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Search: Posts Made By: Gerbie2
Forum: Planetarion Discussions 1 Jul 2010, 19:05
Replies: 188
Views: 111,414
Posted By Gerbie2
Re: If I could make three changes to Planetarion, they'd be .....

My suggestions are not original, but here they come (btw I can't count):


1. Galaxy defence page
Galaxies are the first place for new players to start interacting with other players. The galaxy...
Forum: Planetarion Discussions 24 May 2010, 19:16
Replies: 21
Views: 3,472
Posted By Gerbie2
Re: random or private

You can just create your own buddypack - or with a few others and exile at tick 24 if you dont like who you landed with in a priv gal.
Forum: Planetarion Discussions 17 May 2010, 08:06
Replies: 31
Views: 5,275
Posted By Gerbie2
Re: Why Public/Privates don't work (at least this round)

I doubt many people will take the risk to start random. There is no way to go back to private if it fails. And it will fail if a lot of people go random and the size of random galaxies is well below...
Forum: Planetarion Discussions 16 May 2010, 16:09
Replies: 263
Views: 45,416
Posted By Gerbie2
Re: Alliance player limit

Your data contains the last 20 rounds. I remember pre-tag (old PA) and PA with tag limits (PaX). Trust me there is a difference. Remove the limit and we'll go back to the old stagnated rounds.
BTW....
Forum: Planetarion Discussions 15 May 2010, 08:16
Replies: 263
Views: 45,416
Posted By Gerbie2
Re: Alliance player limit

First of all: I am not a lemon. This is not a lemon market.

History has shown that we need alliance limits to increase the amount of alliances competing for the top ranks and prevent the creation...
Forum: Planetarion Discussions 10 May 2010, 14:39
Replies: 119
Views: 33,064
Posted By Gerbie2
Re: Single targetting to return.. Opinions!!!

With multitargetting you have a choice of which ship to build and which not. With singletargetting you need just about every ship there is. That leaves a lot less choice to determine your own...
Forum: Planetarion Suggestions 4 May 2010, 06:07
Replies: 77
Views: 24,397
Posted By Gerbie2
Re: Changing ziks stealing capacity

I agree with Hanzi. Zikonian stealing is too powerfull now, which results in very poor stats. Zikoninan is too hard to play UNLESS you somehow steal other ships. Nowadays your success as a Zikonian...
Forum: Planetarion Suggestions 1 Apr 2010, 22:29
Replies: 8
Views: 2,375
Posted By Gerbie2
Construction change

This round there have been a few changes to constructions. One change is that the construction time for several constructions has been reduced by 25% or even 50%. That might seem nice, but it also...
Forum: Planetarion Suggestions 1 Apr 2010, 21:06
Replies: 20
Views: 4,955
Posted By Gerbie2
Re: A take on integrating randoms into Buddypacks

The random gals have strength in numbers this round because almost everybody went private. That resulted in very few random galaxies at the start. The weaker private galaxies have started exiling to...
Forum: Planetarion Discussions 9 Mar 2010, 04:25
Replies: 21
Views: 5,180
Posted By Gerbie2
Re: new appearance

The skins are still being worked on.
Forum: Planetarion Discussions 4 Mar 2010, 04:19
Replies: 53
Views: 14,382
Posted By Gerbie2
Re: "this is a special round"

Since it's a special round, please also make it specially short. The longer this crap continues, the more players will leave.
Forum: Strategic Discussions 2 Mar 2010, 05:27
Replies: 155
Views: 34,743
Posted By Gerbie2
Re: Round 36 Stats

Dragon Battleship Cr Bs - Norm 7 1 95 54 95 580 440 400 <-- looks like there is a typo in the cost of the Dragon
Forum: Strategic Discussions 1 Mar 2010, 21:16
Replies: 155
Views: 34,743
Posted By Gerbie2
Re: Round 36 Stats

Emp looks very strong. The Widow is overpowered: 160% efficient at T1, 150% at T2 and 100% at T3. It has a T3, but is also more efficient on its T1 and T2 than the Guardian and Tarantula.

I have a...
Forum: Planetarion Suggestions 11 Jan 2010, 13:39
Replies: 10
Views: 3,364
Posted By Gerbie2
Resources from exiling

The resources from people self-exiling end up in the galaxy fund. This should help the galaxy that is being exiled from. Most of the galaxies people don't want to be in don't have an active MoD: the...
Forum: Planetarion Suggestions 1 Jan 2010, 10:15
Replies: 21
Views: 4,895
Posted By Gerbie2
Re: Cluster defence

I set up a cluster alliance last round. We didn't defend that often and it wasn't that active, but our C-alliance managed to (help) defend a few incommings that could have been uncovered otherwise,...
Forum: Strategic Discussions 30 Dec 2009, 13:37
Replies: 279
Views: 185,741
Posted By Gerbie2
Re: Round 34 Stats

Single targetting has always been a failure and I don't see any reason why it would be successfull now.
Forum: Planetarion Discussions 29 Dec 2009, 11:52
Replies: 76
Views: 23,737
Posted By Gerbie2
Re: Changes for next round

Landing in a dead or hostile galaxy would be a good reason why you need more than 1 exile in 24 hrs. There is no solution yet to make sure that if I exile I don't land in a dead or hostile galaxy. ...
Forum: Strategic Discussions 20 Dec 2009, 16:32
Replies: 5
Views: 2,560
Posted By Gerbie2
Re: Day Raiding

No it's about Day raiding in general. If you want to be successfull at it, you try to find other people to join you. Solo is not as good as a joint raid.
Forum: Planetarion Suggestions 16 Dec 2009, 06:22
Replies: 10
Views: 2,885
Posted By Gerbie2
Re: Stop making me meet new people

Private galaxies, exile on the last day and join tag = win?
Support planets are bad. Enforce the policy or - even better - hardcode it out of the game.
Forum: Planetarion Suggestions 12 Dec 2009, 08:48
Replies: 105
Views: 14,270
Posted By Gerbie2
Re: Make a big change

If you go for a no def round, you might as well make private galaxies.
(Buddypacks of ~8 and filling all galaxies up with randoms.)
Ingal def and fuel cost is bad for obvious reasons.
Forum: Strategic Discussions 12 Dec 2009, 08:37
Replies: 279
Views: 185,741
Posted By Gerbie2
Re: Round 34 Stats

I was really amazed to see all these Xan fi's. I really expected the Xans to go for Fr.
Stats were more balanced than I thought, although Terran is weak as I expected. Zik was slightly stronger than...
Forum: Planetarion Suggestions 11 Dec 2009, 16:52
Replies: 105
Views: 14,270
Posted By Gerbie2
Re: Make a big change

Removing defence would eliminate an important reason why alliances exist. I think it would remove most of why this game is so addictive. It can make the game a lot more accessible for new players,...
Forum: Alliance Discussions 9 Dec 2009, 21:34
Replies: 110
Views: 23,168
Posted By Gerbie2
Re: Support planet rule

Blocking is bad, so at least don't stimulate it by providing blocks with rewards (faster def eta). And I wouldn't mind seeing it hardcoded.
Forum: Planetarion Suggestions 9 Dec 2009, 01:05
Replies: 105
Views: 14,270
Posted By Gerbie2
Re: Make a big change

I'm not against trying something new, but I already calc and organize def for a lot of people. I don't need more planets. Please...

