Quote:
Originally Posted by Red-
If the alliance limit rule isnt enforced whats to stop some morons from playing 400 people in the same alliance? and what would alliance rankings be worth then...
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Nothing would stop them and nothing
should stop them - other than their own competence and effort, of course.
Making an efficient and working alliance of 50 people is difficult. With 70 it's harder, with 400 is eight times as hard and would require a command structure and level of organization that I doubt modern-day alliances are capable of (and I would be happy if they were).
Either that, or they would be the cannonfodder and leecher/spy lair that mass-recruiting alliances were in the past, in which case I doubt anyone would be having a problem with them having 400 members.
I'd like you to be one of the "morons" who will try to run an alliance of 400 players and "win easily". It's not as easy as you make it sound. Even without the hardcored alliance limit it wouldn't be easy, much less when you actually have to fit 70 players in a winning tag, and the rest have to act as support.
You wouldn't keep them together for a day. Not to mention that talking about an alliance having 400, or even 200 members is pretty unrealistic today.