Quote:
Originally Posted by Gerbie2
We need rules to prevent going back to situations in early rounds where rounds were decided before they were even started.
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My memory might be flawed after all this time, but wasn't Round 3 the only really one sided, quickly decided round in Planetarion's history? Rounds 1 and 5 are close contestants, but not quite there (though R1 was heavily one sided alliance-wise, but also specific for being the first round).
You can also compare the actual wars and battles that were going on in the past, between blocks and alliances, and the bare score accumulation game with as little risk as possible that happens in the recent rounds.
And ultimately, this rule does
nothing to achieve the goals you speak of. It's impossible to hardcode things you speak of, it's impossible to rule them out. It's in the nature of the game, and you can't remove it without reducing the game to a dumb, linear PA simulation.