I like Cowch's idea about 2 alliances per galaxy, but why not...
Forum: Planetarion Suggestions 7 Dec 2009, 17:23
Replies: 23
Views: 4,200
Posted By Gerbie2
Re: Of score (and game mentality)

This is just a matter of finding the right formula to represent what you want. A variant of your defence-XP formula could do this: Max[(fleet destroyed - fleet lost),0] * salvage factor
In this...
Forum: Planetarion Suggestions 7 Dec 2009, 16:02
Replies: 22
Views: 3,973
Posted By Gerbie2
Re: Make every galaxy a small fortress

We had a somewhat similar system before PaX, where there were 15 ppl private galaxies and 25 ppl random galaxies iirc. That system had to be abandoned with the introduction of the new exile system....
Forum: Planetarion Suggestions 6 Dec 2009, 21:57
Replies: 23
Views: 4,200
Posted By Gerbie2
Re: Of score (and game mentality)

I agree somewhat with the thoughts behind the first post, but at the same time: what you want is difficult to balance and changing the way score is obtained could lead to unwanted side-effects:...
Forum: Planetarion Suggestions 6 Dec 2009, 14:27
Replies: 22
Views: 3,973
Posted By Gerbie2
Re: Make every galaxy a small fortress

One of the main problems is that the smaller galaxies get solo attackers incomming all day every day. This game is really no fun if you're a new player and end up in a shitty galaxy. This is one of...
Forum: Alliance Discussions 4 Dec 2009, 15:48
Replies: 367
Views: 99,848
Posted By Gerbie2
Re: Round 34 officially over

For the 2nd tier alliances blocking has always been a means to make life a bit easier and get a few high ranked planets. That seems to be working so far. I think in that light the block is a big...
Forum: Planetarion Suggestions 3 Dec 2009, 17:47
Replies: 34
Views: 4,888
Posted By Gerbie2
Re: BP's

I agree about removing the late signup thing. Atm. it's used mainly to get to a top galaxy. People delete their accounts because they want to join a top galaxy. It therefore mainly benifits the top...
Forum: Alliance Discussions 2 Dec 2009, 07:50
Replies: 367
Views: 99,848
Posted By Gerbie2
Re: Round 34 officially over

Unless one of them switches sides at the last moment to secure a win.
Or VsN doesn't like getting roided. They did so well staying out of trouble.
Forum: Planetarion Discussions 15 Nov 2009, 22:40
Replies: 4
Views: 2,877
Posted By Gerbie2
Google

Every page I open makes me wait for "www.google-analytics.com". Mostly this takes just a fraction of a second, but it can take a full second now and then. Why is this? Will Fubra get lower income if...
Forum: Planetarion Suggestions 8 Nov 2009, 23:23
Replies: 0
Views: 2,088
Posted By Gerbie2
Micromanaging constructions and research

This game gradually evolves to make it more appealing to more casual players. Both construction and research can now be queued. Another innovation has been micromanaging population settings.
I...
Forum: Strategic Discussions 8 Nov 2009, 21:51
Replies: 21
Views: 6,103
Posted By Gerbie2
Re: Illusions

Xan performance is average. Etd are doing pretty well. And Cat, but that usually changes over time.
Forum: Planetarion Suggestions 8 Nov 2009, 21:49
Replies: 1
Views: 2,280
Posted By Gerbie2
Re: To unit stat providers

It's not impossible. A problem is that you'll want to create fi/co and cr/bs that target all classes. That creates more fortresses. To compensate you'll have to make attacking a bit easier. (Increase...
Forum: Planetarion Suggestions 8 Nov 2009, 21:11
Replies: 8
Views: 2,981
Posted By Gerbie2
Change in travel times

I really dislike the very long travel times we have early in the round. With 12/13 hr travel times for my battleships that means I have to launch again the next day somewhere during the night. 24 hr...
Forum: Planetarion Suggestions 8 Nov 2009, 20:42
Replies: 5
Views: 2,778
Posted By Gerbie2
Re: Prelaunch on JGP

I don't like it. Doesn't help to make the game more interesting nor attrackt a broader public.
Forum: Alliance Recruitment 7 Nov 2009, 12:43
Replies: 17
Views: 5,577
Posted By Gerbie2
Re: ROCK in Round 34 recruitment closed

Too bad. I always enjoyed being in Rock.
Forum: Strategic Discussions 28 Oct 2009, 12:52
Replies: 279
Views: 185,741
Posted By Gerbie2
Re: Round 34 Stats

Last round I played Xan. I had some Fr (mostly Ghosts) and could attack with it fine. Early round I didn't have Cr to to close the Fr gap and it still went fine. You don't need Fr/De fortresses to be...
Forum: Strategic Discussions 28 Oct 2009, 09:56
Replies: 279
Views: 185,741
Posted By Gerbie2
Re: Round 34 Stats

Some SKs are only about half as effective as last rnd. Perhaps they were not done yet. I propose the following values for Armor+Damage:

Behemoth 14 13
Termiet 22 21
Apparition 8 9
Galleon - no...
Forum: Planetarion Suggestions 28 Oct 2009, 09:42
Replies: 4
Views: 2,866
Posted By Gerbie2
Re: Disable alliances during havoc

How about an alliance limit of 5 or so? A lot less people play havoc seriously, the alliance limit can reflect that.
Forum: Strategic Discussions 28 Oct 2009, 09:34
Replies: 35
Views: 71,152
Posted By Gerbie2
Re: First Tick Setup

It makes more sense to save part of your start bonus. Last rounds tick plan won't help you then.
Forum: Strategic Discussions 24 Oct 2009, 03:46
Replies: 279
Views: 185,741
Posted By Gerbie2
Re: Round 34 Stats

I generally don't like new sets of stats, because in general they are not balanced. This set is no exception.
I don't like Ter the way it is now. The fortress is the obvious way to go.
Cathaar are...
Forum: Planetarion Suggestions 19 Sep 2009, 12:59
Replies: 6
Views: 2,527
Posted By Gerbie2
Improve population page

When I currently change population I go back and forth to other pages all the time to see what the effect is of the changes I make. I'd like the population page to display the effect of the changes I...
Forum: Planetarion Suggestions 9 Sep 2009, 14:37
Replies: 11
Views: 3,263
Posted By Gerbie2
Re: Adding to the in-game calc

Now I'd like to see planet details added when parsing a scan (including coords) into the bcalc.
Forum: Strategic Discussions 22 Aug 2009, 04:56
Replies: 221
Views: 60,790
Posted By Gerbie2
Re: R32 stats and next round :p

Zaeji: I don't see how you can look at those numbers and claim the difference is only 5-10%. For the cutlass yes, but definately not the smuggler. Furthermore it's not just about damage, but also...
Forum: Strategic Discussions 17 Aug 2009, 20:58
Replies: 221
Views: 60,790
Posted By Gerbie2
Re: R32 stats and next round :p

Without changing too much from how you think strengths should be I made a proposal for changes below. I looked mostly at Fi/Co, Fr and Bs since those are targetted T2.

Fi/Co
Not much I would...
Forum: Strategic Discussions 17 Aug 2009, 17:56
Replies: 221
Views: 60,790
Posted By Gerbie2
Re: R32 stats and next round :p

I don't think he sees emp as a problem.
He made the Harpy T2 De to fix the early De hole.
Forum: Strategic Discussions 17 Aug 2009, 12:12
Replies: 221
Views: 60,790
Posted By Gerbie2
Re: R32 stats and next round :p

I don't think Zaeji's stats have too many ships per se. It just makes it more difficult to design a balanced set of stats. When I see how he messes up the emp, I don't see a point in studying them...
Forum: Strategic Discussions 16 Aug 2009, 20:33
Replies: 221
Views: 60,790
Posted By Gerbie2
Re: R32 stats and next round :p

JBG, I somewhat like the changes compared to last round. I'm not too happy about the Terran changes though.
I'm not a big fan of fortress planets. You did weaken Terran De a bit, but I'm not sure...
Forum: Planetarion Suggestions 14 Aug 2009, 14:58
Replies: 28
Views: 4,577
Posted By Gerbie2
Re: Vacation Mode Changes

72 ticks before disabling vacation mode make it so people can no longer activate it themselves.
Forum: Strategic Discussions 14 Aug 2009, 14:17
Replies: 221
Views: 60,790
Posted By Gerbie2
Re: R32 stats and next round :p

First impressions:
1. Emp is too weak. Like 30% weaker than last rnd. 10% would have been enough.
2. Expensive fi/co SKs with high EmpRes and armor cannot be emped/killed when flakked by cheaper...
Forum: Planetarion Suggestions 3 Aug 2009, 20:29
Replies: 28
Views: 4,577
Posted By Gerbie2
Re: Vacation Mode Changes

I like this suggestion.
Forum: Strategic Discussions 3 Aug 2009, 17:22
Replies: 221
Views: 60,790
Posted By Gerbie2
Re: R32 stats and next round :p

My opinion:

Generally I think these stats worked out pretty much alright. Cathaar are a bit too strong as expected and Xan a bit weak. I don't think we need major changes to balance things.

