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Unread 2 May 2009, 07:50   #13
Ave
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Re: Universal marketing and other stuff, micromanagement and so on...

Quote:
Originally Posted by Monroe View Post
Ave, what would ground troops do? Would they destroy structures? Would they steal resources? Kill population? What? I guess the basic question is why would I invest resources in group troops? When they fight how is the winner determined? Can I send ground troops on defense? If I send ground troops on defense how long do they stay around? Still one tick? Etc. There are lots of questions here, but I think the idea is fun if nothing else.

Ground forces would fight like other units, with stats added to the tables. They would get their 3-4 new classes.

Space unit addons:
- Transporter
- Added capapcity table to stats to transport these weapons/units. Each unit having x capacity to carry them. Not all has to have some.
- Bombers specialiced to fight ground troops
- Change targeting to fight ground units also.

Ground units:
DS = Defence system (Turrets, Missile launchers, Towers)
RS = Resource/recovery system (Scarab, Rescuers, Repairers (if we ever get back to more than 1 tick of battle), possibly even a capper added)
MS = Mobile systems (Tanks, bikes, Robots, Rolling guns)

Ground troops:
GT = Ground troops (Bazookans, Gunners, Under cover agents, Trap Miners, Robber technicians)


ie. for zik
Beam Tower DS - t1 CR t2 BS - Steal
Missile launcher DS - t1 FR t2 DE - Normal
Scarab RS - t1 salvage t2 resources
Rescuers RS - t1 population
Tractor Beam Tank MS - t1 DS t2 RS - Steal
Robber technicians GT - t1 RS t2 research points - Steal

ie. for xan
Light Turret DS - t1 FI t2 CO - cloaked
Missile launcher DS - t1 FR t2 DE - Normal
Scarab RS - t1 salvage t2 resources
Rescuers RS - t1 population
Light Space bike MS - t1 DS t2 GT - cloaked
Gunners GT - t1 GT t2 RS t3 DS - Normal

ie. for cath
Icy Turret DS - t1 FI t2 CO - EMP
Missile launcher DS - t1 FR t2 DE - Normal
Scarab RS - t1 salvage t2 resources
Rescuers RS - t1 population
Roll over icy gun MS - t1 DS t2 RS t3 GT - EMP
Trap Miner GT - t1 RS t2 MS t3 Structures - Normal

ie. for etd
Laser Turret DS - t1 FI t2 CO - Normal
Missile launcher DS - t1 FR t2 DE - Normal
Scarab RS - t1 salvage t2 resources
Rescuers RS - t1 population
Transforming Robot MS - t1 DS t2 GT - EMP
Under cover agent GT - t1 structures t2 population (damage) - cloaked

ie. for terran
Gunnery Tower DS - t1 BS t2 CR - Normal
Missile launcher DS - t1 FR t2 DE - Normal
Scarab RS - t1 salvage t2 resources
Rescuers RS - t1 population
Space Tank MS - t1 DS t2 RS - Normal
Bazookan GT - t1 MS t2 RS t3 GT

You would invest in them, since u get more weaponary in use and speciliazing your forces on more GT/GU might decrease fire focused on you and make u stronger. Also the DS systems needs to be made strong enough to attract a wide use of ground forces. Also the new resource stealers/salvage units added to ground forces give them a lot of worth.

Resource systems can get a higher armour and be used as flak also, they can move freely between the galaxies, how ever are too afraid to enter any battle field without your own troops protection. AKA not farm others battles.
Mobile systems can move on their own inside galaxy, for longer distance they need a transporter. They can also have capacity to transport Ground Troops.
Defence systems need to be attached to ships with capacity to move them. How ever they fight on their own at home base.
Ground troops need either space units (trasnporters) or mobile systems with capacity to move them. At home base they fight on their own.

Each of these GU/GT forces can get trapped at enemy base when loosing too many carriers. They can be traded back with 1/3-1/4 cost, the money goes to galactical federation whom will enforce the trade back . How ever if you fail/dont want to buy them back at x period of time. They just get destroyed by the enemy. The trade money can be colected in use to help the universe in a way or another, for example feed the bottom players, whom are following/completed quests.

Perhaps we can even add a tick box to tell you are a noob, selecting it will abandon some of the game choises, but will give u chance for extra aid/protection, such as free funds.

Ground troops needs to be fed? by producing enough food by constructing farms. The men are too weak to battle (fire) without the food and goes to "rest mode." You can still transport them away from battle field or keep them as human flak, but they wont be fireing. You can buy more men from clone factories. Ground troops are obviously hard to spot on from fast flying vechiles and are hence less targeted, which adds their value.
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Last edited by Ave; 2 May 2009 at 09:31.
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