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Unread 17 May 2009, 21:07   #6
Cochese
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Re: r32 ship-stat suggestions

Quote:
Originally Posted by Game^ View Post
Before anyone even starts thinking about stats, they should first of all clarify PA team's thoughts on Governments, Race bonus' and Salvage for next round. As all three of these will have an impact on any stats made.
Three gold stars for Game, for "getting it".

Salvage will be changed. Maybe not where it was last round, but perhaps split the difference. Still looking at those 'Salvage Centres' btw.

mz made a (private) suggestion about Government bonuses that is really interesting...maybe he'll post it publicly as (I think) it's pretty cool. It goes more with "a government for different ways of playing" (offensive/scanner/covop/support/misc) that's fairly in-line with what I think they should be.

Race bonuses...haven't had any suggestions or comments from the Dev team on. I think they're too "bland" and could use some input, but haven't seen anything yet. Suggestions forum awaits!


As for stats themselves, I thought JBG's stats from last round were really interesting, especially having a lot more potential variety in attack fleets with the extra pod.


Bottom line as I see it, it's your game. Comments ahoy.
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