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Search: Posts Made By: Cincinnatus
Forum: Planetarion Discussions 21 Mar 2014, 13:55
Replies: 435
Views: 37,828
Posted By Cincinnatus
Forum: Planetarion Suggestions 3 Nov 2013, 02:55
Replies: 7
Views: 1,084
Posted By Cincinnatus
Re: Subcategories of Fleets Access

no, as you were told in #support about 1h45min before making this post, that is NOT how it was implemented.
The first access level gives you access to seeing free ships, as in searching for the free...
Forum: Planetarion Suggestions 24 Jul 2013, 20:31
Replies: 255
Views: 152,595
Posted By Cincinnatus
Re: Nagging over tiny things

Already been added, it was uploaded to the beta a couple of days ago with some other changes. So should be possible to take a look at things there
Forum: Planetarion Discussions 7 Dec 2012, 21:26
Replies: 5
Views: 2,790
Posted By Cincinnatus
Round 49 Rankings

Rankings/Stats from Round 49:
Top 100 Planets (http://www.planetarion.com/files/cin/r49/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r49/top_50_galaxies.htm)
Top 30...
Forum: Planetarion Discussions 28 Sep 2012, 21:27
Replies: 12
Views: 3,160
Posted By Cincinnatus
Round 48 Rankings

Rankings/Stats from Round 48:
Top 100 Planets (http://www.planetarion.com/files/cin/r48/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r48/top_50_galaxies.htm)
Top 30...
Forum: Planetarion Discussions 20 Jul 2012, 21:17
Replies: 2
Views: 2,511
Posted By Cincinnatus
Round 47 Rankings

Rankings/Stats from Round 47:
Top 100 Planets (http://www.planetarion.com/files/cin/r47/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r47/top_50_galaxies.htm)
Top 30...
Forum: Planetarion Discussions 11 May 2012, 21:23
Replies: 0
Views: 2,178
Posted By Cincinnatus
Round 46 Rankings

Rankings/Stats from Round 46:
Top 100 Planets (http://www.planetarion.com/files/cin/r46/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r46/top_50_galaxies.htm)
Top 30...
Forum: Planetarion Discussions 2 Mar 2012, 21:21
Replies: 0
Views: 2,924
Posted By Cincinnatus
Round 45 Rankings

Rankings/Stats from Round 45:
Top 100 Planets (http://www.planetarion.com/files/cin/r45/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r45/top_50_galaxies.htm)
Top 30...
Forum: Planetarion Discussions 16 Dec 2011, 21:18
Replies: 0
Views: 3,120
Posted By Cincinnatus
Round 44 Rankings

Rankings/Stats from Round 44:
Top 100 Planets (http://www.planetarion.com/files/cin/r44/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r44/top_50_galaxies.htm)
Top 30...
Forum: Planetarion Discussions 7 Oct 2011, 22:41
Replies: 0
Views: 3,191
Posted By Cincinnatus
Round 43 Rankings

Rankings/Stats from Round 43:
Top 100 Planets (http://www.planetarion.com/files/cin/r43/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r43/top_50_galaxies.htm)
Top 30...
Forum: Planetarion Discussions 5 Aug 2011, 10:50
Replies: 0
Views: 2,899
Posted By Cincinnatus
Round 42 Rankings

Rankings/Stats from Round 42:
Top 100 Planets (http://www.planetarion.com/files/cin/r42/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r42/top_50_galaxies.htm)
Top 30...
Forum: Planetarion Discussions 20 May 2011, 21:24
Replies: 1
Views: 2,770
Posted By Cincinnatus
Round 41 Rankings

Rankings/Stats from Round 41:
Top 100 Planets (http://www.planetarion.com/files/cin/r41/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r41/top_50_galaxies.htm)
Top 30...
Forum: Planetarion Help Desk 20 Mar 2011, 16:04
Replies: 0
Views: 2,747
Posted By Cincinnatus
Rulername/nick charlength change

With the "removal" of rulernames and them being "replaced" by nicks for r41 the char length has increased to 30 chars.
So anyone using the dumps should make sure their databases can handle the...
Forum: Planetarion Discussions 4 Mar 2011, 21:23
Replies: 0
Views: 3,541
Posted By Cincinnatus
Round 40 Rankings

Rankings/Stats from Round 40:
Top 100 Planets (http://www.planetarion.com/files/cin/r40/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r40/top_50_galaxies.htm)
Top 30...
Forum: Planetarion Discussions 10 Dec 2010, 21:32
Replies: 0
Views: 2,553
Posted By Cincinnatus
Round 39 Rankings

Rankings/Stats from Round 39:
Top 100 Planets (http://www.planetarion.com/files/cin/r39/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r39/top_50_galaxies.htm)
Top 30...
Forum: Planetarion Suggestions 6 Nov 2010, 03:57
Replies: 6
Views: 1,572
Posted By Cincinnatus
Re: bbcode tag for bcalcs

there already is a bcalc tag, that among things, work in the mails
Forum: Planetarion Discussions 26 Sep 2010, 15:39
Replies: 8
Views: 3,667
Posted By Cincinnatus
Re: Round 38 Rankings

Top 100 planets updated with nick/alliance
Forum: Planetarion Discussions 26 Sep 2010, 13:31
Replies: 9
Views: 28,177
Posted By Cincinnatus
Previous round rankings

Round 29
http://pirate.planetarion.com/showthread.php?t=197283


Round 30
http://pirate.planetarion.com/showthread.php?t=197635
top 100 scanner:...
Forum: Planetarion Discussions 26 Sep 2010, 13:10
Replies: 8
Views: 3,667
Posted By Cincinnatus
Round 38 Rankings

Rankings/Stats from Round 38:
Top 100 Planets (http://www.planetarion.com/files/cin/r38/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r38/top_50_galaxies.htm)
Top 30...
Forum: Planetarion Suggestions 3 Sep 2010, 22:07
Replies: 11
Views: 1,477
Posted By Cincinnatus
Re: Planetarimans

This has been considered for quite a while, it's just, unfortunately, been repeatedly taken the backseat to other things.
Not making any promises, but it is something i wanna try to get done, and it...
Forum: Planetarion Discussions 31 Jul 2010, 15:31
Replies: 4
Views: 2,529
Posted By Cincinnatus
Round 37 Rankings

Rankings/Stats from Round 37:
Top 100 Planets (http://www.planetarion.com/files/cin/r37/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r37/top_50_galaxies.htm)
Top 30...
Forum: Planetarion Discussions 8 May 2010, 23:00
Replies: 8
Views: 3,541
Posted By Cincinnatus
Round 36 Rankings

Rankings/Stats from Round 36:
Top 100 Planets (http://www.planetarion.com/files/cin/r36/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r36/top_50_galaxies.htm)
Top 30...
Forum: Planetarion Help Desk 20 Mar 2010, 17:43
Replies: 2
Views: 1,412
Posted By Cincinnatus
Re: Production screen issues

this should be fix now, it's a javascript issue with IE, drop me a PM on irc if it's not.
Forum: Planetarion Suggestions 1 Mar 2010, 17:38
Replies: 10
Views: 2,901
Posted By Cincinnatus
Re: mobile planetarion webpage

not all skins got a different version, if you try the default one (round 32) you should see a difference
Forum: Planetarion Discussions 27 Feb 2010, 17:05
Replies: 2
Views: 2,486
Posted By Cincinnatus
Round 35 Rankings

Rankings/Stats from Round 35:
Top 100 Planets (http://www.planetarion.com/files/cin/r35/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r35/top_50_galaxies.htm)
Top 30...
Forum: Forums Issues 7 Jan 2010, 14:47
Replies: 11
Views: 22,604
Posted By Cincinnatus
Re: Talking to my galaxy

When you've logged in ot the game there should be a link on the menu saying "Forum", it's the fifth link from the top.
The forum displayed there should have a title saying "Galaxy forum x:y" with...
Forum: Planetarion Discussions 18 Dec 2009, 22:03
Replies: 21
Views: 4,250
Posted By Cincinnatus
Re: Round 34 Rankings

no, what is posted is correct, the counter on the alliance scan log is counting all scans the alliance has paid for, that includes blocked scans.
That list is of only successful scans
Forum: Planetarion Discussions 18 Dec 2009, 21:19
Replies: 21
Views: 4,250
Posted By Cincinnatus
Round 34 Rankings

Top 100 Planets (http://www.planetarion.com/files/cin/r34/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r34/top_50_galaxies.htm)
Top 30 Alliances...
Forum: Planetarion Suggestions 4 Nov 2009, 14:17
Replies: 1
Views: 778
Posted By Cincinnatus
Re: Slimline pages

if you check, some pages has already gotten a "cut down" output, like the research page. While this is a very small difference in output, it helps with the amount of data being loaded.
I plan on...
Forum: Planetarion Suggestions 1 Nov 2009, 14:49
Replies: 7
Views: 1,231
Posted By Cincinnatus
Re: Can't read ingame msg's on mobile phones.

