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Posts Made By:
Osidiradadumpf
Forum:
Planetarion Discussions
20 May 2009, 14:07
Replies:
19
This round from a noobs point of view
Views:
4,338
Posted By
Osidiradadumpf
Re: This round from a noobs point of view
That is simple.. The sad sight of six waves of incomming who are all going to land... Kicking you back from 500 to about 100 roids.. Knowing that it will take you a week or so to get back to your 500...
Forum:
Planetarion Discussions
20 May 2009, 14:00
Replies:
19
This round from a noobs point of view
Views:
4,338
Posted By
Osidiradadumpf
Re: This round from a noobs point of view
I am afraid that the feeling of tri is 100% right.
Last round was horrible.. It just dragged on and on and this round.. Well, pa-team *tried* to solve the issue of too big gals while going to...
Forum:
Planetarion Discussions
9 Mar 2009, 09:32
Replies:
34
gals getting to big
Views:
5,128
Posted By
Osidiradadumpf
Re: gals getting to big
First set up an preferred galaxy size, add the two midround spots and make that the max size of an galaxy.
Move relocation of planets (disband, getting out of c200, self-exile) to the tick.
...
Forum:
Planetarion Discussions
27 Feb 2009, 13:15
Replies:
34
gals getting to big
Views:
5,128
Posted By
Osidiradadumpf
Re: gals getting to big
Well, one solution would be to have an mid-round shuffle if the size of the galaxy are hitting an too high number.
Forum:
Planetarion Suggestions
2 Jul 2008, 11:51
Replies:
30
Restrictions on bot-planets 'abuse'
Views:
4,455
Posted By
Osidiradadumpf
Re: Restrictions on bot-planets 'abuse'
Don't get theories stand in the way of the FACTS.
People are keeping on raiding 1.1 just to get roids. They didn't gained much xp, but thanks to the relative high value of the botplanets they can...
Forum:
Planetarion Suggestions
1 Jul 2008, 21:20
Replies:
30
Restrictions on bot-planets 'abuse'
Views:
4,455
Posted By
Osidiradadumpf
Re: Restrictions on bot-planets 'abuse'
If we want to have 'easy' targets .. so that new players can learn how to do an attack then those bots need to be semi-active. This also means that they will get score/value.
Consider an average...
Forum:
Planetarion Suggestions
1 Jul 2008, 13:17
Replies:
30
Restrictions on bot-planets 'abuse'
Views:
4,455
Posted By
Osidiradadumpf
Restrictions on bot-planets 'abuse'
After seeing that severall planets are attacking the botplanets over and over and over again, i think its time to create some restrictions in this field.
At the moment its nothing more then...
Forum:
Planetarion Discussions
27 Jun 2008, 16:04
Replies:
30
pateam
Views:
5,892
Posted By
Osidiradadumpf
Re: pateam
Opening c200 up is a bad idea.. But creating a c100 for new players might be an better idea. This way they can fight among players with the same size and when they think they are up to it teleport to...
Forum:
Planetarion Suggestions
17 Jun 2008, 15:09
Replies:
4
Limited Prelaunches
Views:
2,261
Posted By
Osidiradadumpf
Re: Limited Prelaunches
Why not make those 'prelauch' boxes something you can research?? Ofcourse all races should start with a bunch of prelaunches..
One tricky thing is that players use prelaunch to protect their own...
Forum:
Planetarion Suggestions
17 Jun 2008, 15:04
Replies:
160
Remove Prelaunches
Views:
18,613
Posted By
Osidiradadumpf
Re: Remove Prelaunches
Not if you don't keep them long enough to make break even. Thats why i asked more info.. The guy involved was attacked three days in a row.. (maybe in a galraid)..
Did he had bad luck?? Or was the...
Forum:
Planetarion Suggestions
17 Jun 2008, 14:57
Replies:
6
Revolution
Views:
2,631
Posted By
Osidiradadumpf
Re: Revolution
A couple of short speedgames that takes one or two days to play would be good. Especially when an normal game is running.. It would be a good way to help a new player HOW to play an game.. Instead of...
Forum:
Planetarion Suggestions
17 Jun 2008, 14:43
Replies:
160
Remove Prelaunches
Views:
18,613
Posted By
Osidiradadumpf
Re: Remove Prelaunches
How did he managed to keep having 200-300 roids??
Did he initiated roids every day to get an decent number of roids?? Did somebody told him that keeping initiating rodis was not smart..
Secondly...
Forum:
Planetarion Suggestions
16 May 2008, 14:53
Replies:
160
Remove Prelaunches
Views:
18,613
Posted By
Osidiradadumpf
Re: Remove Prelaunches
Well, about that boring part.. At some stage of the game you get LESS and LESS targets you can hit, making you to attack the same targets over and over again. The fact that not everyone can use the...