The...
Forum: Planetarion Suggestions 9 Jul 2009, 12:37
Replies: 27
Views: 4,572
Posted By Gerbie2
Re: Galaxy Entrance Thresholds

I like the idea to get rid of the completely random distribution, but I suggest implementing it completely different. I'd make it so that the top galaxies can only get the lower ranked players and...
Forum: Planetarion Suggestions 3 Jul 2009, 19:02
Replies: 17
Views: 3,836
Posted By Gerbie2
Re: Keep capped roid until fleet returns

No, that would be weird. They will teleport the mined resources to the planet so you can immediately use it on the planet to build new ships etc.

Maybe it's a little weird. But whatever works best...
Forum: Planetarion Discussions 27 Jun 2009, 19:19
Replies: 6
Views: 2,716
Posted By Gerbie2
Re: governments

Feudalism is very nice if you expect lots of salvage. Zikonians often choose this, because they get salvage from the ships they lose while defending with steal ships. This government has no mining...
Forum: Planetarion Discussions 27 Jun 2009, 11:43
Replies: 19
Views: 3,992
Posted By Gerbie2
Re: What's the new cap rate thing?

According to the mouse-over it's the portal one. Crap.
Forum: Planetarion Suggestions 23 Jun 2009, 18:50
Replies: 6
Views: 3,211
Posted By Gerbie2
Re: SK's and roiding

If you want to protect the smaller planets from SKs, then protect them and not everybody. I'd rather see something like when you can destroy a maximum of 10%*target_value/your_value just like the...
Forum: Strategic Discussions 23 Jun 2009, 18:43
Replies: 131
Views: 19,737
Posted By Gerbie2
Re: Should SKs be changed for R32?

This is really a non-issue. SKs were even more crap than before. If you build them early in the round, you just weaken yourself. As a DC I will cover your attack first if you build them (unless I...
Forum: Alliance Recruitment 23 Jun 2009, 09:48
Replies: 20
Views: 7,663
Posted By Gerbie2
Re: ROCK r32

Good luck my friends.
Forum: Strategic Discussions 17 Jun 2009, 07:28
Replies: 203
Views: 47,520
Posted By Gerbie2
Re: R32 Shipstats

I'm not too worried about Xan. They can be roided easily and def against them seems pretty strong this round.
I'm more worried about cathaar. Emp is almost as strong as last round. In earlier rounds...
Forum: Strategic Discussions 15 Jun 2009, 17:43
Replies: 203
Views: 47,520
Posted By Gerbie2
Re: R32 Shipstats

I think this is a strategic choice everybody will have to make for himself. I.m.o. if you go all fighters, you end up with a shitty attack fleet that still will get roided by Co.
Forum: Strategic Discussions 15 Jun 2009, 07:34
Replies: 203
Views: 47,520
Posted By Gerbie2
Re: R32 Shipstats

How about making Terrans a simple race with few different ships then?
Forum: Strategic Discussions 14 Jun 2009, 18:52
Replies: 203
Views: 47,520
Posted By Gerbie2
Re: R32 Shipstats

Terran De with Pulsars at 450 d/c sounds suicidal. Bs isn't worth it if the target has Shadows.

The stats make intuitively sense, because they are like they have been most of the time. That's...
Forum: Planetarion Suggestions 14 Jun 2009, 16:08
Replies: 45
Views: 10,377
Posted By Gerbie2
Re: Notifications on in-game events

I don't agree that these alerts make the game more casual friendly. These alerts are a solution for people who are willing and able to alter their real life plans based on these alerts. A casual...
Forum: Planetarion Suggestions 14 Jun 2009, 12:52
Replies: 92
Views: 52,923
Posted By Gerbie2
Re: Remove Galaxies

Imo just incorporate decent search functions into the game. It's not rocket science to make and it's much better to have it imbedded into the game.
Forum: Planetarion Suggestions 14 Jun 2009, 09:40
Replies: 45
Views: 10,377
Posted By Gerbie2
Re: Notifications on in-game events

I agree about only sending a msg about incomming when reported. Perhaps even add a few minutes delay. Such features should not substitute activity.
No msgs should be sent while logged in.
Forum: Planetarion Suggestions 14 Jun 2009, 09:26
Replies: 92
Views: 52,923
Posted By Gerbie2
Re: Remove Galaxies

I agree, but there are only 2 ways to do that:
1. Reduce the size of buddypacks
2. Change the way galaxies are created (e.g. also create galaxies around buddypacks of 2 or 3 instead of putting...
Forum: Planetarion Discussions 9 Jun 2009, 17:46
Replies: 72
Views: 11,628
Posted By Gerbie2
Re: Round 32 Changes

So if I send 1/10th of the attacking fleet to a target with 1k roids I can get 1000/10*30%=30 roids, while my partner who's big gets 1.000 * 9/10 * 10% = 90?
Team-ups will be the way to go then. ...
Forum: Strategic Discussions 8 Jun 2009, 20:46
Replies: 203
Views: 47,520
Posted By Gerbie2
Re: R32 Shipstats

Ok, I missed that. Don't expect a lot of sensible comments if I cannot comment about most of the stats.

I think Terran stinks. It is claimed that Terrans can roid Ziks, well they can't. Ter Fr...
Forum: Planetarion Discussions 7 Jun 2009, 19:14
Replies: 71
Views: 11,504
Posted By Gerbie2
Re: Update

I'd love to know how many planets are created, put in a galaxy and the player never logs in. At least make is so that the planet is not created (or put in a galaxy) untill the player actually logs...
Forum: Strategic Discussions 7 Jun 2009, 18:17
Replies: 203
Views: 47,520
Posted By Gerbie2
Re: R32 Shipstats

I've idled in the channel a few times and haven't seen anyone discuss anything there. I'll just post my comments on the v5 here.

In general I think the stats are very interesting. People can...
Forum: Planetarion Suggestions 6 Jun 2009, 17:58
Replies: 19
Views: 3,935
Posted By Gerbie2
Re: Encouraging people to make more diverse fleets

I don't like having fi/co target cr/bs without them firing back. The suggestion of having big ships fly faster at long distances is interesting, but would require some coding. And I'm not sure what...
Forum: Planetarion Suggestions 6 Jun 2009, 17:21
Replies: 35
Views: 8,093
Posted By Gerbie2
Re: All for 1 and 1 for all (ETA)

It's interesting, not sure how it would effect the game, but worth a try i.m.o.
Forum: Planetarion Discussions 6 Jun 2009, 17:01
Replies: 71
Views: 11,504
Posted By Gerbie2
Re: Update

I think a price increase would be justified if it allows you to improve the game further and get decent uptime. The prices have remained constant while the value of the pound has decreased...
Forum: Strategic Discussions 27 May 2009, 22:19
Replies: 203
Views: 47,520
Posted By Gerbie2
Re: R32 Shipstats

There are too many classes to make the stats like this. It's a step back into the direction of single targetting (a lot of single targetting ships in the stats). This will be an interesting...
Forum: Planetarion Suggestions 24 May 2009, 16:31
Replies: 20
Views: 4,117
Posted By Gerbie2
Re: Set Base Fleet to not take part in battle

1. I'd prefer not to have an extra fleetslot created, so imo it should only work if you have a fleet available. Like an automatic prelaunch.
2. Otherwise I'd prefer to see newly produced ships...
Forum: Alliance Discussions 24 May 2009, 12:22
Replies: 188
Views: 43,684
Posted By Gerbie2
Re: xVx naps Ascendancy

How about: try to keep this round interesting. We're just over halfway and already the top2 alliances decide that the round is over. That's just sad. I'd love to see a big block tell them: it's not...
Forum: Strategic Discussions 23 May 2009, 21:35
Replies: 54
Views: 12,562
Posted By Gerbie2
Re: r32 ship-stat suggestions

I like the current stats. Making a new set of stats generally results in unbalance and so it also did this round. I think they are a good basis for the next round.

