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Unread 7 May 2009, 03:05   #11
Tactitus
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Join Date: Mar 2000
Location: St. Paul, Minnesota
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Tactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus would
Exclamation Re: Some further observations

Quote:
Originally Posted by r2baz View Post
I quite like this idea. Although if you give people the choice whether to defend for 1 or 2 ticks (when they launch there fleet) then you could limit "surprises" So you could pick which tick you wanted to defend and if your defense fleet could help for 2 ticks then you pick to let it stay for 2 ticks etc The defenders would get more XP. It could though, make it v.hard to defend against and then the pendulum has swung the other way!

I still like the idea......
PA originally had up to 3-tick attack and up to 6-tick defend (you could always set less and/or recall early). The extra defend ticks didn't help with single attacks (unless you wanted to launch def. early--this was before prelaunch), but was quite handy when there were multiple attacks and especially waves.

I never understood why, when PA went to 1-tick attacks it didn't keep at least a 2-tick defend.

Of course it makes defending easier (although really only against multiple attacks), but by its nature defense has always been harder than attacking--even with 6-tick defend.
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