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Posts Made By:
flikman
Forum:
Planetarion Suggestions
3 Oct 2005, 13:39
Replies:
207
Round XV Galaxy System
Views:
21,889
Posted By
flikman
Re: Round XV Galaxy System
To those saying private gals would be good - those with private galaxies would come back, and there'd be say 50 elite gals of 10 - then all the rest would be randoms with no hope of competing.
It...
Forum:
Planetarion Help Desk
17 Sep 2005, 18:47
Replies:
14
PA on mobile - Opera 8
Views:
6,736
Posted By
flikman
Re: PA on mobile - Opera 8
Ok, lots of confusion..
They said they'd help on IRC, but now i realise you dont support it in any way. (I was told id get an email response but didnt). I've given up trying to get it working and...
Forum:
Planetarion Suggestions
6 Sep 2005, 23:53
Replies:
207
Round XV Galaxy System
Views:
21,889
Posted By
flikman
Re: Round XV Galaxy System
Advertise the game !!!
Forum:
Planetarion Suggestions
6 Sep 2005, 23:52
Replies:
207
Round XV Galaxy System
Views:
21,889
Posted By
flikman
Re: Round XV Galaxy System
Yes, but even if you gave as much effort its very difficult to catch up.
Forum:
Planetarion Discussions
4 Sep 2005, 21:48
Replies:
108
Xontas
Views:
11,578
Posted By
flikman
Re: Xontas
Trust forest to get mouthy.
This is a threatening example of what can happen to those who dedicate time to planetarion - it can be taken and then they are dumped.
Forum:
Planetarion Discussions
4 Sep 2005, 21:45
Replies:
9
pwned by PA coders
Views:
2,175
Posted By
flikman
Re: pwned by PA coders
lol.
Forum:
Planetarion Help Desk
4 Sep 2005, 21:39
Replies:
14
PA on mobile - Opera 8
Views:
6,736
Posted By
flikman
Re: PA on mobile - Opera 8
Like I said Marv, pateam wouldn't help (they pretended they would) so I'm asking here.
Its a shame to see someone from support with
"Your ridiculous little opinion has been noted."
in their...
Forum:
Planetarion Suggestions
4 Sep 2005, 21:24
Replies:
207
Round XV Galaxy System
Views:
21,889
Posted By
flikman
Re: Round XV Galaxy System
What masta_mark said is fundamentally, true, that the big get bigger and the small get smaller (relatively speaking of course smart people).
This is a long standing PA issue, and while XP attempts...
Forum:
Alliance Discussions
24 Aug 2005, 23:43
Replies:
9
Declaration of War
Views:
2,547
Posted By
flikman
Re: Declaration of War
Surely newdawn should respect their elders
Forum:
Alliance Discussions
24 Aug 2005, 23:39
Replies:
140
Hydra & Reunion Merge - An Official Response
Views:
13,056
Posted By
flikman
Re: Hydra & Reunion Merge - An Official Response
You say that like someone died or something.
Forum:
Planetarion Discussions
2 Aug 2005, 22:58
Replies:
15
Battle Calculators
Views:
2,717
Posted By
flikman
Re: Battle Calculators
If that were the case they'd release a copy of the source without the spyware.
Forum:
Planetarion Help Desk
2 Aug 2005, 22:44
Replies:
14
PA on mobile - Opera 8
Views:
6,736
Posted By
flikman
PA on mobile - Opera 8
As my requests have been ignored by PA team, I'm hoping someone here can help me.
PA would seem to have some sort of problem with opera 8 - however I've heard others have it working just fine, so...
Forum:
Planetarion Suggestions
1 Jul 2005, 21:05
Replies:
19
Display Warning for multiing implications
Views:
2,791
Posted By
flikman
Re: Display Warning for multiing implications
You missed the point.
It's to warn people who ARENT multiing that others are playing on their IP, and that they are at risk.
I got closed last round and had no idea anyone else was playing,...
Forum:
Planetarion Suggestions
29 Jun 2005, 23:26
Replies:
19
Display Warning for multiing implications
Views:
2,791
Posted By
flikman
Re: Display Warning for multiing implications
This would take about as much time to implement as admins would need to discuss it here. Cmon guys !
Forum:
Planetarion Suggestions
28 Jun 2005, 21:18
Replies:
19
Display Warning for multiing implications
Views:
2,791
Posted By
flikman
Re: Display Warning for multiing implications
Well surely still useful for those who don't let others use their PC.
Just a discrete line of text somewhere, or say... a red exclamation mark next to your coords u can click on ?
Forum:
Planetarion Suggestions
28 Jun 2005, 21:04
Replies:
19
Display Warning for multiing implications
Views:
2,791
Posted By
flikman
Display Warning for multiing implications
Please can I suggest that a warning is displayed upon signup if someone else on your IP has registered a PA account?
Thus when I sign up, I could know that other ppl on my uni network had...