This set has some changes...
Forum: Alliance Discussions 23 May 2009, 16:40
Replies: 188
Views: 43,684
Posted By Gerbie2
Re: xVx naps Ascendancy

This round has been interesting so far and continues to be so. At least for the near term. I think it's weak of Asc just to give up. But on the other hand it could make for interesting politics. With...
Forum: Strategic Discussions 1 Jan 2009, 09:40
Replies: 16
Views: 6,681
Posted By Gerbie2
Re: Re-visiting the steal ship formula

It would get too messy. What would happen if you stole pods or structure killers? It could lead to suicidal fleetcatches where you sacrifice your own fleet to take another, stealing roids with the...
Forum: Strategic Discussions 31 Dec 2008, 10:15
Replies: 283
Views: 92,127
Posted By Gerbie2
Re: r30 ship stats

Your stats have raised a question about how combat works. I want to know how efficient Scarabs are.
If I use Vipers and Scarabs against a Fr/De fleet, then I know I have a good match: the Scarabs...
Forum: Planetarion Suggestions 29 Dec 2008, 01:10
Replies: 32
Views: 9,641
Posted By Gerbie2
Re: Remove 'damage' column on stats and restructure EMP

I like the idea to remove a column on the stats, but I think the damage column is the wrong one. It would mean that all damage (emp and normal) would work like emp does now. Normal damage works more...
Forum: Alliance Discussions 27 Dec 2008, 11:33
Replies: 435
Views: 88,425
Posted By Gerbie2
Re: Round 30 - Gamethread

Raising the alliance limit means that there can be fewer alliances. This round was interesting. Next round will stagnate again. They never learn.
Forum: Strategic Discussions 26 Dec 2008, 19:30
Replies: 283
Views: 92,127
Posted By Gerbie2
Re: r30 ship stats

Terran looks rather weak. The Fr fleet seems useless. For attack I'd go with a Cr fleet. Bs seems useless as they are owned by Spectres and Rogues, plus all emp ships have them as T1. Not going for...
Forum: Strategic Discussions 20 Dec 2008, 16:29
Replies: 40
Views: 18,616
Posted By Gerbie2
Re: Who We Were R29

You are: Ehm (2:8:10) Ter (Clear)
Size: 783 382
Value: 1,592,253 584
Score: 3,614,553 307
XP: 33,705 27

Harpy 108,001 Phoenix 3,077
Wyvern 45,600 Dragon 22,800
Leviathan 1,970
Forum: Strategic Discussions 19 Dec 2008, 02:26
Replies: 267
Views: 44,194
Posted By Gerbie2
Re: r29 shipstats

I don't think Cathaar are that much underpowered. It's more that some enemy ships are overpowered. Compare the Widow with anything the Cathaar has:
- better armor
- more emp power
- 3 targets
-...
Forum: Strategic Discussions 28 Sep 2008, 15:20
Replies: 267
Views: 44,194
Posted By Gerbie2
Re: r29 shipstats

So what do you suggest? Removing their cloak? I think changing their stats makes more sense.
Forum: Planetarion Discussions 5 Sep 2008, 06:12
Replies: 64
Views: 521,175
Posted By Gerbie2
Re: New Covert Op Changes

2*[ covert op # + int(number of agents used / 10) ]

Why not:
2*covert op # + int(number of agents used / 5)

(giving you 1 additional xp for every 5 agents, rather then 2 additional xp for...
Forum: Planetarion Discussions 27 Aug 2008, 05:18
Replies: 64
Views: 521,175
Posted By Gerbie2
Re: New Covert Op Changes

You're wrong. Since the base rate can be multiplied by a factor <1 it does affect game play. With government Feudalism or Unification, you can now no longer depend on Security Guards alone (no...
Forum: Planetarion Discussions 26 Aug 2008, 20:43
Replies: 64
Views: 521,175
Posted By Gerbie2
Re: New Covert Op Changes

Since when is Security Guards capped at min(...,10)?
Why wasn't this anounced? It wasn't there when I logged in a week ago.
Forum: Planetarion Discussions 14 Aug 2008, 15:59
Replies: 64
Views: 521,175
Posted By Gerbie2
Re: New Covert Op Changes

Can you fire your guards? Say I get roided from 1k roids down to 100, my income is now totally invested into paying for my guards. I cannot afford to initiate new roids (unless I get donations/have...
Forum: Planetarion Discussions 14 Aug 2008, 11:12
Replies: 57
Views: 10,590
Posted By Gerbie2
Re: Making production last forever without cheating

Pff. I thought they would fix it. Ah well. Fix it for rnd. 29 then plz. I'm not going to bother with this round.
Forum: Strategic Discussions 26 Jul 2008, 20:49
Replies: 28
Views: 7,555
Posted By Gerbie2
Re: Who were we

You are: Can I have some of your ships? (8:9:6) Zik (Clear)
Size: 1,072 276
Value: 3,541,536 152
Score: 4,760,796 192
XP: 20,321 397

Total Attacks: 73
Total Defences: 90
Total Launches:...
Forum: Planetarion Suggestions 26 Jul 2008, 14:52
Replies: 5
Views: 2,435
Posted By Gerbie2
Re: Including resources in production in planet value and score

I support this, but they actually managed to fix the hiding of resources in production were it not that they introduced the new feature that allowed people to cancel part of a production queue. They...
Forum: Planetarion Discussions 21 Jul 2008, 13:01
Replies: 106
Views: 21,900
Posted By Gerbie2
Re: Planetarion Suggestion/Bitch Thread - Please read & reply!!!

Ah, it's a banner. Anything nice? It's just a white bar on my pc.
Forum: Strategic Discussions 19 Jul 2008, 11:28
Replies: 357
Views: 39,639
Posted By Gerbie2
Re: Stats Round 27

I don't think that's what he wanted. Right now we have only the Drake, Sentinel, Mantis and Buccaneer, hitting two Megaclasses with their T1 and T2. Basically if you have a De fleet as a Zik, there...
Forum: Planetarion Suggestions 12 Jun 2008, 19:10
Replies: 16
Views: 3,333
Posted By Gerbie2
Re: Roid initing warning

You should be able to initiate roids before the tick the research finishes. Research ticks before the resources are added.
Forum: Planetarion Discussions 3 Jun 2008, 18:16
Replies: 32
Views: 3,565
Posted By Gerbie2
Re: ETD: just a bad cold or terminal cancer ?

I am one of the 87 Etd as I haven't decided yet which race to go for and which roids to init. I probably won't remain Etd till tickstart. I would have expected more Ziks and Etd and fewer Xans and...
Forum: Strategic Discussions 2 Jun 2008, 18:19
Replies: 357
Views: 39,639
Posted By Gerbie2
Re: Stats Round 27

Ziks were almost impossible to attack. They needed to be made easier to attack. I wonder why you seem to want to prevent that.
Furthermore when you change a ship this affects all other races. For...
Forum: Strategic Discussions 31 May 2008, 20:24
Replies: 357
Views: 39,639
Posted By Gerbie2
Re: Stats Round 27

These are the changes I have:
Corsair EmpRes 50 --> 57
Cutlass Damage 18 --> 19, EmpRes 74 --> 77
Thief Armor 25 --> 26, EmpRes 82 --> 83
Marauder T2 Bs added
Rogue EmpRes 92 --> 93
Raider...
Forum: Strategic Discussions 31 May 2008, 10:34
Replies: 357
Views: 39,639
Posted By Gerbie2
Re: Stats Round 27

General

The main change this round is the change in production. This affects all races, but it is expected that Zik will be most affected by this.

Terran
Terrans have had some changes. Making...
Forum: Strategic Discussions 18 May 2008, 18:42
Replies: 30
Views: 6,784
Posted By Gerbie2
Re: Who We Were Round 26

Friggin Roider (7:7:2)

I decided to go Terran this round. I hadn't played them for a while and they seemed able to defend their roids well.
As usual I started really good. Tickplans are my thing....
Forum: Strategic Discussions 18 May 2008, 16:55
Replies: 357
Views: 39,639
Posted By Gerbie2
Re: Stats Round 27

As a Destroyer, the Lancer should cost more and could be something like this:
Armor 18 -> 20
Damage 15 -> 16
EmpRess 76 -> 77
M/E 120 -> 130

If you want more Co defence in the game you should...
Forum: Planetarion Suggestions 6 May 2008, 18:26
Replies: 42
Views: 3,701
Posted By Gerbie2
Re: "Hidden" production issue, and general change of Production

Usually with such changes they overlook someting. If they tell us up front of what they plan to do, we could warn them, after which they would ignore us and we'd say: "I told you so" when it goes...
Forum: Planetarion Suggestions 26 Apr 2008, 18:45
Replies: 39
Views: 3,732
Posted By Gerbie2
Re: Getting more action during day

Just cut the time it takes for fleets to return in half.
Forum: Planetarion Suggestions 26 Apr 2008, 17:51
Replies: 23
Views: 3,533
Posted By Gerbie2
Re: Coverting

