Re: 1 player = 1 galaxy
maybe those who might find controlling more than one planet hard could just stick to having 1 planet.
as Makhil suggested to gain more planets they need to first be found or the player can concerntrate all thier efforts towards thier home world.
for example, population/Research output/cons output is divided between the planets and can be shifted as desired with a base minimum
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- An alliance which is not for the purpose of waging war has no meaning and no value. - Mein Kampf
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