Forum:
Planetarion Help Desk
23 Jun 2005, 21:30
Replies:
5
Old Newbie Can u play on moblie
Views:
2,759
Posted By
flikman
Re: Old Newbie Can u play on moblie
You can of course code your own wap program to login and do various functions :)
Forum:
Alliance Recruitment
20 Jun 2005, 01:20
Replies:
74
The Farnborough Crew [F-Crew] recruitment thread for round 14
Views:
12,292
Posted By
flikman
Re: The Farnborough Crew [F-Crew] recruitment thread for round 14
Are tim and vivian related?
What about lee westwood, the golfer
Forum:
Planetarion Discussions
20 Jun 2005, 00:43
Replies:
120
You have been attacked by....
Views:
10,575
Posted By
flikman
Re: You have been attacked by....
500k value gives you no platform to laugh at other people's planets
Forum:
Planetarion Discussions
6 Jun 2005, 21:58
Replies:
120
You have been attacked by....
Views:
10,575
Posted By
flikman
Re: You have been attacked by....
Well, i was owned so I'll be quiet.
P.S Kila your post was the most off topic here. Maybe ill 'pos rep' u cos rep is ftw !
Forum:
Planetarion Discussions
6 Jun 2005, 17:03
Replies:
120
You have been attacked by....
Views:
10,575
Posted By
flikman
Re: You have been attacked by....
you know you're a newb when you play for the sole purpose of attacking 1up, but suicide on loads of crap planets by mistake.
you know your not active on forums when you have half as many posts...
Forum:
Planetarion Discussions
6 Jun 2005, 16:39
Replies:
120
You have been attacked by....
Views:
10,575
Posted By
flikman
Re: You have been attacked by....
you know you are a loser when you care about forum rep
Forum:
Planetarion Discussions
6 Jun 2005, 16:06
Replies:
120
You have been attacked by....
Views:
10,575
Posted By
flikman
Re: You have been attacked by....
You have been attacked by...
forest and his newb forum skills, when someone else made the http://pirate.planetarion.com/showthread.php?t=185567 thread a few days ago !
Forum:
Planetarion Discussions
5 Jun 2005, 01:56
Replies:
197
Amusing reps
Views:
21,022
Posted By
flikman
Re: Amusing reps
Get a life guys. Does a forum rep matter for anything?
I bet you care more about your forum rep than your real life reputation.
Forum:
Planetarion Discussions
3 Jun 2005, 23:00
Replies:
24
Why can I be covopped while closed?
Views:
3,448
Posted By
flikman
Re: Why can I be covopped while closed?
teknik is right.
I'm at a university. I pay to play the game. I try to play fairly. What more can I do ?
Forum:
Planetarion Discussions
3 Jun 2005, 19:10
Replies:
63
Next round
Views:
7,765
Posted By
flikman
Re: Next round
As early?
I think most people would rather the gap between rounds was smaller than the round itself !
Forum:
Planetarion Discussions
3 Jun 2005, 19:01
Replies:
68
Poll:
Round 14 and Round 15 lengths
Views:
9,452
Posted By
flikman
Re: Round 14 and Round 15 lengths
I think everyone agrees a Cat boost was needed mid round, and also most coders will agree that it woulda taken 5minutes to update the stats.
Forum:
Planetarion Discussions
3 Jun 2005, 18:13
Replies:
68
Poll:
Round 14 and Round 15 lengths
Views:
9,452
Posted By
flikman
Re: Round 14 and Round 15 lengths
8 weeks would be ok, but only if they reduce the time between rounds!
WTF is the 4-6 weeks wait for ?
Beta testing could be done in a day or two.
Forum:
Planetarion Discussions
3 Jun 2005, 13:26
Replies:
24
Why can I be covopped while closed?
Views:
3,448
Posted By
flikman
Re: Why can I be covopped while closed?
I have to disagree Kal.
I set my engineering to 1st priority and now they cant get through on me. - Perhaps closed planets should have access to engineering?
Forum:
Planetarion Discussions
2 Jun 2005, 10:07
Replies:
24
Why can I be covopped while closed?
Views:
3,448
Posted By
flikman
Re: Why can I be covopped while closed?
PA Staff - is this not an indication that closed planets should not be covopped ?
Forum:
Planetarion Discussions
1 Jun 2005, 14:51
Replies:
24
Why can I be covopped while closed?
Views:
3,448
Posted By
flikman
Re: Why can I be covopped while closed?
Its not the case, more that people can be covert opd while closed. Isn't this an oversight?
Forum:
Planetarion Discussions
1 Jun 2005, 14:37
Replies:
24
Why can I be covopped while closed?
Views:
3,448
Posted By
flikman
Re: Why can I be covopped while closed?
We'd just finished discussing my closure. I'll find the log if you really want me to.
And I did have an exception. But how was I to know that other ppl would be playing on my halls network ?!
I...
Forum:
Planetarion Discussions
1 Jun 2005, 14:06
Replies:
24
Why can I be covopped while closed?
Views:
3,448
Posted By
flikman
Re: Why can I be covopped while closed?
Lol. I wasn't suggesting Xontas had covopped me - altho it'd be a nice boost to income from his 8 roids.
Im saying while I was closed I was covopped by other players, and wondered why this...