That sounds a bit odd as both the "open" for messages and reply uses javascript.
It might be that it can't handle onclick events on the table cells, but then it's a bit odd it works for gzambo, and...
Forum: Planetarion Discussions 17 Oct 2009, 02:38
Replies: 13
Views: 3,576
Posted By Cincinnatus
Re: Round 33 Rankings

Top 100 scanners

+------+--------------+-------+
| rank | nick | scans |
+------+--------------+-------+
| 1 | Hiall | 12606 |
| 2 | ana3d | 11022 |
| 3 |...
Forum: Planetarion Discussions 16 Oct 2009, 22:25
Replies: 13
Views: 3,576
Posted By Cincinnatus
Round 33 Rankings

Top 100 Planets (http://www.planetarion.com/files/cin/r33/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r33/top_50_galaxies.htm)
Top 30 Alliances...
Forum: Planetarion Suggestions 21 Sep 2009, 22:26
Replies: 6
Views: 757
Posted By Cincinnatus
Re: in-game bcalc improvements

there isn't a check box, just click the rows (not the links) and you'll see they get highlighted, meaning they are selected. It's a bit less visible in some skins as they just make the bold.

as...
Forum: Planetarion Suggestions 20 Sep 2009, 22:12
Replies: 6
Views: 814
Posted By Cincinnatus
Re: Improve population page

Was a rather wide range, going from "i'm not liking it" and "it shouldn't be on that page, doesn't belong" to things like "it doesn't make sense to, too technical", "clutter, info already exists on...
Forum: Planetarion Suggestions 19 Sep 2009, 13:08
Replies: 6
Views: 814
Posted By Cincinnatus
Re: Improve population page

the population page initially actually had parts of this, but there was so much complaints about it that it got removed.
Forum: Planetarion Suggestions 18 Sep 2009, 23:20
Replies: 13
Views: 1,172
Posted By Cincinnatus
Re: Scans on in-game Alliance Defence Page.

I'll see about sorting this as well as the tracking issue, at least i'll add it to my list,
but it's a continuously growing list... will see how far up i can get this :/
Forum: Planetarion Suggestions 13 Sep 2009, 11:17
Replies: 3
Views: 1,197
Posted By Cincinnatus
Re: Brep like the Bcalc

I'll consider something like a "full page detailed report", fitting it in the normal news entry simply won't be possible, it might work with a couple of fleets, but with more than that it'll take up...
Forum: Planetarion Suggestions 13 Sep 2009, 11:11
Replies: 11
Views: 1,431
Posted By Cincinnatus
Re: Adding to the in-game calc

That's been meant to get added for quite some time, it's one of those things that i've meant to add but every time i've started doing some changes to the bcalc there's been a "now what was it i was...
Forum: Planetarion Suggestions 13 Sep 2009, 11:08
Replies: 12
Views: 1,308
Posted By Cincinnatus
Re: Run and Hide

AFAIK, it is.[/quote]
The default is to stay home and fight, so ppl have changed it if it says otherwise, meaning heartless is correct, they do know about the feature.

It might be an idea to...
Forum: Planetarion Suggestions 8 Sep 2009, 10:32
Replies: 13
Views: 1,766
Posted By Cincinnatus
Re: Using unique constraints

It seems who ever coded the botname generations didn't do that correctly and it doesn't check for existing names, something which isn't a very good idea, for very obvious reasons
Forum: Planetarion Suggestions 7 Sep 2009, 14:07
Replies: 11
Views: 1,431
Posted By Cincinnatus
Re: Adding to the in-game calc

yes, i've been considering it from the start, i just can't find/decide on what's the best way to add it, both from a coding and user point.
Forum: Planetarion Suggestions 6 Sep 2009, 17:08
Replies: 11
Views: 1,431
Posted By Cincinnatus
Re: Adding to the in-game calc

Moving the "new" option to the bottom would require quite a bit of changes.

Changed it so that the selected option now is the last fleet on that side.
Forum: Planetarion Suggestions 6 Sep 2009, 12:55
Replies: 11
Views: 1,431
Posted By Cincinnatus
Re: Adding to the in-game calc

unfortunately there's no easy way to keep the old behavior of "skipping" the fleet select when there's just one fleet while maintaining the option for adding directly to a new one.
Forum: Planetarion Suggestions 4 Sep 2009, 16:04
Replies: 3
Views: 950
Posted By Cincinnatus
Forum: Planetarion Suggestions 4 Sep 2009, 15:28
Replies: 3
Views: 950
Posted By Cincinnatus
Re: Ingame Mail Report Button

actually they got an alt text, i'm guessing what you're referring to is a title text, the tiny "popup" that shows up when you hover over it.
But yes, the report image isn't exactly clear in it's...
Forum: Planetarion Suggestions 1 Sep 2009, 11:35
Replies: 9
Views: 863
Posted By Cincinnatus
Re: New Mobile Recognition

The switching has been added to the live game. Things still only apply to login, support and signup pages though.
Far as i can tell it's working fine, but i got somewhat limited amounts of way to be...
Forum: Planetarion Suggestions 30 Aug 2009, 22:15
Replies: 9
Views: 863
Posted By Cincinnatus
Re: New Mobile Recognition

There isn't atm, but there will be soon.
Will be options to "switch" both to and from the "lighter" versions.

Also, regarding the buttons, it's rather odd that the on for the login question...
Forum: Planetarion Discussions 29 Aug 2009, 14:27
Replies: 6
Views: 1,688
Posted By Cincinnatus
Re: what happend to the banner idea !?

If you're referring to adbanners/advertisement for PA, far as i'm aware there's 4.
One on apex, one on google adsense, one on advertise your game and one on insanelymac

They have also provided us...
Forum: Planetarion Suggestions 27 Aug 2009, 03:23
Replies: 6
Views: 1,311
Posted By Cincinnatus
Re: Nostalgia

So you basically want a "buddy/friends" list?
Forum: Planetarion Discussions 25 Aug 2009, 18:04
Replies: 35
Views: 4,467
Posted By Cincinnatus
Re: PAteam and top rate comedy

So what do you count?

Last round had a rather largely changed access system add for alliances, while this doesn't seem to be a big thing, it does mean that every alliance page had to have quite a...
Forum: Planetarion Discussions 25 Aug 2009, 17:48
Replies: 35
Views: 4,467
Posted By Cincinnatus
Re: PAteam and top rate comedy

Just so ppl can "see" the difference
http://img233.imageshack.us/img233/3938/loginnormal.jpg <-- normal
http://img41.imageshack.us/img41/796/loginmobile.jpg <--- mobile/handheld

(obviously the...
Forum: Planetarion Discussions 25 Aug 2009, 11:32
Replies: 35
Views: 4,467
Posted By Cincinnatus
Re: PAteam and top rate comedy

I just copied what was said in the previous announcement to repeat it etc. Why the word "major" was initially chosen in can't really say.
While the changes are on a grand scale they are useful and...
Forum: Planetarion Suggestions 24 Aug 2009, 13:00
Replies: 45
Views: 4,660
Posted By Cincinnatus
Re: Notifications on in-game events

They can't already gain that info, while it requires a bit more work it's accessible.
Planets can be scanned at the beginning of each tick, and there's always the report system...
Forum: Planetarion Suggestions 23 Aug 2009, 17:25
Replies: 45
Views: 4,660
Posted By Cincinnatus
Re: Notifications on in-game events

appoco has had a short vac and i've already said i had been busy, as to why mods aren't commenting i can't say, it's up them if they do or not. I also prefer spending my time actually doing things...
Forum: Planetarion Suggestions 22 Aug 2009, 16:00
Replies: 45
Views: 4,660
Posted By Cincinnatus
Re: Notifications on in-game events

1) i got bogged down with other things, but for pa and rl
2) it hasn't been said anything about it actually getting added
3) there's still the concerns related to fleet notifications and before...
Forum: Planetarion Suggestions 22 Aug 2009, 11:08
Replies: 5
Views: 1,100
Posted By Cincinnatus
Re: adjustable population growth

there already is a setting for increasing the population growth, it's just commented out of the game as the population as a value has no impact on the game, yet anyway
Forum: Planetarion Discussions 18 Aug 2009, 12:47
Replies: 25
Views: 3,103
Posted By Cincinnatus
Round 33 Roundname

A rather short vote time so don't take too long to make up your minds ;)

Previous round names:
Round 32 - Question of Honor
Round 31 - The Rebirth
Round 30 - Addiction
Round 29 - Illusions...
Forum: Planetarion Discussions 15 Aug 2009, 00:39
Replies: 0
Views: 2,483
Posted By Cincinnatus
Round 32 Rankings

