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Unread 14 May 2010, 20:41   #23
Donar
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Join Date: Mar 2008
Posts: 279
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Re: Alliance player limit

Quote:
Originally Posted by ellonweb View Post
Yes there are a lack of players, but the bigger issue is there are a lack of people willing and able to command/lead an alliance.

I see retarded arguments from some alliance HCs that the limits are too big and it's too hard for them to organise a big alliance, and why can't we have smaller alliances as it's much easier to organise smaller alliances?

This is a very selfish viewpoint. Sure it might be easier for you to run a 50 man alliance, but who's going to organise the other 50 members that you just kicked out? Furthermore, most people will agree, the amount of HCs/officers/whatever you need per peon decreases as your total memberbase increases.

Another point: if you really can't afford to take in any more peons, then don't. You don't have to reach the alliance limit just because it's there.
You know what's really retarded to assume people that become HC don't want more members. question is do we hand all the active people to 5 allies max with this 100 tag limit or distribute them amongst 10 alliance wich would be the case with a 50 tag limit.

We simply don't have the playerbase to go for 100 tag alliances except that and move on to a lower tag limit. What's happening now just annoys more players then you think not to mention it will become even harder to attack top 5 alliances or there planets. If it stays like this just take away XP so top 5 allies can go all for value and the rest won't be bothered to play this game anymore.
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