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Forum: Planetarion Discussions 11 Nov 2013, 12:20
Replies: 31
Views: 6,063
Posted By GReaper
Re: Something Needs to Change

Planetarion needs to be a game which is fun when solo, but gets better when you play with friends or an alliance, otherwise the population will just keep on declining.

New players need to be self...
Forum: Planetarion Discussions 11 Oct 2010, 00:45
Replies: 39
Views: 4,324
Posted By GReaper
Re: Jagex Usernames Rule

The signup page asks if you agree to the terms and conditions, privacy policy and Planetarion terms and conditions - it doesn't ask if you agree to the rules page.

You've also got a User agreement...
Forum: Planetarion Suggestions 15 Sep 2010, 17:28
Replies: 27
Views: 8,261
Posted By GReaper
Re: Planetarion - Put an Axe through it

The game needs reworking from the ground up.

Planetarion really needs to be fun for the solo player, and something which becomes even better in alliances. At the moment it seems to be something...
Forum: Planetarion Discussions 5 Aug 2010, 00:57
Replies: 101
Views: 7,643
Posted By GReaper
Re: Prelaunch (split)

It should be tested for a round. I'm curious as to what would actually happen with it - we can all guess what players will possibly do, but testing it to see the consequences would be useful.
...
Forum: Planetarion Suggestions 7 Jul 2010, 10:50
Replies: 21
Views: 3,182
Posted By GReaper
Re: Limit the numbers of research labs you can build

The game shouldn't stop you from making a mistake, but it should warn you before you do so.

I can't see warnings as a bad thing in the various cases it would gimp your planet, however I think the...
Forum: Planetarion Suggestions 22 Jun 2010, 14:16
Replies: 31
Views: 3,612
Posted By GReaper
Re: Auto Logout

One quick suggestion to help ease the pain.

If the math questions aren't going to be changed, add a javascript function which can calculate the text box input and then submit the form in one go. ...
Forum: Planetarion Suggestions 21 Jun 2010, 12:47
Replies: 31
Views: 3,612
Posted By GReaper
Re: Auto Logout

As I've said before - why not vary the chance of a CAPTCHA appearing and the duration of allowed login time according to the account? If a user is suspected of cheating then an admin could set the...
Forum: Planetarion Discussions 23 May 2010, 03:27
Replies: 130
Views: 19,059
Posted By GReaper
Re: Dear zPeti part 3

Most modern MMORPGs tend to have official forums which the company hosts themselves or they'll interact on a 3rd party forum where the vast majority of their community tends to visit.

Usually it's...
Forum: Planetarion Discussions 22 May 2010, 01:55
Replies: 130
Views: 19,059
Posted By GReaper
Re: Dear zPeti part 3

A free round?! But that may eat into his 100,000 profit for the year!
Forum: Planetarion Suggestions 26 Apr 2010, 10:56
Replies: 12
Views: 2,188
Posted By GReaper
Re: Quest System and Startup Bonus

The best option to put your points into. It just feels bad from a user experience point of view, asking people to put numbers into such a page just looks horrible. My rant is probably a bit mixed...
Forum: Planetarion Suggestions 26 Apr 2010, 10:08
Replies: 12
Views: 2,188
Posted By GReaper
Re: Quest System and Startup Bonus

Startup bonuses probably shouldn't exist in their current form anyway. If a new players comes along the first question they'll be asking is "which is the best?", they're unlikely to have a clue...
Forum: Planetarion Suggestions 31 Mar 2010, 01:46
Replies: 11
Views: 1,542
Posted By GReaper
Re: Last Breath

Advertising will not help if the game sucks from a new users point of view.

It would be pointless putting in effort to try and advertise to new players if they're highly unlikely to stick with it...
Forum: Planetarion Suggestions 28 Jan 2010, 02:53
Replies: 26
Views: 4,671
Posted By GReaper
Re: Pa api

It would've been nice to see baby steps being taken towards this, such as scans being available in an alternative format (XML, JSON) which is more easily parsed by bots. It could be a small change...
Forum: Planetarion Suggestions 20 Jan 2010, 11:34
Replies: 11
Views: 2,046
Posted By GReaper
Re: Proper help for newcomers

Why would a new player want to put in the effort of playing a mini game when it doesn't really help them with the main game itself? If the main game guides you through your startup well enough,...
Forum: Planetarion Suggestions 19 Jan 2010, 13:17
Replies: 11
Views: 2,046
Posted By GReaper
Re: Proper help for newcomers

Yes, some sort of clippy advisor similar to Travian would go a long way towards helping, but it mustn't be the only solution. I have a feeling that these suggestions could be taken as "ooh, great...
Forum: Planetarion Suggestions 16 Jan 2010, 03:15
Replies: 18
Views: 3,585
Posted By GReaper
Re: Game Direction

An overhaul. Please get someone with experience on how to do game UIs instead of taking ideas with the intention of doing it yourself. The fact you've let the interface and the new player...
Forum: Planetarion Suggestions 11 Jan 2010, 19:14
Replies: 10
Views: 1,929
Posted By GReaper
Re: Resources from exiling

The game has enough silly settings as it is, suggesting yet another setting really isn't helpful - it just adds unnecessary complexity for very little gain.

The original suggestion is fine though.
Forum: Planetarion Suggestions 11 Jan 2010, 13:34
Replies: 8
Views: 1,708
Posted By GReaper
Re: iPhone app

Designing HTML/CSS for mobile usage is a better goal. Pages optimised for mobile web connectivity and the limited screen size.
Forum: Planetarion Suggestions 16 Dec 2009, 03:54
Replies: 51
Views: 5,273
Posted By GReaper
Re: To continue JBG's request...

It has a bunch of stubborn players who refuse to move on... :p

After having a quick look at the competition, it's certainly possible to build a game which competes against them. I'm sure...
Forum: Planetarion Suggestions 12 Dec 2009, 21:17
Replies: 51
Views: 5,273
Posted By GReaper
Re: To continue JBG's request...

The whole web based space game has been done to death to be honest. It has limited appeal, as casual gamers are likely to consider it to be a bit geeky - it's mostly sci-fi based. It's also an...
Forum: Planetarion Suggestions 11 Dec 2009, 12:49
Replies: 105
Views: 8,084
Posted By GReaper
Re: Make a big change

Would be interesting to see.

Most of the stress in the game probably comes from organising defence, people sending their ships overnight forcing people to organise defenders and people having to...
Forum: Planetarion Discussions 16 Nov 2009, 01:57
Replies: 4
Views: 1,761
Posted By GReaper
Re: Google

It shouldn't really cause an issue as it's the last thing in the HTML.
Forum: Planetarion Suggestions 23 Oct 2009, 11:43
Replies: 17
Views: 2,197
Posted By GReaper
Re: Alliance Tools in PA

Perl?! :confused:

... :(
Forum: Planetarion Discussions 15 Oct 2009, 10:52
Replies: 20
Views: 4,114
Posted By GReaper
Re: Plans

Options 1 and 3.

Planetarion is just entirely unsuitable for casual Facebook players, they'd probably get scared off and confused within 5 minutes. Reuse the Planetarion code and fork a new brand...
Forum: Planetarion Suggestions 1 Sep 2009, 02:36
Replies: 5
Views: 823
Posted By GReaper
Re: Start up galaxy

This has been suggested before, the mentor stuff has been suggested before, implemented and has been an epic failure. :up:

I agree with the fact it would remove players who can't be bothered to go...
Forum: Planetarion Suggestions 31 Aug 2009, 14:49
Replies: 20
Views: 1,961
Posted By GReaper
Re: Research Queuing

Just to offer a slight alternative which is somewhere between the suggested idea and the current implementation, it could be changed so that the current research type will always continue until you...
Forum: Planetarion Suggestions 31 Aug 2009, 13:15
Replies: 7
Views: 871
Posted By GReaper
Re: Change Protection...

Yeah, there were plenty of decent suggestions in that thread, with most people generally agreeing that protection needed changing in some way.
Forum: Planetarion Discussions 25 Aug 2009, 18:42
Replies: 35
Views: 4,857
Posted By GReaper
Re: PAteam and top rate comedy

Something which makes people think "wow!". I'm sure many of the updates are all nice little changes, but when it's obvious that little time has been spent then people will feel a bit cheated.
...
Forum: Planetarion Discussions 25 Aug 2009, 16:56
Replies: 35
Views: 4,857
Posted By GReaper
Re: PAteam and top rate comedy

You can test it with Safari by switching your User-Agent (Develop > User Agent), I'm sure some Firefox addon can do a similar job.
Forum: Planetarion Suggestions 10 Aug 2009, 17:31
Replies: 31
Views: 10,895
Posted By GReaper
Re: Mobile interface

A step in the right direction!
Forum: Planetarion Suggestions 10 Aug 2009, 15:45
Replies: 31
Views: 10,895
Posted By GReaper
Re: Mobile interface

Varies on the handset and browser.

On my Nokia E65 with Opera Mini, Opera Mobile and the default browser it's painful to navigate in full page mode. Doing anything requires scrolling throughout...
Forum: Planetarion Suggestions 10 Aug 2009, 10:38
Replies: 31
Views: 10,895
Posted By GReaper
Re: Mobile interface

My mistake regarding navigation. The entire navigation list on every page isn't needed though, it's probably better having the front page as a basic overview with links to pages, with other pages...
Forum: Planetarion Suggestions 9 Aug 2009, 21:44
Replies: 31
Views: 10,895
Posted By GReaper
Re: Mobile interface

Please excuse the bump of an ancient thread, however it still seems quite relevant.

I've got a new phone, even though it has a larger screen and a much better browser - Planetarion is still a poor...
Forum: Planetarion Suggestions 5 Aug 2009, 00:04
Replies: 18
Views: 2,243
Posted By GReaper
Re: Personal Intel feature

It's a useful suggestion.

Someone doing the covert ops line might put a bit of info for themselves saying "don't bother, too many guards" so if they go looking for targets and forget about X:Y:Z...
Forum: Planetarion Suggestions 17 Jul 2009, 12:47
Replies: 92
Views: 29,657
Posted By GReaper
Re: Remove Galaxies

Because it's a rather heavy change which doesn't necessarily add that many features (apart from the added complexity), however the potential for additional features after it are far more interesting.
Forum: Planetarion Suggestions 16 Jul 2009, 03:20
Replies: 92
Views: 29,657
Posted By GReaper
Re: Remove Galaxies

It needs more changes to justify it.

Putting players in a universe where travel varies according to distance is likely to reduce the number of targets. It's just going to make the game more...
Forum: Planetarion Suggestions 14 Jul 2009, 17:03
Replies: 92
Views: 29,657
Posted By GReaper
Re: Remove Galaxies

Whilst I sort of support/like the idea behind it, I think we'd need to come up with more reasons as to why it's a good idea. The change is going to solve some problems - but just remember it's going...
Forum: Planetarion Suggestions 14 Jul 2009, 13:03
Replies: 27
Views: 2,681
Posted By GReaper
Re: Galaxy Entrance Thresholds

I think remove galaxies belongs over here.

I don't disagree with it, but it just needs a lot more discussion than hijacking this thread can provide.
Forum: Planetarion Suggestions 12 Jul 2009, 13:52
Replies: 5
Views: 1,111
Posted By GReaper
Re: Alliance Scan Option

You could probably use javascript to open up the scan URLs for your entire alliance from your own site. Not exactly friendly on the browser, but it could certainly mass scan the lot for you.
Forum: Planetarion Suggestions 11 Jul 2009, 13:40
Replies: 27
Views: 2,681
Posted By GReaper
Re: Galaxy Entrance Thresholds

Perhaps we could have a fresh look at exiling?

The idea is rather poor, but it does highlight the need for looking at exiling in general again. When I say it needs looking at - I don't mean it...
Forum: Planetarion Discussions 22 Jun 2009, 02:25
Replies: 6
Views: 1,832
Posted By GReaper
Re: Round 32 comments so far

The skin is a nice change, however everything else within the pages still needs improving. Just focusing on the portal here because it's obvious that the game has too many walls of text:

- Stop...
Forum: Planetarion Suggestions 15 Jun 2009, 13:03
Replies: 45
Views: 5,349
Posted By GReaper
Re: Notifications on in-game events

Just remember that these notifications won't actually do anything - they'll just inform you that you need to login.

Activity is still rewarded - you still have to login and take action. Ignore...
Forum: Planetarion Discussions 9 Jun 2009, 10:44
Replies: 72
Views: 7,589
Posted By GReaper
Re: Round 32 Changes

We all know that the most dedicated players will win regardless of the rules of the round - so what's the problem?

These changes just might help that lowbie planet in a galaxy raid, that typical...
Forum: Planetarion Discussions 6 Jun 2009, 14:24
Replies: 71
Views: 6,659
Posted By GReaper
Re: Update

What has been changed about the new player experience to give new players a positive experience in the game? I'm concerned that you're trying to advertise the game to gain more users, yet they'll...
Forum: Planetarion Discussions 5 Jun 2009, 18:04
Replies: 71
Views: 6,659
Posted By GReaper
Re: Update

Not sure about the price change. It might change the game from being cheap and cheerful towards something people might think twice if it provides enough value for money.

From 10 for 3 credits to...
Forum: Planetarion Suggestions 4 Jun 2009, 13:35
Replies: 3
Views: 2,188
Posted By GReaper
Re: Helper tools

It's pretty obvious - the manual is insufficient. You can't just dump a wall of text on players and expect them to enjoy it.

The game should guide new players, quests were a half arsed attempt at...
Forum: Planetarion Suggestions 2 Jun 2009, 00:40
Replies: 5
Views: 1,707
Posted By GReaper
Re: what happened to pbot?

Aren't sites such as Sandmans usually more useful these days? When the IRC bots were one of few means of searching for targets it was useful, but surely sites are far more flexible?

If it was...
Forum: Planetarion Suggestions 29 May 2009, 02:25
Replies: 9
Views: 2,024
Posted By GReaper
Re: Alliances, Galaxies, Indivuals

After 31 rounds it should be fairly obvious how alliances work and what they need... :(
Forum: Planetarion Suggestions 28 May 2009, 15:22
Replies: 9
Views: 2,024
Posted By GReaper
Re: Alliances, Galaxies, Indivuals

Not entirely sure about every suggestion, but the general idea of giving alliances more publicity is certainly needed.

The alliance recruitment forum is simply not enough, ingame recruitment tools...
Forum: Planetarion Discussions 27 May 2009, 12:29
Replies: 53
Views: 4,445
Posted By GReaper
Re: The new "No Recall Rule"

Perhaps we could look forward towards better solutions?

