Clusters being too small at the moment can easily be solved by removing clusters and re-introducing paras. That way you aren't dependant on the number of clusters in the universe which is dynamic round-to-round, but upon the static 10 paralells.
Quote:
Originally Posted by Kal
Most of round 21 is now set in stone (other than ship stats), so this will be primarilly be about informing roun 22 development.
|
Common sense dictates it be wiser to fix the problems of a round during the next upcoming round?
PS Keiz: the game will die before it's fesible to re-design the combat engine. We're still waiting on Planetarion:Next (PAN), correct? Shouldn't round 20 and further have been called PAXX?