Forum:
Planetarion Discussions
1 Jun 2005, 13:57
Replies:
24
Why can I be covopped while closed?
Views:
3,448
Posted By
flikman
Why can I be covopped while closed?
My planet was closed for about 24hrs.
I spoke to xontas who informed me that some ppl on same ip as me had been playing. But we'd hardly interacted and there wasn't evidence i'd been cheating or...
Forum:
Planetarion Suggestions
28 May 2005, 01:16
Replies:
23
[Discuss] XP made proportional
Views:
3,042
Posted By
flikman
Re: XP made proportional
So your score of
10000 compared to mine of 1000
looks better if its 100000 to 10000 ?
Maybe for a week until we realise that the scale is the same and get used to it.
Its like in havoc -...
Forum:
Planetarion Suggestions
28 May 2005, 00:44
Replies:
23
[Discuss] XP made proportional
Views:
3,042
Posted By
flikman
Re: XP made proportional
The idiots saying multiply score by 10 cos it looks cool have really missed the point of this thread, and maybe life itself.
Forum:
Planetarion Suggestions
27 May 2005, 19:58
Replies:
23
[Discuss] XP made proportional
Views:
3,042
Posted By
flikman
[Discuss] XP made proportional
As the XP debate continues, heres a suggestion.
Why not make the XP gained proportional to amount of fleet returning.
if 60% of ur fleet is killed, u only get 40% of the xp you would have...
Forum:
Planetarion Discussions
25 May 2005, 03:18
Replies:
9
The you know when.... thread
Views:
2,143
Posted By
flikman
The you know when.... thread
Last round there was a good you know when thread.
I'll start of this one:
You know when: your incs are eta 12 the attackers Coven again
Forum:
Planetarion Suggestions
3 May 2005, 16:16
Replies:
117
Score, XP, Value
Views:
253,160
Posted By
flikman
Re: Score, XP, Value
XP is the bane of this game.. this round in particular.
Theres no point defending, cos if u get battered you have a better value/enemyvalue ratio, so even more XP for you (to the cap), and it...
Forum:
Planetarion Suggestions
30 Apr 2005, 19:33
Replies:
117
Score, XP, Value
Views:
253,160
Posted By
flikman
Re: Score, XP, Value
What if XP and score were abandoned, and it was all value ?
Forum:
Programming and Discussion
30 Apr 2005, 15:05
Replies:
1
[Wanted] Coder to Run Own Website Project
Views:
1,773
Posted By
flikman
Re: [Wanted] Coder to Run Own Website Project
Sorted :)
Forum:
Planetarion Suggestions
27 Apr 2005, 11:55
Replies:
117
Score, XP, Value
Views:
253,160
Posted By
flikman
Re: Score, XP, Value
That's my opinion for the current round, and the reason why a Zik should win. But I think Kal's changes can only be a good thing.
I think it is vital that XP is attainable for other actions than...
Forum:
Planetarion Suggestions
26 Apr 2005, 17:13
Replies:
10
[Discuss] Covert-Op Additions
Views:
2,804
Posted By
flikman
Re: Covert-Op Additions
Random fleet recall could be fun, if the chance to succeed was low. Good ideas guys !
Forum:
Planetarion Suggestions
26 Apr 2005, 17:11
Replies:
27
[Approved] Alliance Value
Views:
3,170
Posted By
flikman
Re: Alliance Value
As f-crew founder you should have access to their coords, so you can code something !
Forum:
Planetarion Discussions
18 Apr 2005, 00:41
Replies:
48
Xontas is rude.
Views:
4,335
Posted By
flikman
Re: Xontas is rude.
Does anyone care? Get a life thread creator
Forum:
Planetarion Help Desk
18 Apr 2005, 00:35
Replies:
6
Web Based mIRC
Views:
2,134
Posted By
flikman
Re: Web Based mIRC
If you look around, the irc client used for comm unit is readily available, provided you have hosting.
Forum:
Planetarion Discussions
13 Apr 2005, 23:46
Replies:
81
The time has come to say my goodbyes...
Views:
10,822
Posted By
flikman
Re: The time has come to say my goodbyes...
awww still no real reasons posted for why he quit
Forum:
Programming and Discussion
11 Apr 2005, 19:06
Replies:
10
Computer Falling Apart...
Views:
2,013
Posted By
flikman
Re: Computer Falling Apart...
In case anyone was wondering, or cares, the problem was the PSU. I'd recommend checking your PSUs if you have problems - a new one is about £15, what a relief !
Forum:
Planetarion Discussions
11 Apr 2005, 19:05
Replies:
37
Not Many complaints
Views:
5,315
Posted By
flikman
Re: Not Many complaints
The big galaxies have changed the game... for the better !
Forum:
Planetarion Discussions
3 Apr 2005, 22:42
Replies:
18
2 hour ticks suggestion
Views:
2,903
Posted By
flikman
Re: 2 hour ticks suggestion
Yeah right noah02 !
