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Unread 30 Apr 2009, 10:28   #33
Heartless
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Re: Drastically lower alliance tag limit

Quote:
Originally Posted by Crowly View Post
If it's a fun round for the BG's and small allies and it's a boring round for Asc members (which it will be) then I think people will naturally start drifting away eventually.

That said, if as Asc says they don't adhere to the ally limits anyway, why don't we just stick em down to 40 and let Asc just have 60 more people than they should, rather than 10?
Where did you get that illusion from that Asc people will be bored if they have to split over several tags? You are underestimating us. Ascendancy, even in the rounds where we did not play for the #1 tag rank, always managed to drag some fun out of this game one way or another. Even if it was just to bash some top ranked planet out of a possible planet ranking win.

Next question: Why should the game try to please "bg's" and "small allies" instead of all people equally? There's a fundamental misconception to think that any changes in the current game should actually be in favour of any subset of the current playerbase. If the game finally gets some important changes done, then those changes should open up the game to a bigger market (f.e. the casual players which don't want to have to get up at night to save their ships).

Quote:
Originally Posted by berten View Post
Sorry, i took dlr as a new ally also (they were new last rnd)

Tof/spooooon/evolution/wafhh/insomnia/ec are bg's i'm aware off
Insomnia isn't new, they just "reappeared". Same goes for ToF. So it really is "only" three new alliances appearing (OK, 4 in top 20, counting EC in). Despite the high alliance member limit, strange that, ain't it?

Quote:
Originally Posted by Kargool View Post
I think an a natural development with lower tags will be that tag 2 will eventually want to do its own thing, a new community will emerge from any alliance that field a tag 1 and tag 2. Who wants to play in a secondary tag anyways.

Give it a shot for one round, we've tried higher limits for two rounds, and it's not really doing much for the game. Let's see what a low limit will do.
Or we just look at the statistics about planets per round and alliance member limit up from the past 20 rounds or so and take a look at that.
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