Top 100 Planets (http://www.planetarion.com/files/cin/r32/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r32/top_50_galaxies.htm)
Top 30 Alliances...
Forum: Planetarion Suggestions 11 Aug 2009, 11:25
Replies: 31
Views: 10,493
Posted By Cincinnatus
Re: Mobile interface

i'm hoping to, at least in the sense it'll lighten the login etc like it currently is on the beta, might need to do some tweaking in the css though.
Hoping to get the same applied to ingame pages...
Forum: Planetarion Suggestions 10 Aug 2009, 16:25
Replies: 31
Views: 10,493
Posted By Cincinnatus
Re: Mobile interface

some time at the beginning of this round i coded a small mobile detection thing for the game, it's not really fully done etc, but it has actually been publicly accessible on the beta for quite a long...
Forum: Planetarion Suggestions 29 Jul 2009, 11:25
Replies: 4
Views: 1,565
Posted By Cincinnatus
Forum: Planetarion Suggestions 29 Jul 2009, 02:48
Replies: 37
Views: 2,545
Posted By Cincinnatus
Re: Substract XP for hitting smaller targets

that's not exactly true, i've even stated i've wanted negative XP.
problem is that i'm pretty sure there's gonna be ways to exploit this to some kind of advantage, which means we'll be creating new...
Forum: Planetarion Suggestions 29 Jul 2009, 02:41
Replies: 4
Views: 1,565
Posted By Cincinnatus
Re: Remove Skin Specific Content

it's not generated in other skins because those skins doesn't have a custom "header", but the r32 does.
doing what you suggest would be really bad as any custom headers and what not would be...
Forum: Planetarion Suggestions 27 Jul 2009, 22:06
Replies: 4
Views: 1,269
Posted By Cincinnatus
Re: Ingame Defence Tools Upgrade

i've been working on some "tweaks" for the bcalc, just minor stuff but things that'll hopefully be useful.
i'm also planing on improving the alliance stuff further, hope to have some of it in next...
Forum: Planetarion Suggestions 24 Jul 2009, 11:18
Replies: 25
Views: 2,030
Posted By Cincinnatus
Re: Delay Defence Mission XP

just for the record, fake def gets the same xp as "real" def.
Forum: Planetarion Suggestions 19 Jul 2009, 11:02
Replies: 5
Views: 902
Posted By Cincinnatus
Re: My Bcalcs

what is, and what skin are you using?
Forum: Planetarion Suggestions 9 Jul 2009, 11:03
Replies: 5
Views: 902
Posted By Cincinnatus
Re: My Bcalcs

Other more important things have had to get done first, and every time i've started with things for the the bcalc, there's been something new that's come up and had to be fixed.

Hopefully i can...
Forum: Planetarion Suggestions 9 Jul 2009, 11:01
Replies: 1
Views: 618
Posted By Cincinnatus
Re: Bcalc

have thought about it, just not been sure how to display it all and what "extra" options should be included
Forum: Planetarion Suggestions 6 Jul 2009, 14:54
Replies: 13
Views: 1,766
Posted By Cincinnatus
Re: Using unique constraints

in tick 211 there was 3x 200:4:2 and 2x 200:4:25
in tick 212 there was 2x of both 200:4:2 and 200:4:25
in tick 213 to 216 there was 2x 200:4:2
Forum: Planetarion Suggestions 3 Jul 2009, 00:19
Replies: 17
Views: 1,838
Posted By Cincinnatus
Re: Keep capped roid until fleet returns

i had a look at it today and it's up for testing on the beta, data so far suggests it's working fine, but it would be useful is as many as possible tested it.
Forum: Planetarion Suggestions 2 Jul 2009, 12:36
Replies: 17
Views: 1,838
Posted By Cincinnatus
Re: Keep capped roid until fleet returns

it's in the r25 changes in the manual, and it's in this (http://www.planetarion.com/news/news/read/195-round-24-havoc-and-round-25) announcement on the portal, might be mentioned other places as well.
Forum: Planetarion Suggestions 2 Jul 2009, 11:01
Replies: 17
Views: 1,838
Posted By Cincinnatus
Re: Keep capped roid until fleet returns

I thought they fixed this a couple of rounds ago?[/quote]
it is, and it was dependent on user id, not where you were in the universe.
roids are stolen from the amount the planet had "last tick",...
Forum: Planetarion Discussions 16 Jun 2009, 21:53
Replies: 35
Views: 2,711
Posted By Cincinnatus
Round 32 Roundname

Time to vote for next rounds name. Vote vote vote.

Previous round names:
Round 31 - The Rebirth
Round 30 - Addiction
Round 29 - Illusions
Round 28 - Era of Hope
Round 27 - At Dawn They Sleep...
Forum: Planetarion Discussions 13 Jun 2009, 11:03
Replies: 5
Views: 2,901
Posted By Cincinnatus
Re: R31 Rankings

i assume you mean the shipstats, will see about digging them out or if someone is willing to do it or has some already i'll put them up on the portal.
Forum: Planetarion Discussions 13 Jun 2009, 00:52
Replies: 5
Views: 2,901
Posted By Cincinnatus
Re: R31 Rankings

appoco posted those already here (http://pirate.planetarion.com/showpost.php?p=3177313&postcount=1).

I also made a post on the portal containing the rankings from r29 to r31...
Forum: Planetarion Discussions 13 Jun 2009, 00:08
Replies: 5
Views: 2,901
Posted By Cincinnatus
R31 Rankings

Top 100 Planets (http://www.planetarion.com/files/cin/r31/top_100_planets.htm)
Top 50 Galaxies (http://www.planetarion.com/files/cin/r31/top_50_galaxies.htm)
Top 30 Alliances...
Forum: Planetarion Suggestions 11 Jun 2009, 01:40
Replies: 45
Views: 4,660
Posted By Cincinnatus
Re: Notifications on in-game events

Email notification for con/res i don't really see any issues with, it should be a rather safe thing to have.

Things involving fleets is a bit more of a concern.
Even if the gather up events in...
Forum: Planetarion Discussions 7 Jun 2009, 14:27
Replies: 71
Views: 6,100
Posted By Cincinnatus
Re: Update

i haven't said i "want" anything
Forum: Planetarion Suggestions 8 May 2009, 00:01
Replies: 12
Views: 1,148
Posted By Cincinnatus
Re: Did you know....

This sort of thing were meant to be (in my head at least) be part of a ingame "help" system that would show a bit more in depth info that pages normally show, some explanations etc. However as quite...
Forum: Planetarion Discussions 2 May 2009, 10:38
Replies: 20
Views: 2,938
Posted By Cincinnatus
Re: Update on the 1st of May

is that because the link doesn't work or something else?
Forum: Planetarion Discussions 27 Apr 2009, 21:57
Replies: 21
Views: 6,085
Posted By Cincinnatus
Re: End of protection impressions from someone who hasn't signed up for many rounds.

not really sure you can count that as slow, all things considered, but there might be a few queries etc we can optimize. Most pages load at around 0.2sec for me so and there are those that's quite a...
Forum: Planetarion Suggestions 27 Apr 2009, 21:42
Replies: 14
Views: 1,921
Posted By Cincinnatus
Re: In Game/Alliance Forum

That's because they are different.
The mining, history and preference page doesn't have subpages, it's just tabs that show/hide different parts of the contents. It's a single page with all contents...
Forum: Planetarion Discussions 27 Apr 2009, 21:36
Replies: 21
Views: 6,085
Posted By Cincinnatus
Re: End of protection impressions from someone who hasn't signed up for many rounds.

which pages would that be? i really haven't found much pages that's got more than 0.3-0.5sec load times, exception being the ally defpage with loads of reported fleets etc.
Forum: Planetarion Suggestions 27 Apr 2009, 17:32
Replies: 14
Views: 1,921
Posted By Cincinnatus
Re: In Game/Alliance Forum

Hehe, this is rather interesting.
When the forum were initially change it showed both the galaxy and alliance forum when clicking the menu link, just as you're requesting. However due to massive...
Forum: Planetarion Suggestions 23 Apr 2009, 18:08
Replies: 8
Views: 2,304
Posted By Cincinnatus
Re: in game scan request feature

this would probably rather useful yes, wish the suggestion had come sooner than the day before tickstart though :/
Forum: Planetarion Discussions 23 Apr 2009, 13:22
Replies: 79
Views: 15,091
Posted By Cincinnatus
Re: Planetarion redesign update

Just so you can see some old "fan art" kind of thing, a quick search on google should provide you with quite a few things as well.
http://www.andreasnehls.com/3dgallery/pa.htm
Forum: Planetarion Suggestions 18 Apr 2009, 10:59
Replies: 5
Views: 2,463
Posted By Cincinnatus
Re: Alliance attack page

My plan is to try and improve all the ingame alliance tools, i'm not sure which i'm gonna be starting with, but hopefully some of them will have been changed and hopefully improved for r32.
Ofc this...
Forum: Planetarion Discussions 14 Apr 2009, 11:16
Replies: 102
Views: 12,457
Posted By Cincinnatus
Re: New Portal & Skins

i contacted him before the new design were done, he were gonna do some more work with it and get back to me, but i haven't heard anything since.
I'm guessing he's been busy, which obviously can...
Forum: Planetarion Suggestions 7 Apr 2009, 01:08
Replies: 32
Views: 5,676
Posted By Cincinnatus
Re: Improved Ingame Alliance Tools

if you scroll a bit up, to my last post on the 24th or so, you see that i said the galaxy page had been reverted in the migration, that's why that page didn't accept blank alliances up to that point....
Forum: Planetarion Suggestions 7 Apr 2009, 01:06
Replies: 32
Views: 5,676
Posted By Cincinnatus
Re: Improved Ingame Alliance Tools

appoco initially coded the page, i later suggested some alterations to fix a fleet tracking issue (among things) and then this round i did some tweaks to improve the page loading speed. So the...
Forum: Planetarion Suggestions 7 Apr 2009, 01:00
Replies: 32
Views: 5,676
Posted By Cincinnatus
Re: Improved Ingame Alliance Tools

considering i just set a blank alliance for 2 planets, one from the galaxy page and another from the intel page, it would suggest it's working...
Forum: Planetarion Discussions 5 Apr 2009, 00:14
Replies: 7
Views: 3,314
Posted By Cincinnatus
R30 Rankings

I posted this last round so figured i'd do it again
Top 100 Planets (http://www.planetarion.com/files/cin/r30/top_100_planets.htm)
Top 50 Galaxies...
Forum: Planetarion Discussions 3 Apr 2009, 17:32
Replies: 37
Views: 3,886
Posted By Cincinnatus
Re: so. rollback or end round now?

