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Unread 7 May 2009, 21:58   #24
Kal
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Re: Some further observations

Quote:
Originally Posted by Tomkat View Post
I'm not sure about Kal's point about "in the old days alliances only attacked for 1 wave". I think this was mainly because ships could be sent to attack for 3 ticks in a row, rather than just the 1.
Thats what I think as well... I know my view the mutli tick attacking would cut down multi-waving hasn;t gone down right, but I'll try again.

Cut down maximum cap per tick - i.e. 3 tick attack gets you same number of roids as current 1 tick attack.

next point is - if you have a free tick attack your fleet may not be back in time for you to prelaunch the next night. This results in the alliances having less fleets available to attack, meaning multi-waving is harder. (note it probabaly wouldn;t be harder for the hardcore alliances who don;t prelaunch - so this only cuts out the lower tier alliances multiwaving).

So say this does cut down multi waving, it also cuts down attacking effectiveness and makes defence easier. That probabaly makes the game boring... as attacking is fun.

I'm not actually sure there is a good way of preventing people loosing their fleets and keeping attacking fun.
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