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Unread 4 Aug 2010, 22:49   #49
DarkHeart
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Join Date: Dec 2004
Posts: 383
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Re: Prelaunch (split)

Mz i dont have a problem with removing prelaunch if it would indeed force ppl to attack at day, the ppl accepted it, and the ppl did it.

My question is would they. Or would the impetus in attacking at night remain and force the ppl who cant attack at night away from the game.

I queried it on the basis that prelaunch was introduced for a reason, and historically, as far as im aware that reason was because the alliances attacked during the night, requiring their players to stay up / wake up.

Basically, prelaunch was a solution, a solution can only exist if there is a problem, and if that problem was ppl were forced away from the game then I dont see why removing prelaunch would be of benefit of the game, instead a more dynamic system to encoruage daytime attacking is required.
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