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Posts Made By:
murder
Forum:
Planetarion Discussions
3 Sep 2007, 01:19
Replies:
8
In-game forums :(
Views:
3,548
Posted By
murder
In-game forums :(
The new format for the in games forums is awful.
The previous form was much easier to read, especially with the alternating grey-black postings.
Currently it looks like a jumbled mess. Its also...
Forum:
Planetarion Discussions
23 Jun 2007, 08:54
Replies:
59
Round 22 Explained
Views:
9,514
Posted By
murder
Re: Round 22 Explained
the new layout is not as "user friendly" as before. My brain gets confuuzzled easily. I need to be able to differentiate buttons at a glance. Like the research page: FAT BOLD TITLE and a Definition...
Forum:
Planetarion Suggestions
30 Apr 2007, 18:34
Replies:
3
Gals for new planets
Views:
2,160
Posted By
murder
Re: Gals for new planets
Those gals could have a different overhead. One that explains what to expect. How to find IRC help.
It would still have a forum. And assuming active members.
If 72 hours is too long. Perhaps it...
Forum:
Planetarion Suggestions
29 Apr 2007, 15:41
Replies:
34
Change or remove xp
Views:
3,767
Posted By
murder
Re: Change or remove xp
Yes we got that the first 10x's you mentioned it.
Bashing planets would kill the game. It would become a game of "smear the q***r" (i love that title)
and less a game of strategy.
Forum:
Planetarion Suggestions
29 Apr 2007, 15:36
Replies:
8
New Minister Power
Views:
2,472
Posted By
murder
New Minister Power
Allow ministers to have the ability to stop planets from being added to their gal. This would prevent planets from exiling in to their gal. Only Gals that wanted new or self exiling planets would get...
Forum:
Planetarion Suggestions
29 Apr 2007, 15:31
Replies:
3
Gals for new planets
Views:
2,160
Posted By
murder
Gals for new planets
Sorry if this is more of a gripe than a suggestion but:
New planets that open mid-round should start off in their own cluster like the 200's for exiles. Maybe there could be 100's for new planets...
Forum:
Planetarion Suggestions
29 Apr 2007, 15:15
Replies:
34
Change or remove xp
Views:
3,767
Posted By
murder
Re: Change or remove xp
I think the current XP setup is fine. It encourages hitting larger targets. Value is still worth more and pays in the end. I doubt you will see an XP ho winning the game.
If you want to discourage...
Forum:
Planetarion Discussions
18 Feb 2007, 04:57
Replies:
52
Freebies worth playing?!
Views:
6,784
Posted By
murder
Re: Freebies worth playing?!
I think the current set up for free planets is pretty ideal. The playability may keep free players from getting frustrated and quitting while new players have more meat to sink their teeth into....
Forum:
Planetarion Suggestions
11 Dec 2006, 20:37
Replies:
35
anti piggy and blocking feature
Views:
4,251
Posted By
murder
Re: anti piggy and blocking feature
Well I think you will have support planets That cannot send def but can send attacks-as def scenario
Also you don't usually find out you are being piggybacked until late into the attack. Then you...
Forum:
Planetarion Suggestions
10 Dec 2006, 15:44
Replies:
9
New Cov-op
Views:
1,996
Posted By
murder
Re: New Cov-op
:o Wow, Benneh 9 1/2 hours of sleep?! must be nice.
Well I guess those would be unintended side effects, but they can be limited by:
-Only the attackee can do it (like Fleet analysis)
-only...
Forum:
Planetarion Suggestions
10 Dec 2006, 07:21
Replies:
9
New Cov-op
Views:
1,996
Posted By
murder
New Cov-op
A covert operation that resets missions on pre-launched fleet. Scenario:
You have a jpg of a fleet prelaunched against you. Cov-op resets the mission to nothing.
-prelaunch must be +1 or...
Forum:
Planetarion Discussions
17 Jul 2006, 18:08
Replies:
9
Xp Calc
Views:
3,007
Posted By
murder
Re: Xp Calc
reset button is not working. Not a big deal but I'm sure you would like to know
Forum:
Planetarion Discussions
16 Jul 2006, 17:21
Replies:
93
Undesirable Galmates.
Views:
8,515
Posted By
murder
Re: Undesirable Galmates.
Well maybe there should be a Transition galaxy 100:X:X where new planets must sit during their protection period. The must reach a minimum Value before they can enter the Game.
(or some variation on...
Forum:
Planetarion Suggestions
15 Jul 2006, 19:09
Replies:
23
BOTs
Views:
3,562
Posted By
murder
Re: BOTs
What about AI planets and alliances?
A small alliance of 20 AI planets that choose gal attacks according to there own calaculations. It could have access to the complete database so they would be...
Forum:
Planetarion Suggestions
15 Jul 2006, 18:42
Replies:
20
new scan tech
Views:
3,012
Posted By
murder
Re: new scan tech
You can parse one scan instead of 4 separate scans. When you are working with dozens of scans it can get tedious.
Forum:
Planetarion Discussions
15 Jul 2006, 17:29
Replies:
22
xp or bust?
Views:
3,109
Posted By
murder
Re: xp or bust?
No. I don't follow your logic. You would still get less xp for attacking smaller planets. You would still be encouraged to attack bigger planets for the XP. Now as it stands XP is rather low as the...
Forum:
Planetarion Discussions
15 Jul 2006, 16:46
Replies:
22
xp or bust?
Views:
3,109
Posted By
murder
Re: xp or bust?
Wasn't the adjustment to XP made to prevent suiciding. Planets would have 100k value and 120kXP.
Maybe if the value of ships lost were deducted from the XP gain from attacks it would deter...
Showing results 1 to 17 of 17
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