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Posts Made By:
smith-
Forum:
Planetarion Discussions
17 Jan 2009, 22:54
Replies:
105
Omac
Views:
19,202
Posted By
smith-
Re: Omac
Assman's volunteering to help pay for the name back. Getting the name back would help ensure that the game lasts just that little bit longer, but is the cost worth it?
OMAC obviously intend to use...
Forum:
Planetarion Discussions
17 Jan 2009, 19:49
Replies:
105
Omac
Views:
19,202
Posted By
smith-
Re: Omac
Assassin, you're a tool.
But as long as you're a rich tool we'll all love you!
-Kenny
Forum:
Planetarion Discussions
17 Jan 2009, 03:48
Replies:
105
Omac
Views:
19,202
Posted By
smith-
Re: Omac
Figures.
How much does hosting cost?
Forum:
General Discussions
15 Jan 2009, 23:31
Replies:
48
Heathrow expansion to go ahead
Views:
10,995
Posted By
smith-
Re: Heathrow expansion to go ahead
You're an idiot in so many ways it's hard to know where to start.
Forum:
Planetarion Suggestions
13 Sep 2008, 04:40
Replies:
3
Assigning New Factories
Views:
2,424
Posted By
smith-
Re: Assigning New Factories
When you add a factory, you add the factory costs to the order. Taking the factory away doesn't take away the factory costs.
I guess you could try and paint it a pretty colour and say something...
Forum:
Alliance Discussions
12 Sep 2008, 19:59
Replies:
150
Lets Get This Round Started - Fence Sitting Over
Views:
31,719
Posted By
smith-
Re: Lets Get This Round Started - Fence Sitting Over
Does anyone actually laugh at puns referring to fence sitting anymore? No, really - I mean I don't think they're funny, and have to wonder whether there's anything left to acheive in trying to sound...
Forum:
Alliance Discussions
12 Sep 2008, 04:33
Replies:
150
Lets Get This Round Started - Fence Sitting Over
Views:
31,719
Posted By
smith-
Re: Lets Get This Round Started - Fence Sitting Over
First of all you're a peon in an alliance. Don't be so ****ing stupid to think every time somebody speaks to somebody in charge over there, YOU get told about it. If your own HCs dont want to tell...
Forum:
Alliance Discussions
12 Sep 2008, 03:01
Replies:
150
Lets Get This Round Started - Fence Sitting Over
Views:
31,719
Posted By
smith-
Re: Lets Get This Round Started - Fence Sitting Over
I think it's incredibly presumptive to think you know what's going on inside the heads of HCs of alliances you're not in.
I also think NewDawn have been approached on several occasions with the...
Forum:
Alliance Discussions
11 Sep 2008, 13:20
Replies:
150
Lets Get This Round Started - Fence Sitting Over
Views:
31,719
Posted By
smith-
Re: Lets Get This Round Started - Fence Sitting Over
So NewDawn publicly announce their intention to begin something that other alliances have already started doing, and they win the award for Outstanding Politics in the field of Alliance Initiatives...
Forum:
Planetarion Discussions
5 Sep 2008, 21:31
Replies:
83
Scannerschan
Views:
16,280
Posted By
smith-
Re: Scannerschan
lol
Forum:
Planetarion Suggestions
3 Sep 2008, 15:39
Replies:
5
Prelaunch
Views:
2,370
Posted By
smith-
Re: Prelaunch
Not it doesn't.
As soon as JGP's come out, you'll know you have prelaunches anyway. The MAIN reason people use JGP's is so that they can launch their ships hours after they go to bed. They do it...
Forum:
Planetarion Suggestions
3 Sep 2008, 12:09
Replies:
5
Prelaunch
Views:
2,370
Posted By
smith-
Prelaunch
Not sure whether it's suggested, but how about having something show up in your news when somebody prelaunches a fleet at you?
Prelaunch
Save 422 We have detected a warp particle build-up from...
Forum:
Alliance Discussions
2 Sep 2008, 23:26
Replies:
75
I wonder...
Views:
12,866
Posted By
smith-
Re: I wonder...
This is insane. Has AD really gotten that badly that there's a thread dedicated to the fact that an alliance has been roided.
