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Unread 15 May 2010, 06:02   #46
Sun_Tzu
Arrogant Fck
 
Join Date: Jun 2002
Location: Helsinki, Finland
Posts: 1,031
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Re: Alliance player limit

Quote:
Originally Posted by HeimdallR View Post
Every step you say seems logical and then to still reach a wrong conclusion blows my mind.

lets take it from the smaller alliances point of view again.
We will lose our "known players" and are forced to recruit from the pool of noobs wich we train again for 1 or 2 rounds. whom then are "known to the bigger alliance and we will lose them again.

now you are really grasping, many 2nd tier alliances have competent leadership and officers.
what makes leadership great though is the competence of the men below you.

This is starting to feel like a pointless discussion anyway do what you ****ing like. see how long those 2nd tier alliances and there players will last (not like we lost many over the past couple of rounds) .
And what if my conclusions are not wrong?

First of all, there is a very clear difference in the quality of leadership between first tier and second tier alliances. There's a reason why only a handful of people have ever lead first tier alliances, and seldom does even a first tier alliance have truly great HC's to fill each of the essential roles. Leadership is a rare combination of innate abilities and learned practices. Take a real world example, such as headhunting, where by companies are so strapped for great leadership talent that they are hunted down from other companies, that some companies make their money simply facilitating this service of finding leaders. Better yet, if we go back in time to the first half of the 20th century, companies used to acquire smaller companies in order to get the company CEO and install him as a manager within the parent company. Literally it was easier for them to BUY COMPANIES than to train new leaders. That should help put this in perspective for you.

Secondly, my point was that second tier alliances are not fit to handle large volumes of new players, and all the alliance size limit is doing is forcing these new players into the second tier alliances, which do not have a mentality fit for this kind of work. If instead these new players were part of a alliance which has more experience with recruiting new players, then they could be nurtured here and could provide the second tier alliances with more replenishment of their playerbase. Arguing for smaller alliances does not help you, because the large portion of players who would not fit into the top tier alliances would regardless not join the second tier alliances, or would do so with no loyalty what so ever, essentially just using you to defleech.

It is not in the second tier alliances interest to limit the alliance size, it is only in the interest of a select few elite alliances to limit the toolkit available to other alliances, forcing them to play in a way which puts them at a disadvantage.
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