Quote:
Originally Posted by Kaiba
So you want to introduce crappy havoc without the resources at tick 500 and bleed it into the real round?
Sounds crap tbh, ridiculously chaotic and I can see almost zero uptakers on this idea.
How about this as a counter idea.
Scrap Havoc, extend round to 9 weeks, decrease cost of inting to between old and new levels, remove ships from score formulae, make tags 55/60 counting.
More time to war, more time recover, more roids in the universe, less threat to crashing, more interaction guaranteed.
|
So total gained value the round, but the ships not counting itself?
Sounds like something to build from.