Thread: Regarding Sk´s
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Unread 23 Jun 2009, 17:38   #9
Cochese
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Re: Regarding Sk´s

I would also liked to have seen the proposed change in action, but frankly it was too rushed (much like everything always is in Planetarion).

A few things need to change before something like this will be accepted by the community though.

1) Reduced asteroid capture rate for fleets including structure killers.

2) Salvage from lost constructions.

3) Taking off from your idea; improved construction time if your planet has been sk'd...perhaps some sort of modifier like the stealth/alert system, whereby it adds construction points based upon total structures lost and gradually diminishes as you rebuild them.


I'm already looking at some of this stuff for next round, and I hope to get development running for r33 within two weeks.
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