Full fleet recall in addition to downtime sucks, simple as that. If the game dies in the morning during most attacks we would've had 24...
Forum: Planetarion Discussions 26 May 2009, 18:56
Replies: 53
Views: 4,445
Posted By GReaper
Re: The new "No Recall Rule"

A mass email to all accounts might be useful to try and get the attention of all players instead of waiting for them to come to the site to find out. Be active instead of passive when things go...
Forum: Planetarion Discussions 25 May 2009, 02:51
Replies: 19
Views: 4,780
Posted By GReaper
Re: Explanation of tonight

Didn't check the game at all last night, however when I tried to login early in the afternoon the site obviously wasn't accessible. It's obvious to experienced players to check IRC - but this...
Forum: Planetarion Suggestions 22 May 2009, 12:04
Replies: 20
Views: 2,229
Posted By GReaper
Re: Set Base Fleet to not take part in battle

This really shouldn't happen, relying on dead planets to farm ships. It's not a breach of the rules, but personally it feels like it isn't in the spirit of the game.

If such a change becomes a...
Forum: Planetarion Suggestions 21 May 2009, 12:29
Replies: 20
Views: 2,229
Posted By GReaper
Re: Set Base Fleet to not take part in battle

Because sometimes you need a fleet slot to keep any remaining ships you don't want to lose. If your galaxy has a large number of waves and you've got ships left, sometimes you might put the spare...
Forum: Planetarion Suggestions 21 May 2009, 02:50
Replies: 92
Views: 29,657
Posted By GReaper
Re: Remove Galaxies

One of the current complaints of the game seems to be alliances sending huge amounts of waves towards galaxies just to overwhelm them. I'd say nobody particularly enjoys seeing this on a regular...
Forum: Planetarion Discussions 20 May 2009, 13:20
Replies: 19
Views: 2,759
Posted By GReaper
Re: This round from a noobs point of view

I think MrLobster is on the right tracks - the game was fun ~9 years ago, however in that time so many other games have raised the bar.

Back in 1999/2000(?) this was fairly revolutionary, a...
Forum: Planetarion Discussions 17 May 2009, 12:44
Replies: 18
Views: 2,694
Posted By GReaper
Re: Planetarion Development Blog

Exactly, it doesn't include the development blog.

At least use the vBulletin RSS Feed poster (http://www.vbulletin.com/docs/html/rssposter) and get the announcements category back in action, along...
Forum: Planetarion Discussions 16 May 2009, 18:42
Replies: 18
Views: 2,694
Posted By GReaper
Re: Planetarion Development Blog

Now we're missing an RSS feed, there isn't any way to comment directly on the posts either.
Forum: Planetarion Suggestions 12 May 2009, 02:24
Replies: 8
Views: 1,183
Posted By GReaper
Re: Planetarion frontpage

Really not that keen on the graphics... :(

The idea is along the right lines though.
Forum: Planetarion Discussions 10 May 2009, 14:06
Replies: 52
Views: 6,765
Posted By GReaper
Re: Some further observations

You should be forced to eat your own dog food (http://www.joelonsoftware.com/articles/fog0000000012.html). Force every single player in 1:1 to play anonymously with a real planet, even get them to...
Forum: Planetarion Suggestions 8 May 2009, 13:35
Replies: 12
Views: 1,383
Posted By GReaper
Re: Did you know....

A decent idea which should be implemented - however I think a decent tutorial mode should have more priority. Random facts are useful, but you don't want to confuse players with them if they can't...
Forum: Planetarion Discussions 7 May 2009, 02:06
Replies: 52
Views: 6,765
Posted By GReaper
Re: Some further observations

More interface issues.

It would probably make a galaxies job much easier if they could actually put relevant comments on the galaxy status screen. Ideally I'd like to be able to quickly add links...
Forum: Planetarion Suggestions 3 May 2009, 00:29
Replies: 26
Views: 3,973
Posted By GReaper
Re: Just some thinking reseach que for only 1 time?

Is the determination to get up in the middle of the night to organise your own defence not enough of an advantage for hardcore players?

It isn't a major problem, but it's certainly one of those...
Forum: Planetarion Discussions 2 May 2009, 23:26
Replies: 18
Views: 2,694
Posted By GReaper
Re: Planetarion Development Blog

Why wasn't the main Planetarion portal used for it? Just seems a bit daft considering you really need some good reasons for people to visit the portal for news instead of going direct to the login...
Forum: Planetarion Suggestions 2 May 2009, 14:27
Replies: 24
Views: 13,000
Posted By GReaper
Re: Galaxy Disband

In my opinion - lower ranking galaxies need help - not a button to allow them to disappear.

I know it might sound like a funny comparison, but take a look at Mario Kart. The players at the front...
Forum: Planetarion Discussions 2 May 2009, 03:21
Replies: 20
Views: 3,240
Posted By GReaper
Re: Update on the 1st of May

This is one thing which bothers me a bit.

I'm just slightly concerned that Pete is standing in the background making fairly broad decisions whilst the same people are still working on the game...
Forum: Planetarion Discussions 1 May 2009, 22:59
Replies: 49
Views: 6,268
Posted By GReaper
Re: Covops

Even though I'm using covert ops, I have to admit they're annoying as well. To be fair though - the complaints in this thread are probably regarding someone who didn't bother to change any of their...
Forum: Planetarion Discussions 1 May 2009, 14:43
Replies: 79
Views: 18,778
Posted By GReaper
Re: Planetarion redesign update

Certainly looks better.

My only real concerns are over the fonts and readability of them, though I assume those are just very quick bits of sample text.

Just make sure whoever gets to put this...
Forum: Planetarion Suggestions 1 May 2009, 01:16
Replies: 4
Views: 3,598
Posted By GReaper
Re: Features for everyone (not just alliance planets)

As Makhil says, journal entries just don't cut it.

What I'd personally like to see is some planet page which I can see if I enter in the coords. It could come up with some overview of the planets...
Forum: Planetarion Suggestions 1 May 2009, 00:12
Replies: 8
Views: 2,614
Posted By GReaper
Re: Back to basics

Perhaps this could be done as a side thing and not a main round to test it out? Maybe a speed round, or maybe a seperate competition short round (like the old world cups etc).
Forum: Planetarion Discussions 30 Apr 2009, 23:23
Replies: 21
Views: 6,914
Posted By GReaper
Re: End of protection impressions from someone who hasn't signed up for many rounds.

Okay, I would assume that some of the covert operations are an ideal tool for small planets to make a difference - especially given that resource transfers are designed to be used against planets 5...
Forum: Planetarion Suggestions 30 Apr 2009, 21:20
Replies: 26
Views: 3,973
Posted By GReaper
Re: Just some thinking reseach que for only 1 time?

Surely common sense should tell you?

If you have to get up in the middle of the night to do something - that's unacceptable for casual players. If your planet can keep on going for more than 24...
Forum: Planetarion Discussions 30 Apr 2009, 20:35
Replies: 21
Views: 6,914
Posted By GReaper
Re: End of protection impressions from someone who hasn't signed up for many rounds.

It's not just the look of the interface, but how it works is just absolutely awful. I've decided to try covops this round, it's horrific to try and organise. The typical process:

- Pick a...
Forum: Planetarion Suggestions 30 Apr 2009, 19:54
Replies: 4
Views: 3,598
Posted By GReaper
Features for everyone (not just alliance planets)

Any chance of giving useful features which individual planets could find useful to planets instead of only allowing them if you've got an alliance? Two features instantly come to mind:

Galaxy...
Forum: Planetarion Suggestions 30 Apr 2009, 17:20
Replies: 72
Views: 14,415
Posted By GReaper
Re: Drastically lower alliance tag limit

It's slightly harder to compete against other alliances if you don't have the maximum number of players.

I agree that having free spots is desirable from the players point of view in being able to...
Forum: Planetarion Suggestions 30 Apr 2009, 15:09
Replies: 26
Views: 3,973
Posted By GReaper
Re: Just some thinking reseach que for only 1 time?

In past I probably would've argued that you can stop a research which finishes at an inconvenient time and start a longer one instead, going through short researches whilst you're around. These days...
Forum: Planetarion Suggestions 28 Apr 2009, 23:08
Replies: 8
Views: 2,809
Posted By GReaper
Re: in game scan request feature

My only problem with this suggestion is that it's far too biased towards alliances.

Players starting the game without an alliance are still going to have an absolute nightmare trying to get scans...
Forum: Planetarion Discussions 28 Apr 2009, 02:03
Replies: 21
Views: 6,914
Posted By GReaper
Re: End of protection impressions from someone who hasn't signed up for many rounds.

Planetarion is so dependant on good/active players to have any chance of getting a good rank in the game that just removing it would be harmful. I assume that a fair chunk of people who play...
Forum: Planetarion Discussions 27 Apr 2009, 21:07
Replies: 18
Views: 3,847
Posted By GReaper
Re: Pre tick start impressions from someone who hasn't signed up for several rounds

The duration of protection (and therefore pre-shuffle) is another issue which has another thread.
Forum: Planetarion Discussions 26 Apr 2009, 22:36
Replies: 18
Views: 3,847
Posted By GReaper
Re: Pre tick start impressions from someone who hasn't signed up for several rounds

It's things which have been around since the start which could do with looking at again.

Why do we have temporary galaxies before a shuffle? Far too much functionality is given which gets reset...
Forum: Planetarion Suggestions 24 Apr 2009, 12:04
Replies: 26
Views: 4,642
Posted By GReaper
Re: Changes to the ally system

It's highly annoying for galaxies who exile a player only for them to come back immediately, as well as players who pay to exile and end up back where they exiled from.

I'm not expecting a system...
Forum: Planetarion Discussions 23 Apr 2009, 12:38
Replies: 79
Views: 18,778
Posted By GReaper
Re: Planetarion redesign update

Feels like a bit more effort has gone into the updated versions. They're not perfect (PlanetRION?!), still abusing single colours, etc - but it's a step in the right direction.
Forum: Planetarion Discussions 23 Apr 2009, 02:28
Replies: 18
Views: 3,847
Posted By GReaper
Re: Pre tick start impressions from someone who hasn't signed up for several rounds

The game needs an overhaul for new players. Planetarion has been going on far too long without considering the new player experience and it shows badly.

Bringing in new players is so vital for...
Forum: Planetarion Discussions 20 Apr 2009, 18:19
Replies: 17
Views: 2,590
Posted By GReaper
Re: Advanced quests rewards ?

I think part of the problem is that quests should've been seperated into two entirely different systems - tutorial and achievements.

Tutorial needs to be far more newbie friendly and shouldn't...
Forum: Planetarion Suggestions 16 Apr 2009, 12:28
Replies: 28
Views: 3,270
Posted By GReaper
Re: Marketing

I think VdM is right here, spending any effort on advertising whilst the game is in it's current state is pointless. It'll either be a waste of time or money if you actually go and buy advert space....
Forum: Planetarion Discussions 15 Apr 2009, 21:14
Replies: 102
Views: 13,986
Posted By GReaper
Re: New Portal & Skins

Grey on grey. Grey on blue. White on grey. Nearly all pages feel like they're using the same colours, apart from headers which are bold and links which are blue.

Use a colour contrast checker...
Forum: Planetarion Discussions 15 Apr 2009, 02:01
Replies: 102
Views: 13,986
Posted By GReaper
Re: New Portal & Skins

Regardless of the problems with MrLobster's screenshots, who actually decided to go with this round 31 design?

Didn't anything bother criticising the design and the skin? I know that the round 23...
Forum: Planetarion Discussions 14 Apr 2009, 16:50
Replies: 11
Views: 1,573
Posted By GReaper
Re: why don't we get usernames?

Allow users to enter either a username, email address or their user id with their password. This way they could enter whichever login they prefer. It's probably too late for this round.

Is it...
Forum: Planetarion Discussions 14 Apr 2009, 10:49
Replies: 102
Views: 13,986
Posted By GReaper
Re: New Portal & Skins

Oh dear. Who the hell do you get to design stuff for Planetarion? Every time you pick anyone to do anything it feels like you select the worst of the bunch instead of people who have a clue.

The...
Forum: Planetarion Suggestions 11 Apr 2009, 04:05
Replies: 7
Views: 2,527
Posted By GReaper
Re: Log-in question

Various suggestions have been made regarding the login question again and again and again and again and again. I felt like replying saying how stupid the current login questions are, however I've...
Forum: Planetarion Suggestions 2 Apr 2009, 18:18
Replies: 3
Views: 827
Posted By GReaper
Re: Pay by phone?

Is it actually needed? The free game is sufficient enough for those players who aren't able to pay by card.

Given how few players there are in the game, the time it would take to set this up, the...
Forum: Planetarion Discussions 2 Apr 2009, 12:24
Replies: 84
Poll: Round Length
Views: 12,850
Posted By GReaper
Re: Round Length

Polls aren't necessarily a bad thing, it's obviously you shouldn't just blindly accept the results. However they really should be done ingame and tied to real accounts instead of being done on a...
Forum: Planetarion Discussions 29 Mar 2009, 23:57
Replies: 139
Views: 12,517
Posted By GReaper
Re: Alliance size

Lower ranking alliances are never able to compete, which is why I often wonder if theres any point in alliance rankings for the majority of people. Sometimes they may declare war against someone...
Forum: Planetarion Suggestions 26 Mar 2009, 16:37
Replies: 9
Views: 1,339
Posted By GReaper
Re: Intregrate IRC into the report button

Reporting ingame relies on whoever organises defence to load the page, reporting on IRC can usually alert/highlight anyone who is around in the relevant channel. So for getting attention of people...
Forum: Planetarion Suggestions 26 Mar 2009, 15:39
Replies: 25
Views: 2,146
Posted By GReaper
Re: get rid of sleep deprivation

I think you just need to make daytime attacking more viable instead of concentrating on trying to get rid of overnight attacks.

It's an issue which could do with more thought instead of dismissing...
Forum: Planetarion Suggestions 26 Mar 2009, 03:52
Replies: 33
Views: 2,454
Posted By GReaper
Re: Remove redundant historical features and simplify game

I don't think anyone reads it. You've probably had over 2,000 registrations and this is the email that gets sent out:



All of the manual page links go to the wrong pages, the community...
Forum: Planetarion Suggestions 25 Mar 2009, 17:30
Replies: 33
Views: 2,454
Posted By GReaper
Re: Remove redundant historical features and simplify game

You were the only one to actually respond (even though I had to ask you again). The other two times I never got any further replies. What bothers me isn't so much about me personally, but the fact...
Forum: Planetarion Suggestions 25 Mar 2009, 15:45
Replies: 33
Views: 2,454
Posted By GReaper
Re: Remove redundant historical features and simplify game

Hardly surprising when people don't get a response when they've applied to help.
Forum: Planetarion Suggestions 25 Mar 2009, 02:54
Replies: 33
Views: 2,454
Posted By GReaper
Re: Lights Observations

Yes, it's awful. Take a look at covert operations for example:



Too much stuff in this game involves ****ing formulas and there are no ingame tools to make these things simple enough to...
Forum: Planetarion Suggestions 24 Mar 2009, 14:52
Replies: 22
Views: 2,074
Posted By GReaper
Re: One Roid To Rule Them All *split*

I think this deserves a seperate thread, whilst it's a super long rant - it's a decent and fairly accurate one.

Far too many changes in the past 15 or so rounds have been tweaking the same things...
Forum: Planetarion Suggestions 24 Mar 2009, 02:41
Replies: 46
Views: 4,650
Posted By GReaper
Re: Change to Protection Period

The last thing any new player wants to be told is that you have to wait 3 days before you can even play the game you signed up for.

