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Search: Posts Made By: cknight725
Forum: Planetarion Suggestions 12 Dec 2009, 19:43
Replies: 105
Views: 14,267
Posted By cknight725
Re: Make a big change

Agreed, this will probably be my last round until something is done to take this from "launch and recall" to an actual game. I haven't bought a credit for 2 rounds, and now with the extra VAT...
Forum: Strategic Discussions 26 Aug 2009, 06:29
Replies: 221
Views: 60,785
Posted By cknight725
Re: R32 stats and next round :p

Its high time someone with a singular vision takes back control of stats instead of the "hot potato" method. Round to round its completely up in the air how to play this f'ing game.
Forum: Planetarion Discussions 26 Jun 2009, 02:15
Replies: 67
Views: 10,461
Posted By cknight725
Re: A plea to the developers of PA

How is it that Cath CO cannot hit Cath CO now?

http://game.planetarion.com/manual.php?rn=7088661&page=stats

The way I see these the guy that treats CATH as a better version of XAN and builds...
Forum: Planetarion Discussions 17 Jun 2009, 06:35
Replies: 71
Views: 11,502
Posted By cknight725
Re: Update

This is the biggest reason not to raise anything just yet -- its perhaps counterintuitive but we need a free round or two to simultaneously hook new players and really load test the game...
Forum: Planetarion Discussions 17 Jun 2009, 06:12
Replies: 19
Views: 4,338
Posted By cknight725
Re: This round from a noobs point of view

These are both absolutely brilliant - the first because, well its self explanatory - but for the second, get someone in the community that was an old Battletech or D&D Game Master (yes, the board...
Forum: Planetarion Discussions 17 Jun 2009, 05:59
Replies: 19
Views: 4,338
Posted By cknight725
Re: This round from a noobs point of view

Its this complete lack of creativity that has put PA right where it is now. This and your post in another thread that "People choose a race based on personal preference, not stats" suggest you...
Forum: Planetarion Discussions 17 Jun 2009, 05:02
Replies: 57
Views: 8,007
Posted By cknight725
Re: Planetarion Banner

Yes, I much prefer "insomniacs" ...
Forum: Planetarion Discussions 15 Jun 2009, 08:46
Replies: 67
Views: 10,461
Posted By cknight725
Re: A plea to the developers of PA

R32 Stats were skewed not because of personal preference as some have argued, but but the boosted efficiency of CAT in addition to the corrected inits of XAN FI/CO.

IMHO the suggestion that race...
Forum: Strategic Discussions 23 Apr 2009, 20:59
Replies: 547
Views: 162,345
Posted By cknight725
Re: R31 shipstats

But you weren't entirely wrong -- ZIK Rogue has better init -- Problem with Rogue is that it only deals 36 damage -- it takes 25% more Rogues to kill Broadies -- and Rogues cost just slightly less. ...
Forum: Strategic Discussions 23 Apr 2009, 19:09
Replies: 547
Views: 162,345
Posted By cknight725
Re: R31 shipstats

I partially disagree - hitting ETD FI/CO is a suicide mission cuz their FR/DE are so strong -- going FI/CO against them the Defenders EMP you down and Brokers either steal you or Lancers kill you. ...
Forum: Strategic Discussions 23 Apr 2009, 15:43
Replies: 547
Views: 162,345
Posted By cknight725
Re: R31 shipstats

One more question/ concern:

Lancer shows 3 Guns and 5 Damage - which should be 15 Damage total yes?

Cuz its surprisingly weak in the analysis here: beta.planetarion.com/statsanalysis.pl
Forum: Strategic Discussions 21 Apr 2009, 21:09
Replies: 547
Views: 162,345
Posted By cknight725
Re: R31 shipstats

Gate -- can you please settle which stats are final?

Is it the URL that Patrikc referenced - beta.planetarion.com/manual.php?page=stats

Or the Rev 4 stats at the Geocities link? -...
Forum: Planetarion Discussions 25 Jan 2009, 09:29
Replies: 33
Views: 7,982
Posted By cknight725
Re: Credit Exchange!

I have a credit ... if you want it PM me ...
Forum: Strategic Discussions 31 Dec 2008, 09:24
Replies: 16
Views: 6,678
Posted By cknight725
Re: Re-visiting the steal ship formula

Exactly -- ********** dealt with this problem in that way -- Attacks could be ordered for combat from 1 to 3 ticks and ships stolen in ticks 1 and 2 could be turned and fired on ticks 2 and 3...
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