Forum:
Programming and Discussion
3 Apr 2005, 20:43
Replies:
8
http://jpaweb01.planetarion.com/ cannot be resolved to an IP Address
Views:
2,906
Posted By
flikman
Re: http://jpaweb01.planetarion.com/ cannot be resolved to an IP Address
Thanks,
the fopen may indeed work but I wanted to try out a manual GET request.
Forum:
Programming and Discussion
3 Apr 2005, 19:22
Replies:
8
http://jpaweb01.planetarion.com/ cannot be resolved to an IP Address
Views:
2,906
Posted By
flikman
Re: http://jpaweb01.planetarion.com/ cannot be resolved to an IP Address
Indeed :)
Forum:
Programming and Discussion
3 Apr 2005, 13:54
Replies:
8
http://jpaweb01.planetarion.com/ cannot be resolved to an IP Address
Views:
2,906
Posted By
flikman
Re: http://jpaweb01.planetarion.com/ cannot be resolved to an IP Address
<?php
$fp = fsockopen("http://jpaweb01.planetarion.com", 80, $errno, $errstr, 30);
if (!$fp) {
echo "$errstr ($errno) :S<br />\n";
} else {
$out = "GET /showscan.pl?scan_id=xxxx...
Forum:
Programming and Discussion
2 Apr 2005, 16:21
Replies:
8
http://jpaweb01.planetarion.com/ cannot be resolved to an IP Address
Views:
2,906
Posted By
flikman
http://jpaweb01.planetarion.com/ cannot be resolved to an IP Address
I'm having trouble resolving http://jpaweb01.planetarion.com/ to an IP Address.
I'm trying to send a GET request to the server for the page. My code works for a dummy html file, but its struggling...
Forum:
Planetarion Discussions
1 Apr 2005, 02:18
Replies:
18
2 hour ticks suggestion
Views:
2,903
Posted By
flikman
Re: 2 hour ticks suggestion
whats the point of this thread...
Forum:
Planetarion Discussions
1 Apr 2005, 02:01
Replies:
18
2 hour ticks suggestion
Views:
2,903
Posted By
flikman
Re: 2 hour ticks suggestion
Someone just got pwned
Forum:
Programming and Discussion
29 Mar 2005, 21:40
Replies:
10
Computer Falling Apart...
Views:
2,013
Posted By
flikman
Computer Falling Apart...
I have two main problems: GFX Card (Radeon 9800 Pro) - power cable error often occurs, constant beeping upon boot, wont boot past power cable not connected message.
After playing with the cable...
Forum:
Planetarion Suggestions
21 Mar 2005, 01:45
Replies:
2
[Discuss] Scanning based on ratio like security, not count.
Views:
1,967
Posted By
flikman
[Discuss] Scanning based on ratio like security, not count.
Exactly as topic says - base scanning on this simple formula
if (number_of_amps / total_constructions > number_of_deflectors / total_constructions)
{
// scan success
}
Forum:
Planetarion Suggestions
21 Mar 2005, 01:41
Replies:
9
[Discuss] CGI:IRC
Views:
2,828
Posted By
flikman
Re: [Discuss] CGI:IRC
Don't blame PAteam for com unit, they didnt write it !
Forum:
Planetarion Suggestions
20 Mar 2005, 15:56
Replies:
9
[Declined] Alliance nick to planet messaging/lookup
Views:
2,781
Posted By
flikman
[Declined] Alliance nick to planet messaging/lookup
Probably not wise to allow members to look up other member coords, but how about a pm system on the alliance forum?
You click on the names and u can send an in game message, without knowing their...
Forum:
Planetarion Suggestions
22 Jan 2005, 00:12
Replies:
25
[Discuss] Scan tree
Views:
2,859
Posted By
flikman
Re: [Discuss] Scan tree
Can I again suggest that one scan centre building is used, and construction composition (e.g. % scan centre)
is used to decide if there is success...perhaps in a similar way to covert ops.
Forum:
Planetarion Suggestions
11 Jan 2005, 15:35
Replies:
6
[Approved] MoC
Views:
2,436
Posted By
flikman
Re: MoC
True, only the MoD has a job, and in bad galaxies they are redundant anyway.
Forum:
Planetarion Discussions
7 Jan 2005, 13:03
Replies:
32
Jolt working on pa?
Views:
4,624
Posted By
flikman
Re: Jolt working on pa?
You found the time to play PA then.
Forum:
Planetarion Suggestions
4 Jan 2005, 00:31
Replies:
34
[Approved] Galaxy Scanning
Views:
3,978
Posted By
flikman
Re: Galaxy Scanning
:)
Forum:
Planetarion Suggestions
4 Jan 2005, 00:30
Replies:
42
[Declined] Payment SMS
Views:
4,321
Posted By
flikman
Re: Payment SMS
Just goes to prove that people on this forum will shoot down anything and everything
Forum:
Departing PA Messages
3 Jan 2005, 22:50
Replies:
26
byebye PA
Views:
4,295
Posted By
flikman
Re: byebye PA
ciao
Forum:
Planetarion Suggestions
3 Jan 2005, 22:42
Replies:
42
[Declined] Payment SMS
Views:
4,321
Posted By
flikman
Re: Payment SMS
mist you're right but in the wrong direction - pateam shouldn't have to do this.
