Thread: Making the War
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Unread 23 Oct 2006, 15:31   #17
HK
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Re: Making the War

As a BC (well, retired, but still!) I might just as well introduce you to the tactical side of waging wars.

Everything starts with choosing your enemy. For a top alliance your enemy should be another top alliance which might threaten your own rank. For lower ranked alliances targets should be chosen to gain ranks.

When a target is chosen (typically in the first weeks of the round or even pre-round) intel comes into play. It would be good if your own alliance is split up into two or three (depending on the memberbase size) wings or battlegroups which would take on galaxies which have known enemy planets in them. With newsscanning/jpgscanning/galaxy status parsing intel will come quite quickly and in a week you will be ready to hit your enemy full scale.

Naturally activity will suffer during the round (especially when you concentrate on a certain alliance) so you might consider merging your weakest battlegroup into the other two. Around 20-25 planets should be chosen for each night according to their roidcount and their galaxy size. Naturally all known enemy planets from one galaxy must be targetted. Around 3-5 main waves on each planet should normally be enough to shatter the enemy's morale and grab their roids.

Now onto the tactics. Faking and launching/recalling will be a key to get the enemy's defence flying and hopefully not recalling. This works extremely well against lower tier alliances (as eX proved in their 3 day campaign against xVx in round 18) but should be devastating against good alliances too. With early launchings and recallings quite a few of enemy's incomings will not be launched because people need to cover themselves or their alliances mates.

All fleets should be flying 24/7. Keeping the enemy's DC department busy will yet again be very convenient and good to bring your enemy's morale down. For special missions your BC department should be concentrating on defence sink planets (typically DC-s) with special (fake) missions. Also enemy scanners should be hit with your own scanners with structure killers (and escorts). Napping your enemy's top planets also works well.

Good luck with your wars! Don't be sad after a few setbacks. Roids aren't that important, just keep your fleet alive. If you have lost the war you can still try to take advantage (Synthetic_Sid style in round 18 for example) and get other alliances to help you take out your enemy. I remember a funny quote from xVx's private channel in round 18 where a member cheered that Subh will help them against eXilition that night. Of course Subh backed down and xVx's morale went to hell. This is another important factor, military power won't be that important. If your enemy doesn't bother to launch/recall like a maniac each night then you'll have far fewer incomings. So keep your own morale up and your enemy's morale down.
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