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Unread 5 Apr 2010, 14:57   #14
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Re: A take on integrating randoms into Buddypacks

Quote:
Originally Posted by Makhil View Post
why not allowing each alliance 1 private gal (kind of flagship gal).
How do you know what alliance everyone is in, at the beginning of the round? Private galaxys are sorted at shuffle, so all players would have to do, is join the alliance after shuffle.

If we're keeping private galaxys, i'd much rather a system of forcing alliances to take both private and random players. For example, if the alliance limit is 100, then an alliance would only be allowed to have 60 members in a private galaxy and 40 in a random galaxy. This would mean, that if you wanted to go over 60 members, you'd have to ask players to go random (which in turn, would make random galaxys stronger). It also means that if you want to recruit more players, you've got to recruit them from the random pool. Also, if you used those numbers, 70-80 planets would contribute towards the alliance score, making sure that those alliances with random players in as well as private would get a score advantage from doing so (advantage over alliances which just went full 60 private galaxy members).

That system would also have a nice knock-on effect, that an random player which is doing semi-well.. would be highly valuable to any alliance (if they was looking for an alliance).
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