Seriously, Planetarion needs a rethink for how new players start...
Forum: Planetarion Suggestions 24 Mar 2009, 01:22
Replies: 22
Views: 2,074
Posted By GReaper
Re: One Roid To Rule Them All *split*

I'm not suggesting a specific number of resources, but just a variety of resources. Example: Mankind's ship list (http://www.mankind.net/techno/?lang=en&sub=ships_techno_) - go check through the...
Forum: Planetarion Suggestions 24 Mar 2009, 00:07
Replies: 22
Views: 2,074
Posted By GReaper
Re: One Roid To Rule Them All *split*

I think this is one area of the game which could be made more interesting if more resource types were added.

Different ships could require 2-3 out of 10 (or any other number) different resource...
Forum: Planetarion Suggestions 23 Mar 2009, 14:44
Replies: 22
Views: 2,074
Posted By GReaper
Re: One Roid To Rule Them All *split*

You've explained your idea, but perhaps you could explain why you think your idea is a good one?

I'll give my thoughts on this later, as it seems a bit pointless in arguing for and against it when...
Forum: Planetarion Suggestions 20 Mar 2009, 15:24
Replies: 11
Views: 1,389
Posted By GReaper
Re: Production in combat *Split*

Something tells me this would involve rather large changes in the combat engine. Lots of code being added which would obviously end up having to adjust all the production values during and after...
Forum: Planetarion Suggestions 19 Mar 2009, 11:59
Replies: 29
Views: 2,893
Posted By GReaper
Re: New scanning system

My initial thought was to have it in covert operations in some way. I think we've got an entire side of the game which is begging for more practical usage instead of being used as a tool to piss...
Forum: Planetarion Suggestions 19 Mar 2009, 04:08
Replies: 29
Views: 2,893
Posted By GReaper
Re: New scanning system

What does turning the scanning into a probability actually achieve? Does it suddenly make the game more fun if you have to click 10 times and pray that the random number generator is on your side?
...
Forum: Planetarion Discussions 15 Mar 2009, 18:57
Replies: 112
Views: 10,064
Posted By GReaper
Re: Keeping new Players / new chat

No. Well, at least not as things stand at the moment.

Too many people create accounts which they login and lose interest in the game. I know there are a large number of planets which get exiled...
Forum: Planetarion Suggestions 14 Mar 2009, 19:13
Replies: 61
Views: 15,447
Posted By GReaper
Re: About time for a GUI update

Looks quite nice. It isn't perfect, but this is certainly close to what the game needs.

Someone get this man involved, along with new people who know how to implement it properly. No more walls...
Forum: Planetarion Suggestions 14 Mar 2009, 13:58
Replies: 4
Views: 1,335
Posted By GReaper
Re: Old Suggestion, reiterate to New suggestion!

Funny how the same old suggestions which even PA Team agrees with never gets implemented.

Maybe it'll be done by round 40! :p
Forum: Planetarion Suggestions 13 Mar 2009, 16:22
Replies: 4
Views: 995
Posted By GReaper
Re: MOTD formatting

Whilst I'm sure the MOTD could do with some improvements, the user interface for the entire game needs overhauling - not just the one bit!

The round 23 skin is ugly, hard to read text and needs a...
Forum: Planetarion Discussions 10 Mar 2009, 17:40
Replies: 112
Views: 10,064
Posted By GReaper
Re: Keeping new Players / new chat

How would it help unless it was the greatest web chat system known to man? Chances are - even if a replacement ingame web based chat system was implemented, people might consider it too awkward and...
Forum: Planetarion Discussions 9 Mar 2009, 19:43
Replies: 112
Views: 10,064
Posted By GReaper
Re: Keeping new Players / new chat

Something like http://webchat.quakenet.org/ - maybe? You can even embed it as an IFRAME on any site. This is the sort of thing both Planetarion and NetGamers needs. Far more friendly than any...
Forum: Planetarion Suggestions 9 Mar 2009, 18:56
Replies: 7
Views: 1,370
Posted By GReaper
Re: Timezone clock

It would be nice if you could mouseover any time/date inside Planetarion and get your local time set in preferences. It shouldn't be the main time, but something users can just double check instead...
Forum: Planetarion Discussions 7 Mar 2009, 20:29
Replies: 58
Views: 5,594
Posted By GReaper
Re: Is the game ticking?

The recalling of fleets and delaying the game 24 hours is a bit over the top. The downtime ruins the attack on the day when the problems occurred, waiting 24 hours and recalling the fleets rules out...
Forum: Planetarion Suggestions 23 Feb 2009, 03:48
Replies: 49
Views: 7,211
Posted By GReaper
Re: To save planetarion

The game does offer ways to help lower ranking planets compete in some way, however there is absolutely no guidance as to how to play in such ways.

To save Planetarion - make Planetarion look like...
Forum: Planetarion Discussions 14 Feb 2009, 21:24
Replies: 57
Views: 6,319
Posted By GReaper
Re: Fubra / Pete

Whilst I'm sure it's good that some interest is being taken in Planetarion, and Facebook integration might be a decent way of getting more users - that actual game needs improving first.

New...
Forum: Planetarion Discussions 18 Jan 2009, 19:07
Replies: 105
Views: 12,146
Posted By GReaper
Re: Omac

You'd be better off starting with a new name and investing in that instead of wasting your money in trying to get the Planetarion name back.

What use is the name? Whilst I'm sure thousands of...
Forum: Planetarion Suggestions 7 Jan 2009, 16:10
Replies: 21
Views: 2,321
Posted By GReaper
Re: In game arbi

The ingame alliance tools could do with an overhaul, along with this.
Forum: Planetarion Discussions 6 Jan 2009, 02:26
Replies: 39
Views: 4,613
Posted By GReaper
Re: What exactly is the "support planet rule?"

The wonderful support planet rule! Where the EULA stays the same every round, but the interpretation of it changes every few rounds. :(
Forum: Planetarion Suggestions 21 Dec 2008, 16:45
Replies: 24
Views: 2,302
Posted By GReaper
Re: Top 100 scannable

I personally think the most ideal solution would be a link/button which appears by the planet/ruler name, clicking on it would show a popup window giving various options, such as all the scans, send...
Forum: Planetarion Discussions 9 Dec 2008, 12:32
Replies: 55
Views: 5,123
Posted By GReaper
Re: more on emping

To be fair, this is something we've known for as long as the system works - it's something we assume. The bare minimum amount of firing power is needed to stop a fleet, after that it goes towards...
Forum: Planetarion Discussions 7 Dec 2008, 04:25
Replies: 55
Views: 5,123
Posted By GReaper
Re: re-write the manual for the combat code!

Any chance of getting this thread back on track? :p

I feel the pain which Newt has faced, the manual needs updating to reflect the changes. Features have been added over the past few rounds seem...
Forum: Planetarion Suggestions 5 Dec 2008, 23:05
Replies: 24
Views: 2,083
Posted By GReaper
Re: Devs Blogs?

If you haven't got the time then let someone else take the reign as main developer.

Your suggestion to solving the problem (spending less time with the community) is the entire opposite of what...
Forum: Planetarion Suggestions 4 Dec 2008, 03:58
Replies: 35
Views: 2,545
Posted By GReaper
Re: How to make universe bigger - More player (to admins aswell)

I don't think advertising a game which has so many flaws/problems is exactly going to increase the playerbase, people will come to Planetarion and give up fairly quickly. The game was new and...
Forum: Planetarion Suggestions 25 Nov 2008, 14:10
Replies: 35
Views: 2,545
Posted By GReaper
Re: How to make universe bigger - More player (to admins aswell)

Considering the game is (more) free again there should be a huge amount of effort in trying to get people back.

The invite a friend feature is absolutely pathetic, it's hidden in the preferences...
Forum: Planetarion Suggestions 17 Nov 2008, 17:05
Replies: 23
Views: 4,424
Posted By GReaper
Re: PA Bcalc ?

I assume there is a (stupid) reason somewhere, otherwise it could've been added years ago.

If it's just a case of CPU usage, restrict it to upgraded accounts. It's a case of a decent pay feature...
Forum: Planetarion Suggestions 17 Nov 2008, 12:07
Replies: 23
Views: 4,424
Posted By GReaper
Re: PA Bcalc ?

Thread necromancy in action!

One thing I did suggest a while ago was a javascript bcalc, which might be an easier replacement than all the server side PHP versions. It would obviously use far...
Forum: Planetarion Suggestions 6 Nov 2008, 12:34
Replies: 24
Views: 2,083
Posted By GReaper
Re: Devs Blogs?

Developer blogs would add some fresh content to the portal and give players something to discuss. The only problem is that it needs developers who are able to write the content on a regular basis to...
Forum: Planetarion Suggestions 6 Nov 2008, 12:30
Replies: 27
Views: 2,622
Posted By GReaper
Re: Why Pay For PA?

The passport has always been a major stumbling block. The quick solution to permanent accounts would be to keep all accounts in the main game and reset all the planets for the start of a new round,...
Forum: Planetarion Suggestions 31 Oct 2008, 16:24
Replies: 29
Views: 4,554
Posted By GReaper
Re: Login question

I'd bet that's probably higher than the success rate of real people logging in! :D
Forum: Planetarion Suggestions 13 Sep 2008, 16:17
Replies: 29
Views: 4,554
Posted By GReaper
Re: Login question

I think someone lost the plot with these bot questions, they seem reasonably easy enough for someone with a bit of coding knowledge to crack them because they're nowhere near random enough. The...
Forum: Planetarion Discussions 3 Sep 2008, 23:55
Replies: 34
Views: 5,455
Posted By GReaper
Re: Jumping through hoops

Sorry for the hostile attitude, but surely this is all relevant to the original post? jesterina can't register a channel due to the restrictions placed by NetGamers and all the rules/systems in...
Forum: Planetarion Discussions 3 Sep 2008, 10:16
Replies: 34
Views: 5,455
Posted By GReaper
Re: Jumping through hoops

Okay then, I'll propose the following:

- 10 channel limit per person
- No need for any supporters
- Instant registration

Why? Make it simple and easy so people can get the channels they...
Forum: Planetarion Discussions 3 Sep 2008, 01:33
Replies: 34
Views: 5,455
Posted By GReaper
Re: Jumping through hoops

Perhaps the "partnership" between NetGamers and Planetarion could be evaluated?

Given the need for quite a lot of channels per alliance which sometimes need to be changed every round or so, why is...
Forum: Planetarion Suggestions 20 Aug 2008, 10:49
Replies: 10
Views: 2,086
Posted By GReaper
Re: Fix the login during shuffle

This feature always pissed me off!
Forum: Planetarion Discussions 18 Aug 2008, 11:34
Replies: 10
Views: 1,669
Posted By GReaper
Re: Should we be worried?

More effort needs to be put in to try and convince players who took part in the previous round (and a few rounds before).

Anything and everything should be tried. Give those who played the free...
Forum: Planetarion Suggestions 13 Aug 2008, 15:11
Replies: 42
Views: 5,166
Posted By GReaper
Re: Make the manual a Wiki

You could start a manual on the existing PA Wiki. If it works then great, maybe the existing manual can be changed to something similar.
Forum: Planetarion Suggestions 13 Aug 2008, 11:27
Replies: 42
Views: 5,166
Posted By GReaper
Re: Make the manual a Wiki

If wikis are such a great idea, why is the current Planetarion Wiki mostly unmaintained? If you created PAWiki it shows what happens when people lose interest - it doesn't get updated.

The threat...
Forum: Planetarion Suggestions 12 Aug 2008, 22:33
Replies: 42
Views: 5,166
Posted By GReaper
Re: Make the manual a Wiki

Probably because it is a bit of a stupid idea. The manual is supposed to be a quality reference guide for players, if you allow anyone to edit it then there is a slight risk that someone may...
Forum: Planetarion Suggestions 6 Aug 2008, 16:19
Replies: 10
Views: 1,567
Posted By GReaper
Re: Ally def system / Report button

Why should alliances get an advantage over solo players in being able to receive incoming reports?

If you give alliances external access to reported incomings then you're giving them an advantage...
Forum: Planetarion Discussions 30 Jul 2008, 10:01
Replies: 17
Views: 6,553
Posted By GReaper
Re: Round 28 staff openings

Link to the NDA?
Forum: Planetarion Discussions 27 Jul 2008, 12:18
Replies: 41
Views: 4,845
Posted By GReaper
Re: How much is PA worth? really!

How do you value the brand name of Planetarion?

My best guess is that it's only really that worthwhile to either existing players or past players, anyone else is more than likely to say they've...
Forum: Planetarion Discussions 25 Jul 2008, 12:11
Replies: 41
Views: 4,845
Posted By GReaper
Re: How much is PA worth? really!

Are you seriously expecting a tenfold increase in the number of subscribers of such an old game?

My guess is that you'd have to change the game dramatically to convince people that this is an...
Forum: Planetarion Discussions 25 Jul 2008, 09:58
Replies: 41
Views: 4,845
Posted By GReaper
Re: How much is PA worth? really!

Some of these large numbers are seriously overvaluing it in my opinion.

There is very little chance of ever recouping the cost of 50k. The playerbase is slowly declining and not increasing! If...
Forum: Planetarion Discussions 21 Jul 2008, 01:03
Replies: 29
Views: 4,495
Posted By GReaper
Re: Planetarion on iPhone - try it

It would be nice if it was a bit faster and more accessible on more mobile devices, instead of being slow and taking up a bit too much bandwidth. This should be one of Planetarion's strong points,...
Forum: Planetarion Discussions 19 Jul 2008, 16:20
Replies: 29
Views: 4,495
Posted By GReaper
Re: Planetarion on iPhone - try it

Any chance of considering other mobile devices instead of just the JesusPhone?

I'm not expecting every device to be compatible, but improvements could be made for better Opera Mobile, Opera Mini...
Forum: Planetarion Suggestions 13 Jul 2008, 02:18
Replies: 20
Views: 2,130
Posted By GReaper
Re: Modify Core Extraction

I think Mz is right on this one, everyone is giving suggestions which are far too complicated. As mentioned by other people, this research is mostly aimed at lower ranking planets who might not be...
Forum: Planetarion Suggestions 30 Jun 2008, 12:22
Replies: 23
Views: 2,002
Posted By GReaper
Re: give us it back !

Either fix the manual or fix the game.

You could always go for a slightly different solution though. Allow prelaunched attackers to go ahead, but the defenders ships remain hidden and won't...
Forum: Planetarion Discussions 27 Jun 2008, 19:10
Replies: 30
Views: 3,401
Posted By GReaper
Re: pateam

Not too bad an idea. Limit people to either 1 or 2 attacks of c200 planets maximum in the first 7 days of their planet being created. Sometimes they might get a very nice juicy target, but they'll...
Forum: Planetarion Suggestions 27 Jun 2008, 12:13
Replies: 7
Views: 1,263
Posted By GReaper
Re: Changes to Planet Scans

That would be my preferred solution as well, instead of allowing people to manipulate their value by putting days worth of production in there and potentially getting more XP for attacking.