Why on earth don't Jolt take paypal payments for PA.
Forum:
Planetarion Suggestions
3 Jan 2005, 21:21
Replies:
42
[Declined] Payment SMS
Views:
4,321
Posted By
flikman
Re: Payment SMS
Paypal charge roughly 3% and you can integrate it into the site for instant credit allocation.
Hell I'll code it myself if you like.
Forum:
Planetarion Suggestions
3 Jan 2005, 19:46
Replies:
42
[Declined] Payment SMS
Views:
4,321
Posted By
flikman
Re: Payment SMS
The lack of a paypal payment option is apalling - I know as well as you that paypal payments can be reversed but its preventable for a company like Jolt with a background who are clearly not gonna be...
Forum:
Planetarion Suggestions
3 Jan 2005, 19:44
Replies:
34
[Approved] Galaxy Scanning
Views:
3,978
Posted By
flikman
Re: Galaxy Scanning
I'm just trying to say that this feature is a 1 click way to scan a galaxy, instead of clicking the U 10 times on a galaxy page.
I really don't think it encourages scanning.
If scanners are a...
Forum:
Planetarion Discussions
3 Jan 2005, 18:25
Replies:
108
R13 stats?
Views:
9,882
Posted By
flikman
Re: R13 stats?
Why not have an open forum thread for people to their stats plan.
Then at least pateam can draw some ideas from those.
By stats plan I mean produce a list of stats, not just give...
Forum:
Planetarion Suggestions
3 Jan 2005, 18:22
Replies:
34
[Approved] Galaxy Scanning
Views:
3,978
Posted By
flikman
Re: Galaxy Scanning
mist I feel that your points are as null as wakey's arguments against a report incs button
this galaxy scan feature could simply be a time saving function
if the cost is (num planets * cost...
Forum:
Planetarion Suggestions
3 Jan 2005, 14:56
Replies:
42
[Declined] Payment SMS
Views:
4,321
Posted By
flikman
Re: Payment SMS
There are a million and one SMS processors, perhaps a member of pateam should investigate.
Google: sms gateway
Forum:
Planetarion Discussions
2 Jan 2005, 02:53
Replies:
1
scan parsing function/library
Views:
2,445
Posted By
flikman
scan parsing function/library
I started this document for a private project, but perhaps it can be expanded and appended by users and reposted.
I'm not trying to start a revolution here, but more open source code might help...
Forum:
Planetarion Discussions
2 Jan 2005, 02:46
Replies:
43
Poll:
Whats the average age of PA PLayers ?
Views:
6,199
Posted By
flikman
Re: Whats the average age of PA PLayers ?
19,
played r2 r11 and r12 only.
Forum:
Planetarion Suggestions
2 Jan 2005, 02:45
Replies:
137
Future Alliance Feature - Defence
Views:
14,508
Posted By
flikman
Re: Future Alliance Feature - Defence
If ppl like IRC, and want to use it they will still use it. But what about when you're at work and u can get online, but cant run an IRC client to report incs?
On my uni workstation the com unit...
Forum:
Planetarion Suggestions
1 Jan 2005, 18:35
Replies:
4
[Approved] Missions Page
Views:
1,832
Posted By
flikman
Re: Missions Page
:)
While you're at it, there are a few occasions in the game where it would be handy for coords to take you to the galaxy.
Overview is one of them :D
oooh and missions !
And my friend...
Forum:
Planetarion Suggestions
1 Jan 2005, 15:24
Replies:
4
[Approved] Missions Page
Views:
1,832
Posted By
flikman
Missions Page
Just a small alteration might be useful - have a single give orders button at the bottom so its possible to launch 3 fleets at once, with one form.
Call me lazy but I think it'd be handy. The...
Forum:
Alliance Recruitment
31 Dec 2004, 14:10
Replies:
62
R13 Alliance Overview
Views:
14,540
Posted By
flikman
Re: R13 Alliance Overview
wakey needs to get a job/good alliance/life
Forum:
Planetarion Discussions
27 Dec 2004, 14:48
Replies:
29
PA clones
Views:
6,555
Posted By
flikman
Re: PA clones
So Blixxard, are u gonna answer the original question :)
Forum:
Planetarion Discussions
27 Dec 2004, 14:43
Replies:
34
Shambles
Views:
5,004
Posted By
flikman
Re: Shambles
We know about the "insufficient resource handling" thing - this will not be fixed in the near future due to technical difficulties
---
All I can say is PAteam owned as usual. Anyone who codes...
Forum:
General Discussions
26 Dec 2004, 23:26
Replies:
5
Amaze me with your googling powers
Views:
1,881
Posted By
flikman
Re: Amaze me with your googling powers
Ill be the first to ask..
why?