Am I missing something or is that like... what ALWAYS happens?
...
Forum:
Planetarion Discussions
24 Aug 2008, 00:47
Replies:
47
quite amusing
Views:
9,149
Posted By
smith-
Re: quite amusing
I played last round, but not as seriously as I am this round. And you didn't answer the question...
Forum:
Planetarion Discussions
23 Aug 2008, 17:28
Replies:
47
quite amusing
Views:
9,149
Posted By
smith-
Re: quite amusing
Have you actually ever been first, VenoX? For more than a few hours/excluding protection?
Serious question :)
Forum:
Planetarion Discussions
22 Aug 2008, 18:38
Replies:
47
quite amusing
Views:
9,149
Posted By
smith-
Re: quite amusing
Not particularly, but going with the 'amusing' theme of the thread, it's 'amusing' that somebody, somewhere, made up a rumour because they're just that guy, and further still how ready people are to...
Forum:
Planetarion Discussions
22 Aug 2008, 17:15
Replies:
47
quite amusing
Views:
9,149
Posted By
smith-
Re: quite amusing
Also, lol @ reports 2:9 is fencesitting. 3 out of the 6 main allies are not represented. Thanks.
Forum:
Planetarion Discussions
21 Aug 2008, 00:00
Replies:
47
quite amusing
Views:
9,149
Posted By
smith-
Re: quite amusing
Excellent forum response time. Maybe it IS you!
Forum:
Planetarion Discussions
20 Aug 2008, 23:41
Replies:
47
quite amusing
Views:
9,149
Posted By
smith-
Re: quite amusing
VenoX taking credit for other people's work again :rolleyes:
Forum:
Planetarion Discussions
20 Aug 2008, 19:01
Replies:
47
quite amusing
Views:
9,149
Posted By
smith-
Re: quite amusing
Would you not need complete intel on the gal before coming to that conclusion, Memtok?
Forum:
Planetarion Suggestions
20 Aug 2008, 03:44
Replies:
2
easy simple 1 minute job
Views:
2,440
Posted By
smith-
easy simple 1 minute job
can u please set the galbanners to appear in the middle, under the gal information?
it just looks better than having everything aligned to the left.
it looks worse, the smaller the banner too....
Forum:
Alliance Discussions
19 Aug 2008, 04:16
Replies:
29
Ascendancy leading from the front
Views:
8,861
Posted By
smith-
Re: Ascendancy leading from the front
Thank you for re-wording my post for me, immediately after I'd posted.
Forum:
Alliance Discussions
19 Aug 2008, 03:19
Replies:
29
Ascendancy leading from the front
Views:
8,861
Posted By
smith-
Re: Ascendancy leading from the front
I don't get what the big deal is. There's not some "bigger picture" - they're doing it for the attention and to make the hoards of midless idiots worried about them actually being up to something....
Forum:
Alliance Discussions
19 Aug 2008, 03:14
Replies:
50
Allianceless Disc:Giving something back to Planetarion community
Views:
9,984
Posted By
smith-
Re: Allianceless Disc:Giving something back to Planetarion community
I guess AD must have tried to pm Fiery by double-clicking her nick in #planetarion or some other chan where a conversation was ongoing, and inadvertently pm'd Disc. Because of the username Disc was...
Forum:
Alliance Discussions
16 Aug 2008, 14:44
Replies:
29
Orbit in R28
Views:
6,414
Posted By
smith-
Re: Orbit in R28
Yeah, er.. "Good Luck" vs F-Crew :up:
Forum:
Alliance Discussions
15 Aug 2008, 03:40
Replies:
286
r28 predictions
Views:
49,955
Posted By
smith-
Re: r28 predictions
Good answer.
Still, Denial's win was still on the back of several 'external factors', and was marginal at best. I think the reason people are becoming aggrevated with you (specifically you, but...
Forum:
Alliance Discussions
15 Aug 2008, 00:11
Replies:
286
r28 predictions
Views:
49,955
Posted By
smith-
Re: r28 predictions
Serious question:
If an alliance doesn't provoke anybody, or target another alliance into retaliatory action, and consequentially doesn't receive incoming of a targetted nature, why is that a bad...
