Quote:
Originally Posted by Mzyxptlk
It's silly to let some rounds drag on for weeks after an alliance won, while others end while several alliances are still in the running. I don't want shorter or longer rounds. I want round length to be variable. The round should end when an alliance has clearly won. Examples of winning conditions could be 'get X% score ahead of the #2 for Y ticks' or 'make Z% of the paid planets in the universe declare you the winner' or 'the admins decide when you win'.
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Whilst it is potentially a good idea to have more than x% of score, that also impacts on gal/planet wins, so could bring in another level of tactics (for those gals/planets who stay small but roid heavy etc).
I dont like the admin idea, then it comes down to someone's opinion which stops people planning for stuff like 3 fleet attacking/defending/spending res etc