I...
Forum: Planetarion Suggestions 26 Jun 2008, 23:14
Replies: 7
Views: 1,263
Posted By GReaper
Re: Changes to Planet Scans

This game should not depend on a third party site!

Also a planet scan between 2 ticks won't give that much information, resources may end up missing but there won't be any way of telling if the...
Forum: Planetarion Discussions 20 Jun 2008, 14:59
Replies: 53
Views: 5,654
Posted By GReaper
Re: New Owners of Jolt - PA

It's up to Jolt to maintain their game in the best possible way though.

If you signed up for an MMORPG which wasn't getting anything new, what would you expect to happen? Players won't be too...
Forum: Planetarion Discussions 19 Jun 2008, 15:47
Replies: 53
Views: 5,654
Posted By GReaper
Re: New Owners of Jolt - PA

Well it can't get much worse than the current situation, can it?

I find it amusing that biffy is asking for suggestions to improve things. Jolt has always taken a laid back approach towards...
Forum: Planetarion Suggestions 18 Jun 2008, 21:25
Replies: 15
Views: 1,716
Posted By GReaper
Re: Paying for scans.

I know, it's been mentioned by many people from ages ago, but you were the one who brought it up again! :p
Forum: Planetarion Suggestions 18 Jun 2008, 16:14
Replies: 15
Views: 1,716
Posted By GReaper
Re: Paying for scans.

Whilst I agree that something needs to change with scanning, I'm really not keen on the original suggestion.

I'd go along the lines of Gate's suggestion. Give solo planets a few basic tools to...
Forum: Planetarion Suggestions 16 Jun 2008, 12:26
Replies: 6
Views: 1,439
Posted By GReaper
Re: Revolution

I'd hardly call it a revolution, but I do agree that speedgames should be quick and easy to sign up to, as well as being more diverse.

Planetarion should be a brand for slightly different...
Forum: Planetarion Suggestions 14 Jun 2008, 01:41
Replies: 11
Views: 1,583
Posted By GReaper
Re: New player "Intro" GUI [Long]

True, but I meant by PA Team. We can discuss the weaker parts of the game as much as we want, but unless they come to the same conclusion and decide to do something about it then it isn't going to...
Forum: Planetarion Suggestions 11 Jun 2008, 17:22
Replies: 16
Views: 1,747
Posted By GReaper
Re: Roid initing warning

Seems like a decent idea. One possible suggestion though..

Block free planets from ever going above their HCT limit with roid initiation, don't even give them the option. Paid accounts could get...
Forum: Planetarion Suggestions 10 Jun 2008, 03:00
Replies: 11
Views: 1,583
Posted By GReaper
Re: New player "Intro" GUI [Long]

Whilst I agree that something like this is needed, what are the chances of it happening? Nobody has looked at the game from a new players point of view for such a long time.

The game should guide...
Forum: Planetarion Discussions 5 Jun 2008, 02:17
Replies: 67
Views: 3,719
Posted By GReaper
Re: The players have voted - round 23 skin sucks

As I said earlier, if you want a better design/interface then go ask for help, but I don't think you have much interest in it.

You can either stick with the restrictions of a poor design which...
Forum: Planetarion Discussions 5 Jun 2008, 00:38
Replies: 67
Views: 3,719
Posted By GReaper
Re: The players have voted - round 23 skin sucks

http://www.skjermskudd.com/out.php/i622_r23movedexample.png

Half done just as a quick example, it clears up the mess around the logo, if all the information is moved and arranged nicely with a few...
Forum: Planetarion Discussions 4 Jun 2008, 13:25
Replies: 67
Views: 3,719
Posted By GReaper
Re: The players have voted - round 23 skin sucks

Possibly move all that detail into the orange box. Maybe move the green box up slightly and reduce the width of the orange box to match the large column - but I'm not entirely sure. Having all...
Forum: Planetarion Discussions 4 Jun 2008, 11:43
Replies: 67
Views: 3,719
Posted By GReaper
Re: The players have voted - round 23 skin sucks

It's not really the design which is the major problem though, it's the implementation of it.

Looking at this:

http://www.skjermskudd.com/out.php/i614_r23example.png

- CAPS are rather...
Forum: Planetarion Suggestions 4 Jun 2008, 01:07
Replies: 28
Views: 1,782
Posted By GReaper
Re: One man Bands

So, you want to fix the problem (people creating 1 man alliances to finish a quest) by making it more difficult to form an alliance?

Why not just fix the thing which causes this? Change the damn...
Forum: Planetarion Discussions 4 Jun 2008, 01:02
Replies: 67
Views: 3,719
Posted By GReaper
Re: The players have voted - round 23 skin sucks

Oh great, this has ended up as another thread where PA Team insists that the community has to help by submitting skins. :(

If you want help in improving the design then you need to put some effort...
Forum: Planetarion Discussions 3 Jun 2008, 18:56
Replies: 67
Views: 3,719
Posted By GReaper
Re: The players have voted - round 23 skin sucks

You need a replacement for the awful default skin, not more crap alternatives which end up with a handful of users.



And even he admits he has no taste. :(

Yes there are bits of it which are...
Forum: Planetarion Discussions 3 Jun 2008, 17:17
Replies: 67
Views: 3,719
Posted By GReaper
Re: The players have voted - round 23 skin sucks

I'm not after more skins, I don't think that most of the playerbase is either.

I'd like to see a decent default design for the portal and the game.
Forum: Planetarion Discussions 3 Jun 2008, 14:13
Replies: 67
Views: 3,719
Posted By GReaper
The players have voted - round 23 skin sucks

Go check the current ingame universe stats, at least half of the players have switched from the default round 23 skin to something else. :(

Could we please have a default skin which is more...
Forum: Planetarion Discussions 3 Jun 2008, 13:47
Replies: 32
Views: 1,903
Posted By GReaper
Re: ETD: just a bad cold or terminal cancer ?

Saying "the science path" doesn't exactly tell a new player what they're playing! I'm sure I speak for many other people that saying a race is more scientific doesn't really describe what a race is.
Forum: Planetarion Discussions 3 Jun 2008, 13:28
Replies: 32
Views: 1,903
Posted By GReaper
Re: ETD: just a bad cold or terminal cancer ?

Etd needs a unique style instead of being a poor combination of two races.

All the other classes have a style which people can easily related to. Terran with high armour, Cathaar with low init...
Forum: Planetarion Suggestions 1 Jun 2008, 15:07
Replies: 160
Views: 10,862
Posted By GReaper
Re: Remove Prelaunches

Just take some steps to reduce it this round to see the effect of it, otherwise any other changes would have to wait another 10 weeks if people want it.

Put in a maximum prelaunch of 3-4 ticks for...
Forum: Planetarion Suggestions 30 May 2008, 18:20
Replies: 18
Views: 1,095
Posted By GReaper
Re: Purchasing Asteroids

It needs to be cheap to gain asteroids through initiation, otherwise things would get rather boring when higher ranking players don't have any decent targets because no new asteroids are coming into...
Forum: Strategic Discussions 27 May 2008, 14:50
Replies: 357
Views: 24,318
Posted By GReaper
Re: Stats Round 27

I'm sure other aspects of multiple targeting could be tweaked to make things slightly different, such as setting the effectiveness on T2/T3 much higher but only adding T2/T3 on a handful of ships. ...
Forum: Planetarion Suggestions 23 May 2008, 12:48
Replies: 6
Views: 1,014
Posted By GReaper
Re: IRC suggestion

Did you actually understand the cause of yesterdays problem? It would never have happened if there were a couple of other DNS servers available in other places.

The only problems which should...
Forum: Planetarion Suggestions 23 May 2008, 11:06
Replies: 6
Views: 1,014
Posted By GReaper
Re: IRC suggestion

This is the wrong solution to the problem. If the DNS wasn't restricted to 3 servers on a single ISPs network this would never have happened.

The daft thing is there are some hidden DNS servers...
Forum: Planetarion Discussions 23 May 2008, 01:44
Replies: 6
Views: 1,439
Posted By GReaper
Re: Lame/dead DNS

Any plans on fixing this? I think the NetGamers ****up shows what happens if you don't sort things like this out.
Forum: Planetarion Discussions 23 May 2008, 01:32
Replies: 6
Views: 1,080
Posted By GReaper
Re: Netgamers Problems

Why isn't Netgamers DNS spread out onto different networks? It's not as if all the IRC services are run from one location, a bit of diversity would be useful.

This isn't the first time it's...
Forum: Planetarion Suggestions 22 May 2008, 14:03
Replies: 119
Views: 5,428
Posted By GReaper
Re: Round 27 - increase alliance memberlimit to 100

Can't we just keep this the same for round 27?

This game has ended up in a constant circle of increasing alliance limits because we must allow people who really want to join an alliance to be...
Forum: Planetarion Suggestions 21 May 2008, 19:28
Replies: 42
Views: 1,738
Posted By GReaper
Re: Thoughts Required - Change Round Start Day?

You're overlooking other things.

Weak and unorganised galaxies might not have a channel ready before the round starts, which gets worse if you can't get all the people on IRC together. You're...
Forum: Planetarion Suggestions 21 May 2008, 14:54
Replies: 42
Views: 1,738
Posted By GReaper
Re: Thoughts Required - Change Round Start Day?

This thread has been hijacked a bit with other protection suggestions, which should probably go here instead.

I'd guess that the first weekend is when most people try to sort out their galaxy IRC...
Forum: Planetarion Discussions 16 May 2008, 15:41
Replies: 7
Views: 1,100
Posted By GReaper
Re: Eeep, unexpected downtime!

Maybe someone would like to fix the MOTD so there isn't conflicting information?

The announcement is saying that the final tick will remain the same, yet the time in the MOTD is still the old time.
Forum: Planetarion Discussions 15 May 2008, 02:54
Replies: 8
Views: 1,962
Posted By GReaper
Re: Planetarion as "one of the most successfull MMPOG"

Planetarion was one of the most successful massively multiplayer online games.

With such little enthusiasm from both Jolt and PA Team it's hardly surprising that things have deteriorated over time.
Forum: Alliance Discussions 15 May 2008, 02:15
Replies: 25
Views: 2,046
Posted By GReaper
Re: Alliace Code

It would be nice to see more code sharing, the amount of time spent by alliance techies reimplementing similar features over and over again probably runs into an insane amount of hours.

As someone...
Forum: Planetarion Discussions 13 May 2008, 23:29
Replies: 6
Views: 1,439
Posted By GReaper
Re: Lame/dead DNS

Looks like some stuff has been changed around, but it's still broken.
Forum: Planetarion Discussions 9 May 2008, 18:20
Replies: 6
Views: 1,439
Posted By GReaper
Re: Lame/dead DNS

When a nameserver is listed as having authoritative data but instead it's acting as a cache server.

So 195.149.21.23 keeps asking 195.149.21.29 for DNS data and then passes it onto clients,...
Forum: Planetarion Discussions 9 May 2008, 16:18
Replies: 6
Views: 1,439
Posted By GReaper
Lame/dead DNS

Any chance of fixing this instead of having a broken configuration by an admin who obviously doesn't have a clue about DNS?

195.149.21.29 - Works, but went down
195.149.21.26 - Is dead...
Forum: Planetarion Suggestions 9 May 2008, 12:35
Replies: 160
Views: 10,862
Posted By GReaper
Re: Remove Prelaunches

Is this longer food chain a bad thing?

Anyone can team up to take out a target together. Maybe it's a good thing to try and get people to work together on more difficult targets, having groups of...
Forum: Planetarion Suggestions 9 May 2008, 12:24
Replies: 9
Views: 1,461
Posted By GReaper
Re: Galaxy disbanding...

I think this is a separate issue which also needs addressing.
Forum: Planetarion Suggestions 8 May 2008, 18:41
Replies: 160
Views: 10,862
Posted By GReaper
Re: Remove Prelaunches

I was considering the suggestion of adding it to incoming scans. So if you wanted to find the exact ETA you'd have to be online yourself to do a scan. It would also give an advantage to those who...
Forum: Planetarion Suggestions 8 May 2008, 16:09
Replies: 160
Views: 10,862
Posted By GReaper
Re: Remove Prelaunches

Prelaunch helps cause the mentality though.

Prelaunch allows anyone to launch at 3AM and onwards without any effort at all. Nobody wants to launch earlier because they don't want to be the first...
Forum: Planetarion Suggestions 8 May 2008, 11:29
Replies: 160
Views: 10,862
Posted By GReaper
Re: Remove Prelaunches

Are you suggesting that the current state of Planetarion is exciting? Pick targets late evening, prelaunch before going to sleep, wake up and see if you can land. If your gal gets picked as a...
Forum: Planetarion Suggestions 7 May 2008, 16:55
Replies: 42
Views: 1,967
Posted By GReaper
Re: "Hidden" production issue, and general change of Production

I'm not particularly bothered at exactly how it gets implemented, just as long as there is a decent way of finding out. Personally I'd put it as extra information in the planet scan - the usefulness...
Forum: Planetarion Suggestions 7 May 2008, 13:37
Replies: 42
Views: 1,967
Posted By GReaper
Re: "Hidden" production issue, and general change of Production

Before this new production system was added we had the simple option to scan before attacking to see available resources and scanning before landing to see if any resources had been spent.

Why not...
Forum: Planetarion Suggestions 6 May 2008, 19:08
Replies: 160
Views: 10,862
Posted By GReaper
Re: Remove Prelaunches

There are other possible ideas which could be used to discourage prelaunch but not remove it entirely like the original suggestion.

Maybe limit prelaunching to a single fleet only. So if players...
Forum: Planetarion Suggestions 6 May 2008, 16:53
Replies: 160
Views: 10,862
Posted By GReaper
Re: Remove Prelaunches

It also makes it unplayable because all of the action occurs in the middle of the night. The advantages prelauching brings also causes major disadvantages for anyone being attacked. Yet removing it...
Forum: Planetarion Suggestions 2 May 2008, 14:52
Replies: 23
Views: 4,424
Posted By GReaper
Re: PA Bcalc ?

Planetarion relies far too heavily on external tools to play the game. In the past it was fairly viable to just quickly calculate stuff in your head given the low number of ships with a single race,...
Forum: Planetarion Suggestions 30 Apr 2008, 12:24
Replies: 14
Views: 1,692
Posted By GReaper
Re: Scrap the PT336 BP-join feature

I would never have bothered with this round without the tick 336 join feature. I really didn't want to bother with 7 weeks of a potentially crap galaxy, but with the invite I'm getting 5 weeks of a...
Forum: Planetarion Suggestions 28 Apr 2008, 10:17
Replies: 39
Views: 1,892
Posted By GReaper
Re: Getting more action during day

Reread the suggestion again before talking crap.

The idea was that you could only switch to a new target once (storyline: your fleet could run out of fuel otherwise). It would be limited between...
Forum: Planetarion Suggestions 27 Apr 2008, 16:01
Replies: 39
Views: 1,892
Posted By GReaper
Re: Getting more action during day

Either comment on the suggestions themselves as to why they're so poor that they shouldn't even be touched, or give extra suggestions on improving an idea if you see any possible potential in them. ...
Forum: Planetarion Suggestions 27 Apr 2008, 14:14
Replies: 39
Views: 1,892
Posted By GReaper
Re: Getting more action during day

One other idea, allow a fleet to switch target once launched - but only once.