so what is it in this thread that we should be responding to?
Forum: Planetarion Discussions 3 Apr 2009, 12:21
Replies: 37
Views: 3,886
Posted By Cincinnatus
Re: so. rollback or end round now?

how about checking the right server...
that's the old jolt server...
Forum: Planetarion Suggestions 25 Mar 2009, 15:50
Replies: 52
Views: 5,916
Posted By Cincinnatus
Re: Alliance Defense Page

Most/all of the things i've fixed/changed so far is just simple display stuff.
The overwriting issue isn't that much work either but it's a different kind of change and other things have just gotten...
Forum: Planetarion Suggestions 25 Mar 2009, 13:16
Replies: 52
Views: 5,916
Posted By Cincinnatus
Re: Alliance Defense Page

should be there now
Forum: Planetarion Suggestions 25 Mar 2009, 05:04
Replies: 52
Views: 5,916
Posted By Cincinnatus
Re: Alliance Defense Page

those should be there, will see about starting to look at the other things tomorrow, or more like after 1-2 hours of sleep :p
Forum: Planetarion Suggestions 25 Mar 2009, 04:04
Replies: 33
Views: 2,131
Posted By Cincinnatus
Re: Lights Observations

when you complain about a formula you could at least bother using the "format" shown in the manual (http://game.planetarion.com/manual.php?page=32) instead of intentionally rewriting it to make it...
Forum: Planetarion Suggestions 25 Mar 2009, 02:11
Replies: 52
Views: 5,916
Posted By Cincinnatus
Re: Alliance Defense Page

links on the attackers coords is easy enough, intel system shouldn't be too hard either, i'm more worried about the general speed of the page with that, but will look at it.
Forum: Planetarion Suggestions 25 Mar 2009, 00:37
Replies: 52
Views: 5,916
Posted By Cincinnatus
Re: Alliance Defense Page

that might be possible yes, assuming you mean "original eta".
also, should it be displayed 2+5 or 7, as in show the prelaunch amount separate form the travel time?
Forum: Planetarion Suggestions 24 Mar 2009, 17:28
Replies: 32
Views: 5,676
Posted By Cincinnatus
Re: Improved Ingame Alliance Tools

yes i have, only way you get that message is if you send a value less than 0.
it works fine.
galaxy page had been reverted in the migration, which is why that specific way of adding didn't work,...
Forum: Planetarion Suggestions 24 Mar 2009, 17:00
Replies: 32
Views: 5,676
Posted By Cincinnatus
Re: Improved Ingame Alliance Tools

http://www.planetarion.com/news/news/read/237-the-bcalc-and-the-intel-system

And you can set ppl to no alliance just fine, just use the "empty/blank option at the top of the list.
Delete planets...
Forum: Planetarion Suggestions 24 Mar 2009, 16:56
Replies: 32
Views: 5,676
Posted By Cincinnatus
Re: Improved Ingame Alliance Tools

page shows ruler and planet name, which takes up quite a bit of space, all the intel related things are required to show, if not the output would be rather pointless.
only place the...
Forum: Planetarion Suggestions 24 Mar 2009, 16:09
Replies: 32
Views: 5,676
Posted By Cincinnatus
Re: Improved Ingame Alliance Tools

All the ingame tools are gonna be worked on, don't think it'll happen in time for next round, but hopefully for r32.

As for the intel system, a "history" page were meant to be added, but i simply...
Forum: Planetarion Suggestions 23 Mar 2009, 03:47
Replies: 6
Views: 1,444
Posted By Cincinnatus
Re: Alliance member list

ah...sorry thought the contributed score were what you mean, not the 60 counting towards the ally score...what happens when you've been awake for 2,5 days i guess :(

might be worth almost...
Forum: Planetarion Suggestions 23 Mar 2009, 01:37
Replies: 6
Views: 1,444
Posted By Cincinnatus
Re: Alliance member list

For numbering i assume you just want a simple 1 for the first planet listed, 2 for the second and so on.
However i can't really see why that would help determine which are contributing, unless...
Forum: Planetarion Suggestions 21 Mar 2009, 12:07
Replies: 31
Views: 2,847
Posted By Cincinnatus
Re: Any eta when the PACalc is going to be fixed?

ok, time for some famous last words type of things i guess.
the random ships/fleets that some times got included in the bcalc should be gone.
initial testing looks promising, but can't really tell...
Forum: Planetarion Suggestions 21 Mar 2009, 04:38
Replies: 11
Views: 1,214
Posted By Cincinnatus
Re: Production in combat *Split*

The amount of resources you would eventually need to just increase the time slightly would be pretty high.
Granted with 3 factories in the same order you could alternate, but still there would be a...
Forum: Planetarion Suggestions 20 Mar 2009, 15:45
Replies: 11
Views: 1,214
Posted By Cincinnatus
Re: Production in combat *Split*

erm...
The system that is coded, but not used, allows for adding the same way it is now, just that once the order has progressed you can't add a new type to it.
If you have fi/co in the order you...
Forum: Planetarion Discussions 19 Mar 2009, 13:10
Replies: 50
Views: 3,705
Posted By Cincinnatus
Re: Bashing.

don't know, there's advantages of having it and not.

Having alot of ships "hidden" in prod has a beneficial impact on both small and large planets, long as they know how to us it.
Ppl say large...
Forum: Planetarion Discussions 17 Mar 2009, 18:10
Replies: 50
Views: 3,705
Posted By Cincinnatus
Re: Bashing.

that is already coded in to the game, it has been there for quite a while, it's just not being used.
after an order has "progressed" it doesn't allow for adding of ships belonging to another factory...
Forum: Planetarion Suggestions 14 Mar 2009, 03:21
Replies: 10
Views: 1,921
Posted By Cincinnatus
Re: prescreen the ad feed

forum should be ads free atm, let me know if this isn't the case.
probably gonna be some new ads added, same type the portal and game uses.
Forum: Planetarion Suggestions 12 Mar 2009, 13:11
Replies: 31
Views: 2,847
Posted By Cincinnatus
Re: Any eta when the PACalc is going to be fixed?

ship total lines??


atm no, i'll add it to the list of things to add.
i wanted to test how the calc behaved through out the round as the "size" grew, even with my test data at 1,2mill calcs...
Forum: Planetarion Suggestions 12 Mar 2009, 02:25
Replies: 31
Views: 2,847
Posted By Cincinnatus
Re: Any eta when the PACalc is going to be fixed?

in r9 i believe.

saving seems to be rather effective, so if the "extra" ships/fleets just keeps beings stuck in the calc, save and it should be fine.
We've passed 32k store scans so i suspect...
Forum: Planetarion Suggestions 11 Mar 2009, 19:11
Replies: 31
Views: 2,847
Posted By Cincinnatus
Re: Any eta when the PACalc is going to be fixed?

looking at minimizing things a bit, IE like replacing some of the buttons will less "massive" things like links.
i'm also considering user settings, allowing to "hide" things.

if anyone have...
Forum: Planetarion Suggestions 11 Mar 2009, 19:02
Replies: 31
Views: 2,847
Posted By Cincinnatus
Re: Any eta when the PACalc is going to be fixed?

yep, with group scans it'll load the data from any planet, development, incoming, unit/adv unit scans that's in the group.

you can either paste the url to the scan/group scan or the bbcode scan tag
Forum: Planetarion Suggestions 11 Mar 2009, 13:17
Replies: 52
Views: 5,916
Posted By Cincinnatus
Re: Alliance Defense Page

that somewhat yours (or anyone doing it) fault though, as you shouldn't really leave pages that several ppl got access to update open without updating it before committing your changes.

Only real...
Forum: Planetarion Suggestions 11 Mar 2009, 12:16
Replies: 52
Views: 5,916
Posted By Cincinnatus
Re: Alliance Defense Page

I assume the speed increases does though, at least partially, right?

Will look at getting it even faster and consider some of the stuff suggested, time permitting.
Forum: Planetarion Suggestions 9 Mar 2009, 20:23
Replies: 10
Views: 1,921
Posted By Cincinnatus
Re: prescreen the ad feed

don't think anyone have stated they were removed, just that they would be, and i can't replace what i don't have or don't have access to.
will try to get them old ads removed or replaced when we...
Forum: Planetarion Suggestions 8 Mar 2009, 18:20
Replies: 31
Views: 2,847
Posted By Cincinnatus
Re: Any eta when the PACalc is going to be fixed?

