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Unread 15 May 2010, 14:44   #67
Abort
Dumb Yankee
 
Join Date: May 2006
Posts: 89
Abort has a little shameless behaviour in the past
Re: Alliance player limit

I havent read the last 3 or 4 essay responses from Sun_Tzu, because everything he has said in this thread has been right... yet redundant, since he has to keep explaining the same thing to some of you thick ****s.

I think it's being overlooked how difficult it is to operate an alliance, let alone start one.

It requires tools: a website, a bot, a sms client, a server to run it all on, + a whole crapload of stuff. These aren't free, unless you either have the skills to make them, or are lucky enough to have a friend willing to do it for free. (Unless of course you steal the code or use some TERRIBLE stock code)

It requires a core group of friends: Lets face it, no one is going to join your alliance if its just you sitting in a channel with P running interviews. People hop into #newdawn or #vision and see a community. Perrty neat!

This is all OBVIOUS obvious stuff, and this is ignoring what Sun_Tzu and others have repeated in regards to leadership and such.


The sole point of having a higher limit is to hope for new members to join the game. ND was more willing than EVER to bring in brand new faces last round, whether or not it was their first time logging into IRC. We were able to take that risk.
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