Forum:
Planetarion Discussions
26 Dec 2004, 23:24
Replies:
34
Shambles
Views:
5,004
Posted By
flikman
Re: Shambles
Merry xmas to u too a2, we're only moaning cos its our last bit of PA until r13 :)
Forum:
Planetarion Discussions
26 Dec 2004, 16:54
Replies:
34
Shambles
Views:
5,004
Posted By
flikman
Re: Shambles
I take havoc more seriously than the round....when else will i see 9000 roids !
Forum:
Planetarion Discussions
26 Dec 2004, 16:07
Replies:
34
Shambles
Views:
5,004
Posted By
flikman
Shambles
So we start with more roids than we can mine, get a construction limit, and xans still have an advantage.
Oh and they didnt reset XP.
I assume this was all intentional was it ..
Forum:
Planetarion Suggestions
24 Dec 2004, 14:50
Replies:
42
[Declined] Random Events !!!
Views:
3,594
Posted By
flikman
Re: Random Events !!!
Agreed.
I still think that the fundamental flaw in PA is that good players get dumped in a galaxy with 1 or 2 other active players, maybe less. While a 10 man buddy pack of 1up players online 24/7...
Forum:
Programming and Discussion
24 Dec 2004, 14:46
Replies:
22
Linux flavour advice
Views:
3,077
Posted By
flikman
Re: Linux flavour advice
Ill be installing fedora 3 later, having ran redhat 9 and fedora 2 before and hated them, so I'll let u know what I thought.
Forum:
General Discussions
24 Dec 2004, 14:26
Replies:
27
overclockers.co.uk
Views:
3,136
Posted By
flikman
Re: overclockers.co.uk
Some dodgy stories by the looks of things.
I ordered a gig of corsair 2700 ram which turned out to be faulty and waited a month for a refund..nothing seemed to be happening and the money didnt...
Forum:
Planetarion Suggestions
24 Dec 2004, 14:14
Replies:
137
Future Alliance Feature - Defence
Views:
14,508
Posted By
flikman
Re: Future Alliance Feature - Defence
wakey you're an idiot, as others have tried to point out.
Of course small alliances need more activity - but if they arent notified about incomings more often (as you said would be bad) how are...
Forum:
Planetarion Discussions
24 Dec 2004, 14:04
Replies:
17
R4 201:13
Views:
3,869
Posted By
flikman
Re: R4 201:13
Why oh why these threads about old rounds...move on !
Forum:
Planetarion Discussions
24 Dec 2004, 14:03
Replies:
32
The big give-Mek-his-credit Petition
Views:
4,413
Posted By
flikman
Re: The big give-Mek-his-credit Petition
Mek needs something more important to do with his life
Forum:
Programming and Discussion
14 Dec 2004, 22:51
Replies:
5
SQL from Hell. Reserved keywords as column names.
Views:
2,013
Posted By
flikman
Re: SQL from Hell. Reserved keywords as column names.
Isn't the problem that the field is called Date, not that you've typed it in your SQL ? Rename Date is the 'easy' fix, depending on how many times its in your code
Forum:
Planetarion Help Desk
5 Nov 2004, 23:52
Replies:
11
Simplification in the manual
Views:
2,258
Posted By
flikman
Re: Simplification in the manual
You could get spinner to comment it out and speed up the game :)
Forum:
Alliance Discussions
2 Nov 2004, 18:49
Replies:
89
HR -the new n00bs
Views:
6,793
Posted By
flikman
Re: HR -the new n00bs
If you don't need to why did you ?
Surely its more fun if ND attack you with other alliances, then you get more owned..
Forum:
Programming and Discussion
30 Oct 2004, 19:40
Replies:
6
Web developement with Python or PHP?
Views:
2,586
Posted By
flikman
Re: Web developement with Python or PHP?
Epcylon what did you find hard to work with in PHP ? I'm thinking of learning perl/python and would like to know benefits and compromises.
Forum:
Planetarion Help Desk
22 Sep 2004, 11:57
Replies:
2
starting a new file
Views:
1,927
Posted By
flikman
Re: starting a new file
?:s
Forum:
Planetarion Suggestions
18 Sep 2004, 17:12
Replies:
19
Helping your cath/zik
Views:
2,865
Posted By
flikman
Re: Helping your cath/zik
Stealing can't possibly work because a zik could hold every ship in the game and be unstoppable and unattackable. It also makes a DCs job a lot harder :)
Forum:
Planetarion Discussions
18 Sep 2004, 16:34
Replies:
59
Xan
Views:
8,125
Posted By
flikman
Re: Xan
On the signup form the default selected race needs to be random, or universe based to ensure a relatively equal universe. I'm sure many new players, not knowing the races were terrans simply because...
Forum:
Alliance Recruitment
15 Sep 2004, 21:45
Replies:
18
Armored Core
Views:
3,687
Posted By
flikman
Re: Armored Core
m/earth/4
Forum:
Programming and Discussion
15 Sep 2004, 13:28
Replies:
23
A way to bypass the bot-stopper
Views:
3,211
Posted By
flikman
Re: A way to bypass the bot-stopper
Lets make a braille monitor, and then they can read the anti bot images and PAteam won't be sued.
