Re: Alliance player limit
Yes there are a lack of players, but the bigger issue is there are a lack of people willing and able to command/lead an alliance.
I see retarded arguments from some alliance HCs that the limits are too big and it's too hard for them to organise a big alliance, and why can't we have smaller alliances as it's much easier to organise smaller alliances?
This is a very selfish viewpoint. Sure it might be easier for you to run a 50 man alliance, but who's going to organise the other 50 members that you just kicked out? Furthermore, most people will agree, the amount of HCs/officers/whatever you need per peon decreases as your total memberbase increases.
Another point: if you really can't afford to take in any more peons, then don't. You don't have to reach the alliance limit just because it's there.
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