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Search: Posts Made By: smith-
Forum: Planetarion Discussions 17 Jan 2009, 22:54
Replies: 105
Views: 19,075
Posted By smith-
Re: Omac

Assman's volunteering to help pay for the name back. Getting the name back would help ensure that the game lasts just that little bit longer, but is the cost worth it?

OMAC obviously intend to use...
Forum: Planetarion Discussions 17 Jan 2009, 19:49
Replies: 105
Views: 19,075
Posted By smith-
Re: Omac

Assassin, you're a tool.

But as long as you're a rich tool we'll all love you!

-Kenny
Forum: Planetarion Discussions 17 Jan 2009, 03:48
Replies: 105
Views: 19,075
Posted By smith-
Re: Omac

Figures.

How much does hosting cost?
Forum: General Discussions 15 Jan 2009, 23:31
Replies: 48
Views: 10,810
Posted By smith-
Re: Heathrow expansion to go ahead

You're an idiot in so many ways it's hard to know where to start.
Forum: Planetarion Suggestions 13 Sep 2008, 04:40
Replies: 3
Views: 2,392
Posted By smith-
Re: Assigning New Factories

When you add a factory, you add the factory costs to the order. Taking the factory away doesn't take away the factory costs.

I guess you could try and paint it a pretty colour and say something...
Forum: Alliance Discussions 12 Sep 2008, 19:59
Replies: 150
Views: 31,544
Posted By smith-
Re: Lets Get This Round Started - Fence Sitting Over

Does anyone actually laugh at puns referring to fence sitting anymore? No, really - I mean I don't think they're funny, and have to wonder whether there's anything left to acheive in trying to sound...
Forum: Alliance Discussions 12 Sep 2008, 04:33
Replies: 150
Views: 31,544
Posted By smith-
Re: Lets Get This Round Started - Fence Sitting Over

First of all you're a peon in an alliance. Don't be so ****ing stupid to think every time somebody speaks to somebody in charge over there, YOU get told about it. If your own HCs dont want to tell...
Forum: Alliance Discussions 12 Sep 2008, 03:01
Replies: 150
Views: 31,544
Posted By smith-
Re: Lets Get This Round Started - Fence Sitting Over

I think it's incredibly presumptive to think you know what's going on inside the heads of HCs of alliances you're not in.

I also think NewDawn have been approached on several occasions with the...
Forum: Alliance Discussions 11 Sep 2008, 13:20
Replies: 150
Views: 31,544
Posted By smith-
Re: Lets Get This Round Started - Fence Sitting Over

So NewDawn publicly announce their intention to begin something that other alliances have already started doing, and they win the award for Outstanding Politics in the field of Alliance Initiatives...
Forum: Planetarion Discussions 5 Sep 2008, 21:31
Replies: 83
Views: 16,144
Posted By smith-
Forum: Planetarion Suggestions 3 Sep 2008, 15:39
Replies: 5
Views: 2,361
Posted By smith-
Re: Prelaunch

Not it doesn't.

As soon as JGP's come out, you'll know you have prelaunches anyway. The MAIN reason people use JGP's is so that they can launch their ships hours after they go to bed. They do it...
Forum: Planetarion Suggestions 3 Sep 2008, 12:09
Replies: 5
Views: 2,361
Posted By smith-
Prelaunch

Not sure whether it's suggested, but how about having something show up in your news when somebody prelaunches a fleet at you?

Prelaunch
Save 422 We have detected a warp particle build-up from...
Forum: Alliance Discussions 2 Sep 2008, 23:26
Replies: 75
Views: 12,815
Posted By smith-
Re: I wonder...

This is insane. Has AD really gotten that badly that there's a thread dedicated to the fact that an alliance has been roided.

Am I missing something or is that like... what ALWAYS happens?
...
Forum: Planetarion Discussions 24 Aug 2008, 00:47
Replies: 47
Views: 9,087
Posted By smith-
Re: quite amusing

I played last round, but not as seriously as I am this round. And you didn't answer the question...
Forum: Planetarion Discussions 23 Aug 2008, 17:28
Replies: 47
Views: 9,087
Posted By smith-
Re: quite amusing

Have you actually ever been first, VenoX? For more than a few hours/excluding protection?

Serious question :)
Forum: Planetarion Discussions 22 Aug 2008, 18:38
Replies: 47
Views: 9,087
Posted By smith-
Re: quite amusing

Not particularly, but going with the 'amusing' theme of the thread, it's 'amusing' that somebody, somewhere, made up a rumour because they're just that guy, and further still how ready people are to...
Forum: Planetarion Discussions 22 Aug 2008, 17:15
Replies: 47
Views: 9,087
Posted By smith-
Re: quite amusing

Also, lol @ reports 2:9 is fencesitting. 3 out of the 6 main allies are not represented. Thanks.
Forum: Planetarion Discussions 21 Aug 2008, 00:00
Replies: 47
Views: 9,087
Posted By smith-
Re: quite amusing