Forum:
Planetarion Suggestions
12 May 2008, 20:23
Replies:
160
Remove Prelaunches
Views:
18,613
Posted By
Osidiradadumpf
Re: Remove Prelaunches
An ally raid normally tries to organize their attack in waves. So (for an example) the first wave lands at GMT 12.00, the second one at GMT 13.00. If you give out the targets at 23.00 GMT, The first...
Forum:
Planetarion Suggestions
12 May 2008, 13:48
Replies:
160
Remove Prelaunches
Views:
18,613
Posted By
Osidiradadumpf
Re: Remove Prelaunches
The problem with double booking is another big problem all together.
You only see few doublebookings in the beginning in the round, but when you hit week 4, you see it happening ALL too often.
Lets...
Forum:
Planetarion Suggestions
9 May 2008, 11:47
Replies:
9
Galaxy disbanding...
Views:
2,507
Posted By
Osidiradadumpf
Re: Galaxy disbanding...
Yeah, i understand that feeling all to well. I also had an decent gall, untill we were attacked very early in the round.
Two of our planets decided to exile out... and we never recovered.
I...
Forum:
Planetarion Suggestions
9 May 2008, 11:40
Replies:
42
"Hidden" production issue, and general change of Production
Views:
3,700
Posted By
Osidiradadumpf
Re: "Hidden" production issue, and general change of Production
At this moment more time is spend on checking on HIDDEN production then on actually selecting the target... Which is not much fun to do.. You tend up scanning for news to figure out what is happening...
Forum:
Planetarion Suggestions
10 Apr 2008, 15:09
Replies:
60
Summary of currently suggested improvements for round 27
Views:
7,517
Posted By
Osidiradadumpf
Re: Summary of currently suggested improvements for round 27
Well, then you are not building the PeaceKeeper. At start I completely disliked the idea of this ship. Untill I realized it was also anti-CR. Now having got them for an while (without any real...
Forum:
Planetarion Suggestions
10 Apr 2008, 14:57
Replies:
46
Change to Protection Period
Views:
9,527
Posted By
Osidiradadumpf
Re: Change to Protection Period
Ehh, ooops. you are right. :-( Its closely match the first post.. Oh well, even if the idea is not mine, i do think it got a lot of advantages.. And those complaining that it favours those who are...
Forum:
Planetarion Suggestions
9 Apr 2008, 15:18
Replies:
46
Change to Protection Period
Views:
9,527
Posted By
Osidiradadumpf
Re: Change to Protection Period
Ehh??
Why not remove the first 72 ticks all together??
The game starts at 20.00 GMT, but you can log on for one day in advance.. In that period you can press 72 (or more depending on the...
Forum:
Planetarion Suggestions
9 Apr 2008, 14:42
Replies:
38
Incoming Report
Views:
3,516
Posted By
Osidiradadumpf
Re: Incoming Report
I have been playing in gals in which we had automated reporting .. you paste the overview to the bot and he does the rest.. Fleetcathces are reported as fleetcathes.. People could add incomming...
Forum:
Planetarion Suggestions
7 Apr 2008, 12:42
Replies:
38
Incoming Report
Views:
3,516
Posted By
Osidiradadumpf
Re: Incoming Report
Well, what I don't understand why should we press REPORT?? Just give an option to automatically forward the information to the DC?? There are a lot of tools available for IRC reporting in which you...
Forum:
Planetarion Discussions
5 Feb 2008, 13:14
Replies:
40
Structure Killers
Views:
3,658
Posted By
Osidiradadumpf
Re: Structure Killers
Ih thats why an attacker who is in top100 attacks an target which is in 300-500 with SK's?? And thats why I have seen 400k value players being hit by SK's. (tick 600 roughly).
I always feel sorry...
Forum:
Planetarion Discussions
5 Feb 2008, 13:01
Replies:
40
Structure Killers
Views:
3,658
Posted By
Osidiradadumpf
Re: Structure Killers
Really?? What does the attacker gain by killing my structs?? Does he got XP?? No. Does he gain score?? No.
He doesn't gain ANYTHING. He got the roids and then as an extra kick he destroys the...
Forum:
Planetarion Discussions
5 Feb 2008, 12:55
Replies:
32
Can we get a ranking by value, xp sucks and score is worthless as a measurment
Views:
4,172
Posted By
Osidiradadumpf
Re: Can we get a ranking by value, xp sucks and score is worthless as a measurment
Ehhh, isn't this what we ALL do in galaxy raids??
When I review my targets I will take those who give me the best roids/xp-boost against the lowest risks. Because of the racedesign, every race got...
Forum:
Planetarion Discussions
5 Feb 2008, 12:36
Replies:
40
Structure Killers
Views:
3,658
Posted By
Osidiradadumpf
Structure Killers
I got the distinct impression that more and more people are using SK's in galaxy raids... I got already hit twice in this round (tick 593) and I expect at least one more attempt..