Forum:
Hardware and Tech Support
15 Sep 2004, 13:25
Replies:
2
Serial ATA
Views:
4,576
Posted By
flikman
Re: Serial ATA
If its connected up as an IDE drive, chances are its just an IDE drive. Im not aware of drives that support both SATA and IDE connections!
You'd need to buy a SATA drive to use SATA stuff.
Forum:
Planetarion Suggestions
15 Sep 2004, 13:18
Replies:
16
the online indicator
Views:
2,505
Posted By
flikman
Re: the online indicator
The indicator is flawed anyway, in that it says a player is online until the 2hour time expires / the log out - whichever comes first.
A player can log in, build 10 harpy and then close IE and go...
Forum:
Planetarion Discussions
14 Sep 2004, 17:13
Replies:
48
Best Planet Name of The Round
Views:
4,951
Posted By
flikman
Re: Best Planet Name of The Round
Lol I remember seeing that at the start of the round when the ad campaign was on tv, and yes, it is the best name this round.
Forum:
Planetarion Discussions
8 Sep 2004, 18:48
Replies:
59
Xan
Views:
8,125
Posted By
flikman
Re: Xan
I have uncovered the secret in A2's message. There will be a new ship called a plug, that stops xan fleets from launching by 'plugging them'.
Forum:
Planetarion Suggestions
8 Sep 2004, 18:39
Replies:
10
Building destroyers
Views:
2,300
Posted By
flikman
Re: Building destroyers
It was on the first page.
Forum:
Planetarion Discussions
7 Sep 2004, 16:37
Replies:
39
Solution to the buddy pack problems:
Views:
2,987
Posted By
flikman
Re: Solution to the buddy pack problems:
Private galaxies mean new players who may actually be good (arrogant players, shut up already) don't get a chance to compete realisticly.
Likewise players with no friends/lame alliance also have...
Forum:
Planetarion Suggestions
5 Sep 2004, 20:54
Replies:
5
Havoc roid/res ratios
Views:
2,441
Posted By
flikman
Re: Havoc roid/res ratios
Are you a xan? :)
Forum:
Planetarion Suggestions
5 Sep 2004, 18:30
Replies:
5
Havoc roid/res ratios
Views:
2,441
Posted By
flikman
Havoc roid/res ratios
Perhaps it would have been nice to see races receive their roids in ratios other than 1:1:1.
This is fine for xans, but as terrans need more metal than crystal and eonium for example, it means u...
Forum:
Planetarion Suggestions
5 Sep 2004, 02:08
Replies:
11
PA Themes / ImagePacks
Views:
2,646
Posted By
flikman
Re: PA Themes / ImagePacks
Excellent idea biggy :)
Forum:
Planetarion Discussions
4 Sep 2004, 14:04
Replies:
79
You have been - comedy thread
Views:
9,342
Posted By
flikman
Re: You have been - comedy thread
You have been attacked by Kage. At least you can laugh at him for using the comm unit.
Forum:
Planetarion Discussions
4 Sep 2004, 13:24
Replies:
21
Pilkara.com now open source
Views:
5,322
Posted By
flikman
Re: Pilkara.com now open source
I think I will code it myself, as the bcalc source is available and its only a manipulation of a couple of numbers.
After the start of the round, people tend to have the roid transport capability...
Forum:
Planetarion Discussions
2 Sep 2004, 19:31
Replies:
79
You have been - comedy thread
Views:
9,342
Posted By
flikman
Re: You have been - comedy thread
You have been attacked by Pathogen. PM your HC to see which alliance he is in today.
Forum:
Programming and Discussion
2 Sep 2004, 14:26
Replies:
7
PHP IRC Client
Views:
19,038
Posted By
flikman
Re: PHP IRC Client
PHPwizard's PHPIRC (http://www.phpwizard.net/phpIRC/) might be of use, if the site wasn't down (AGAIN!)
It was quite good if a bit of a nuisance to set up.
Forum:
General Discussions
1 Sep 2004, 23:52
Replies:
77
The Streets, 50 Cents and Rasmus all Bottled off stage at Reading
Views:
5,039
Posted By
flikman
Re: The Streets, 50 Cents and Rasmus all Bottled off stage at Reading
Thats funny lol.. But you know he only really got shot twice. Ask Joe Budden.
Forum:
Planetarion Suggestions
1 Sep 2004, 15:35
Replies:
9
Marketing Suggestions for a free round
Views:
1,889
Posted By
flikman
Re: Marketing Suggestions for a free round
Weird.
As.
****.
Forum:
Planetarion Suggestions
1 Sep 2004, 15:29
Replies:
6
Universe Balance Factor
Views:
1,406
Posted By
flikman
Re: Universe Balance Factor
Its tough isnt it :)
Forum:
Planetarion Suggestions
1 Sep 2004, 14:39
Replies:
6
Universe Balance Factor
Views:
1,406
Posted By
flikman
Re: Universe Balance Factor
The idea is that the balance is restored, and its easier for smaller planets to attack bigger ones, so positions move around a bit more.
