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Unread 31 Jan 2007, 15:21   #184
Cocteau
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Join Date: Jun 2004
Location: 4AD Label
Posts: 137
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Re: Ticks stop - rollback etc

Had i been playing ill be one of those that will be pissed. Attacking early, sacrificing some practical researches, prodding pods/flak fleets instead of def ships, not to mention sleepless for 2-3 days to maximize advantage of producing as many pods/flaks before attack tick ( tick 72-90 ) - just to have a good jump start (important to some players). In the end the creators messing it up. That's kinda ouch.

What in hell is the logic of recalling fleets whilst having more than 12-hour notice accross all players of the ticker's commencement. The procedure is flawed, rollbacks should be handled on a case-to-case basis.

p.s. go Ascendancy!
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