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Unread 20 May 2011, 17:20   #26
Mzyxptlk
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Join Date: Aug 2005
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Re: TGV's round summary

Quote:
Originally Posted by HeimdallR View Post
ND did it to us this round so has TGV, Hit ODDR heavy gals several times in one week. Last two weeks all we saw was TGV hitting our gals. And then be surprised we set up a few of their gals to, on each occasion we waited 3 days in wich we saw 9 2 - 8 7 being set up every other day.
This problem is a result of the declining player base. Top alliances want roids. If they attack other top alliances, they can expect retals, so they avoid them, especially at the beginning of the round and after the winner has been determined. Instead, they attack galaxies without top alliances in them.

Checking CT, ND, Apprime and TGV, I count 26 galaxies with 3 or more bumchums in them. Presumably those are mostly in the upper regions of the rankings, say, all in the top 60. What's left is 34 galaxies with mostly players in ODDR & similar alliances.

4 top alliances, 2 galaxies a day, that's 56 galaxies a week. It then comes as no surprise that your top galaxies have a lot of pressure on them. It's nothing personal, you're just easier targets.

Back In The Day, when there were tons of people in non-top alliances, they still received the same absolute number of incomings, but because there were so many planets to target, each got fewer incomings than the ones in r42. Of course, me being me, I have some graphs on that. You've seen them before, but I've updated them with the most recent information I could find (up to r40):

http://imageshack.us/m/691/561/55214621.png
Blue line is alliance limit, red line is number of alliances with 40 or more players, green line is average number of players in those alliances. The number of people per alliance has barely dropped, but the number of alliances has dropped more than 40%.

http://imageshack.us/m/829/1143/39693400.png
Green line is alliance limit on left axis, blue line is total number of players with a planet at the last tick of the round, red line is total number of players in alliances with 40 or more players. In case you're wondering, the three peaks at rounds 16, 22 and 27 are due to PA being free those rounds. In round 23, a new inactive deletion formula was introduced, which caused a drop of 500 non-alliance players in rounds 23-25 compared to rounds 19-21.

http://imageshack.us/m/829/5257/15279106.png
The dark blue line is alliance limit. The orange line is average number of players in the top 5 alliances. The green line is average number of players in the alliances in ranks 6-10. The purple line is same for 11-15. The light blue line is same for 16-20.

The fewer farms there are, the more intensely the remaining ones are targetted. Where the average number of planets in the top 5 been completely steady, at 69 per alliance, the average of ranks 5-10, 11-15, 16-20 has gone down from 66, 63, 43 to 50, 24, 7. Where there were 2.5 'farms' for every member of a top 5 alliance in round 14, there are now only 1.2. There you have your cause. This is why ODDR gets so many incomings now.
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