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Unread 2 Oct 2010, 23:31   #19
Light
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Re: Run and Hide fleet option

Ive always had a problem with the Zik stealing mechanic anyway. I love the idea of stealing ships and certainly wouldnt ever recommend removing them. However, arguing that 'run and hide' ruins a ziks ability to farm inactives/casuals is not really an argument against 'run and hide', to me.. Its an argument for it.
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