Excellent forum response time. Maybe it IS you!
Forum: Planetarion Discussions 20 Aug 2008, 23:41
Replies: 47
Views: 9,087
Posted By smith-
Re: quite amusing

VenoX taking credit for other people's work again :rolleyes:
Forum: Planetarion Discussions 20 Aug 2008, 19:01
Replies: 47
Views: 9,087
Posted By smith-
Re: quite amusing

Would you not need complete intel on the gal before coming to that conclusion, Memtok?
Forum: Planetarion Suggestions 20 Aug 2008, 03:44
Replies: 2
Views: 2,431
Posted By smith-
easy simple 1 minute job

can u please set the galbanners to appear in the middle, under the gal information?

it just looks better than having everything aligned to the left.

it looks worse, the smaller the banner too....
Forum: Alliance Discussions 19 Aug 2008, 04:16
Replies: 29
Views: 8,776
Posted By smith-
Re: Ascendancy leading from the front

Thank you for re-wording my post for me, immediately after I'd posted.
Forum: Alliance Discussions 19 Aug 2008, 03:19
Replies: 29
Views: 8,776
Posted By smith-
Re: Ascendancy leading from the front

I don't get what the big deal is. There's not some "bigger picture" - they're doing it for the attention and to make the hoards of midless idiots worried about them actually being up to something....
Forum: Alliance Discussions 19 Aug 2008, 03:14
Replies: 50
Views: 9,913
Posted By smith-
Re: Allianceless Disc:Giving something back to Planetarion community

I guess AD must have tried to pm Fiery by double-clicking her nick in #planetarion or some other chan where a conversation was ongoing, and inadvertently pm'd Disc. Because of the username Disc was...
Forum: Alliance Discussions 16 Aug 2008, 14:44
Replies: 29
Views: 6,334
Posted By smith-
Re: Orbit in R28

Yeah, er.. "Good Luck" vs F-Crew :up:
Forum: Alliance Discussions 15 Aug 2008, 03:40
Replies: 286
Views: 49,636
Posted By smith-
Re: r28 predictions

Good answer.

Still, Denial's win was still on the back of several 'external factors', and was marginal at best. I think the reason people are becoming aggrevated with you (specifically you, but...
Forum: Alliance Discussions 15 Aug 2008, 00:11
Replies: 286
Views: 49,636
Posted By smith-
Re: r28 predictions

Serious question:

If an alliance doesn't provoke anybody, or target another alliance into retaliatory action, and consequentially doesn't receive incoming of a targetted nature, why is that a bad...
Forum: Planetarion Discussions 12 Aug 2008, 20:14
Replies: 64
Views: 521,166
Posted By smith-
Re: New Covert Op Changes

good question Zaejii
Forum: Planetarion Discussions 11 Aug 2008, 17:36
Replies: 64
Views: 521,166
Posted By smith-
Re: New Covert Op Changes

Right, so going by:



To gain immunity to covops, you'd need 10 Guards to every roid you had. So for every roid @ 250 resources income per tick, you'd need to pay 10 guards (30 resources per...
Forum: Planetarion Discussions 11 Aug 2008, 16:53
Replies: 64
Views: 521,166
Posted By smith-
Re: New Covert Op Changes

Right so if I want to have 50% of my population working as security guards, and my population is starting off at 10k, that's 5000x3.

So you telling me I need to now pay 15k of each resource per...
Forum: Planetarion Discussions 11 Aug 2008, 16:22
Replies: 64
Views: 521,166
Posted By smith-
Re: New Covert Op Changes

How much are the wages for our populous?
Forum: Planetarion Discussions 10 Aug 2008, 16:31
Replies: 106
Views: 18,225
Posted By smith-
Re: Complaint about ship-stats

Yeah, good luck with that :rolleyes:
Forum: Planetarion Suggestions 10 Aug 2008, 15:38
Replies: 4
Views: 3,018
Posted By smith-
Re: Capital Ships, same same but different

I don't think that's what he means, I think it'd be a unit that when used in a fleet would give bonuses to said fleet, and that's all.

I don't think the idea would work, as you'd only need to put...
Forum: Planetarion Discussions 10 Aug 2008, 15:15
Replies: 106
Views: 18,225
Posted By smith-
Re: Complaint about ship-stats

That doesn't make my point any less valid. People failing to understand the things you've just mentioned is one of the main reasons they've not been included or rather 'featured' in the discussion...
Forum: Planetarion Discussions 10 Aug 2008, 12:27
Replies: 106
Views: 18,225
Posted By smith-
Re: Complaint about ship-stats

The bike shed argument doesn't apply here at all. Firstly, only a small fraction of those complaining actually known anything about reading a full set of stats and guaging them, and secondly the...
Forum: Planetarion Suggestions 7 Aug 2008, 19:55
Replies: 10
Views: 2,858
Posted By smith-
Re: Ally def system / Report button

Take it you mean PABot? Would be no different for alliance defbots...