- the "random fleets not belonging to my calc" thing is being looked at, and it's been seriously annoying me for quite a while.
- "add to new fleet" option i'll see about including to the "add to...
Forum: Planetarion Suggestions 27 Feb 2009, 18:42
Replies: 52
Views: 5,916
Posted By Cincinnatus
Re: Alliance Defense Page

i've made some changes that should decrease the loading time of the page, there's some bits left here and there but things should have improved.
so when tomorrows incs start coming in this should...
Forum: Planetarion Suggestions 23 Feb 2009, 01:17
Replies: 52
Views: 5,916
Posted By Cincinnatus
Re: Alliance Defense Page

just to see if i understand you correctly, you basically want the page/script to send the updates in "parts" so it updates a few def calls at the time?
IE 50 calls and it updates 5 calls at the...
Forum: Planetarion Suggestions 22 Feb 2009, 12:08
Replies: 52
Views: 5,916
Posted By Cincinnatus
Re: Alliance Defense Page

What "type" of updating would you like?
Having an update option per def would solve things, but be rather annoying with having to update several calls.
Checkboxes would work as well, but still...
Forum: Planetarion Suggestions 20 Feb 2009, 15:56
Replies: 2
Views: 1,263
Posted By Cincinnatus
Re: Additions to the ingame arbiter

Added so that you can set a "blank" alliance, just leave it that the top empty/blank option in the alliance selection.
Should fix both of the things you wanted.
It'll get show/listed as [<NONE>]...
Forum: Planetarion Discussions 15 Feb 2009, 12:40
Replies: 10
Views: 1,504
Posted By Cincinnatus
Re: 1:1 Scanners?

no one with a certain ingame access level can be in an alliance and gets put in 1:1, we also can't attack planets that hasn't been hostile to use, nor send or receive def to/from planets not in 1:1
...
Forum: Planetarion Suggestions 14 Feb 2009, 19:18
Replies: 49
Views: 6,574
Posted By Cincinnatus
Re: To save planetarion

erm...manual etc doesn't have any ads...
Forum: Planetarion Suggestions 14 Feb 2009, 15:40
Replies: 49
Views: 6,574
Posted By Cincinnatus
Re: To save planetarion

i assume none of those are ingame, that they are just on the forum, ingame ads were updated a week ago or so, forum still hasn't, waiting for the code etc
Forum: Planetarion Discussions 14 Feb 2009, 12:10
Replies: 10
Views: 1,504
Posted By Cincinnatus
Re: 1:1 Scanners?

There are a couple of rounds where i've done this already, it wasn't all that much used, just when ppl couldn't get a hold of their alliance scanners.
I'll probably do this again in future rounds as...
Forum: Planetarion Suggestions 11 Feb 2009, 22:21
Replies: 10
Views: 1,921
Posted By Cincinnatus
Re: prescreen the ad feed

Thanks, was hoping as much.
The ads are being replaced, forum hasn't been yet, so once that happens the ad should (hopefully) go away.
Forum: Planetarion Suggestions 11 Feb 2009, 22:11
Replies: 10
Views: 1,921
Posted By Cincinnatus
Re: prescreen the ad feed

where did that ad show?
Forum: Planetarion Discussions 7 Feb 2009, 21:03
Replies: 49
Views: 4,318
Posted By Cincinnatus
Re: To PATEAM

i'm not employed for 40h a week, and you assume that my time is purely spend on development, something which is extremely far from the truth.
Something which most admins can confirm is that the...
Forum: Planetarion Discussions 7 Feb 2009, 01:36
Replies: 49
Views: 4,318
Posted By Cincinnatus
Re: To PATEAM

What, seriously?[/quote]
Yes, i did...did cause omac hasn't paid me since oct, well technically it was jolt that still paid me then.
and yes, it is and was my only source of income, but after...
Forum: Planetarion Suggestions 30 Jan 2009, 19:07
Replies: 23
Views: 4,030
Posted By Cincinnatus
Re: PA Bcalc ?

1) already added
2) you can just put the total count into one of the roid fields
Forum: Planetarion Discussions 16 Jan 2009, 20:14
Replies: 29
Views: 4,193
Posted By Cincinnatus
Re: Planetarion on iPhone - try it

ads on login were removed completely
Forum: Planetarion Suggestions 10 Jan 2009, 18:55
Replies: 29
Views: 2,523
Posted By Cincinnatus
Re: Change to Scan IDs

no we don't, it's a totally randomly generated numerical value, or was anyway.

ID change has been made, it applies both to scan and stored news IDs.
Both are a 15 char long alnum, so the urls and...
Forum: Planetarion Suggestions 8 Jan 2009, 19:53
Replies: 29
Views: 2,523
Posted By Cincinnatus
Re: Change to Scan IDs

i said it is unlikely that it'll happen for r30, not that it won't, and that i'd announce it to give ppl time to update their tools, nothing about "plenty of advance warning".
Forum: Planetarion Discussions 7 Jan 2009, 00:28
Replies: 38
Views: 3,786
Posted By Cincinnatus
Re: Round 30 Name Competition

http://pirate.planetarion.com/showpost.php?p=3156595&postcount=32
there probably
Forum: Planetarion Discussions 6 Jan 2009, 06:05
Replies: 38
Views: 3,786
Posted By Cincinnatus
Round 30 Name Competition

Time to vote for next rounds name, so pick your favorite(s) :)

Previous round names:
Round 29 - Illusions
Round 28 - Era of Hope
Round 27 - At Dawn They Sleep
Round 26 - Survival Instinct...
Forum: Planetarion Discussions 20 Dec 2008, 20:52
Replies: 32
Views: 6,907
Posted By Cincinnatus
Re: Rankings etc from Round 29

http://www.planetarion.com/news/news/read/230-eorc-round-29-191208
Forum: Planetarion Discussions 20 Dec 2008, 17:02
Replies: 32
Views: 6,907
Posted By Cincinnatus
Re: Rankings etc from Round 29

the last 3 lines in the resource page (the 3 trade ones) is how much res ppl have traded with the open market, it's how much res they've "given", so about 25% of each of those values would be "lost"....
Forum: Planetarion Discussions 20 Dec 2008, 03:40
Replies: 32
Views: 6,907
Posted By Cincinnatus
Re: Rankings etc from Round 29

top 100 launches, coops and scanners added
Forum: Planetarion Discussions 19 Dec 2008, 22:24
Replies: 32
Views: 6,907
Posted By Cincinnatus
Re: Rankings etc from Round 29

it's not really all that complicated, any ship emped, killed, stolen and survived is "logged" for both defending and attacking fleets.
So if you look at the attacking table and see there's about...
Forum: Planetarion Discussions 19 Dec 2008, 22:07
Replies: 32
Views: 6,907
Posted By Cincinnatus
Rankings etc from Round 29

Planet ranking (top 100): http://www.planetarion.com/files/cin/r29/top_100_planets.htm
Galaxy ranking (top 50): http://www.planetarion.com/files/cin/r29/top_50_galaxies.htm
Alliance ranking (top...
Forum: Planetarion Suggestions 13 Dec 2008, 21:07
Replies: 6
Views: 1,479
Posted By Cincinnatus
Re: Show Fleet Landing Tick

not making any promises, but i'll look at creating some kind of dynamic display for it.
it'll depend a bit on how much time other things take etc
Forum: Planetarion Suggestions 24 Nov 2008, 17:34
Replies: 35
Views: 2,331
Posted By Cincinnatus
Re: How to make universe bigger - More player (to admins aswell)

there's one rather large issue you forget about ads, ppl block them, meaning we'd take a income hit just by ppl not wanting to display them.

also, paying/upgrading gives you a one time boost, not...
Forum: Planetarion Suggestions 15 Nov 2008, 16:24
Replies: 1
Views: 696
Posted By Cincinnatus
Re: [BUG] wtf is up with loggin in from mobile??

we haven't been changing anything, so it's a good chance there's something on your phone or an issue with your provider.
Forum: Planetarion Suggestions 13 Nov 2008, 17:19
Replies: 14
Views: 1,579
Posted By Cincinnatus
Re: New skin for mobile internet users

what browser, phone and skin are you using, and are you allowing javascripts?
Forum: Planetarion Suggestions 12 Nov 2008, 18:52
Replies: 14
Views: 1,579
Posted By Cincinnatus
Re: New skin for mobile internet users

1) i don't think this has anything to do with us, it should be possible to check the box even on a phone.
2) i've removed the blur on the input boxes, so you can enter numbers into them and don't...
Forum: Planetarion Discussions 3 Nov 2008, 15:45
Replies: 5
Views: 1,476
Posted By Cincinnatus
Re: Send to everyone in galaxy - mail

it's an "ability" that's only for gc and moc.


that was fix yesterday, a few min after i got told about it.

so unless there's a new one.
Forum: Planetarion Suggestions 30 Oct 2008, 14:39
Replies: 9
Views: 1,476
Posted By Cincinnatus
Re: Government Countdown Timer

added, but with the full 336 ticks as count down, it might help ppl remember.
not always an advantage to wait as long as possible.
Forum: Planetarion Suggestions 29 Oct 2008, 20:19
Replies: 8
Views: 1,460
Posted By Cincinnatus
Re: Addition to the "Misc" page

Added.
Lists the govs, count and percentage
Forum: Planetarion Suggestions 29 Oct 2008, 19:38
Replies: 8
Views: 1,460
Posted By Cincinnatus
Re: Addition to the "Misc" page

will see about getting it added :)
Forum: Planetarion Help Desk 14 Oct 2008, 02:00
Replies: 30
Views: 53,702
Posted By Cincinnatus
Re: Help! I can't login because...

