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Unread 19 Dec 2004, 17:27   #46
No Dachi
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Join Date: Sep 2001
Location: Word
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Re: ND's Christmas Surprise

Flapjack
You turn on your thermal imaging and, pulling yourself to your feet, turn to see who is walking down the corridor. It turns out to be one of the facility technicians. The man is staggering forward with his arms held in front of him, and clearly cannot see where he is going. He stops a few paces in front of you, before stepping back.

"is someone there? Who's there?!" He sounds quite nervous, you notice that he doesn't have a torch or anything similar.

Fluffie
You tell Mathers to pull his act together, and then tell him to either go outside and check what the noise was, or give the mask to you so that you could do it. Toward the end of your orders, the two of you begin to hear a tapping noise coming from the roof - footsteps. The taps are irregular, so there are presumably several things up on the roof. They move toward one of the building's corners, and then the tapping stops. Mathers has his thermal imaging on by now.

"Maybe...maybe it was just a bit of ice from the storm," He says hopefully, obviously not wanting to go outside. Suddenly, you hear beeping coming from down below toward the door - someone keying in number on the key lock outside. Then, seconds later, you hear the door slide open. There are people downstairs in the tower. You can't see them, naturally, because the only stairs down are on the other side of the room. Mathers has fallen silent, but he's aiming his pulse rifle at the stairs...

Crazy
You turn on thermal imaging, throwing everything into sharp, green-shaded relief. The views is eerie, but very clear. You start running off to the right, and within moments have spotted the two doorways leading outwards. Figuring that the elevators wouldn't be working because the power was out, you instead started down the stairs. Down you go, plunging 6 levels downwards. You can hear shouting coming through the doors from the perimeter corridors on each level you pass. Then, you get down the underground 9, the first generator level, and everything is silent. Walking out into the perimeter corridor, you look left and right, and see nothing. The two generator rooms are huge, each taking up two stories and half of the room boxed in by the perimeter corridors. Should be a door inwards somewhere down the corridor. You run in that direction, opening the door - to the right of it is a plaque reading "Generator Room 2". You key in the combination for the door lock and it slides open. What greats you is wreckage - the generator has been completely destroyed, and burning fragments of debris litter the floor. Much of the room is scorched by fire. A few mangled, pathetically chared corpses lie about the place. You are standing on a steel platform running mid-way up the room's walls. There is a staircase leading down the floor of the room on underground 10 floor. Looking around, you eye catches a figure lying still on the ground on the platform over to the right. The corpse doesn't look mangled or scorched, and is wearing a technician's uniform.

Hewitt
Underground level 3; one of the research floors. Your job was to stand next to the double, main entrance doors and, apprently, take abuse from some of the more arrogant scientists. The lights are out, but the technicians inside the labs have already got the auxilliary generators - battery-powered units that used hydrogen fuel cell cycles to keep themselves running for quite some time - on, and so you can make out the corridor from the dim white emergency lighting coming from the other side of the glass pannelled main entrance door. You haven't recieved any communication from HQ yet. On the other side of the door is a standard reception affair, with a desk and a chair and a personal computer of some description. There's usually a technician or lab assistant sitting there and checking everybody who enters in, but he dissapeared into the labs once the lights went off, and didn't come out again. As you look into the blindingly white room, the door further into the labs suddenly opens, and a reasonably attractive, white labcoated female lab assistant of roughly your age runs out, completely hysterical. She desparately keys in a combination into the number lock on the other side of the main door, but there's no replying tone from the lock, and the doors don't move. She spots you, and begins frantically hammering on the glass pane of the door with the palm of her hand.

"Help! Help me! You have to get me out of hear! Please!" She shouts, clearly losing it. What the hell could be going on in those labs...the glass panes weren't bulletproof or Transparasteel; you should be able to smash through them fairly easily with the butt of your rifle if she stands back.

Darkling
You reply to the Coms Operator, not respecting any return acknowledgement, and not recieving one. He was probably pretty overwhelmed with traffic if the power was out inside the base. Letting your pulse rifle hang by its strap, you reluctantly start climbing the ladder. Several times, the wind gusts powerfully, threatening to tear you off the ladder and throw you onto the snow below, but you perservere, and eventually you're up on the roof of the Marine Barracks. The roof is smooth Duracrete, and it's covered in patches of ice. Getting across it won't be easy. Up ahead, through the billowing whorls of snow, you can make out an antenna with several dishes pointing off of it in various directions. That was the coms relay. It was set onto a large rectangular box sticking out from the roof of the barracks, which was the box with the wiring, and the fuses, in it. No sooner have you focused on the box, however, than you see something is wrong; the access panel in the box's side is already hanging open. The panels are always secured tightly by no less than four screws, so there's no way it could have opened on its own; someone must have tampered with it before you got here.
__________________
`The Root of evil Avarice,
That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
That Noble Sin; whilst Luxury
Emply'd a Million of the Poor,
And odious Pride a Million more.'

-The Grumbling Hive: or, Knaves Turn'd Honest, Bernard Mandeville

Last edited by No Dachi; 19 Dec 2004 at 17:35.
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