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Unread 14 Mar 2009, 09:16   #31
Knight Theamion
Miles Teg
 
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Join Date: Nov 2001
Location: Dom City
Posts: 5,192
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Re: Reviewing Downtime Procedures

Quote:
Originally Posted by Wishmaster View Post
cant people choose preround if they wish their fleets to be recalled or not? And then, only be recalled in attacks ofc.
As posted in the thread on suggestion board:


Make a tick box on the preference page where you state that you want to be involved in any 'recall' action or not. This means that fleets to or from your planet will get recalled (and maybe to add the nicety a news item in each newspage would be included like : 'Due to a vibration in the universe, the Alpha fleet was ordered to return to base, all fleets approaching to your planet have been notified as well).

Now this can be abused during incs you set the preference and after it you remove it. So a delayed action of say 18 ticks (the maximum of PL's right?) would be in order as well as only having the opportunity to switch once every week? (10 days?)

This will split up the universe in 'hard' and 'softcore' planets. Moving the responsibility from fleetcrashes from the PA Team to the players. Only 'shitty' option here is defence. It should roll on based on the 'defended' planet and not based on the 'defending' planets preferences.

Also any alliance that thinks they will be on the receiving end of a 'raping' might encourage their players to set the setting to 'softcore' to maximize any downtime 'gains' but the signalling effect of such a message will do more morale damage then save value/roids I think.
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