Not sure where you were signed up, but a new speedgame started a while ago and signups for round 29 opened today, both were reset/wiped so you'll have to sign up again.
Forum: Planetarion Discussions 7 Oct 2008, 13:45
Replies: 48
Views: 7,177
Posted By Cincinnatus
Re: Round 29 Name Competition

I can't post better names than what is suggested, so if none are to your liking, you should try to remember to suggest names for r30 :)
Forum: Planetarion Discussions 7 Oct 2008, 11:22
Replies: 48
Views: 7,177
Posted By Cincinnatus
Round 29 Name Competition

It's that time again so pick your favorite(s) :)

These are the previous round names:
Round 28 - Era of Hope
Round 27 - At Dawn They Sleep
Round 26 - Survival Instinct
Round 25 - Into The...
Forum: Planetarion Discussions 22 Sep 2008, 02:42
Replies: 12
Views: 1,918
Posted By Cincinnatus
Re: Production Formulas

believe c and probably c++ as well has a function called pow.
say if you want 4^2, it be pow(4,2)
Forum: Planetarion Discussions 3 Aug 2008, 20:53
Replies: 25
Views: 3,285
Posted By Cincinnatus
Round 28 Name Competition

It's time to decide next rounds name, so vote for your favorite(s)

List of previous round names:
Round 27 - At Dawn They Sleep
Round 26 - Survival Instinct
Round 25 - Into The Darkness
Round...
Forum: Planetarion Suggestions 1 Aug 2008, 16:50
Replies: 6
Views: 1,224
Posted By Cincinnatus
Forum: Planetarion Discussions 26 Jul 2008, 16:32
Replies: 6
Views: 1,454
Posted By Cincinnatus
Re: EORC log

http://www.planetarion.com/news/news/read/216-eorc-round-27-250708
it's been on the portal since last night :)
Forum: Alliance Discussions 25 Jul 2008, 23:53
Replies: 18
Views: 5,436
Posted By Cincinnatus
Re: Round 27 top100 list

Sorry about the nice formatting etc :/

Planets - Top 100
Rank Change Coords Ruler Planet Race Size Score
1 12:1:5 Linkie Ascendancy ...
Forum: Planetarion Discussions 21 Jul 2008, 17:59
Replies: 11
Views: 1,768
Posted By Cincinnatus
Re: To the one who created the Spreadsheet skin

i'm fully aware of that, but it's not something all browsers support, hence it can't be used.
Forum: Planetarion Help Desk 11 Jul 2008, 11:27
Replies: 6
Views: 2,404
Posted By Cincinnatus
Re: Opera v9.5 unable to reply to or create forum posts.

i believe that someone would be opera...
probably fixed that along with several other bugs they had, so if 9.51 works with the forum editor, go upgrade :p
Forum: Alliance Discussions 26 Jun 2008, 18:02
Replies: 85
Views: 4,917
Posted By Cincinnatus
Re: Interpreting the EULA.

i would very much like to see that link.
Forum: Planetarion Help Desk 18 Jun 2008, 01:15
Replies: 6
Views: 2,404
Posted By Cincinnatus
Re: Opera v9.5 unable to reply to or create forum posts.

yes, there is an issue with the forum editor and opera 9.5 so they must have changed something in that version.
Upgrading the editor might fix this, however they've made changes to the "system" used...
Forum: Planetarion Discussions 15 Jun 2008, 23:25
Replies: 11
Views: 1,768
Posted By Cincinnatus
Re: To the one who created the Spreadsheet skin

i'm aware of that, thing is, though it is possible, css isn't the best to add text etc
Forum: Planetarion Discussions 13 Jun 2008, 13:23
Replies: 11
Views: 1,768
Posted By Cincinnatus
Re: To the one who created the Spreadsheet skin

made some changes, force a refresh to reload the css.
Forum: Planetarion Discussions 13 Jun 2008, 11:11
Replies: 11
Views: 1,768
Posted By Cincinnatus
Re: To the one who created the Spreadsheet skin

i will see about toning those down a bit.
my main worry when creating the skin was that things like that would be a bit hard to notice for players if everything were the same color.
Forum: Planetarion Help Desk 6 Jun 2008, 21:25
Replies: 11
Views: 2,145
Posted By Cincinnatus
Re: Unable to log in with phone

just to make sure i tested logging in with opera mini, and it works fine
Forum: Planetarion Help Desk 6 Jun 2008, 21:16
Replies: 11
Views: 2,145
Posted By Cincinnatus
Re: Unable to log in with phone

rather unlikely.
if you aren't already, i suggest you try using opera mini (http://www.operamini.com/) on your cellphone, that should work, if it doesn't, there's a problem with your phone or...
Forum: Planetarion Help Desk 6 Jun 2008, 20:50
Replies: 11
Views: 2,145
Posted By Cincinnatus
Re: Unable to log in with phone

script was there before as well, only recoding that's been done is internal, and the layout/design was changed, none of which affects the bot question, that is just an image it's linking to.
Only...
Forum: Planetarion Help Desk 6 Jun 2008, 20:25
Replies: 11
Views: 2,145
Posted By Cincinnatus
Re: Unable to log in with phone

there has been a minor recoding yes, but none that affect the bot question.
that part is the same in every way

should check if something is preventing it from loading at your end, as it's simply...
Forum: Strategic Discussions 5 Jun 2008, 01:03
Replies: 24
Views: 2,424
Posted By Cincinnatus
Re: Implications for Planet Scan

not sure if the question was directed at me, however this wasn't added to be some accurate measure and info on what the planet has in prod, but to give an "impression" of how much is "hidden" and of...
Forum: Strategic Discussions 5 Jun 2008, 00:55
Replies: 24
Views: 2,424
Posted By Cincinnatus
Re: Implications for Planet Scan

None = 0%
Low = 1-33%
Medium = 34-66%
High = 67-100%
Forum: Planetarion Discussions 5 Jun 2008, 00:46
Replies: 67
Views: 3,138
Posted By Cincinnatus
Re: The players have voted - round 23 skin sucks

the changes you've done in that image won't happen.
that orange "line" has a set height which has to be kept
Forum: Planetarion Suggestions 5 Jun 2008, 00:44
Replies: 14
Views: 2,273
Posted By Cincinnatus
Re: Slave ships, what do you think?

it doesn't "hinder" the development cause allowing to steal/kill etc population was always the idea.
however for there to be a reason to steal/kill the population there has to be a use for them as...
Forum: Planetarion Discussions 4 Jun 2008, 13:35
Replies: 67
Views: 3,138
Posted By Cincinnatus
Re: The players have voted - round 23 skin sucks

well, you are one of those saying the "skin sucks", so you are a natural choice to ask.
the stuff you suggest won't really work either
Forum: Planetarion Discussions 4 Jun 2008, 11:50
Replies: 67
Views: 3,138
Posted By Cincinnatus
Re: The players have voted - round 23 skin sucks

then how would you do the positioning in the header?
Also it really isn't that hard to tell which text and value belong together
Forum: Planetarion Discussions 4 Jun 2008, 02:46
Replies: 67
Views: 3,138
Posted By Cincinnatus
Re: The players have voted - round 23 skin sucks

btw, the skin it's being complained about, the r23, was done by a designer
Forum: Planetarion Suggestions 4 Jun 2008, 01:53
Replies: 28
Views: 1,603
Posted By Cincinnatus
Re: One man Bands

This doesn't have all that much to do with the quest, there were loads of 1 member alliances before the quest system.
Granted the quest probably didn't help, but this has existed for ages.
...
Forum: Planetarion Discussions 4 Jun 2008, 01:47
Replies: 67
Views: 3,138
Posted By Cincinnatus
Re: The players have voted - round 23 skin sucks

And that is why there hasn't been put much/any effort into converting the old skins, sticking with the old ones all the time doesn't really "move things forward".
There are ppl that can help you...
Forum: Planetarion Discussions 4 Jun 2008, 01:43
Replies: 67
Views: 3,138
Posted By Cincinnatus
Re: The players have voted - round 23 skin sucks

What is wrong with the community contributing?
The whole admin staff has come from the community, and only 3 of the current skins are created by the community. By allowing the community to...
Forum: Planetarion Discussions 4 Jun 2008, 00:28
Replies: 67
Views: 3,138
Posted By Cincinnatus
Re: The players have voted - round 23 skin sucks

The skin system changed so all the old skins have to be remade to fit.
The old skins use a lot of images with text, and that text has to be updated both for the menu and page titles.
Forum: Planetarion Discussions 3 Jun 2008, 23:33
Replies: 67
Views: 3,138
Posted By Cincinnatus
Re: The players have voted - round 23 skin sucks

we could, but if we scrapped old ones (which we won't), we'd end up with 1 or no skins....
we really don't get much sent in for competitions like that.
Same as above really, before anything like...
Forum: Planetarion Discussions 3 Jun 2008, 17:45
Replies: 67
Views: 3,138
Posted By Cincinnatus
Re: The players have voted - round 23 skin sucks

but if what exist isn't usable as it, don't we need new ones?

and as Juice, there are ppl that like the r23 skin.
Forum: Planetarion Discussions 3 Jun 2008, 16:45
Replies: 67
Views: 3,138
Posted By Cincinnatus
Re: The players have voted - round 23 skin sucks

Reason i added/changed the pages to the r23 skin was to get a "consistent" look on everything and as i had to change much of the login/signup etc page anyway.