Can anyone...
Forum:
Alliance Discussions
2 Dec 2007, 23:51
Replies:
72
attacking inhabited galaxies
Views:
8,796
Posted By
Osidiradadumpf
Re: attacking inhabited galaxies
Well, there is an even more simple solution for this problem. If you really dislike the sitution that ally mates of your gal mates are attacking you (and maybe even giving intell about defplans) then...
Forum:
Planetarion Discussions
24 Oct 2007, 22:50
Replies:
80
Multi-Class Targetting
Views:
8,657
Posted By
Osidiradadumpf
Re: Multi-Class Targetting
Lets hope that this introduce some more losses to both parties.. I am a bit tired of all those zero-losses attacks..
Also, which might be a good idea, remove the recalling option if you are inside...
Forum:
Planetarion Suggestions
7 Sep 2007, 19:27
Replies:
20
Fleet etas
Views:
3,442
Posted By
Osidiradadumpf
Re: Fleet etas
Yeah.. There are games enough who offer attacks which land in less then an hour.. with unlimited number of fleets.. Believe me, you wont want to play that kind of game.. because strategy tends to get...
Forum:
Planetarion Suggestions
23 Mar 2007, 16:54
Replies:
11
The 'perfect' Combat Engine.
Views:
2,826
Posted By
Osidiradadumpf
Re: The 'perfect' Combat Engine.
Thats the same I was thinking about. It will make defending easier and you have always at least two ships to defend with. Also, it would make almost always sure you have losses when...
Forum:
Alliance Discussions
23 Mar 2007, 16:19
Replies:
50
Bline
Views:
5,814
Posted By
Osidiradadumpf
Re: Bline
Havoc is great!!!!
Some time ago, somebody explained to me, what havoc is all about.
"The first thing you do, is whack the ones who are not playing and steal their roids and ships.. then after...
Forum:
Planetarion Suggestions
20 Mar 2007, 22:48
Replies:
19
Xan ships Major problems
Views:
3,419
Posted By
Osidiradadumpf
Re: Xan ships Major problems
Yeah, i know it sucks, and its really really stupid. I promissed myself not to play Havoc, but somehow i logged on, and launched some fleets. Now, I got about 6k of roids and I got incomming. I still...
Forum:
Planetarion Discussions
20 Mar 2007, 22:40
Replies:
22
ticks?
Views:
3,446
Posted By
Osidiradadumpf
Re: ticks?
2 mins out of tick of 15 mins is a LONG LONG time.
Especially as normal ticks (without the havoc) are way faster and there should be less to calculate also..
Forum:
Planetarion Suggestions
20 Mar 2007, 19:26
Replies:
19
Xan ships Major problems
Views:
3,419
Posted By
Osidiradadumpf
Re: Xan ships Major problems
In my case I had one 'cath-co' attacker (who probbaly forget about Spectres) and for the rest CATH-CR, ETD-BS and Terran BS/CR attacks.
Whenever I had incomming BS, i just ran my fleet, hoping...
Forum:
Planetarion Suggestions
15 Mar 2007, 22:49
Replies:
15
Bash Protection and Clusters
Views:
3,220
Posted By
Osidiradadumpf
Re: Bash Protection and Clusters
Even a fairly big planet (value top100) can get attacked by an small planet, if the small planet concentrade his attacking fleet. In this round we had the perfect example. ETD_BS... If those people...
Forum:
Strategic Discussions
17 Jan 2007, 20:37
Replies:
30
*tuts* @ Stats
Views:
3,642
Posted By
Osidiradadumpf
Re: *tuts* @ Stats
Ziks gain ships they haven't got.. If an zik steals an emp-ship their next attack will be more succesfull. I have played against ziks who 'throw' away their newly gained ships to be able to steal...
Forum:
Planetarion Discussions
19 Dec 2006, 21:14
Replies:
244
Round 20 Changes
Views:
23,324
Posted By
Osidiradadumpf
Re: Round 20 Changes
Another problem is (as far as I can see it) that in the last two weeks, new planets will have nothing to aim for. We had an bunch of 3-4mln planets and a bunch of 400k planets.. When those 400k...
Forum:
Planetarion Discussions
19 Dec 2006, 20:52
Replies:
244
Round 20 Changes
Views:
23,324
Posted By
Osidiradadumpf
Re: Round 20 Changes
R19 was the first game I played and without the ingal support i would have been creamed... During the game I met a bunch of people and with some of them I wanted to play in a buddypack.. Why??? I...
Forum:
Planetarion Discussions
17 Dec 2006, 23:40
Replies:
244
Round 20 Changes
Views:
23,324
Posted By
Osidiradadumpf
Re: Round 20 Changes
Well, i don't like many of the new changes... reduced buddypack, which will mean that not all of the players I wanted to play with will be in the same gal.. which will make defend much more harder.....
Showing results 1 to 39 of 39
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