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Unread 25 May 2009, 08:15   #42
MrLobster
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Join Date: Dec 2000
Location: UK
Posts: 783
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Re: r32 ship-stat suggestions

We could do a bonzai and change PA completely, open up all areas of the ship types (steal, damage, EMP and cloak) to everyone.

Each area is opened up by research, so everyone can have all ships, you limiting the actual amount of ships by maybe 5-6 of each type.

Also perhaps try single targetting for a round.

I would like to see more complexity added to the techtree too, this game became way too simple.
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