Now if someone is willing to supply...
Forum: Planetarion Suggestions 20 May 2008, 15:04
Replies: 6
Views: 816
Posted By Cincinnatus
Re: galaxy scan

it's in next round ;)
only code additions that gets done to a running game is bugfixes that has to be sorted.
Forum: Planetarion Suggestions 20 May 2008, 13:55
Replies: 6
Views: 816
Posted By Cincinnatus
Re: galaxy scan

added it weeks ago :)
Forum: Planetarion Suggestions 19 May 2008, 23:11
Replies: 8
Views: 1,001
Posted By Cincinnatus
Re: Prehavoc

I'm pretty sure havoc haven't been running with 1-5min ticks, just the ticktime alone suggests that would be hard, we're ticking at less than 1 min in havoc atm, but that's with minimum amount of...
Forum: Planetarion Suggestions 16 May 2008, 13:39
Replies: 10
Views: 1,000
Posted By Cincinnatus
Re: Automated mail for gc & hc's when a planet gets closed

It's already added, it doesn't specify why the planet got deleted, just that it has been, same as what the alliance message says.
Forum: Planetarion Suggestions 16 May 2008, 11:53
Replies: 10
Views: 1,000
Posted By Cincinnatus
Re: Automated mail for gc & hc's when a planet gets closed

When a planet is deleted (and still in the gal) then yes it would be a good idea to inform the GC.
However, when a planet is closed, it's a matter between the MHs and that specific planet, not his...
Forum: Planetarion Suggestions 8 May 2008, 11:12
Replies: 3
Views: 936
Posted By Cincinnatus
Forum: Planetarion Suggestions 6 May 2008, 18:49
Replies: 42
Views: 1,810
Posted By Cincinnatus
Re: "Hidden" production issue, and general change of Production

There isn't anything "secret" about it...
production has had some minor "tweaks", one of em addresses exactly what is pointed out in the first post about repeatedly adding a very small amount of...
Forum: Planetarion Suggestions 29 Apr 2008, 10:22
Replies: 8
Views: 1,410
Posted By Cincinnatus
Re: Production page

I'm having a problem replicating this, i know it happened before as i've personally seen it.
however i've been testing it in ie6, ie7, opera9 and ff2 and i can't replicate it.
I'll go over the...
Forum: Planetarion Help Desk 28 Apr 2008, 23:05
Replies: 2
Views: 1,569
Posted By Cincinnatus
Re: Forum Quick Style Chooser

Go to user control panel page, and edit options, far down that page should be the option to change style

http://pirate.planetarion.com/profile.php?do=editoptions
Forum: Planetarion Suggestions 17 Apr 2008, 12:45
Replies: 22
Views: 1,828
Posted By Cincinnatus
Re: Random as 6th Race?

I've already added this to the signup page, it just picks a race at random, no weighting of any kind.
Forum: Planetarion Suggestions 3 Apr 2008, 02:17
Replies: 22
Views: 1,828
Posted By Cincinnatus
Re: Random as 6th Race?

i think he just simply means that the game would pick one of the existing races for him, sov, not that an actual new race is added to the game.

and as mz said, it's a simple thing to add, however...
Forum: Planetarion Suggestions 31 Mar 2008, 11:48
Replies: 4
Views: 1,039
Posted By Cincinnatus
Re: Scans section

I'll look at making some changes/improvements to it, can't say for sure what exactly but will try to squeeze in the likes of this.
Forum: Planetarion Discussions 26 Mar 2008, 12:57
Replies: 22
Views: 6,852
Posted By Cincinnatus
Re: IRC Guide

yes it doesn't, which is why it's now posted there, i didn't have time to do it last night, but now it's posted both ingame and on the portal.
We were gonna put one up, but never gotten around to...
Forum: Planetarion Discussions 9 Mar 2008, 12:28
Replies: 122
Views: 6,519
Posted By Cincinnatus
Re: The portal (again)

The thing is that if we were using a existing thing, even just a framework, we'd have to know exactly how that worked, we'd still have to customize 90% of the code to make it work with the things we...
Forum: Planetarion Discussions 9 Mar 2008, 01:47
Replies: 122
Views: 6,519
Posted By Cincinnatus
Re: The portal (again)

And you think the portal is what?
everything is coded from scratch, it isn't "built" on any existing system, so yes, that would be exactly what i'm doing.
Forum: Planetarion Discussions 8 Mar 2008, 17:23
Replies: 122
Views: 6,519
Posted By Cincinnatus
Forum: Planetarion Discussions 8 Mar 2008, 16:33
Replies: 122
Views: 6,519
Posted By Cincinnatus
Re: The portal (again)

and that sort of thing will come as well, in a more of a "development blog" kind of thing, but first there has to be a system for it, which means it has to be coded, there also has to be something to...
Forum: Planetarion Discussions 8 Mar 2008, 15:26
Replies: 122
Views: 6,519
Posted By Cincinnatus
Re: The portal (again)

The portal columns were a place where players (which in most cases where part of a "news team") wrote about various game related things, why is such a thing a bad idea?
what you're talking about in...
Forum: Planetarion Discussions 8 Mar 2008, 12:35
Replies: 122
Views: 6,519
Posted By Cincinnatus
Re: The portal (again)

I have coded a part that is meant for "player contributions" much like the columns the old portal had, it's sadly still undergoing testing and the articles/columns is having a read through. I'd liked...
Forum: Planetarion Discussions 8 Mar 2008, 12:27
Replies: 100
Views: 5,597
Posted By Cincinnatus
Re: Round 26 Announcement

The time between the rounds (r25 and 26) were extended by 1 week because the 21st would be easter, and some might have noticed there's been nothing said about a beta. This is because our server...
Forum: Strategic Discussions 1 Mar 2008, 04:01
Replies: 40
Views: 3,989
Posted By Cincinnatus
Re: Who we were

You are: Cin (1:1:4) Zik (Clear)
Size: 400 892
Value: 3,177,182 121
Score: 4,679,402 146
XP: 25,037 309

Ships (1,043,131 total) (Ship Analysis) [Hide]
Harpy ...
Forum: Planetarion Suggestions 12 Feb 2008, 19:07
Replies: 8
Views: 1,063
Posted By Cincinnatus
Re: Preferance Skin

a spreadsheet skin is uploaded to the main game, well, at least it looks somewhat like a spreadsheet, how successful it is at fooling your boss' etc just depends on how thick glasses they need.
Forum: Planetarion Suggestions 10 Feb 2008, 14:42
Replies: 8
Views: 1,063
Posted By Cincinnatus
Re: Preferance Skin

i will look at recreating the skin (or at least something close to it), no promises on when it will get finished though, depends on how much other things i need to do etc
Forum: Planetarion Suggestions 23 Nov 2007, 13:54
Replies: 13
Views: 1,353
Posted By Cincinnatus
Re: extra speed

overburn i believe, well the "ability" at least...
though it had its advantages i'm not sure it's something we'll readd
Forum: Planetarion Discussions 14 Nov 2007, 02:42
Replies: 53
Views: 3,532
Posted By Cincinnatus
Re: The fantastic secret abundance of crap planets in 1:1

they were added at tick 119 and it's not like we could hide 15 planets suddenly appearing in our gal.
and from what the incs on them have been and the fact that ppl mentioned it straight away, i'm...
Forum: Planetarion Suggestions 10 Nov 2007, 16:24
Replies: 14
Views: 1,097
Posted By Cincinnatus
Re: More info on pa is down message

it was in the closed message, the message anyone would get when trying to log in:
Forum: Planetarion Suggestions 8 Nov 2007, 17:05
Replies: 18
Views: 1,688
Posted By Cincinnatus
Re: New approach to suffle

it also opens up for the option of ppl starting to "predict" where they will end up and log in to try and end up in specific gals
Forum: Planetarion Suggestions 8 Nov 2007, 12:29
Replies: 18
Views: 1,688
Posted By Cincinnatus
Re: New approach to suffle

wont that making it rather easy to for ppl to "flag" all bps and what planets are in them?
with the bps and random making up the gal at least there's a few planets to choose from.
Forum: Strategic Discussions 7 Nov 2007, 12:08
Replies: 9
Views: 1,352
Posted By Cincinnatus
Re: can someone please explain what happened here?

yes, it was fixed in tick 84 or so, appoco spent an hour going over combats and fixing things, and those which had things added/removed should have a ingame mail from him


the old one uses...
Forum: Strategic Discussions 6 Nov 2007, 18:41
Replies: 9
Views: 1,352
Posted By Cincinnatus
Re: can someone please explain what happened here?

there was an issue with the ticker using the wrong combat engine, it used the old one and not the new, that is why there doesn't seem to be a t2 "firing".
Forum: Planetarion Discussions 5 Nov 2007, 23:36
Replies: 4
Views: 874
Posted By Cincinnatus
Re: scanning change?

it hasn't been removed at any point, it started out being just for alliance scanners, then it was added for the MoW so that minister had a "job/ability" too
Forum: Planetarion Discussions 5 Nov 2007, 23:13
Replies: 4
Views: 874
Posted By Cincinnatus
Re: scanning change?

it's still there, you have to be either the mow or set as an alliance scanner to get access to it
Forum: Planetarion Suggestions 26 Aug 2007, 15:24
Replies: 7
Views: 1,319
Posted By Cincinnatus
Re: Very simple cosmetic change

they are aligned left cause that's what the skin tells them to be, it all is a matter of how those making the skins wanna align it
Forum: Planetarion Discussions 18 Jul 2007, 11:02
Replies: 99
Views: 7,816
Posted By Cincinnatus
Re: Assassin

