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Search: Posts Made By: ComradeRob
Forum: Planetarion Discussions 22 Jan 2011, 23:18
Replies: 45
Views: 20,046
Posted By ComradeRob
Re: Desse

Very sad news.

Condolences to his family.
Forum: Planetarion Suggestions 25 Jul 2007, 11:02
Replies: 53
Views: 9,258
Posted By ComradeRob
Forum: Planetarion Suggestions 25 Jul 2007, 07:29
Replies: 53
Views: 9,258
Posted By ComradeRob
Re: Facebook add-on

_o/



Nobody* cares. Really, nobody cares.

In any case, who said anything about having to give out planet rankings?


* OK, I don't care and I don't believe that anyone else should. ...
Forum: Planetarion Discussions 17 Jul 2007, 07:53
Replies: 164
Views: 20,033
Posted By ComradeRob
Re: Who watches the Watchers?

I am going to be very generous and assume that what Red- and wakey mean is this:

Sometimes, players figure out ways of exploiting the rules by carrying out certain actions which were previously...
Forum: Planetarion Discussions 16 Jul 2007, 23:10
Replies: 164
Views: 20,033
Posted By ComradeRob
Re: Who watches the Watchers?

If I had the time to read every one of Kal's threads, I would have seen in myself. Which is kinda the point :(
Forum: Planetarion Discussions 16 Jul 2007, 23:04
Replies: 164
Views: 20,033
Posted By ComradeRob
Re: Who watches the Watchers?

Where?

As you point out, I should have known that the rules had changed. But I didn't, and I can't find any clear explanation anywhere stating that the rules had changed. And, in the...
Forum: Planetarion Discussions 16 Jul 2007, 22:54
Replies: 164
Views: 20,033
Posted By ComradeRob
Re: Who watches the Watchers?

Also, to address the key point: I have a personally low opinion of Remy, for reasons which should be apparent to anyone who has read this thread. However, even if Remy is a total **** that does not...
Forum: Planetarion Discussions 16 Jul 2007, 22:46
Replies: 164
Views: 20,033
Posted By ComradeRob
Re: Who watches the Watchers?

Hang on, how do you know that? You find it believable that you could see the contents of another alliance's intel, yet inconceivable that the same alliance could have figured out who some of your...
Forum: Planetarion Discussions 16 Jul 2007, 15:58
Replies: 164
Views: 20,033
Posted By ComradeRob
Re: Who watches the Watchers?

Abuse of what powers? I know you have a reputation for posts which betray a weak grasp of reality, but you seem to have surpassed yourself here. Either you know something that nobody else does,...
Forum: Planetarion Suggestions 10 Jul 2007, 14:30
Replies: 34
Views: 3,968
Posted By ComradeRob
Re: The Support Planet Rule

How does option A address cov ops or scanning?
Forum: Planetarion Discussions 10 Jul 2007, 11:46
Replies: 83
Views: 8,066
Posted By ComradeRob
Re: To VGN, CT and Jenova

Listen you ****ing moron. There is nothing in the rules about 70 members. Nothing. Not a word about it in the EULA at all. Go and read the damn thing!



At a guess, he wants cservice to...
Forum: Planetarion Suggestions 10 Jul 2007, 11:39
Replies: 34
Views: 3,968
Posted By ComradeRob
Re: The Support Planet Rule

I believe the original poster said 'serious'. Your suggestion is a pie so far up in the sky that it headed out into orbit several months ago and is currently accelerating past Jupiter. The only way...
Forum: Planetarion Discussions 9 Jul 2007, 09:42
Replies: 244
Views: 24,473
Posted By ComradeRob
Re: An Open Letter to the Planetarion Players

That's fine, but tell people that you're going to do this before you start doing it!

The alliance limit is not directly mentioned at all in the EULA or game rules. The rules, as I am getting...
Forum: Planetarion Discussions 9 Jul 2007, 08:09
Replies: 244
Views: 24,473
Posted By ComradeRob
Re: An Open Letter to the Planetarion Players

Can you not see the problem with this?

