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Unread 8 Mar 2009, 14:34   #19
MrLobster
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Re: Alliances, galaxies and PDS!

Quote:
Originally Posted by Makhil View Post
PDS have always been like immobile ships. You're idea of allowing them to camouflage give them some mobility, but it's not enough to make them better than a ship to defend your planet.
Now if you give PDS the unique ability to subvert ships it could be a lot of fun and would make massive team up attacks think twice about their fleet composition.
Yeah these days PDS is redundant, you would have to do something special.

In reality PDS is a last line of defence. So removing them from main combat, and having a second combat tick, you include only PDS into that calc.

Or perhaps the fleet combat is at eta 1 to a planet, and PDS is calced at eta 0 (with no defender fleets added)

I have said before you could give the PDS ST class, but then that means more ST killers in the uni.
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