Best wishes
Forum: Planetarion Suggestions 7 Jul 2007, 15:48
Replies: 18
Views: 3,070
Posted By Cincinnatus
Re: New Scan type

you mean more like "i sense hostility captain"?
(sorry, couldn't resist :p)
Forum: Planetarion Suggestions 29 Jun 2007, 11:14
Replies: 20
Views: 1,236
Posted By Cincinnatus
Re: Ordering

to even have a chance to fully debug that "issue" you had, i need a much more detailed information on what you did and about the order...
like how much was in the order at first (all ships exactly),...
Forum: Planetarion Discussions 26 Jun 2007, 17:18
Replies: 7
Views: 1,056
Posted By Cincinnatus
Re: small change on scanning bit

yea...a short while ago...i were going to post saying so, but forgot to hit the submit button :/

you select the scans on your way down the page, then finish off by hitting the button, that's why...
Forum: Planetarion Discussions 24 Jun 2007, 20:55
Replies: 59
Views: 4,468
Posted By Cincinnatus
Re: Round 22 Explained

probably...now at least.
at the time of coding the "feature" wasn't fully decided as something we should keep, it were just one that were considered as something rather likely to be added, and that...
Forum: Planetarion Discussions 24 Jun 2007, 18:50
Replies: 59
Views: 4,468
Posted By Cincinnatus
Re: Round 22 Explained

and that's the button you use...when you cancel a research the "progress" you've done in it so far will be "saved"...so you can continue it at any time...
Forum: Planetarion Discussions 18 Jun 2007, 13:03
Replies: 174
Views: 8,310
Posted By Cincinnatus
Re: R 22 Construction/Production

if you loose all factories of the type, the production won't progress until at least 1 factory is rebuilt.
that being said, due to loosing the factories you also have 0 in factory cost (that little...
Forum: Planetarion Discussions 25 May 2007, 13:03
Replies: 20
Views: 1,150
Posted By Cincinnatus
Re: Population - what are the people for?

population growth % is random, nothing you can really do to influence it, short of making changes to the ticker code
Forum: Planetarion Suggestions 24 May 2007, 11:54
Replies: 13
Views: 1,467
Posted By Cincinnatus
Re: Trusted = scannable

i can see that as the way ppl would prefer, but as Mzyxptlk said, there's pros and cons with distorters, so i think there should be that with a function like this as well.
So the way arfy suggested...
Forum: Planetarion Suggestions 24 May 2007, 10:15
Replies: 17
Views: 2,289
Posted By Cincinnatus
Re: [url] tags.

the news tag is shown on the journal page, so that should be somewhat noticeable, other than that i don't think much of the more "special" tags is all that documented or well known.
will see about...
Forum: Planetarion Suggestions 24 May 2007, 10:12
Replies: 13
Views: 1,467
Posted By Cincinnatus
Re: Trusted = scannable

because you don't control who is trusted to your planet, the "gal" controls your status so they could suddenly change your status to trusted just to get easy scans of you
Forum: Planetarion Suggestions 24 May 2007, 09:57
Replies: 17
Views: 2,289
Posted By Cincinnatus
Re: [url] tags.

there already is a scan tag...same as theres a news tag
just get scan id (you see it rather clearly at the end of the url for the scan)
and but the tags around it ie like this 11111111
Forum: Planetarion Discussions 21 May 2007, 17:57
Replies: 20
Views: 1,150
Posted By Cincinnatus
Re: Population - what are the people for?

I wonder why ppl are thinking the population and government ideas are taken from Civilization.
Civilization is just one game series which happens to have those things, however that is the only...
Forum: Planetarion Discussions 8 May 2007, 11:17
Replies: 20
Views: 1,343
Posted By Cincinnatus
Forum: Planetarion Suggestions 4 May 2007, 01:29
Replies: 15
Views: 1,474
Posted By Cincinnatus
Re: Alliance scans

ok, just to say it again, there isn't room.
the spot myk is refering to isn't usable, it's just something pushing it's way into the space used by the z-coords...and that's 1 char forcing it's way...
Forum: Planetarion Suggestions 3 May 2007, 22:44
Replies: 15
Views: 1,474
Posted By Cincinnatus
Re: Alliance scans

the problem isn't that the page wouldn't be "that much wider", its that it would be wider.
it already can't fit the things it has well enough, ie it can't fit the full length of ruler/planet names,...
Forum: Planetarion Suggestions 14 Apr 2007, 22:17
Replies: 21
Views: 1,724
Posted By Cincinnatus
Re: Skins

You can find it here (http://www.planetarion.com/template.zip). (http://www.planetarion.com/template.zip)
Forum: Planetarion Discussions 1 Apr 2007, 19:19
Replies: 21
Views: 1,753
Posted By Cincinnatus
Re: You **** *** **** **** :cry:

Template can be found here. (http://www.planetarion.com/template.zip)
We prefer to not have skins which uses images for the menu, we wanna keep the text links, a background image on the menu is...
Forum: Planetarion Suggestions 16 Feb 2007, 19:19
Replies: 17
Views: 1,146
Posted By Cincinnatus
Re: Com Unit

Moving the link itself is simple enough, however if you look at the skins they mostly have images for the menu, moving one of'em means the design usually breaks, meaning some change would have to be...
Forum: Planetarion Suggestions 16 Feb 2007, 16:53
Replies: 17
Views: 1,146
Posted By Cincinnatus
Re: Com Unit

We're aware it's quite easy to hit the com unit link when trying to access the politics page, the problem is a bit depending on what skin you have,
but exist in all and, as crowly said, theres...
Forum: Planetarion Discussions 26 Dec 2006, 12:52
Replies: 10
Views: 712
Posted By Cincinnatus
Re: Serious skin issue

That is the whole idea though, every skin has it's own css.
They did before the layout changes as well, however there's a few more things possible now.
Forum: Planetarion Discussions 24 Dec 2006, 12:41
Replies: 10
Views: 712
Posted By Cincinnatus
Re: Serious skin issue

The images has always been that way for some skins, though most are consistent in height around 13-14px.
Nothing of that is any "problems" of such though, as it becomes rather irrelevant to any...
Forum: Planetarion Suggestions 15 Feb 2006, 12:36
Replies: 12
Views: 838
Posted By Cincinnatus
Re: Outboxes

Might be a nice thing to add yes
Forum: Planetarion Discussions 11 Feb 2006, 11:14
Replies: 38
Views: 1,674
Posted By Cincinnatus
Re: BP exile

That ppl in BPs can't be exiled or selfexile also effects others.
Picture a gal were the randoms are active and playing well together, but the BPs either are completly inactive or all but 1-2 ppl in...
Forum: Planetarion Suggestions 8 Feb 2006, 16:35
Replies: 5
Views: 906
Posted By Cincinnatus
Re: Waste of time

Just becaus some make some mistakes/bad choices etc, doesn't mean they should be removed from the game. The game has barly started, for all you know that planet can do it quite well, there might just...
Forum: Planetarion Suggestions 8 Feb 2006, 16:20
Replies: 54
Views: 5,748
Posted By Cincinnatus
Re: The Future

There is one aspect of this noone has mentioned yet (if i missed it, i'm sorry). If pa is translated into several other languages and a multilangue thing is implanted into the game, we'll also be...
Forum: Planetarion Discussions 28 Jan 2006, 20:00
Replies: 9
Views: 916
Posted By Cincinnatus
Re: Planetarion Private Play

not really, it is an attempt to find out if such a thing would be worth the effort setting up.

So it would be a good idea to keep this at a serious level.
Forum: Planetarion Discussions 28 Jan 2006, 18:50
Replies: 9
Views: 916
Posted By Cincinnatus
Planetarion Private Play

This has been suggested before somewhere along the line, but here we go again.
The question is fairly simple:

How much would you/your alliance be willing to pay for a "private" speedgame during...
Forum: Planetarion Suggestions 19 Jan 2006, 14:06
Replies: 28
Views: 1,427
Posted By Cincinnatus
Re: To EACh its own Arbiter!!!

offline things like text files, and probably better, spreadsheets works really great too.
Forum: Planetarion Suggestions 19 Jan 2006, 11:57
Replies: 16
Views: 1,419
Posted By Cincinnatus
Re: Downloadable PA Guide

All initiative doesn't come from the community, but why is it wrong that alot does?
i mean, we're all in the same boat, we all love the game, we all wanna see it with more players, so it all comes...
Forum: Planetarion Suggestions 19 Jan 2006, 11:32
Replies: 16
Views: 936
Posted By Cincinnatus
Re: XP points for being roided and attacked

there's just too much chance of abusing this
Forum: Planetarion Suggestions 17 Jan 2006, 15:01
Replies: 23
Views: 1,012
Posted By Cincinnatus
Re: extra ranks for freebies?

what about increasing the output of each roid for paid planets?
Even a rather small increase would have a rather big effect.
Forum: Planetarion Suggestions 16 Jan 2006, 23:40
Replies: 31
Views: 1,602
Posted By Cincinnatus
Re: Cheaters uncovered vol2

One possible thing todo would be to do a count at the end of the round and see how many planets were removed due to cheating and what alliance they all belonged to.
Then release that "status"...
Forum: Planetarion Discussions 27 Nov 2004, 14:00
Replies: 92
Views: 3,357
Posted By Cincinnatus
Re: loose roids

As i said it's a "known fact"...
Didn't say anything about it being documented.

To my knowlage it wasn't/isn't "documented" anywhere that certain zik ships could be used in combination with...
Forum: Planetarion Discussions 27 Nov 2004, 12:49
Replies: 92
Views: 3,357
Posted By Cincinnatus
Re: loose roids

Your construction and research doesn't stop though...not sure about production, but don't think that stops either...however you don't gain resources....

and tbh i don't think he should get his...
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