be pure coincidence but I believe that it is longer rounds that encourage action - rather than inaction being given as a reason to make rounds shorter.

I voted for 10 weeks.
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Amnion (aka The Arcane Chas of Arcania) - Playing PA under those and other pseudonyms every genuine round since Round 2. Most recently (and insignificantly):
Onset of Apathy R94 | Stacks of Resources R95 | The Necromancer of Dol Guldur R96
70 Years of Queen Elizabeth R97 | Worst of The Worst R98
Knights of the Green Shield R99 | Look Out of The Window R100 | Most of All R102
Hard of Hearing (2:7:1) R103 | The Lateness of Your Application (1:6:6) R104 | Kinnison of Tellus (5:1:2) R105
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