Re: Landing Conditions
I mean there is literally a "landing" scan...
But anyways however you interpret the actual combat, if my ships just stay in space above the planet, or they like to visit for a drink while stealing the roids - you can adapt the concept to both and adjust the scenarios to make sense, more related to:
- the surrounding planet conditions (solar flare still makes sense, maybe black holes form around planet, etc)
- the conditions of the asteroids (they break apart, they can be split to be 2 asteroids, they explode to damage ships, they can't be navigated and reduce accuracy, etc)
- the planet conditions themselves can also affect the people/ships launching from the planet (in both good or bad ways) which turn to affects from the combat
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