That's my ringtone :(
Forum: Planetarion Suggestions 7 Aug 2008, 18:55
Replies: 10
Views: 2,858
Posted By smith-
Re: Ally def system / Report button

Easy way to implement:

PABot

Game messages PABot, PABot messages an alliance's designated defbot.

Keep it within IRC, so DCs dont have to keep updating a webpage to check for new incomings....
Forum: Planetarion Suggestions 6 Aug 2008, 14:34
Replies: 22
Views: 4,914
Posted By smith-
Re: New Quest Structure

OMAC should buy netgamers and use it for all it's web-based games. Once it owned netgamers, it could fully implement it into the game, and provide proper support to new players in helping them get in...
Forum: Planetarion Suggestions 29 Jul 2008, 15:14
Replies: 20
Views: 9,880
Posted By smith-
Re: Covert Ops and Secrets

I wasn't standing up for you, I was pointing out that rpsmith was wrong.

What makes you so special that you'd think I was doing that for your benefit, and not for his?
Forum: Planetarion Suggestions 29 Jul 2008, 14:11
Replies: 10
Views: 2,908
Posted By smith-
Re: Wave Centers

How long ago was that suggested though Gate? And was it implemented, or even seriously considered?

By 'playoff involved in amps vs dists' do you mean trying to find the balance of how many of each...
Forum: Planetarion Suggestions 29 Jul 2008, 14:03
Replies: 20
Views: 9,880
Posted By smith-
Re: Covert Ops and Secrets

Actually, the fact that you failed to read what was replied doesn't bode well for you in the intellect department.

You weren't called a moron, it was just stated that "any moron with newsies" -...
Forum: Planetarion Suggestions 29 Jul 2008, 13:37
Replies: 10
Views: 2,908
Posted By smith-
Re: Wave Centers

Exactly, so it'd be x WCs blocks x-1 WCs under this suggestion.

It'd also add to stir things up a bit, because scanners would be offered a little more anonymity, as to the casual eye they'd be...
Forum: Planetarion Suggestions 29 Jul 2008, 12:56
Replies: 10
Views: 2,908
Posted By smith-
Re: Wave Centers

Yes, that's precisely what this means.

But the planet next door may have 55 amps, and 55 distorters (or 55 WC's), and so the planet you were talking about wouldn't be able to scan him.
Forum: Planetarion Suggestions 29 Jul 2008, 06:45
Replies: 10
Views: 2,908
Posted By smith-
Wave Centers

Ok, it seems that there's a lot of kerfuffle surrounding the importance of scanners in this game.

There is no perfect solution, or at least none that've been found yet. Forgive me if the following...
Forum: Planetarion Suggestions 28 Jul 2008, 22:03
Replies: 20
Views: 9,880
Posted By smith-
Re: Covert Ops and Secrets

You give smiths a bad name :(

It's a well thought out idea mate in all fairness, but that doesn't make it a good one. It's also great that you're trying to actively better the game at such an...
Forum: Planetarion Suggestions 23 Jul 2008, 23:47
Replies: 41
Views: 5,605
Posted By smith-
Re: Alliance Flags, (New) Battlegroups, and in-game politics system

I'm going to take this discussion to pm, as I see no need to make a forum spectacle over this.
Forum: Planetarion Suggestions 23 Jul 2008, 19:50
Replies: 41
Views: 5,605
Posted By smith-
Re: Alliance Flags, (New) Battlegroups, and in-game politics system

What we need is for people to come up with good ideas that we can implement, instead of incredibly bad ideas that are supported by clichés and obvious truths included specifically to rally support...
Forum: Planetarion Suggestions 23 Jul 2008, 17:13
Replies: 41
Views: 5,605
Posted By smith-
Re: Alliance Flags, (New) Battlegroups, and in-game politics system

So you're a teacher and I'm a Nazi?

Look, I've tried to make a point and I tried to do so without namecalling. If people are being supportive of you, they're not doing so in the correct manner. If...
Forum: Planetarion Suggestions 23 Jul 2008, 12:06
Replies: 41
Views: 5,605
Posted By smith-
Re: Alliance Flags, (New) Battlegroups, and in-game politics system

Aedowlaws, when EVERYBODY starts arguing with you, it's a fair indication that you're in the wrong to some extent.

I've read your posts and have to say I disagree with you on a fundemental level....
Forum: Planetarion Suggestions 22 Jul 2008, 15:41
Replies: 22
Views: 4,914
Posted By smith-
Re: New Quest Structure

I agree with Mzyxptlk, in order for my suggestion to have any kind of benefit, we need to do away with the 'tree' like structure of the quests. The quests do not all go hand in hand with each other,...
Forum: Planetarion Suggestions 20 Jul 2008, 16:08
Replies: 22
Views: 4,914
Posted By smith-
New Quest Structure

First let me say this:

Can we please not have to build a Wave Amplifier before we can make a scan? That's redundant at best. Wave Amplifiers are built en-masse to scan planets who've built Wave...
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