Forum:
Planetarion Discussions
12 Aug 2008, 20:14
Replies:
64
New Covert Op Changes
Views:
521,862
Posted By
smith-
Re: New Covert Op Changes
good question Zaejii
Forum:
Planetarion Discussions
11 Aug 2008, 17:36
Replies:
64
New Covert Op Changes
Views:
521,862
Posted By
smith-
Re: New Covert Op Changes
Right, so going by:
To gain immunity to covops, you'd need 10 Guards to every roid you had. So for every roid @ 250 resources income per tick, you'd need to pay 10 guards (30 resources per...
Forum:
Planetarion Discussions
11 Aug 2008, 16:53
Replies:
64
New Covert Op Changes
Views:
521,862
Posted By
smith-
Re: New Covert Op Changes
Right so if I want to have 50% of my population working as security guards, and my population is starting off at 10k, that's 5000x3.
So you telling me I need to now pay 15k of each resource per...
Forum:
Planetarion Discussions
11 Aug 2008, 16:22
Replies:
64
New Covert Op Changes
Views:
521,862
Posted By
smith-
Re: New Covert Op Changes
How much are the wages for our populous?
Forum:
Planetarion Discussions
10 Aug 2008, 16:31
Replies:
106
Complaint about ship-stats
Views:
18,333
Posted By
smith-
Re: Complaint about ship-stats
Yeah, good luck with that :rolleyes:
Forum:
Planetarion Suggestions
10 Aug 2008, 15:38
Replies:
4
Capital Ships, same same but different
Views:
3,039
Posted By
smith-
Re: Capital Ships, same same but different
I don't think that's what he means, I think it'd be a unit that when used in a fleet would give bonuses to said fleet, and that's all.
I don't think the idea would work, as you'd only need to put...
Forum:
Planetarion Discussions
10 Aug 2008, 15:15
Replies:
106
Complaint about ship-stats
Views:
18,333
Posted By
smith-
Re: Complaint about ship-stats
That doesn't make my point any less valid. People failing to understand the things you've just mentioned is one of the main reasons they've not been included or rather 'featured' in the discussion...
Forum:
Planetarion Discussions
10 Aug 2008, 12:27
Replies:
106
Complaint about ship-stats
Views:
18,333
Posted By
smith-
Re: Complaint about ship-stats
The bike shed argument doesn't apply here at all. Firstly, only a small fraction of those complaining actually known anything about reading a full set of stats and guaging them, and secondly the...
Forum:
Planetarion Suggestions
7 Aug 2008, 19:55
Replies:
10
Ally def system / Report button
Views:
2,869
Posted By
smith-
Re: Ally def system / Report button
Take it you mean PABot? Would be no different for alliance defbots...
That's my ringtone :(
Forum:
Planetarion Suggestions
7 Aug 2008, 18:55
Replies:
10
Ally def system / Report button
Views:
2,869
Posted By
smith-
Re: Ally def system / Report button
Easy way to implement:
PABot
Game messages PABot, PABot messages an alliance's designated defbot.
Keep it within IRC, so DCs dont have to keep updating a webpage to check for new incomings....
Forum:
Planetarion Suggestions
6 Aug 2008, 14:34
Replies:
22
New Quest Structure
Views:
4,929
Posted By
smith-
Re: New Quest Structure
OMAC should buy netgamers and use it for all it's web-based games. Once it owned netgamers, it could fully implement it into the game, and provide proper support to new players in helping them get in...
Forum:
Planetarion Suggestions
29 Jul 2008, 15:14
Replies:
20
Covert Ops and Secrets
Views:
9,994
Posted By
smith-
Re: Covert Ops and Secrets
I wasn't standing up for you, I was pointing out that rpsmith was wrong.
What makes you so special that you'd think I was doing that for your benefit, and not for his?
Forum:
Planetarion Suggestions
29 Jul 2008, 14:11
Replies:
10
Wave Centers
Views:
2,920
Posted By
smith-
Re: Wave Centers
How long ago was that suggested though Gate? And was it implemented, or even seriously considered?
By 'playoff involved in amps vs dists' do you mean trying to find the balance of how many of each...