Hiding ships in productionis bad. It can ruin someone's round and there's not a good counter against it. It makes it harder to attack certain planets. And the universe is already too small. It should...
Forum: Planetarion Suggestions 6 Apr 2008, 17:06
Replies: 19
Views: 3,353
Posted By Gerbie2
Re: Cath salvage

So, the ships that cathaar are holding add to their value. I expect that means that if I have ships held by a cathaar, those ships do not add to my value. Hmm. Cheap way to selfcover if you need...
Forum: Planetarion Suggestions 6 Apr 2008, 16:55
Replies: 17
Views: 3,145
Posted By Gerbie2
Re: Removing ally memberlimits whilst allowing allies to compete

I think most of those 'elite' players don't care about whether their score contributes or not. They want to be in the winning tag and get a good rank for themselves. You are basically advocating the...
Forum: Planetarion Suggestions 30 Mar 2008, 08:06
Replies: 46
Views: 9,530
Posted By Gerbie2
Re: Change to Protection Period

I tried many similar games. I seldomly got through the protection period to truely experience the game.
Protection period is the most boring time for people who don’t know the game and just click...
Forum: Strategic Discussions 29 Mar 2008, 19:10
Replies: 191
Views: 28,650
Posted By Gerbie2
Re: Final stats of round 26

Makhil, your observations are correct, your conclusion is too optimistic. As a Cathaar you stun your enemies, while those enemies KILL you. Either you stun 100% or you run. Staying home to see part...
Forum: Strategic Discussions 29 Mar 2008, 15:17
Replies: 191
Views: 28,650
Posted By Gerbie2
Re: Final stats of round 26

I think you have underestimated the work I have put into assessing the strength of emp ships. I did not calculate a statistic to compare overall efficiency, because it's hard to come up with a...
Forum: Strategic Discussions 27 Mar 2008, 21:55
Replies: 191
Views: 28,650
Posted By Gerbie2
Re: Final stats of round 26

I haven't looked at the statistics, but it just doesn't look good. There is no emp ship that targets fighters or Cr. Emp efficiency might be better, but at 60% it isn't. You will have to run your...
Forum: Alliance Discussions 27 Mar 2008, 21:19
Replies: 341
Views: 44,387
Posted By Gerbie2
Re: Round 26 Predictions?

Unprecedented: could be. Brilliant? No.

And it's still too early. The round isn't over yet. It hasn't even started. Someone else might actually try to win as well.
Forum: Strategic Discussions 27 Mar 2008, 21:17
Replies: 191
Views: 28,650
Posted By Gerbie2
Re: Final stats of round 26

I disagree on a number of points.
I agree that you cannot launch blind on targets, but that has seldomly been the case with Ziks. Teamups will be great, especially with Etd against Xan. You can give...
Forum: Strategic Discussions 26 Mar 2008, 21:34
Replies: 82
Views: 11,837
Posted By Gerbie2
Re: Round 26 stats

These are completely new stats, so I expect them to be quite unbalanced. The problem is that if it was easy to see the flaws, then they wouldn't make the mistakes. I don't like the cathaar. They look...
Forum: Planetarion Suggestions 24 Mar 2008, 19:10
Replies: 33
Views: 3,671
Posted By Gerbie2
Re: Ingame formula changes to get rid of bashing and salvage-farming

Hi _are_,

xp already makes it less attractive for large planets to attack smaller planets. There is also a formula in place that provides additional salvage to small planets defending. I'm not...
Forum: Strategic Discussions 23 Mar 2008, 21:35
Replies: 19
Views: 7,796
Posted By Gerbie2
Re: round 26 - races

Maybe because we are too lazy to do the hard work for you?

The stats seem to get changed every day. My impression atm:
Terran looks nice, my personal favorit atm. Might not be easy to roid with,...
Forum: Strategic Discussions 21 Mar 2008, 16:56
Replies: 82
Views: 11,837
Posted By Gerbie2
Re: Round 26 stats

If you are worried about all the zero loss def, just send some Arrowheads along. I would do that now and then. This also allows you to free up the Lancers for alliance def without changing the...
Forum: Planetarion Suggestions 20 Mar 2008, 20:32
Replies: 29
Views: 3,465
Posted By Gerbie2
Re: a new way to calculate xp??

Changing the Xp you get per attack based on the ships you lost doesn't make you lose more score when you lose all your ships. I like the idea.
Forum: Strategic Discussions 17 Mar 2008, 20:05
Replies: 82
Views: 11,837
Posted By Gerbie2
Round 26 stats

Since Cochese didn't make a thread yet...

The current stats being tested can be found at beta.planetarion.com/manual.php?page=stats

My personal opinion:

A few things that struck me:
1....
Forum: Planetarion Suggestions 5 Mar 2008, 17:22
Replies: 86
Views: 11,178
Posted By Gerbie2
Re: Remove the scan tech tree

There are two issues that can be dealt with:
1. allianceless players need to do scans research, thus delaying other researches
2. allianceless players need to build their own amps, costing them...
Forum: Planetarion Suggestions 5 Mar 2008, 16:54
Replies: 28
Views: 2,935
Posted By Gerbie2
Re: Restructure galaxy setup to allow more, smaller galaxies

@Gate
Not sure how you are going to do exiles in your setup. Exiling randomly doesn't work as some galaxies could get lucky while others don't get new exiles. It would make exiling inactives...
Forum: Planetarion Suggestions 27 Feb 2008, 18:01
Replies: 32
Views: 3,844
Posted By Gerbie2
Re: Limitations

I am one of those that believes that alliance limits are very much necessary.

I'm against removing all limits, but not against removing this one.
100% on construction would only double the...
Forum: Departing PA Messages 9 Feb 2008, 17:20
Replies: 19
Views: 4,815
Posted By Gerbie2
Forum: Planetarion Discussions 20 Jan 2008, 15:39
Replies: 39
Views: 4,927
Posted By Gerbie2
Re: Elitism is killing the game.

You already asume that private galaxies will be the big winners. I'm not convinced. Galaxy sizes can be set to balance between random and private galaxies. If alliance defence would only be allowed...
Forum: Planetarion Discussions 19 Jan 2008, 15:43
Replies: 39
Views: 4,927
Posted By Gerbie2
Re: Elitism is killing the game.

Hmm. This will cost me money. I usually go random. And I can afford a few extra credits. If you want ppl to pay for their random galmates: make these random galaxies, where nobody can be exiled.

I...
Forum: Planetarion Discussions 6 Jan 2008, 15:02
Replies: 22
Views: 3,140
Posted By Gerbie2
Re: quests?

Did you activate them on Overview?
Forum: Planetarion Discussions 4 Jan 2008, 18:56
Replies: 101
Views: 11,899
Posted By Gerbie2
Forum: Planetarion Suggestions 3 Jan 2008, 21:36
Replies: 18
Views: 3,084
Posted By Gerbie2
Re: Implement friendly fire/aggressive attack mode ?

The easiest is to just automaticly make ingal and in-alliance collaboration friendly. That would strengthen galaxy and alliance collaboration at the expense of 'friends' (and pets). But I don't think...
Forum: Strategic Discussions 2 Jan 2008, 17:14
Replies: 79
Views: 10,558
Posted By Gerbie2
Re: r25 Stats: Your Thoughts

The T2 Fr is new for the Wraith, which makes Wraith a more viable option to use as anti-Co+Fr now that fighters are less usefull.


Terran ships were made cheaper, more like other races’ ships....
Forum: Strategic Discussions 1 Jan 2008, 22:23
Replies: 79
Views: 10,558
Posted By Gerbie2
Re: r25 Stats: Your Thoughts

After a first look, in general I like the changes. I support lowering the alliance limit, because it helps prevent domination by 1 single alliance.

I also like the stat changes in general.

