Quote:
Originally Posted by Phil M
No, adding restrictions to the game to compensate for poor game design decisions isn't the way to solve it. Promote attacking at other times, don't just punish players wanting to attack during the night.
|
You just did it again. "Punish players for attacking at night" is the
exact same thing as "reward players for attacking during the day".
Now don't get me wrong, I'm not fundamentally opposed to doing the latter, it's just that I don't see a way of doing that without forcing arbitrary concepts of "night" and "day" upon people. On the other hand, night mode allows people to choose for themselves when they want to be protected and when not.
Quote:
Originally Posted by Phil M
A quick suggestion would be to speed up the game so it doesn't take a fleet between 16-20 hours to attack and return. All players attack at once because their attack fleets are often only usable once a day. If players and alliances can attack twice a day or more in groups then we might see more than just the single night time attack swarm.
|
Yeah. We'd see a night time attack swarm
and a daytime one. So unlike the current situation, in which only Europeans have to worry about getting attacked while they're asleep, Americans and Australians would
also have to worry about it. Great improvement.
Quote:
Originally Posted by Phil M
If my fleets took just 8 hours to attack and return, then I could possibly do some daytime attacks fairly easily.
|
Your fleet takes between 4 and 12 hours to get to a point at which you know if you can land or not. Seems to me you can already do this.
Quote:
Originally Posted by Phil M
Another issue to look at would be the galaxy overview screen. Whilst it's been a feature since day 1 - is this actually helping the game these days or is it a hindrance?
|
This is part of a different discussion (namely, the one about the value of galaxies, or lack thereof).