Forum:
Planetarion Suggestions
29 Jul 2008, 14:03
Replies:
20
Covert Ops and Secrets
Views:
9,994
Posted By
smith-
Re: Covert Ops and Secrets
Actually, the fact that you failed to read what was replied doesn't bode well for you in the intellect department.
You weren't called a moron, it was just stated that "any moron with newsies" -...
Forum:
Planetarion Suggestions
29 Jul 2008, 13:37
Replies:
10
Wave Centers
Views:
2,920
Posted By
smith-
Re: Wave Centers
Exactly, so it'd be x WCs blocks x-1 WCs under this suggestion.
It'd also add to stir things up a bit, because scanners would be offered a little more anonymity, as to the casual eye they'd be...
Forum:
Planetarion Suggestions
29 Jul 2008, 12:56
Replies:
10
Wave Centers
Views:
2,920
Posted By
smith-
Re: Wave Centers
Yes, that's precisely what this means.
But the planet next door may have 55 amps, and 55 distorters (or 55 WC's), and so the planet you were talking about wouldn't be able to scan him.
Forum:
Planetarion Suggestions
29 Jul 2008, 06:45
Replies:
10
Wave Centers
Views:
2,920
Posted By
smith-
Wave Centers
Ok, it seems that there's a lot of kerfuffle surrounding the importance of scanners in this game.
There is no perfect solution, or at least none that've been found yet. Forgive me if the following...
Forum:
Planetarion Suggestions
28 Jul 2008, 22:03
Replies:
20
Covert Ops and Secrets
Views:
9,994
Posted By
smith-
Re: Covert Ops and Secrets
You give smiths a bad name :(
It's a well thought out idea mate in all fairness, but that doesn't make it a good one. It's also great that you're trying to actively better the game at such an...
Forum:
Planetarion Suggestions
23 Jul 2008, 23:47
Replies:
41
Alliance Flags, (New) Battlegroups, and in-game politics system
Views:
5,659
Posted By
smith-
Re: Alliance Flags, (New) Battlegroups, and in-game politics system
I'm going to take this discussion to pm, as I see no need to make a forum spectacle over this.
Forum:
Planetarion Suggestions
23 Jul 2008, 19:50
Replies:
41
Alliance Flags, (New) Battlegroups, and in-game politics system
Views:
5,659
Posted By
smith-
Re: Alliance Flags, (New) Battlegroups, and in-game politics system
What we need is for people to come up with good ideas that we can implement, instead of incredibly bad ideas that are supported by clichés and obvious truths included specifically to rally support...
Forum:
Planetarion Suggestions
23 Jul 2008, 17:13
Replies:
41
Alliance Flags, (New) Battlegroups, and in-game politics system
Views:
5,659
Posted By
smith-
Re: Alliance Flags, (New) Battlegroups, and in-game politics system
So you're a teacher and I'm a Nazi?
Look, I've tried to make a point and I tried to do so without namecalling. If people are being supportive of you, they're not doing so in the correct manner. If...
Forum:
Planetarion Suggestions
23 Jul 2008, 12:06
Replies:
41
Alliance Flags, (New) Battlegroups, and in-game politics system
Views:
5,659
Posted By
smith-
Re: Alliance Flags, (New) Battlegroups, and in-game politics system
Aedowlaws, when EVERYBODY starts arguing with you, it's a fair indication that you're in the wrong to some extent.
I've read your posts and have to say I disagree with you on a fundemental level....
Forum:
Planetarion Suggestions
22 Jul 2008, 15:41
Replies:
22
New Quest Structure
Views:
4,929
Posted By
smith-
Re: New Quest Structure
I agree with Mzyxptlk, in order for my suggestion to have any kind of benefit, we need to do away with the 'tree' like structure of the quests. The quests do not all go hand in hand with each other,...
Forum:
Planetarion Suggestions
20 Jul 2008, 16:08
Replies:
22
New Quest Structure
Views:
4,929
Posted By
smith-
New Quest Structure
First let me say this:
Can we please not have to build a Wave Amplifier before we can make a scan? That's redundant at best. Wave Amplifiers are built en-masse to scan planets who've built Wave...
Showing results 1 to 51 of 51
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