Forum:
Planetarion Discussions
1 Sep 2004, 14:36
Replies:
2
round 12
Views:
2,579
Posted By
flikman
Re: round 12
Yesterday, but it was one nanosecond ticks and I think you missed it.
Forum:
Planetarion Discussions
30 Aug 2004, 21:35
Replies:
79
You have been - comedy thread
Views:
9,342
Posted By
flikman
Re: You have been - comedy thread
You have been attacked by leshy when the attacking fleetname is XHTML 1.0 compliant
Forum:
Planetarion Suggestions
30 Aug 2004, 21:05
Replies:
6
Universe Balance Factor
Views:
1,406
Posted By
flikman
Universe Balance Factor
Set a vary beneft factor UBF that is implemented in many formulae where #1 in the universe suffers the entire UBF as a penalty, and the last planet gets the entire UBF as a bonus. Median player sees...
Forum:
Planetarion Suggestions
30 Aug 2004, 21:01
Replies:
13
[Approved] MOD fund trading
Views:
2,685
Posted By
flikman
Re: MOD fund trading
Seeing as it can be done the long way around, they might as well add an option for the mod to trade galfund on the open market :)
Forum:
Planetarion Suggestions
30 Aug 2004, 20:59
Replies:
55
[Declined] Removing Killers
Views:
5,755
Posted By
flikman
Re: Structure Killers
Not an XP deduction, but maybe an exponential gain in XP in relation to victim size
Forum:
Planetarion Discussions
30 Aug 2004, 20:46
Replies:
21
Pilkara.com now open source
Views:
5,322
Posted By
flikman
Re: Pilkara.com now open source
The bcalc could really use a 'return time' feature (as I call it) for attackers.
This calculates the total value in resources lost on the destroyed ships, and then assuming that you gain roids,...
Forum:
Planetarion Help Desk
15 Aug 2004, 17:32
Replies:
4
Manual ERROR
Views:
2,463
Posted By
flikman
Manual ERROR
According to the manual:
-----
Self - Exile
You can move your planet to another galaxy, if you so wish. This will cost you resources, determined by
The cost of this action is 5000 + (Value * 4)...
Forum:
Planetarion Suggestions
8 Aug 2004, 17:32
Replies:
9
Dominions
Views:
2,506
Posted By
flikman
Re: Dominions
But everyone knew 1up were going to win this round from the start . The nature of the game means that one side will always be better than the others.
I think what PA really needs to see is some...
Forum:
Planetarion Discussions
4 Aug 2004, 15:02
Replies:
7
PA team favoritism hits a new high?
Views:
2,666
Posted By
flikman
PA team favoritism hits a new high?
What's the deal with 37:8:2 anyway? Apparently he's still under protection.
Forum:
Alliance Recruitment
16 Jul 2004, 18:58
Replies:
6
Terran Alliance (Now Recruting) Everyone's welcome!
Views:
2,714
Posted By
flikman
Re: Terran Alliance (Now Recruting) Everyone's welcome!
To the poster above he means all terrans are welcome.
Being clever just makes you look stupid.
Forum:
Planetarion Help Desk
2 Jul 2004, 15:07
Replies:
8
Fleets with 0 ships take time to return
Views:
1,697
Posted By
flikman
Re: Fleets with 0 ships take time to return
Lol I feared that this was the case.
I know you might wish to stop users having 'more than 3 fleets' by maybe exploiting it, but after losing a fleet of a thousand ships its a nuisance to wait for...
Forum:
Planetarion Help Desk
1 Jul 2004, 17:05
Replies:
8
Fleets with 0 ships take time to return
Views:
1,697
Posted By
flikman
Fleets with 0 ships take time to return
Why do destroyed fleets still take time to return ?
http://www.fxmy.co.uk/pa2.jpg
I assume this is a bug :)
Forum:
Planetarion Discussions
28 Jun 2004, 16:48
Replies:
70
wtf is with 6:2?
Views:
9,454
Posted By
flikman
Re: wtf is with 6:2?
I have to wonder why someone who doesnt have a planet posts on these forums, but there you go.
Forest is right, PAteam aren't going to admit it, were it true, and more importantly cant/wont change...
Forum:
Planetarion Discussions
28 Jun 2004, 16:46
Replies:
25
GOD &%*$ing &$*#it
Views:
4,020
Posted By
flikman
Re: GOD &%*$ing &$*#it
lol !
I have to be honest the questions annoy me, but google does it for capitols if u dont know them surely..
Forum:
Planetarion Discussions
21 Jun 2004, 16:39
Replies:
0
XP Calc
Views:
2,319
Posted By
flikman
XP Calc
For those of you wanting to calculate the hidden "XP" field, but lacking a calculator, or the basic algebra to do so, I've coded a nifty page to do it for you.
If you paste your score/value from...
Forum:
Planetarion Help Desk
20 Jun 2004, 15:06
Replies:
3
r11 - EXILING BUGGED !!
Views:
1,712
Posted By
flikman
Re: r11 - EXILING BUGGED !!
I have exiled one member earlier today, so it worked for me :O
:banana:
Showing results 1 to 133 of 133
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