Example: 1:1:1 attacks 1:2:3, 1:2:3 manages to get plenty of defence, 1:1:1 would usually recall but instead switches...
Forum: Planetarion Suggestions 27 Apr 2008, 13:02
Replies: 39
Views: 1,892
Posted By GReaper
Re: Getting more action during day

When I say disrupt the hypergate, I mean it could be half ETA if the fleet is clear and doesn't have anyone following it, however if another fleet is following it then it could be full ETA. I'm not...
Forum: Planetarion Suggestions 27 Apr 2008, 03:03
Replies: 39
Views: 1,892
Posted By GReaper
Re: Getting more action during day

Allow fleet catching by sending fleets through the target planet.

- 1:1:1 attacks 1:2:3. A group of players decides to fleet catch 1:1:1 and has to organise an appropriate fleet catch within 1...
Forum: Planetarion Suggestions 26 Apr 2008, 23:15
Replies: 39
Views: 1,892
Posted By GReaper
Re: Getting more action during day

It would certainly give the possibility for more action if people could attack twice a day with their entire attack fleet.

Don't dismiss a faster return ETA because of fleet catching - you could...
Forum: Planetarion Suggestions 25 Apr 2008, 16:00
Replies: 39
Views: 1,892
Posted By GReaper
Re: Getting more action during day

One quick thought I did have was to go back to 3 tick attacking, though I'm sure many people might not agree with it.

At the moment it's possible to wake up with 5 fleets incoming to your planet,...
Forum: Planetarion Suggestions 24 Apr 2008, 13:48
Replies: 8
Views: 1,089
Posted By GReaper
Re: 1:1 to be disallowed from defending bot planets

Given the value/score of the bot planets and those who attack them, is it fair on the low ranking players to expect bot planets to have a high chance of defence?

Manually set the XP on all bot...
Forum: Planetarion Suggestions 23 Apr 2008, 11:42
Replies: 35
Views: 1,783
Posted By GReaper
Re: Bring back the extra ETA research

I entirely agree that this game is incredibly boring apart from at night time when everyone has their fleets on pre-launch. If you want to play seriously then the only way to do it is sacrifice...
Forum: Planetarion Suggestions 14 Apr 2008, 15:20
Replies: 17
Views: 1,460
Posted By GReaper
Re: Removing ally memberlimits whilst allowing allies to compete

Here's one suggestion - remove alliance member limits and remove all alliance rankings completely, no display of score or size at all with no prizes for the alliance with the most score.

Why?
...
Forum: Planetarion Suggestions 10 Apr 2008, 15:21
Replies: 46
Views: 4,650
Posted By GReaper
Re: Change to Protection Period

Which is why quite a few other ideas have been proposed in this thread as well.

It would be nice to see some change to protection.
Forum: Planetarion Suggestions 9 Apr 2008, 11:42
Replies: 10
Views: 1,149
Posted By GReaper
Re: 'Report Incoming' feature - IRC addition

This is why the game could do with some super basic API so that people could use the data in a way which they want it instead of being forced to copy and paste pages or get scripts to scrape the most...
Forum: Planetarion Suggestions 9 Apr 2008, 01:44
Replies: 38
Views: 1,964
Posted By GReaper
Re: Incoming Report

The problem with this is that PA Team never seem to develop the in-game tools far enough to become great and useful. At times it seems like the bare minimum is done to implement a feature.

More...
Forum: Planetarion Suggestions 9 Apr 2008, 01:42
Replies: 46
Views: 4,650
Posted By GReaper
Re: Change to Protection Period

One other option, maybe just change the duration of protection according to how far we're into the round. At the start 72 hours isn't too bad as it takes that long to get the constructions ready,...
Forum: Planetarion Suggestions 5 Apr 2008, 16:19
Replies: 5
Views: 1,062
Posted By GReaper
Re: Change to quest

Weren't we supposed to be getting a full quest system for all users to have something interesting to do?

At the moment the basic quests just get you to do stuff, but they don't exactly explain the...
Forum: Planetarion Suggestions 3 Apr 2008, 11:12
Replies: 7
Views: 1,131
Posted By GReaper
Re: Research Queueing

I think the current situation with researching is just about right - you can stop and start any of them.

If your current research only has 6 hours left and you need to be away for 8 hours, do...
Forum: Planetarion Suggestions 2 Apr 2008, 18:13
Replies: 0
Views: 845
Posted By GReaper
Updated emails

One suggestion - update the emails which Planetarion sends more often.

This is the email you get after activation:



As you can probably see all the manual links point to the wrong places,...
Forum: Planetarion Suggestions 30 Mar 2008, 16:04
Replies: 46
Views: 4,650
Posted By GReaper
Re: Change to Protection Period

Remember that the 72 hour protection was designed for longer rounds (12 weeks or so?). We've now been chopped down to 7 week rounds and we're still having to deal with a very boring 3 days to get...
Forum: Planetarion Suggestions 24 Mar 2008, 17:41
Replies: 33
Views: 1,973
Posted By GReaper
Re: Ingame formula changes to get rid of bashing and salvage-farming

Any chance of formatting your post with paragraphs and not manually adding line breaks? It's awful to read.
Forum: Planetarion Discussions 13 Mar 2008, 05:15
Replies: 122
Views: 7,313
Posted By GReaper
Re: The portal (again)

It's quite amusing seeing similar mistakes being made with every generation of the portal. Unless there is something worth reading, all the effort being put into this generation of the portal is a...
Forum: Planetarion Discussions 9 Mar 2008, 09:51
Replies: 122
Views: 7,313
Posted By GReaper
Re: The portal (again)

The biggest waste of time ever? One of the slowest Planetarion projects? A project being lead by people who are unsure what people really want

Using some sort of framework could've cut a massive...
Forum: Planetarion Discussions 9 Mar 2008, 01:34
Replies: 122
Views: 7,313
Posted By GReaper
Re: The portal (again)

Mit has pointed out what I see as one of the problems.

I'm not entirely convinced that trying to get a team of volunteers is what the portal needs. It needs fresh news, updates and...
Forum: Planetarion Discussions 8 Mar 2008, 17:14
Replies: 122
Views: 7,313
Posted By GReaper
Re: The portal (again)

Who is managing this portal anyway?
Forum: Planetarion Discussions 8 Mar 2008, 15:13
Replies: 122
Views: 7,313
Posted By GReaper
Re: The portal (again)

I'm not talking about trying to pass the job onto other people trying to keep people interested. Most columnists tend to write irrelevant crap and lose interest within a month. I really don't want...
Forum: Planetarion Discussions 8 Mar 2008, 05:12
Replies: 122
Views: 7,313
Posted By GReaper
Re: The portal (again)

Sorry to bump this yet again, but any chance of some news updates which are slightly less boring and more community based?

At the moment it feels as if only a few events get news. Start of the...
Forum: Planetarion Suggestions 6 Mar 2008, 13:11
Replies: 86
Views: 5,211
Posted By GReaper
Re: Remove the scan tech tree

The entire game is unfriendly from a new players point of view as well as the solo player who might not care about an alliance.

Someone needs to analyse the behavior of new players and find out...
Forum: Planetarion Suggestions 5 Mar 2008, 18:02
Replies: 38
Views: 1,819
Posted By GReaper
Re: Display Alliance tag next to r/p name

This was one of those awful ideas which went into the game in the early rounds but got removed for obvious reasons.

Weaker players tend to avoid the big bad alliances if they can help it, going...
Forum: Planetarion Suggestions 27 Feb 2008, 16:53
Replies: 32
Views: 1,936
Posted By GReaper
Re: Limitations

It's a limit! Remove it! :p
Forum: Planetarion Suggestions 26 Feb 2008, 17:23
Replies: 32
Views: 1,936
Posted By GReaper
Re: Limitations

Erm, has anyone actually managed to reach 10k roids recently?

Seriously though, explain some of the limits in a bit more detail as to why you think each one would be good instead of expressing...
Forum: Planetarion Suggestions 16 Feb 2008, 01:42
Replies: 8
Views: 1,161
Posted By GReaper
Re: bcalc & stats on portal/ingame

I've always been a little concerned over the dependence of external tools. One day Sandman or Thrud might not update their tools and it'll annoy part of the playerbase. Yes there are alternatives,...
Forum: Planetarion Suggestions 13 Feb 2008, 00:31
Replies: 35
$$$
Views: 2,136
Posted By GReaper
Re: $$$

People don't mind paying for a decent game, however it needs to represent good value for money. Any change in pricing would be a bad idea unless significant improvements are made beforehand.

I...
Forum: Planetarion Discussions 5 Feb 2008, 15:19
Replies: 40
Views: 1,898
Posted By GReaper
Re: Structure Killers

Some possible ideas:

- If a fleet contains any pod ships then structure killers should not fire. If you want to kill a planets constructions then send a specific fleet to do it. So you'd have to...
Forum: Planetarion Suggestions 1 Feb 2008, 13:16
Replies: 76
Views: 12,796
Posted By GReaper
Re: Prelaunch and multi tick battles

Is this what you want? Force people to either wake up in the middle of the night or stay up all night because it's activity?
Forum: Planetarion Suggestions 1 Feb 2008, 00:43
Replies: 76
Views: 12,796
Posted By GReaper
Re: Prelaunch and multi tick battles

If you play the game like a normal sane person tries to (play during the day and refuse to get up in the night), then the game is shockingly boring. Barely anything happens during the day!

I...
Forum: Planetarion Discussions 25 Jan 2008, 14:10
Replies: 122
Views: 7,313
Posted By GReaper
Re: The portal (again)

The portal manual is awful to navigate, it needs serious improvements.

I know the existing manual isn't perfect for readability (pages and pages of text, ugh), but at least it's reasonably easy to...
Forum: Planetarion Suggestions 25 Jan 2008, 14:01
Replies: 22
Views: 1,761
Posted By GReaper
Re: irc replacement?

There are some solutions which aren't so resource hungry, but they aren't that common (search for Cometd).

I wouldn't expect hundreds of users on it, but I'm sure some people would find it useful....
Forum: Planetarion Suggestions 24 Jan 2008, 15:07
Replies: 22
Views: 1,761
Posted By GReaper
Re: irc replacement?

One other thing, considering how many people seem to need a decent web chat solution which works over HTTP to beat firewalls, why isn't there some other form of web chat available for users? I know...
Forum: Planetarion Suggestions 24 Jan 2008, 03:32
Replies: 22
Views: 1,761
Posted By GReaper
Re: irc replacement?

Planetarion has been going so long with IRC that anyone who currently uses IRC would be rather pissed off if they had to switch, I know I certainly would.

The problem with most of the other...
Forum: Planetarion Suggestions 22 Jan 2008, 12:04
Replies: 20
Views: 2,420
Posted By GReaper
Re: PA spinoff for Facebook?

Anyway, regardless of how bad I think it is... I'd guess it's fairly viable to do.

A Facebook application can be as simple as a big fat IFRAME inside Facebook. You'd have to code some support for...
Forum: Planetarion Discussions 22 Jan 2008, 02:43
Replies: 23
Views: 1,705
Posted By GReaper
Re: Bot planets in 1:1

Why nerf something which the majority of players can't attack anyway? By the time you land a few attacks you shouldn't be able to attack them, they'll be too low compared to your score.

It can...
Forum: Planetarion Discussions 21 Jan 2008, 13:04
Replies: 36
Views: 2,302
Posted By GReaper
Re: Something has Got to Give

Sometimes people want to join in on an alliance raid against a galaxy and there's only targets available which would be considered bashing.

Do you attack elsewhere on your own even though the odds...
Forum: Planetarion Discussions 20 Jan 2008, 00:13
Replies: 122
Views: 7,313
Posted By GReaper
Re: The portal (again)

I'm shocked, it actually appears to be done.

There's even a shop! Even though the mug seems to have the round 3 name, it's there!
Forum: Planetarion Discussions 18 Jan 2008, 19:13
Replies: 39
Views: 2,558
Posted By GReaper
Re: Elitism is killing the game.

Given that communication in galaxies and alliances is vital to their success, it should be an essential part of the game. Currently the forums are poor and awkward to use and there isn't much else...
Forum: Planetarion Discussions 18 Jan 2008, 13:57
Replies: 39
Views: 2,558
Posted By GReaper
Re: Elitism is killing the game.

That's what happens when you're tired and edit your post so much it doesn't resemble anything close to the original.



Kargool's didn't.



The main reason private galaxies were dumped in...
Forum: Planetarion Discussions 18 Jan 2008, 12:00
Replies: 39
Views: 2,558
Posted By GReaper
Re: Elitism is killing the game.

I don't see who would deny themselves an alliance tag just to form a private galaxy. If you did allow private galaxies, would anyone bother with a public galaxy? Wouldn't this further imbalance...
Forum: Planetarion Suggestions 16 Jan 2008, 19:29
Replies: 20
Views: 2,420
Posted By GReaper
Re: PA spinoff for Facebook?

You give them the option to prelaunch and look what happens, the action is when the majority of them are logged out and asleep!

Do you seriously consider the complexity of the game to be suitable...
Forum: Planetarion Suggestions 16 Jan 2008, 14:21
Replies: 20
Views: 2,420
Posted By GReaper
Re: PA spinoff for Facebook?

Sorry, should be this thread, the original poster didn't include "Facebook" in the title. It has been discussed before!

Whilst I agree that there is plenty of huge potential for Facebook games, I...
Forum: Planetarion Suggestions 16 Jan 2008, 12:03
Replies: 20
Views: 2,420
Posted By GReaper
Re: PA spinoff for Facebook?

Hasn't this been discussed before?
Forum: Planetarion Suggestions 13 Jan 2008, 15:05
Replies: 7
Views: 1,077
Posted By GReaper
Re: In game editors

The forum editor should be improved and then it should be used elsewhere.

The idea of it is nice, but it looks ugly with the default skin. There isn't any way to disable it if you like typing out...
Forum: Planetarion Suggestions 9 Jan 2008, 15:38
Replies: 14
Views: 1,507
Posted By GReaper
Re: Prizes

It would be far more exciting if it was a physical prize though, part of the reason for the original post. A free server rental can come in the same category as a Planetarion credit, although it's...
Forum: Planetarion Discussions 9 Jan 2008, 03:27
Replies: 55
Views: 3,106
Posted By GReaper
Re: A Planetarion vision - a manager required?

It would be nice if recruitment was taken more seriously. I'd guess that most people agree that the game needs real leadership, but it's easier for PA Team to just carry on as they are and ignore...
Forum: Planetarion Suggestions 8 Jan 2008, 13:05
Replies: 14
Views: 1,507
Posted By GReaper
Re: Prizes

The one good thing in my eyes which keeps Planetarion going is the politics. Offering a better incentive than just a few credits might increase backstabbing and make things a bit more interesting.
Forum: Planetarion Suggestions 8 Jan 2008, 03:22
Replies: 14
Views: 1,507
Posted By GReaper
Prizes

After some discussion in #planetarion about some of the history of the game, one thing which is missing are real prizes.

