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Unread 7 Jul 2010, 19:46   #95
AdmV0rl0n
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Re: If I could make three changes to Planetarion, they'd be .....

Quote:
Originally Posted by djcomplex View Post
There's alot of interesting suggestions in this thread, which I'm sure if implemented would go along way to optimising the current game experience. However....

The number #1 problem affecting Planetarion is the lack of players and no amount of xp / fleet / quest tweaking is going to help with this. What I'd like to see is the support / PA team asking for suggestions from fresh off the boat new or returning players. Spinner made reference in an earlier post to the myriad of questions a new player would have when confronted with the current interface / setup.

Perhaps a tick box being added to the sign up page which players new to PA could select to ensure they are flagged up somewhere for follow up PM's / emails.

Obviously this is will only go a small way to help keeping the trickle of new players engaged, when what we really need is some large scale publicity.
If that is a rounded belief, then there is a simple answer. Give free creds to players who will offer to play the game as mentors. These 'mentors' operate as an additional support for new players, and offer help and guidance, and get the players into alliances and get them doing the right things.

That aside, you are probably right. The game needs to be interesting, but that does not always equate to being bombarded at the beginning with options.

One question. Why do options even exist unless applicable? Perhaps the screens and menu's should only fill out at various points once a players reaches that point/goal/action. Anyway.. ho hum
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