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Unread 5 Aug 2017, 19:28   #19
Sandvold
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Join Date: Jul 2005
Posts: 168
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Re: game within the game

Quote:
Originally Posted by Kaiba View Post
So you want to introduce crappy havoc without the resources at tick 500 and bleed it into the real round?

Sounds crap tbh, ridiculously chaotic and I can see almost zero uptakers on this idea.


How about this as a counter idea.

Scrap Havoc, extend round to 9 weeks, decrease cost of inting to between old and new levels, remove ships from score formulae, make tags 55/60 counting.

More time to war, more time recover, more roids in the universe, less threat to crashing, more interaction guaranteed.
So total gained value the round, but the ships not counting itself?

Sounds like something to build from.
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