I don't think we're expecting huge mega prizes, but surely something must...
Forum: General Discussions 7 Jan 2008, 19:49
Replies: 37
Views: 2,212
Posted By GReaper
Re: Computer Network Question

Go get a wireless access point then, like one of these (http://www.scan.co.uk/Products/Products.ASP?CatID=59&FilterCategories=295&Thumbnails=yes).

Most people will probably prefer an all in one...
Forum: Planetarion Discussions 7 Jan 2008, 16:50
Replies: 101
Views: 5,707
Posted By GReaper
Re: Round 25 MH Announcement

It's not meant as a perfect solution to the support planet rule. It just forces people who want to bend the rules as much as possible (which is what the support planet rule prevented) to cough up...
Forum: Planetarion Discussions 7 Jan 2008, 16:28
Replies: 101
Views: 5,707
Posted By GReaper
Re: Round 25 MH Announcement

This is a rather long thread for such a small change in the rules, but it does have a big impact!

I'd guess this only really started to become a problem when free accounts were improved with ETA...
Forum: Planetarion Suggestions 6 Jan 2008, 22:20
Replies: 29
Views: 1,918
Posted By GReaper
Re: Actually, I've changed my mind. Quests suck.

No, but polls can be a useful way of getting an opinion ingame.

At the moment decisions seem to be made on forum discussions (whoever argues the best), the occasional forum poll, IRC discussion,...
Forum: Planetarion Suggestions 4 Jan 2008, 19:02
Replies: 29
Views: 1,918
Posted By GReaper
Re: Actually, I've changed my mind. Quests suck.

This is going a little bit off-topic but I have to agree with wakey.

Considering 80% of people stay with the default interface I'd like to see all the effort put into a single UI instead of...
Forum: Planetarion Suggestions 3 Jan 2008, 19:33
Replies: 29
Views: 1,918
Posted By GReaper
Re: Actually, I've changed my mind. Quests suck.

The idea of quests are nice, but the implementation could be a lot better. Please don't leave the quests in like this to rot to death, improve it.

These quests need to be from someone instead of...
Forum: Planetarion Suggestions 3 Jan 2008, 18:36
Replies: 44
Views: 2,323
Posted By GReaper
Re: Planetarion: Some Thoughts and Suggestions

The scoring system for Planetarion seems to be rather boring at times, especially for alliances.

As an individual player I like XP, it means I can still keep a decent score even though I get...
Forum: Planetarion Suggestions 3 Jan 2008, 16:32
Replies: 12
Views: 1,147
Posted By GReaper
Re: Player Career points/system

I quite like this idea, it is a problem with Planetarion. The various MMORPGs I've played in past have some sort of permanent scoring system which can keep you going as you've got something to...
Forum: Planetarion Suggestions 2 Jan 2008, 13:08
Replies: 18
Views: 1,330
Posted By GReaper
Re: Implement friendly fire/aggressive attack mode ?

Shouldn't this be in Planetarion Suggestions? :p

I always liked the idea of always aggressive fleets attacking enemies on the same wave as you, people can tend to get very lazy when they send out...
Forum: Planetarion Suggestions 31 Dec 2007, 18:09
Replies: 31
Views: 10,895
Posted By GReaper
Re: Mobile interface

It's not a skin I'm suggesting, but a seperate CSS stylesheet which renders the same data in a slightly friendlier way to a mobile device.

At the moment with Opera Mobile I can use screen format...
Forum: Planetarion Discussions 31 Dec 2007, 05:16
Replies: 23
Views: 2,350
Posted By GReaper
Re: Quests

Are these quests or tasks? Quests are supposed to tell a story along the way!

One thing which might be worth considering are quests which open up a path that is unavailable unless you complete it...
Forum: Planetarion Suggestions 29 Dec 2007, 05:04
Replies: 31
Views: 10,895
Posted By GReaper
Mobile interface

Any chance of an alternative stylesheet aimed at mobile browsers?

I've mostly been restricted to phones unable to use a decent web browser, however after trying Planetarion with Opera Mobile it's...
Forum: Planetarion Suggestions 24 Dec 2007, 14:01
Replies: 17
Views: 1,562
Posted By GReaper
Hidden production and value

Until a few rounds ago it wasn't really possible to hide a production over a long time, however the new constructions with the possibility to have insanely long production times has changed things. ...
Forum: Planetarion Suggestions 23 Dec 2007, 04:45
Replies: 7
Views: 1,183
Posted By GReaper
Re: Distorters

Argh, enough with the ingame preferences!

I'd go for all alliance and galaxy being able to scan you regardless of distorters. Would be far more interesting for politics if the others in the gal...
Forum: General Discussions 18 Dec 2007, 15:07
Replies: 47
Views: 3,400
Posted By GReaper
Re: brave man died along whit the time we had the time all of it

I was shocked when I started reading the first sentence that I could understand what he was saying! Then I realised that it was a copy/paste of what someone has said in PM. :(
Forum: Planetarion Suggestions 17 Dec 2007, 18:43
Replies: 26
Views: 2,180
Posted By GReaper
Re: Make free accounts more playable

The powers that be still need to make some money on the game, the more playable free accounts are the less likely people are to pay. I'd guess that people are expecting to be able to play for free...
Forum: Strategic Discussions 16 Dec 2007, 04:48
Replies: 10
Views: 1,888
Posted By GReaper
Re: Scanner Plan

Varies on who else you've got in your alliance as scanners and what they're doing.

Ideally you'll need someone going for amps as fast as possible with research as second priority to beat the dist...
Forum: Planetarion Discussions 14 Dec 2007, 12:34
Replies: 12
Views: 1,733
Posted By GReaper
Re: A bug to bust this round wide open

The TERMITE

The Termite can strip a planet bare, and has been known to do so on several occasions. Bombarding from space using Hyperion cannons, structures rarely survive when attacked by a fleet...
Forum: Strategic Discussions 12 Dec 2007, 20:40
Replies: 128
Views: 7,751
Posted By GReaper
Re: Round 25: stats

Can we have new ideas instead of recycling old ideas back into the game?
Forum: Strategic Discussions 10 Dec 2007, 15:04
Replies: 128
Views: 7,751
Posted By GReaper
Re: Round 25: stats

The consequences of an all targeting ship appearing again is a bit concerning.

Maybe remove any Cathaar kill ships but turn the T3 from every ship into a kill target? The guns and damage can be...
Forum: Planetarion Suggestions 10 Dec 2007, 03:20
Replies: 17
Views: 1,512
Posted By GReaper
Re: Construction limit

What about races which simply can't build constructions as fast? Cathaar can only just about get to 150 constructions in a 7 week round with the best government and population settings assuming...
Forum: Planetarion Suggestions 4 Dec 2007, 15:36
Replies: 13
Views: 1,581
Posted By GReaper
Re: extra speed

How are players supposed to sleep safely with ETA6 attack fleets? At least with ETA7 people can wake up when a fleet is ETA1 to their planet and move their fleet out of the way.

It might be...
Forum: Planetarion Discussions 30 Nov 2007, 17:37
Replies: 70
Views: 4,006
Posted By GReaper
Re: Consecutive cheating revisited

Surely a banned player should be able to donate credits to other legitimate users if you refuse them to use it themselves?

More action does need to be taken against blatant cheating from the same...
Forum: Planetarion Suggestions 28 Nov 2007, 23:11
Replies: 53
Views: 3,296
Posted By GReaper
Re: Galaxies and new players.

Most galaxies expect you to join IRC, which I'm assuming you didn't bother with?

As for looking from a new players perspective I meant quite a wide range of other things. The game doesn't give...
Forum: Planetarion Suggestions 28 Nov 2007, 01:26
Replies: 53
Views: 3,296
Posted By GReaper
Re: Galaxies and new players.

No surprise you got exiled then. You deliberately sign up for a planet and idle in galaxies just to see what sort of a response you get. It's hardly a surprise you get exiled when that valuable...
Forum: Planetarion Discussions 25 Nov 2007, 04:32
Replies: 16
Views: 2,199
Posted By GReaper
Re: battle league

Could someone translate these posts for me? :(
Forum: Planetarion Suggestions 21 Nov 2007, 16:18
Replies: 8
Views: 1,337
Posted By GReaper
Re: Cov-op: Production espionage

Maybe the value of all ships in production could be added to the planet scan instead?

Not the ETA of completion and not the types of ships either. Just a risk assessment which doesn't reveal too...
Forum: Planetarion Suggestions 20 Nov 2007, 15:56
Replies: 8
Views: 1,337
Posted By GReaper
Re: Cov-op: Production espionage

Sounds more like a sort of scan instead of a covert operation. Most covert operations cause damage in some way.

Maybe something could be added to the scan line after jumpgate probe, preferably so...
Forum: Planetarion Suggestions 19 Nov 2007, 00:50
Replies: 18
Views: 2,326
Posted By GReaper
Re: Way to increase player base by many times

I hardly think the entire style of the game is suited to Facebook.

I doubt that many Facebook users have heard of IRC, so you could imagine what happens if a Facebook user joins a galaxy and ends...
Forum: Planetarion Suggestions 17 Nov 2007, 18:29
Replies: 13
Views: 1,749
Posted By GReaper
Re: Cov-OP Suggestion. Recall All Fleets

Why bother suggesting improvements to an idea which is flawed? Both Forest and NitinA have showed serious problems and adding limits to it won't help.
Forum: Planetarion Suggestions 10 Nov 2007, 23:19
Replies: 14
Views: 1,254
Posted By GReaper
Re: More info on pa is down message

Considering the amount of times Planetarion goes down for various reasons, I'd say the addition of a limited game mode needs to be added.

Something where you can login to recall fleets. No new...
Forum: Planetarion Suggestions 9 Nov 2007, 18:17
Replies: 18
Views: 1,950
Posted By GReaper
Re: New approach to suffle

The entire inactive players and exiling issue needs evaluating anyway, I'd say this problem goes further than just the initial shuffle.

Once an idle player logs in after the shuffle the problem...
Forum: Planetarion Suggestions 8 Nov 2007, 16:01
Replies: 18
Views: 1,950
Posted By GReaper
Re: New approach to suffle

Given that buddypack members are supposed to sort of hide within galaxies instead of sticking out like a sore thumb, I'm not sure if this is the best idea.

Players with less than 30 asteroids on...
Forum: Planetarion Suggestions 31 Oct 2007, 11:39
Replies: 13
Views: 1,842
Posted By GReaper
Re: Local time

Why not turn the idea around a bit?

By default have GMT, but have the users local preference displayed afterwards or when they put their mouse over. That way users still understand it's an...
Forum: Planetarion Discussions 30 Oct 2007, 11:16
Replies: 122
Views: 7,313
Posted By GReaper
Re: The portal (again)

This thread seems to have gone slightly off-topic to the original post!

A new portal is coming along, so some progress is being made. I hope that the lessons from all the past portals has been...
Forum: Planetarion Suggestions 29 Oct 2007, 20:38
Replies: 14
Views: 1,412
Posted By GReaper
Re: Creation of a"warp zone" for late starters

Where is the documentation for this? I either sign up early or not at all so I haven't seen anything.
Forum: Planetarion Suggestions 29 Oct 2007, 17:18
Replies: 14
Views: 1,412
Posted By GReaper
Re: Creation of a"warp zone" for late starters

It might be easier to just start off new planets with constructions and bits of research according to how late they sign up into the round and lower the protection time accordingly.

Those of us...
Forum: Planetarion Discussions 24 Oct 2007, 12:50
Replies: 122
Views: 7,313
Posted By GReaper
Re: The portal (again)

It's still in my Sent Items folder here, which wouldn't exist unless it got sent to you in the first place. From what I remember you acknowledged the forum PM in IRC, but didn't act on it.
Forum: Planetarion Discussions 24 Oct 2007, 12:30
Replies: 122
Views: 7,313
Posted By GReaper
Re: The portal (again)

Don't you dare try and pass the blame onto people not volunteering. If it's anything like the experience when I've tried to offer help then I'm surprised that anyone does.

Back in August last...
Forum: Planetarion Discussions 24 Oct 2007, 02:19
Replies: 122
Views: 7,313
Posted By GReaper
Re: The portal (again)

Have to agree with Allfather, there are plenty of existing CMS solutions as well as other frameworks which could get the job done shockingly fast. You could even use something as simple as...
Forum: Planetarion Discussions 23 Oct 2007, 00:12
Replies: 80
Views: 4,733
Posted By GReaper
Re: Multi-Class Targetting

Might make things a little more interesting. Instead of sending just a few ship types to attack a target, you might have to send more if the defender has secondary/tertiary ships targeting your...
Forum: Planetarion Discussions 21 Oct 2007, 13:59
Replies: 122
Views: 7,313
Posted By GReaper
Re: The portal (again)

I'd say what the portal needs is a fairly dedicated portal manager whose only responsibility is to the portal and not the game. Every time effort is put in to sort out the portal it comes from the...
Forum: Planetarion Discussions 20 Oct 2007, 16:45
Replies: 122
Views: 7,313
Posted By GReaper
The portal (again)

I've posted about this before, and quite a while ago as well. Yet again another portal is dead due to the lack of updates.

The "new" portal doesn't fully work. Entire sections are missing out of...
Forum: Planetarion Suggestions 18 Oct 2007, 18:58
Replies: 16
Views: 1,677
Posted By GReaper
Re: New XP idea

I'd personally like to see other XP modifiers. Attack a planet in a galaxy on your own or with someone else and get more XP, but if a galaxy is under heavy attack with 5-10+ attackers then the...
Forum: Planetarion Suggestions 18 Oct 2007, 15:56
Replies: 16
Views: 1,677
Posted By GReaper
Re: New XP idea

What XP would a planet without an alliance get?
Forum: Planetarion Suggestions 13 Oct 2007, 21:38
Replies: 9
Views: 2,033
Posted By GReaper
Re: Cookie lifelength

Why all the paranoia with bots? Any chance of thinking of potential solutions to a problem instead of instantly replying that bots make this impossible?

I've suggested that the amount of login...
Forum: Planetarion Suggestions 11 Oct 2007, 12:35
Replies: 12
Views: 1,497
Posted By GReaper
Re: Free credits for coders

I think the point behind this idea is that there is a good commercial reason to do it - to encourage people to create new sites and tools.

There are plenty of battle calcs available which are of...
Forum: Planetarion Suggestions 11 Oct 2007, 01:35
Replies: 12
Views: 1,497
Posted By GReaper
Re: Free credits for coders

A nice idea. I doubt there are that many sites which would qualify, say 10 free credits for the best 10 sites/applications - this would only mean a loss of 33.30 revenue.