The...
Forum: Strategic Discussions 28 Dec 2007, 19:12
Replies: 128
Views: 13,623
Posted By Gerbie2
Re: Round 25: stats

Copying isn't bad if selective copying gives something new that’s better than what you had before.
I didn’t use the Cutter because it’s not a steal ship. The Bombers are good flak when attacking a...
Forum: Planetarion Discussions 25 Dec 2007, 12:22
Replies: 122
Views: 17,076
Posted By Gerbie2
Re: The portal (again)

I just noticed the banner on top of this forum has R.23 written on it, while the one on the portal doesn't...
Forum: Strategic Discussions 24 Dec 2007, 21:17
Replies: 128
Views: 13,623
Posted By Gerbie2
Re: Round 25: stats

That would be Appocomaster.
Forum: Planetarion Suggestions 24 Dec 2007, 14:33
Replies: 17
Views: 4,122
Posted By Gerbie2
Re: Hidden production and value

There have been several other solutions suggested, such as:
- make factories produce part of their order each tick
- no more adding ships to existing orders
- recalculate the 'Production units'...
Forum: Strategic Discussions 24 Dec 2007, 13:43
Replies: 128
Views: 13,623
Posted By Gerbie2
Re: Round 25: stats

When thinking about my suggestion to make Etd more colorfull I came up with the idea to give Etd a bunch of Ter/Cat/Xan/Zik ships rather than their own designs. That means that there will be less...
Forum: Strategic Discussions 23 Dec 2007, 13:42
Replies: 128
Views: 13,623
Posted By Gerbie2
Re: Round 25: stats

I would mainly focus at improving the res/armor ratio. A Zik that steals Terrans ships can not be stunned any more. So if we want to improve res/armor ratio, make the Terran ships slightly cheaper...
Forum: Alliance Discussions 22 Dec 2007, 21:50
Replies: 308
Views: 31,060
Posted By Gerbie2
Re: a political summary of r24

That might have something to do with HCs/officers deciding to fight each other rather than the enemy. One of them took the website and bots down. That means: no defence calls relayed.

Several...
Forum: Planetarion Suggestions 16 Dec 2007, 15:55
Replies: 26
Views: 3,984
Posted By Gerbie2
Re: Make free accounts more playable

The problem is that we don't have enough people playing with free accounts. And people that do try out a free account quickly give up.
I think the free account needs to be changed so a lot more...
Forum: Planetarion Suggestions 15 Dec 2007, 17:44
Replies: 26
Views: 3,984
Posted By Gerbie2
Re: Make free accounts more playable

I don't see anything wrong with making it so that ppl with free accounts have to put in more work to get the same chances as people who pay. Better something like this, than not giving them...
Forum: Planetarion Suggestions 15 Dec 2007, 14:44
Replies: 26
Views: 3,984
Posted By Gerbie2
Re: Make free accounts more playable

How about doing this in exchange for taking away (or reducing the tick amount of) prelaunch for free accounts?
Forum: Planetarion Suggestions 15 Dec 2007, 14:40
Replies: 14
Views: 4,346
Posted By Gerbie2
Re: Population: limits, size, free planets

I do like this suggestion.
The mining bonus is too strong. At present it is not used for micro-management. It is a setting that is set before tickstart and never changed.
I suggest it is divided...
Forum: Strategic Discussions 12 Dec 2007, 20:50
Replies: 128
Views: 13,623
Posted By Gerbie2
Re: Round 25: stats

First of all my complements to Appocomaster for starting new stats and making them only a little bit unbalanced. I feared it would be much worse. It generally is when new stats are created.

Terran...
Forum: Planetarion Suggestions 11 Nov 2007, 21:22
Replies: 18
Views: 3,697
Posted By Gerbie2
Re: New approach to shuffle

I don't think a radical change is required. Some minor improvements could be made though. A planet in vacation mode should exile the next tick when set to unwanted. Planets that sign up should not be...
Forum: Alliance Discussions 3 Nov 2007, 22:40
Replies: 10
Views: 3,318
Posted By Gerbie2
Re: Round Where T20 matters?

We keep losing players. After last rounds failure, 'they' somehow decided it wasn't necessary to lower the alliance limit. Any alliance that can recruit (close to) up to 70 members can get into the...
Forum: Strategic Discussions 3 Nov 2007, 17:23
Replies: 52
Views: 8,994
Posted By Gerbie2
Re: Round 24 "stats"

Race Count (%) Best Planet Score Rank
Terran 328(25%) criminal OF minds (2:5:14) 40,659 9
Cathaar 222(17%) Gravity OF Black Hole (1:4:8) 43,070 1
Xandathrii 347(27%) Wk OF Far Away (2:2:7)...
Forum: Strategic Discussions 26 Oct 2007, 19:19
Replies: 52
Views: 8,994
Posted By Gerbie2
Re: Round 24 "stats"

I’m not really convinced about the strength of Terrans. Their attack fleets are easy to stop. Each of their attack fleets can be defended by the alliance without being targetted back. Terran De can...
Forum: Planetarion Suggestions 6 Oct 2007, 14:41
Replies: 26
Views: 3,984
Posted By Gerbie2
Re: Make free accounts more playable

Yes, I like it. 20/20/20/20/20 seems quite fair to me.
Forum: Alliance Discussions 3 Oct 2007, 06:52
Replies: 203
Views: 20,677
Posted By Gerbie2
Re: Congratulations Exilition

The problem with eXi is that they ruined the round. A real winner wins a real fight. There never was a real fight. There are no winners this round. Just one alliance at the top of the ranking that is...
Forum: Planetarion Suggestions 30 Sep 2007, 18:29
Replies: 23
Views: 3,966
Posted By Gerbie2
Re: [Discuss] Rewards for inviteing people to PA..

How about just giving a few roids or a handfull of xp for this? I don't see much abuse being done if you only get a small reward for people signing up and upgrade somewhere when the round is already...
Forum: Planetarion Suggestions 30 Sep 2007, 14:53
Replies: 23
Views: 3,966
Posted By Gerbie2
Re: [Discuss] Rewards for inviteing people to PA..

Any chance we can ever get such a feature implemented?
Forum: Planetarion Suggestions 30 Sep 2007, 14:18
Replies: 179
Views: 31,284
Posted By Gerbie2
Re: Bring back private galaxies...

Time to bump this thread up again.

I like this idea. Wasn't around when it was first discussed.

The problem I see is balancing between galaxies and alliances. Alliances will NAP some of the...
Forum: Planetarion Discussions 28 Sep 2007, 21:04
Replies: 36
Views: 4,693
Posted By Gerbie2
Re: PA player burnout, how to prevent it?

I only get burned out when there's more important/interesting things in rl. Like now. The game is not interesting. RL is.
I'm logging in every few days. Still not kicked, nor exiled.
Someone pm me...
Forum: Strategic Discussions 31 Aug 2007, 17:57
Replies: 15
Views: 6,748
Posted By Gerbie2
Re: Current race percentage

They added that later. You couldn't get that info when I checked it a few days ago.
Forum: Planetarion Discussions 26 Aug 2007, 19:19
Replies: 10
Views: 2,348
Posted By Gerbie2
Re: Round 23

There's a first thing up now.
Forum: Alliance Discussions 26 Aug 2007, 14:30
Replies: 160
Views: 22,660
Posted By Gerbie2
Re: round 23 predictions

My prediction is that everybody will jump on Exilition from tick 72 onwards (simply because that would be my plan if I were HC). They will either disband or be bashed down the ranks. If they stick...
Forum: Planetarion Discussions 26 Aug 2007, 14:25
Replies: 10
Views: 2,348
Posted By Gerbie2
Re: Round 23

The anouncement is on the new portal. Oh wait. No new portal. :D
Forum: Planetarion Discussions 25 Aug 2007, 16:54
Replies: 14
Views: 2,352
Posted By Gerbie2
Re: who let the kids mess with the governments ?

But not with other cathaar ships (where ships cost only more C).
Forum: Planetarion Discussions 25 Aug 2007, 16:06
Replies: 14
Views: 2,352
Posted By Gerbie2
Re: who let the kids mess with the governments ?

So Termites costing 2800/3200/3200 is not just a typo on the manual.
Forum: Planetarion Discussions 25 Aug 2007, 07:24
Replies: 14
Views: 2,352
Posted By Gerbie2
Re: who let the kids mess with the governments ?

Still a lot of people will choose Feudalism and Unification because of how strong their positive bonusses are:
-15% production cost
+18% mining bonus
Forum: Planetarion Discussions 24 Aug 2007, 21:59
Replies: 45
Views: 7,169
Posted By Gerbie2
Re: New productionsystem makes it easier to stockpile resources.

