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Unread 17 Jun 2007, 04:42   #20
Makhil
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Re: R 22 Construction/Production

I love that idea mainly because it forces people to adopt new strategies. It will be fun to see how people can adapt. PA was becoming a 1000 tick plan (the same round after round), I'm glad to see it has changed thanks to this new concept.
Glad to have read this thread too coz it made me change my whole planning (race, government, etc...). I think it would be good to point all the players to this thread (message ingame) coz a lot of them might have a nasty surprise when round starts.

I still have a question: is producing a FI faster than producing a BS ? (calculation is based on resources spent or number of units ordered)
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Last edited by Makhil; 17 Jun 2007 at 05:55.
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