Forum: Alliance Recruitment
25 Jul 2014, 19:49
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Replies: 24
Views: 6,417
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Forum: Alliance Discussions
26 Jun 2014, 01:11
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Replies: 1,342
Views: 369,184
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Forum: Planetarion Suggestions
27 May 2014, 16:12
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Replies: 12
Views: 3,822
Re: A new building
I think that if this system was set up correctly it would actually increase the incentive for attacking which i believe has been a complaint about the direction of "napatarion".
If i want xp to...
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Forum: Planetarion Suggestions
27 May 2014, 07:03
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Replies: 12
Views: 3,822
Re: A new building
Yes. What you said about the need for some kind of cool down crossed my mind as well.
A type of control method I thought of was some kind of cycle/period of time, say 24 ticks, in which xp...
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Forum: Planetarion Suggestions
27 May 2014, 02:27
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Replies: 12
Views: 3,822
Re: A new building
I see what you mean about the construction of another building. It would only hinder growth in the long run especially since it would have to compete with other resource production buildings.
The...
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Forum: Planetarion Suggestions
26 May 2014, 22:56
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Replies: 12
Views: 3,822
Re: A new building
I guess that's what I'm saying. My thought is having a chance to increase my value even at a reduction of my overall score would be useful for anyone who would rather have more ships. As an example...
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Forum: Planetarion Discussions
25 May 2014, 16:11
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Replies: 332
Views: 51,718
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Forum: Planetarion Suggestions
25 May 2014, 16:05
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Replies: 12
Views: 3,822
A new building
I had this idea yesterday and thought I would throw it out into the universe for comment.
How about making a building that converts xp to resources. Obviously no a 100% conversion but some rate...
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Forum: Planetarion Discussions
16 May 2014, 20:33
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Replies: 10
Views: 7,905
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