"There is no limit on the number of orders you can have, but the relevant factory "processing" ability is shared over all active orders. Therefore, if you have several Fi/Co orders, they'd slow each...
Forum: Strategic Discussions 24 Aug 2007, 21:35
Replies: 251
Views: 52,763
Posted By Gerbie2
Re: Round 23 Ship Stats

Looks we have 'final' stats in the new manual.
Are you sure about the Termite costing 2800/3200/3200?
Forum: Strategic Discussions 24 Aug 2007, 16:51
Replies: 251
Views: 52,763
Posted By Gerbie2
Re: Round 23 Ship Stats

Most of those comments were from before your 2 updates. I think they are pretty balanced atm.
With these stats I would never pick them though, because they are no fun to play. Although that's about...
Forum: Planetarion Discussions 16 Aug 2007, 18:58
Replies: 82
Views: 10,753
Posted By Gerbie2
Re: Favorite PA moment

For me it was in rnd 10 (PaX) when I was suddenly #1 in universe. Miles ahead of #2. With 3 roids. After killing about 3 fighters.
Then reading the message from (i think) Kal, how I had done it.
...
Forum: Strategic Discussions 15 Aug 2007, 18:53
Replies: 251
Views: 52,763
Posted By Gerbie2
Re: Round 23 Ship Stats

Scorpions are free kill. But you cannot use them in your attack fleet. So you have to chose:
- build more Scorpions and less Tara's (weaker attack fleet)
- build less Scorpions more Taras (weaker...
Forum: Strategic Discussions 15 Aug 2007, 16:30
Replies: 251
Views: 52,763
Posted By Gerbie2
Re: Round 23 Ship Stats

You can chose not to count the Scorps and asume that any attack ship will be available in plentyfull enough amounts to stop incomming but this will not be true. Cath will have to chose between...
Forum: Strategic Discussions 14 Aug 2007, 21:42
Replies: 251
Views: 52,763
Posted By Gerbie2
Re: Round 23 Ship Stats

My opinion on the races and ships

Terrans look a lot stronger. Possibly the best race.
The Harpy has been upgraded and has received a flak ship to help it against its worst enemy: the Thief.
The...
Forum: Planetarion Suggestions 12 Aug 2007, 18:40
Replies: 8
Views: 2,113
Posted By Gerbie2
Re: New class of vessel

I don't like features that take away fleetslots as they are already scarce.

I would like something like a JGP and AU that you can do when close to a target. Like a JGP that only shows fleets with...
Forum: Planetarion Discussions 11 Aug 2007, 14:56
Replies: 45
Views: 7,169
Posted By Gerbie2
Re: New productionsystem makes it easier to stockpile resources.

* bump *

Now that the round is over it might be time:
- to explain how this production works (can be (ab)used)
- how this problem can be fixed

The explanation is a post I originally made on...
Forum: Planetarion Suggestions 9 Aug 2007, 18:55
Replies: 9
Views: 2,311
Posted By Gerbie2
Re: Fleetscan should be moved to last research again.

If you want the ability to fake: build distorters.
Forum: Alliance Discussions 9 Aug 2007, 06:53
Replies: 117
Views: 9,439
Posted By Gerbie2
Re: Round Report 5 august 2007

The 'triad' has been losing roids lately due to the many alliances targetting them. And CT is close on TGVs tail. I doubt CT would offer TGV the rounds victory on a silver platter in case of a...
Forum: Planetarion Suggestions 8 Aug 2007, 14:43
Replies: 15
Views: 2,975
Posted By Gerbie2
Re: Make Terran Better!!!!!

A Terran's attack might be easier to cover defensively than other races - its armor means it is still not easy to do.
My main problem offensively was that I could not often pick 2 targets, while...
Forum: Planetarion Suggestions 8 Aug 2007, 09:59
Replies: 1
Views: 1,863
Posted By Gerbie2
Re: more population/buildings interaction

Population settings on amps and distorters might have dramatic implications. Say I attack someone and at eta 1 I suddenly can no longer scan this planet because he raised his distorter setting? It...
Forum: Planetarion Suggestions 5 Aug 2007, 18:25
Replies: 9
Views: 2,604
Posted By Gerbie2
Re: The Garbage Collection ship?

So if you get your fleet (including your salvage ships) destroyed, you get no salvage? But if you bash another player, you can take salvage home for destroying his fleet. I don't like how this could...
Forum: Planetarion Suggestions 5 Aug 2007, 18:20
Replies: 15
Views: 2,957
Posted By Gerbie2
Re: Etd pick their own ships

I heared Quickstrike was trying that. I think he was already at Cutlasses a few days ago.
Forum: Planetarion Discussions 5 Aug 2007, 17:53
Replies: 85
Views: 11,580
Posted By Gerbie2
Re: R23: Cluster ETAs

I'd rather have no clusters and all Universe eta's reduced by 1. That could speed the game up a bit. More action, less waiting.
Forum: Strategic Discussions 2 Aug 2007, 19:15
Replies: 57
Views: 5,678
Posted By Gerbie2
Re: Attack Times

You do realize, what an ass you make yourself appear like, when you make remarks like that when you present no proof whatsoever someone is exaggerating something?
Forum: Planetarion Discussions 31 Jul 2007, 20:10
Replies: 58
Views: 5,303
Posted By Gerbie2
Re: Next round alliance limits

Alliances are not societies. People band together quite losely. So according to Dunbar we should be looking at 30-50 ppl in alliances, given their nature. Might work i.m.o.
Forum: Planetarion Suggestions 20 Jul 2007, 00:23
Replies: 15
Views: 2,957
Posted By Gerbie2
Re: Etd pick their own ships

I do like your fleet, but it just shows there's great freedom in what you can pick.
I think you've got yourself well covered against most races and ship classes. I do think the anti-co is your weak...
Forum: Planetarion Suggestions 18 Jul 2007, 21:35
Replies: 15
Views: 2,957
Posted By Gerbie2
Re: Etd pick their own ships

If you look at the current stat, then that would be:
Thief - Fi
Phoenix - Co
? - Fr (Harpy vs. Xan, Roach vs. Zik, or will you pick both?)
Rogue - De
? - Cr (Scarabs I guess is most efficient)...
Forum: Planetarion Suggestions 18 Jul 2007, 20:49
Replies: 15
Views: 2,957
Posted By Gerbie2
Etd pick their own ships

When I look at the Eitraides race I recognize a way to allow people more choice in the ships they would want to use and in designing their own fleet.

Most of the Eitraides ships are just weaker...
Forum: Planetarion Suggestions 18 Jul 2007, 19:35
Replies: 14
Views: 3,422
Posted By Gerbie2
Re: Transparent Hunting

I think the way things are being discussed on these forums is a clear example of how open discussion doesn't work. (Which is why I don't like the idea of public discussion of cheating.)
Forum: Planetarion Suggestions 15 Jul 2007, 18:11
Replies: 11
Views: 3,560
Posted By Gerbie2
Re: A new research branch : Diplomacy

Not that I am against introducing a new research branch per se, but I don't like the researches.
1. Seeing races
This just means 1 person in each alliance does this research and makes a list.
2....
Forum: Planetarion Discussions 15 Jul 2007, 11:09
Replies: 54
Views: 7,001
Posted By Gerbie2
Re: Large Alliances ruin PA for everybody else

No that means that communities cannot have tags. Members belonging to a community can have a tag. Communities are not easy to define. Communities are not restricted per se to the people who happen to...
Forum: Planetarion Discussions 14 Jul 2007, 20:33
Replies: 54
Views: 7,001
Posted By Gerbie2
Re: Large Alliances ruin PA for everybody else

You are wrong. Communities come in shapes and sizes. Communities shape themselves. You seem to mixup communities and alliances. Alliance tags are designed to keep the game fun. For you it's...
Forum: Planetarion Suggestions 14 Jul 2007, 08:11
Replies: 20
Views: 2,867
Posted By Gerbie2
Re: Ordering

That would solve the problem as well, but would not enable the features PA Team seems to want to introduce. It seems like they want to promote micromanagement and an incentive to have multiple...
Forum: Planetarion Suggestions 13 Jul 2007, 19:19
Replies: 20
Views: 2,867
Posted By Gerbie2
Re: Ordering

I’d like to see it improved so that:
1. keeping production going forever will no longer be possible
2. the formulae are easier to understand

I already proposed a change to solve the first point...
Forum: Planetarion Discussions 13 Jul 2007, 18:15
Replies: 45
Views: 7,169
Posted By Gerbie2
Re: New productionsystem makes it easier to stockpile resources.

