Thread: Round 20 Review
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Unread 7 Mar 2007, 02:27   #46
NitinA
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Re: Round 20 Review

Clusters being too small at the moment can easily be solved by removing clusters and re-introducing paras. That way you aren't dependant on the number of clusters in the universe which is dynamic round-to-round, but upon the static 10 paralells.

Quote:
Originally Posted by Kal
Most of round 21 is now set in stone (other than ship stats), so this will be primarilly be about informing roun 22 development.
Common sense dictates it be wiser to fix the problems of a round during the next upcoming round?

PS Keiz: the game will die before it's fesible to re-design the combat engine. We're still waiting on Planetarion:Next (PAN), correct? Shouldn't round 20 and further have been called PAXX?
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