Some of these people...
Forum: Planetarion Suggestions 3 Oct 2007, 20:58
Replies: 5
Views: 1,531
Posted By GReaper
Re: Downtime

Does seem to be a bit of a mountain out of a molehill, especially when the policy for downtime of less than 1 tick is to continue the game without a rollback and without further delay.
Forum: General Discussions 2 Oct 2007, 23:42
Replies: 112
Views: 6,120
Posted By GReaper
Re: Its things like this that make me wish i was still a student :(

Excel is not a database. Yes you can probably get away with using Excel for small amounts of data, but you should at least understand the importance, the power and the flexibility of using a real...
Forum: Planetarion Suggestions 30 Sep 2007, 16:56
Replies: 23
Views: 1,519
Posted By GReaper
Re: Rewards for inviteing people to PA..

5 people is a very high amount to expect people to refer before giving them something. I know there needs to be some restriction to prevent abuse, but if it isn't generous enough then people won't...
Forum: Planetarion Suggestions 21 Sep 2007, 22:53
Replies: 5
Views: 1,837
Posted By GReaper
Re: Autojoin the galaxychannel in Com Unit

It's just an extra applet parameter for the java IRC client.

If the GC can set the channel and password for the galaxy in some area of the politics page then it should be trivial.
Forum: Planetarion Suggestions 20 Sep 2007, 12:02
Replies: 3
Views: 1,875
Posted By GReaper
Alternative CAPTCHA

I'm absolutely fed up of being asked to solve maths problems to login to a game. I can understand that there is a need to stop bots but it really does get tedious.

A fairly new CAPTCHA system...
Forum: Planetarion Discussions 18 Sep 2007, 14:43
Replies: 22
Views: 2,156
Posted By GReaper
Re: The new PA Forums look and feel

I quite like the Nuclear Ashes and Mobile Infantry styles, the main 2.0 style introduces too many different colours though.

I'll stick with Retro v1! :p
Forum: Planetarion Suggestions 12 Sep 2007, 03:11
Replies: 6
Views: 1,237
Posted By GReaper
Re: portal site needs more connection with the game

Some nice ideas, anything which gives the viewer an idea on what happens ingame would be perfect.
Forum: Planetarion Suggestions 8 Sep 2007, 15:22
Replies: 20
Views: 1,410
Posted By GReaper
Re: Fleet etas

The majority of (sane) people sleep about 7-8 hours a day. If you were a more casual player then you probably wouldn't give a shit about waking up in the middle of the night because your planet is...
Forum: Planetarion Discussions 7 Sep 2007, 13:06
Replies: 37
Views: 1,824
Posted By GReaper
Re: ZOMG Downtime!

Any chance of putting some news on www.planetarion.com?
Forum: Planetarion Discussions 7 Sep 2007, 01:58
Replies: 37
Views: 1,824
Posted By GReaper
Re: ZOMG Downtime!

Would you be so kind and upload those screenshots for us? Withdrawal symptoms are not nice. :(
Forum: Planetarion Suggestions 6 Sep 2007, 13:07
Replies: 20
Views: 1,410
Posted By GReaper
Re: Fleet etas

It seems slow for now as each ETA research effectively cuts travel time by 2 ticks, 1 tick each way.

It's quite difficult when your fleet takes over 24 hours for a successful attack at the start...
Forum: Planetarion Discussions 4 Sep 2007, 00:01
Replies: 8
Views: 2,016
Posted By GReaper
Re: In-game forums :(

Is there any point in the subscribe feature for the forums? It just seems a bit useless only being able to subscribe to existing threads.

At the top we've got Mail / News, surely that could...
Forum: Planetarion Discussions 3 Sep 2007, 20:51
Replies: 76
Views: 4,184
Posted By GReaper
Re: http://www.planetarion.com/

Ouch, I've just seen the latest adverts. I can understand the need for well placed adverts, however I'm now shocked at the adverts on www.planetarion.com.

Planetarion is a jolt product, it just...
Forum: Planetarion Discussions 2 Sep 2007, 21:37
Replies: 15
Views: 1,604
Posted By GReaper
Re: Unreliable NetGamers

I'm afraid Planetarion has a few nameserver problems of its own.



slave.planetarion.com is dead:

[[email protected] ~]$ dig ANY planetarion.com @slave.planetarion.com.

; <<>> DiG 9.3.3rc2...
Forum: Planetarion Discussions 1 Sep 2007, 13:01
Replies: 76
Views: 4,184
Posted By GReaper
Re: http://www.planetarion.com/

I have to agree. I can understand that ads are compulsory, but maybe you should try and reach a compromise to make sure the ads displayed are effectively without annoying people too much.

Quite a...
Forum: Planetarion Discussions 31 Aug 2007, 18:43
Replies: 76
Views: 4,184
Posted By GReaper
Re: http://www.planetarion.com/

Any chance of slightly fewer adverts? They're badly placed and it ruins the layout.
Forum: Planetarion Discussions 31 Aug 2007, 15:02
Replies: 76
Views: 4,184
Posted By GReaper
Re: http://www.planetarion.com/

It's finally live!

Looks reasonably nice, but still needs a fair amount of work. I just hope that you'll have the motivation to finish it, to improve it where needed, and most importantly to...
Forum: Hardware and Tech Support 30 Aug 2007, 16:50
Replies: 3
Views: 5,526
Posted By GReaper
Re: SATA Data Connector = Shit

I managed to rip out a SATA connector from my motherboard. :(

Had to take the motherboard out to add a new heatsink, was pulling all the cables out but didn't unclip the connector for the SATA...
Forum: Planetarion Discussions 30 Aug 2007, 01:17
Replies: 50
Views: 4,304
Posted By GReaper
Re: The open source idea

An idea like this could work if a few people got together and worked on it, however once the clone is at a point where it's nearly identical to Planetarion - what happens next? New features would...
Forum: Planetarion Discussions 29 Aug 2007, 12:52
Replies: 50
Views: 4,304
Posted By GReaper
Re: The open source idea

Interesting idea. Two questions:

- Would jolt support this?
- Would PA Team support this?
Forum: Planetarion Suggestions 29 Aug 2007, 02:28
Replies: 32
Views: 4,818
Posted By GReaper
Re: Fix the roiding to be independant of user id

4 minutes seems a bit slow? I can understand ticks involving more battles taking up to this length of time, but more simple ticks should be quite fast.

As Hude says, large parts of the game...
Forum: Planetarion Suggestions 28 Aug 2007, 15:30
Replies: 32
Views: 4,818
Posted By GReaper
Re: Fix the roiding to be independant of user id

I wasn't really asking a simple question, it was a question about why the game doesn't support it yet. Transactions have been available in databases for years, the ticker and the game should be able...
Forum: Planetarion Suggestions 28 Aug 2007, 12:07
Replies: 32
Views: 4,818
Posted By GReaper
Re: Fix the roiding to be independant of user id

I have to admit that this bug/feature has annoyed me quite a bit in the past.

Also, why does nearly the entire game lock down for the duration of the tick?
Forum: Planetarion Suggestions 26 Aug 2007, 03:28
Replies: 40
Views: 2,516
Posted By GReaper
Re: EMP "Critical Failure"

If there are a decent set of stats which allow it for a round, why not? Give the race a break for a round to allow something different. I'm sure the Cathaar could be involved in some galactic war...
Forum: Programming and Discussion 23 Aug 2007, 23:08
Replies: 5
Views: 1,501
Posted By GReaper
Re: HTML & CSS - inlining a block element

Sorry! This (http://www.spartanicus.utvinternet.ie/embedding_decorative_foreground_images_with_css.htm) however explains how to do it.
Forum: Programming and Discussion 23 Aug 2007, 13:58
Replies: 5
Views: 1,501
Posted By GReaper
Re: HTML & CSS - inlining a block element

Replace the div with span?

The div tag is a block level element, span is an inline element.
Forum: Planetarion Discussions 22 Aug 2007, 11:11
Replies: 41
Views: 2,461
Posted By GReaper
Re: No portal, no website

I'd say the general idea of a staff blog on a site would be for the people with more interesting things to write about, mainly for developers who want to inform the community about upcoming features...
Forum: Planetarion Discussions 16 Aug 2007, 12:29
Replies: 41
Views: 2,461
Posted By GReaper
Re: No portal, no website

My main concern is if there is anyone that is actually going to update the content on a regular basis. Chef managed to do a reasonable job at this but I've yet to see anyone else do the same.
Forum: Planetarion Discussions 15 Aug 2007, 22:24
Replies: 41
Views: 2,461
Posted By GReaper
Re: No portal, no website

According to the latest Creators Hour we'll be seeing a new portal shortly. I'll wait until it's up before commenting on it! :p
Forum: Planetarion Discussions 15 Aug 2007, 10:26
Replies: 41
Views: 2,461
Posted By GReaper
Re: No portal, no website

Am I expecting too much?

I'm just disappointed that the many people who help run the game can't seem to get a site together.
Forum: Planetarion Discussions 11 Aug 2007, 02:30
Replies: 41
Views: 2,461
Posted By GReaper
No portal, no website

Any particular reason why there isn't any website to actually advertise Planetarion?

The lack of effort being put into the site is quite shocking. I can understand a few days downtime to get a...
Forum: Planetarion Discussions 8 Aug 2007, 17:27
Replies: 8
Views: 1,595
Posted By GReaper
Re: Clarification wanted!

qebab, post a support request through http://game.planetarion.com/support.pl to force a reply from the support team and post the answer you get here.
Forum: Planetarion Discussions 7 Aug 2007, 18:31
Replies: 85
Views: 6,555
Posted By GReaper
Re: R23: Cluster ETAs

Reduce the ETA by 1 and you save a grand total of 2 hours - hardly much difference if people usually attack at the same time.
Forum: Planetarion Discussions 5 Aug 2007, 14:07
Replies: 85
Views: 6,555
Posted By GReaper
Re: R23: Cluster ETAs

Why don't you totally change it for a round to see if some other setup might make the game more interesting?

I'd like to see all cluster defence for all ships at ETA 6 regardless of ship type...
Forum: Planetarion Discussions 5 Aug 2007, 12:48
Replies: 66
Views: 84,786
Posted By GReaper
Re: Planet Dumps (Last Updated: 12/04/06)

It would be nice if the planet dumps actually mirrored some of the features in game.

Personally I'd like to see an ID column incase planets get renamed or exiled, it's easier to track them.
Forum: Planetarion Suggestions 22 Jul 2007, 04:12
Replies: 11
Views: 1,118
Posted By GReaper
Re: Multiple planets per account - a consolidation of ideas

The entire balance of the game would need redesigning.

Regardless of how interesting the idea of multiple planets are, how long would it take to design, balance and fully implement such changes if...
Forum: Planetarion Suggestions 10 Jul 2007, 11:20
Replies: 34
Views: 1,852
Posted By GReaper
Re: The Support Planet Rule

Although I agree that the support planet rule should either be changed or removed as it currently stands, however you need to look at exactly why it was introduced. The game is currently flawed in...
Forum: Planetarion Discussions 9 Jul 2007, 02:33
Replies: 244
Views: 12,671
Posted By GReaper
Re: An Open Letter to the Planetarion Players

Why are paying* customers being closed so easily? (* - Yes I realise that this a free round, but we pay nearly any other round)

I'm not going to comment on if this was a genuine violation of the...
Forum: Planetarion Suggestions 6 Jul 2007, 17:40
Replies: 3
Views: 1,457
Posted By GReaper
Re: Scanning

I sort of like the idea, but instead of applying it to alliances why not apply it to galaxies?

What I would like to see is some sort of galaxy relay planets for scanning. All planets in a galaxy...
Forum: Planetarion Suggestions 27 Jun 2007, 17:07
Replies: 9
Views: 1,277
Posted By GReaper
Re: Flexible Research

Is there any real need for this? It'll probably take quite a bit of coding for little benefit, there are other areas of the game which need more attention.

I'd say the current system is fine as...
Forum: Planetarion Discussions 23 Jun 2007, 15:23
Replies: 59
Views: 5,004
Posted By GReaper
Re: Round 22 Explained

If my current research finishes in 2 hours and the next time I can play is in 8 hours time then I can pause the one that's close to finish and start a longer research. It means I won't have 6 hours...
Forum: Planetarion Discussions 23 Jun 2007, 12:44
Replies: 59
Views: 5,004
Posted By GReaper
Re: Round 22 Explained

For once I like these changes - they're far friendlier to the more casual player.

The old days of getting up in the middle of the night because my research has finished has finally gone! :p
Forum: Planetarion Suggestions 22 Jun 2007, 19:24
Replies: 28
Views: 2,671
Posted By GReaper
Re: Marketing suggestions

Looks quite nice. The design looks a bit large, it would probably need a lot of tweaking and size reductions to get it down to 800x600 or 1024x768 instead of the massive resolutions. It does look...
Forum: Planetarion Discussions 7 Jun 2007, 13:16
Replies: 66
Views: 84,786
Posted By GReaper
Re: Planet Dumps (Last Updated: 12/04/06)

This discussion should be split off from this thread, but I'll reply here anyway! :p

I'd personally say that botfiles don't follow what the game originally intended. You had to search a target...
Forum: Planetarion Suggestions 28 May 2007, 18:05
Replies: 17
Views: 2,667
Posted By GReaper
Re: [url] tags.

Add a URL tag and make it a paid account feature only. Any link to unsuitable content could easily be fixed with the termination of the posters account - they have slightly more to lose than a free...
Forum: Planetarion Discussions 18 May 2007, 12:48
Replies: 3
Views: 1,276
Posted By GReaper
Re: Portal gone downhill again?

It's a bit late now though. If you're unable to update it for a while then someone else should be covering for you.
Forum: Planetarion Discussions 12 May 2007, 19:37
Replies: 3
Views: 1,276
Posted By GReaper
Portal gone downhill again?

Round 21 started a month ago and the site still has round 20 at the top of every page. The only front page news for the past month is a copy+pasted announcement from someone else. JBG seems to be...
Forum: Planetarion Suggestions 12 May 2007, 03:46
Replies: 9
Views: 1,050
Posted By GReaper
Re: Training galaxy for new players.

This has been suggested before.

It's needed for new players. Seriously, what's the first thing you do when you buy a game? Read the manual? Never. Players want to get their feet wet and start...
Forum: Planetarion Discussions 24 Apr 2007, 16:04
Replies: 36
Views: 1,830
Posted By GReaper
Re: support planet rule r21

The rule is just too vague and can be interpreted in far too many ways, like this post.



It's a war game, this rule doesn't belong in the game. If there are specific problems with "support"...
Forum: Planetarion Discussions 23 Apr 2007, 13:15
Replies: 22
Views: 2,473
Posted By GReaper
Re: The Exile System

One issue which you haven't mentioned in this thread is the cost of a galaxy exile:

(value/10)*(number of galaxy exiles so far for gal+2)/2

A top ranking galaxy pays the exact same amount of...
Forum: Planetarion Discussions 23 Mar 2007, 04:33
Replies: 32
Views: 4,550
Posted By GReaper
Re: Multihunters

2.1 stops you from offering employment to Planetarion staff for 3 months after.

