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Unread 20 May 2010, 12:09   #232
Mzyxptlk
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Join Date: Aug 2005
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Re: Alliance player limit

Quote:
Originally Posted by Sun_Tzu View Post
Per definition, it is, because you're already being forced to attack mostly higher ranked players, because of your bash limit.
What value based capping does is reduce the rate at which roids move up the tiers. Nothing more, nothing less. This reduces value inequality, but does by no means nullify the advantage that high ranked players have, if only because they will always have an easier time roiding lower ranked players than the other way around.

Even with VB capping, higher ranked players naturally tend to avoid each other unless responding to alliance pressure (war is bad for planet ranks). Without VB capping, high ranked players would avoid each other even more, because the odds of landing on high ranked players are lower and large teamups yield fewer roids than noob roiding would.

As for the bashlimit, it's so low that a player ranked in the top 20 can roid planets in the top 300 for much of the round. Were the capping formule more like the one I gave, I'd suggest removing it altogether (thought that'd leave an issue with SK'ing that needs solving).
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