I would prefer if they simply change how Production now facilitates resource stockpiling. Simply make it so that each time you add new ships to an existing order the amount of Production Units is...
Forum: Planetarion Discussions 13 Jul 2007, 06:09
Replies: 54
Views: 7,001
Posted By Gerbie2
Re: Large Alliances ruin PA for everybody else

I like PaX, but I do agree that some things are unneccessarily complex. And some features don't add anything meaningfull to the gameplay. I wonder how the comming changes to population in next round...
Forum: Planetarion Discussions 11 Jul 2007, 20:58
Replies: 171
Views: 15,335
Posted By Gerbie2
Forum: Planetarion Suggestions 9 Jul 2007, 20:21
Replies: 34
Views: 3,970
Posted By Gerbie2
Re: The Support Planet Rule

We need rules to prevent going back to situations in early rounds where rounds were decided before they were even started. Either hard-coded or in the Eula. The problem is that people are creative in...
Forum: Strategic Discussions 9 Jul 2007, 16:09
Replies: 43
Views: 6,077
Posted By Gerbie2
Re: Round 22 Races: A longer Overview

I disagree. Improving existing stats generally creates a better balance than creating a complely new set of stats. This round is somewhat unbalanced, but not dramatically so.

I'm a terran and...
Forum: Planetarion Discussions 9 Jul 2007, 09:53
Replies: 244
Views: 24,483
Posted By Gerbie2
Re: An Open Letter to the Planetarion Players

I think you have a somewhat valid point there. The problem is that people try to find new loopholes all the time. Asc/Desc created a new gray area between support alliances and old-fashioned...
Forum: Planetarion Discussions 9 Jul 2007, 09:36
Replies: 244
Views: 24,483
Posted By Gerbie2
Re: An Open Letter to the Planetarion Players

There is no point in upholding an alliance limit when you allow people to go around it. I think the alliance limit is a feature worth defending. If that means closing people that think they found a...
Forum: Planetarion Suggestions 9 Jul 2007, 08:59
Replies: 2
Views: 2,371
Posted By Gerbie2
Re: new fleet slot for production line

Until they find a more definite solution to the problem of hiding resources in production, they should indeed make factories produce each tick. This is also in line with more things being more...
Forum: Planetarion Discussions 9 Jul 2007, 08:34
Replies: 32
Views: 5,642
Posted By Gerbie2
Re: Pathetic

It was an attempt to fleetcatch on a boring sundayafternoon. You probably attacked a VGN planet. The wrong VGN planet apparantly.
Forum: Planetarion Suggestions 6 Jul 2007, 21:58
Replies: 18
Views: 6,551
Posted By Gerbie2
Re: New Scan type

You could also make it so the scan does not show where the ships came from.
Forum: Planetarion Help Desk 6 Jul 2007, 04:32
Replies: 3
Views: 4,078
Posted By Gerbie2
Re: tricky production

Was this secretly changed overnight? Because now it seems to respod differently.
Forum: Planetarion Discussions 5 Jul 2007, 17:39
Replies: 171
Views: 15,335
Posted By Gerbie2
Re: Is scanning for someone unfair?

I think having dedicated scan planets is unfair. The problem is that it's considered normal. The game is designed around the situation that scanplanets exist. The game even provides features to make...
Forum: Planetarion Discussions 3 Jul 2007, 19:37
Replies: 71
Views: 7,395
Posted By Gerbie2
Re: End of my round allready. thx guys!

Been there done that. Covert ops is not a fun way of playing. It’s boring. PA should be a fun game to play. Therefore cov ops should not be a realistic way of playing. I don’t really mind the fact...
Forum: Planetarion Suggestions 3 Jul 2007, 18:03
Replies: 2
Views: 2,420
Posted By Gerbie2
Re: Alliance Wars

How about giving out xp for destroying enemy ships? Or additional xp when capturing enemy roids. Alliances should not be able to declare war on much smaller alliances though.
Forum: Planetarion Discussions 2 Jul 2007, 20:37
Replies: 190
Views: 16,407
Posted By Gerbie2
Re: Cov Ops

I agree that Cov Ops as such is not a bad addition to the game.



I disagree somewhat. I have some distorters. Was cov opped with security at only just over 100 and stopped it. They didn't...
Forum: Strategic Discussions 2 Jul 2007, 05:31
Replies: 14
Views: 3,616
Posted By Gerbie2
Re: drake... whats the point?

Drakes are not bad. I am a Terran with a De roiding fleet. As such I build Drakes, not Wyvern:
- Drakes are flak for my roiding fleet (which is exactly what I need, since I attack mostly Cathaar and...
Forum: Planetarion Discussions 1 Jul 2007, 21:58
Replies: 7
Views: 2,968
Posted By Gerbie2
Re: Untrusted

Everybody should be able to decide for himself who he trusts and who not.
Forum: Planetarion Discussions 25 Jun 2007, 07:16
Replies: 59
Views: 9,345
Posted By Gerbie2
Re: Round 22 Explained

Thanks.

Pfew. :)
Forum: Planetarion Discussions 25 Jun 2007, 07:02
Replies: 59
Views: 9,345
Posted By Gerbie2
Re: Round 22 Explained

I have a feeling my question was not clear (or I terribly missed something). I am not asking about production times, which was what all the misery was about.
If I put in 100 resources I get a...
Forum: Planetarion Discussions 25 Jun 2007, 06:10
Replies: 59
Views: 9,345
Posted By Gerbie2
Re: Round 22 Explained

I have a question somewhat related to the production issue. How does this work out in value of the ships produced? Is this value based on:
1. the amount of resources you put in (you get more ships...
Forum: Alliance Recruitment 24 Jun 2007, 19:25
Replies: 16
Views: 3,992
Posted By Gerbie2
Forum: Planetarion Suggestions 24 Jun 2007, 08:12
Replies: 11
Views: 3,483
Posted By Gerbie2
Re: Revolutions

In that case you get a revolution from a government you picked yourself to a random government. I don't think people will be very happy to see such a thing happen when they are already experiencing a...
Forum: Planetarion Discussions 23 Jun 2007, 20:57
Replies: 59
Views: 9,345
Posted By Gerbie2
Re: Round 22 Explained

I believe they display the amount of constructions you will have when those already ordered are completed as a means to help people pick what construction to put in the queue. So when they are going...
Forum: Planetarion Discussions 23 Jun 2007, 11:38
Replies: 2
Views: 2,531
Posted By Gerbie2
Re: On behalf of me & I

Darn. So early in the round and it's already decided. How about a reset?
Forum: Strategic Discussions 23 Jun 2007, 10:32
Replies: 43
Views: 6,077
Posted By Gerbie2
Re: Round 22 Races: A longer Overview

I'm not sure that is a great advantage. Factory output is slightly less than linear to the amount of factories of each type that you have (^0.98). You will need slightly more factories as a Xan, just...
Forum: Planetarion Discussions 23 Jun 2007, 00:31
Replies: 59
Views: 9,345
Posted By Gerbie2
Re: Round 22 Explained

I can create as many orders as I want in the beta version. Or is that because I already have a few dozen orders set to NEVER be completed?
Forum: Planetarion Discussions 23 Jun 2007, 00:13
Replies: 59
Views: 9,345
Posted By Gerbie2
Re: Round 22 Explained

Your explanations completely messed up my tickplan.


If you have more orders than factories, what decides which order gets produced?
Forum: Planetarion Discussions 18 Jun 2007, 19:51
Replies: 174
Views: 20,126
Posted By Gerbie2
Re: R 22 Construction/Production

It doesn't require much activity. Simply make a dozen orders of 1 ship, then add an order where you continuously add your stockpile. By cancelling the 1 ship orders and raising population assigned to...
Forum: Planetarion Discussions 17 Jun 2007, 23:28
Replies: 174
Views: 20,126
Posted By Gerbie2
Re: R 22 Construction/Production

I never stockpiled, but with these changes, stockpiling is a lot easier and more attractive.
Forum: Planetarion Discussions 17 Jun 2007, 16:07
Replies: 174
Views: 20,126
Posted By Gerbie2
Re: R 22 Construction/Production

I calculated the productiontime in an Excel spreadsheet for a single batch. I don't see why you cannot do this repeatedly for multiple batches and ticks (=multiple iterations). All you need then is...
Forum: Planetarion Discussions 16 Jun 2007, 23:21
Replies: 174
Views: 20,126
Posted By Gerbie2
Re: R 22 Construction/Production

Except from complaints that stockpiling is no longer usefull, is there any other problem with this or did they implement a change that actually works well as intended?
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