2.2 only stops you from working with other Planetarion staff? "...with any person who was in the 12 months prior to...
Forum: Planetarion Discussions 22 Mar 2007, 18:53
Replies: 32
Views: 4,550
Posted By GReaper
Re: Multihunters

Just to confirm (out of curiosity)...

You can do whatever you want after leaving, but for 3 months afterwards you can't work on anything Planetarion related with anyone who has been involved with...
Forum: Planetarion Discussions 21 Mar 2007, 00:05
Replies: 22
Views: 1,588
Posted By GReaper
Re: ticks?

It would be nice if the ticker was faster, but I believe this isn't the main problem.

Many parts of the game being locked up during a tick is a problem. Players can't use resources during a tick,...
Forum: Planetarion Suggestions 13 Mar 2007, 03:51
Replies: 35
Views: 1,781
Posted By GReaper
Re: *Suggestion* PA team approved alliances.

Why does everyone think that some brand new system will help solve all the problems?

The game already has accounts. At the start of the round just wipe out all the scores, news, logs from every...
Forum: Planetarion Suggestions 14 Feb 2007, 01:55
Replies: 24
Views: 1,176
Posted By GReaper
Re: Ways to attract new players?

It's not just about money, but more about taking an interest in the game. Jolt puts in the minimum effort required to keep the thing running, which is the same as quite a few of their other...
Forum: Planetarion Suggestions 13 Feb 2007, 19:05
Replies: 24
Views: 1,176
Posted By GReaper
Re: Ways to attract new players?

It's up to Jolt to make something of the game/community. We're paying for a product, it shouldn't be the responsibility of the community to prove to Jolt that the game deserves investment!

Just...
Forum: Planetarion Discussions 27 Jan 2007, 18:13
Replies: 26
Views: 2,041
Posted By GReaper
Re: Maybe we should go back to Old Planetarion?

There is no magic formula for instantly increasing the number of players. You may get a small growth from certain changes, however there is never going to be a second huge growth period. Nearly...
Forum: Planetarion Discussions 9 Jan 2007, 19:04
Replies: 30
Views: 1,756
Posted By GReaper
Re: Round 20 Portal Features

I'm shocked!

So shocked you can have some rep!
Forum: Planetarion Discussions 7 Jan 2007, 21:10
Replies: 30
Views: 1,756
Posted By GReaper
Re: Round 20 Portal Features

Will an RSS feed be a round 20 feature?

You're running a news site without fairly important news site features!
Forum: Planetarion Discussions 21 Dec 2006, 09:44
Replies: 244
Views: 9,250
Posted By GReaper
Re: Round 20 Changes

This is my greatest concern with the ETA changes, it was one of the worst problems with the cluster bonuses in the past. Even with the -2 ETA for defence, it'll be awkward for smaller planets who...
Forum: Planetarion Discussions 19 Dec 2006, 09:45
Replies: 244
Views: 9,250
Posted By GReaper
Re: Round 20 Changes

Could you please explain why the changes will promote long term growth?

All I can see is a lot of people pissed off in the short term with nothing to promote long term gains! The player base is...
Forum: Planetarion Discussions 7 Dec 2006, 20:42
Replies: 56
Views: 3,305
Posted By GReaper
Re: Quicker rounds?

Shortening the length of each round feels like a cheap solution which doesn't address the real problem - the fact that the game isn't interesting enough to last an entire round.

Is there any way...
Forum: Planetarion Discussions 7 Dec 2006, 01:24
Replies: 56
Views: 3,305
Posted By GReaper
Re: Quicker rounds?

What's the difficulty in keeping accounts between rounds? All the game accounts could be kept between each round with the game data (from the round itself) being purged. If a player doesn't login...
Forum: Planetarion Suggestions 26 Nov 2006, 18:06
Replies: 79
Views: 3,882
Posted By GReaper
Re: Fleetcatch

Surely there should be something to compensate for the fact a huge amount of ships are lost?

If any of the normal races attack my planet and destroy the majority of my fleet then I'd get a decent...
Forum: Planetarion Discussions 19 Nov 2006, 18:31
Replies: 29
Views: 1,388
Posted By GReaper
Re: Whats happening with PAN development?

Don't blame the community for what PA team hasn't done. It's up to you (as in PA team) to recruit people to do the jobs necessary to run Planetarion. If you are lacking staff to do a certain job...
Forum: Planetarion Discussions 18 Nov 2006, 20:08
Replies: 29
Views: 1,388
Posted By GReaper
Re: Whats happening with PAN development?

All the changes over the past few rounds feel like minor tweaks instead of major brand new things. Every round has a new set of ship stats and a few ideas which manage to get sorted.

The UI...
Forum: Planetarion Discussions 16 Nov 2006, 20:13
Replies: 25
Views: 1,401
Posted By GReaper
Re: Planetarion portal

I'd like to see...

- Something more readable than white text on a grey background.
- Something more appealing than black text on a grey background.
- RSS feed, please!
- Upgrade the forums to...
Forum: Planetarion Suggestions 9 Nov 2006, 20:43
Replies: 19
Views: 1,282
Posted By GReaper
Re: Quit changing planet names _or_ publish unique IDs in DB dumps

Yes.

There are a couple of conditions (which I've listed above) which makes it a bit longer than a 2 minute job. If someone genuinely wants to restart their planet then it should get a new ID...
Forum: Planetarion Suggestions 9 Nov 2006, 18:59
Replies: 19
Views: 1,282
Posted By GReaper
Re: Quit changing planet names _or_ publish unique IDs in DB dumps

I'm sure anyone monitoring the bot files would appreciate this.

Just make sure they're hidden before the main shuffle. Generate a new ID every time a player resets their planet.
Forum: Planetarion Discussions 8 Nov 2006, 01:22
Replies: 113
Views: 5,878
Posted By GReaper
Re: admins handeling of ticks

Allow people with a fleet out which is ETA 5 or higher the option of an instant recall? I'm not entirely sure how balanced this would be though. This way all the attacks which are undefendable (ETA...
Forum: Planetarion Discussions 7 Nov 2006, 12:56
Replies: 113
Views: 5,878
Posted By GReaper
Re: admins handeling of ticks

This needs a bump I think.

Every time the game has problems there seems to be a fairly random decision made on what to do. Today is the first time that the game has been totally blocked after the...
Forum: Planetarion Discussions 1 Nov 2006, 01:44
Replies: 86
Views: 3,424
Posted By GReaper
Re: Alliance size

Normally I'd give an opinion on which way is better (smaller or larger alliances), however I'm not particularly bothered either way.

What I'd like to see is for the alliance size limits to remain...
Forum: Planetarion Discussions 29 Oct 2006, 03:59
Replies: 15
Views: 1,711
Posted By GReaper
Re: Clocks go back tonight! Don't forget!

Download Firefox 2! You'll have no excuse with the spell checker built into it! :p
Forum: Planetarion Discussions 28 Oct 2006, 03:14
Replies: 113
Views: 5,878
Posted By GReaper
Re: admins handeling of ticks

Where is the announcement on the portal giving the full details of all this? Brand new website and nobody can be bothered to inform players with a news post.

Occasionally bugs will occur, which...
Forum: Planetarion Suggestions 21 Oct 2006, 22:19
Replies: 6
Views: 600
Posted By GReaper
Re: Alliance tranfers

Makes the game too complex? I don't see the real need for this.

It's a war game, not fantasy football in space!
Forum: Planetarion Suggestions 19 Oct 2006, 18:08
Replies: 22
Views: 1,177
Posted By GReaper
Re: Research/construction suggestions

The construction queue thing should've been done ages ago, people do have to sleep and work. :(

As for construction costs, why not make them (number of existing construction type * 1000)? So if I...
Forum: Planetarion Discussions 17 Oct 2006, 19:02
Replies: 24
Views: 1,853
Posted By GReaper
Re: Gripes with loggin in

Every time players ask for it to be improved, it gets worse. :(

Can't we just have simple questions? Or maybe even no questions at all unless the account gets too much usage (a potential bot).
...
Forum: Planetarion Suggestions 15 Oct 2006, 19:03
Replies: 13
Views: 704
Posted By GReaper
Re: Auto Exile of 'zero' planets to c200

Can't we have a free exile of planets which don't meet certain conditions? Some very basic limits which nearly all planets should achieve once they start the game, if they don't then it shouldn't...
Forum: Planetarion Discussions 11 Oct 2006, 01:38
Replies: 30
Views: 1,150
Posted By GReaper
Re: Planetarion's Future Development

The NetGamers announcement itself isn't very helpful either. Who is the alliance liason? (I do know the answer, but the news post doesn't tell us.)



New players are critical to any future...
Forum: Planetarion Suggestions 20 Sep 2006, 22:16
Replies: 40
Views: 2,302
Posted By GReaper
Re: Log In Questions

Any chance of putting all the time and effort spent on the botstopper into the game itself? We might have a half decent game then! :p

Seriously though, the botstopper should be limited to simple...
Forum: Planetarion Suggestions 19 Sep 2006, 08:50
Replies: 84
Views: 6,201
Posted By GReaper
Re: Expantion OF PA Community.

I did ask about port 80 and 443 servers here (http://forum.netgamers.org/viewtopic.php?t=1573), but nobody seems to read the NetGamers forums.
Forum: Planetarion Suggestions 18 Sep 2006, 22:02
Replies: 84
Views: 6,201
Posted By GReaper
Re: Expantion OF PA Community.

furball, what features does NetGamers offer which are so unique and different to other networks? I must be smoking the silly stuff, but I really can't see any new or innovative ideas which NetGamers...
Forum: Planetarion Suggestions 18 Sep 2006, 19:31
Replies: 84
Views: 6,201
Posted By GReaper
Re: Expantion OF PA Community.

Seems my original post got deleted, would you mind not deleting posts which are on-topic?
***
The first part of your post continued the 'flame' war part of the convo which is why I assume...
Forum: Planetarion Suggestions 18 Sep 2006, 01:05
Replies: 84
Views: 6,201
Posted By GReaper
Re: Expantion OF PA Community.

A quick comparison of the two networks:

Quakenet

+ Faster user registration
+ Easier to register channels (doesn't require someone to authorise every channel, not forced to have supporters at...
Forum: Planetarion Discussions 13 Sep 2006, 17:45
Replies: 78
Views: 2,216
Posted By GReaper
Re: [Private] Game development

This would be due to a lack of recruitment? You seem to actively recruit support staff but no other positions.
Forum: Planetarion Discussions 12 Sep 2006, 19:20
Replies: 238
Views: 9,275
Posted By GReaper
Re: how do you become pa team

furball's points regarding the lack of recruitment outside of the support/MH teams is probably one of the main problems. There are quite a few people who might be able to contribute something to...
Forum: Planetarion Discussions 5 Sep 2006, 19:01
Replies: 64
Views: 2,160
Posted By GReaper
Re: Planetarion Articles & News

Why an email newsletter? I personally find it to be one of the more annoying ways of receiving news. If you're not careful enough with spam filters many people might not even get the newsletter. ...
Forum: Planetarion Suggestions 24 Aug 2006, 13:25
Replies: 86
Views: 5,349
Posted By GReaper
Re: Pa is dying

Sleep mode is not the answer, it would just cause problems with people trying to take targets. Planetarion is about the risk of your planet, it's a war game. However I do agree that it takes up a...
Forum: Planetarion Suggestions 24 Aug 2006, 11:22
Replies: 2
Views: 542
Posted By GReaper
Re: Hidden scores

Most alliances would use an arbiter to get a summary of all the coords with each alliance and find out the ranking that way.
Forum: Planetarion Discussions 23 Aug 2006, 23:04
Replies: 18
Views: 1,296
Posted By GReaper
Re: Plz Reactive Score Bashlimit

I'm afraid the manual is inaccurate, check the missions page (http://game.planetarion.com/manual.php?page=20).



Which confused me quite a bit when my own galaxy browser and sandmans were giving...
Forum: Planetarion Suggestions 22 Aug 2006, 01:56
Replies: 7
Views: 665
Posted By GReaper
Re: Galaxy size

Fixed size galaxies should go back in the game, I'd say a maximum of 10 players.

The round could start off with 9 planets in a galaxy, once all galaxies are filled up to 95% average then a new one...
Forum: Planetarion Suggestions 21 Aug 2006, 18:17
Replies: 19
Views: 849
Posted By GReaper
Re: Galaxy Status page suggestion

I'd say one of the current problems with the game is that it's too dependent on activity. DCs/HCs tend to get burnt out far too quickly and very few people want to replace them because it's such a...
Forum: Planetarion Suggestions 17 Aug 2006, 17:40
Replies: 18
Views: 1,090
Posted By GReaper
Re: Galaxy Fund *Tax*

It would just make things far more efficient to create a stable galaxy fund.

4000 roids * 15 planets * 250 resources/tick * 24 hours * 0.01 = 3.6m total resources per day (about 1.2m of each...
Forum: Planetarion Suggestions 17 Aug 2006, 15:45
Replies: 34
Views: 1,621
Posted By GReaper
Re: stockpiling resourses

A cap of 1 million of each resource with a construction line to increase it by 1 million. This would force the majority of players to have a few constructions if they want to hoard resources. Top...
Forum: Planetarion Suggestions 17 Aug 2006, 15:41
Replies: 18
Views: 1,090
Posted By GReaper
Re: Galaxy Fund *Tax*

Would make life so much easier. It seems quite a success for alliances, galaxies should have this feature as well.
Forum: Planetarion Discussions 15 Aug 2006, 17:50
Replies: 23
Views: 1,604
Posted By GReaper
Re: Time for a PA team overhaul?

Although the post appears to be mostly flamebait, it does show that Planetarion needs new developers.
Forum: Planetarion Discussions 15 Aug 2006, 02:04
Replies: 118
Views: 6,025
Posted By GReaper
Re: Planetarion Support Team

The problems with the account closure policy have partially been discussed in the Innocent until proven guilty thread. My thoughts on this are quite simple:

Accounts should not be closed until...
Forum: Planetarion Suggestions 12 Aug 2006, 13:50
Replies: 23
Views: 1,580
Posted By GReaper
Re: New portal design

Has any portal actually looked good? Most of them have looked awful and cheap, instead of being well designed and appealing to players.

Content is vital, as well as regular news. Also the...
Forum: Planetarion Suggestions 11 Aug 2006, 15:56
Replies: 23
Views: 1,580
Posted By GReaper
Re: New portal design

A webmaster can still be responsible for the content of the site. Will there be someone responsible for keeping the technical side updated? Will there be someone to keep the content fresh and...
Forum: Planetarion Suggestions 11 Aug 2006, 15:33
Replies: 23
Views: 1,580
Posted By GReaper
Re: New portal design

Make news! Instead of creators hour you could accept questions into a weekly questions news update, similar to UO's Five on Friday (http://www.uo.com/fiveonfriday1.html) or The Camelot Herald's Grab...
Forum: Planetarion Suggestions 11 Aug 2006, 15:05
Replies: 23
Views: 1,580
Posted By GReaper
Re: New portal design

The website is desperate for updates. A few ideas I'd possibly recommend:


Regular news updates: News should ideally be posted every 2-3 days, the month of July got a total of 2 news postings. ...
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