You fully admit to closing someone based on a rule which is not publicly available, then blame the person you closed for not knowing the rule.

Please,...
Forum: Planetarion Discussions 8 Jul 2007, 10:24
Replies: 171
Views: 15,326
Posted By ComradeRob
Re: Is scanning for someone unfair?

Stop derailing my thread :(
Forum: Planetarion Discussions 6 Jul 2007, 19:59
Replies: 171
Views: 15,326
Posted By ComradeRob
Re: Is scanning for someone unfair?

I'm a founding member of Ascendancy. I own the Ascendancy channel on NG. I wasn't being 'excluded' from the tag, I chose not to join it. Your points are almost entirely irrelevant to the...
Forum: Planetarion Discussions 6 Jul 2007, 16:32
Replies: 171
Views: 15,326
Posted By ComradeRob
Re: Is scanning for someone unfair?

I already outlined a method for avoiding detection which has been proven to work on numerous occasions, by numerous alliances. It is undoubtedly being done this round and will continue to be done in...
Forum: Planetarion Discussions 6 Jul 2007, 07:43
Replies: 171
Views: 15,326
Posted By ComradeRob
Re: Is scanning for someone unfair?

That's a fake log, but it captures the gist of it, yeah.

I wasn't making any pretence about what I was doing: I wasn't in the Ascendancy tag, but I was scanning mostly for Ascendancy members. If...
Forum: Planetarion Discussions 5 Jul 2007, 17:37
Replies: 171
Views: 15,326
Posted By ComradeRob
Re: Is scanning for someone unfair?

I started this thread to have an honest debate about the definition of 'unfair' actions as used to interpret the support planet rule, not to bash PA team. Just a warning for anyone who is thinking...
Forum: Planetarion Discussions 5 Jul 2007, 14:18
Replies: 171
Views: 15,326
Posted By ComradeRob
Re: Is scanning for someone unfair?

You're right, but you miss the point slightly.

Support Accounts are accounts which are dedicated to undertaking specific and repeated actions

Scanning is certainly specific and is usually...
Forum: Planetarion Discussions 5 Jul 2007, 13:34
Replies: 171
Views: 15,326
Posted By ComradeRob
Is scanning for someone unfair?

If I do a scan for you, without receiving some form of 'compensation', is this unfair?

This is a very simple question which should have a very simple answer. However, it might not be as simple as...
Forum: Planetarion Discussions 2 Jul 2007, 01:21
Replies: 190
Views: 16,402
Posted By ComradeRob
Re: Cov Ops

(no point in quoting the whole post again)

Where is your evidence for any of this? Seriously, where are you getting your intel from?

Is it really beyond the bounds of possibility that an...
Forum: Planetarion Discussions 2 Jul 2007, 00:47
Replies: 190
Views: 16,402
Posted By ComradeRob
Re: Cov Ops

We don't really want to abuse anyone. It's the fact that you squeal so much that makes us enjoy it :(
Forum: Planetarion Suggestions 26 Jun 2007, 22:39
Replies: 28
Views: 5,192
Posted By ComradeRob
Re: Marketing suggestions

Not hard (says the person who just coded his first Facebook app a couple of hours ago :rolleyes:).

It's one of those 'how long is a piece of string' questions. The actual coding, like almost all...
Forum: General Discussions 26 Jun 2007, 16:02
Replies: 14
Views: 3,491
Posted By ComradeRob
Re: CSS+Browser Support Survey

Firefox 2.0. Opera, IE6 and IE7 installed but never used these days.
Forum: Alliance Discussions 26 Jun 2007, 13:33
Replies: 40
Views: 5,814
Posted By ComradeRob
Re: Do alliances today use private irc servers?

Yes, but most netsplits last less than five minutes (the time it takes before a server automatically tries to reconnect). And even if a server went down for a longer period of time, the rest of the...
Forum: Alliance Discussions 25 Jun 2007, 13:12
Replies: 40
Views: 5,814
Posted By ComradeRob
Re: Do alliances today use private irc servers?

1up popularised the trend for using NetGamers, though I imagine they took inspiration from someone else. The reason this became popular was that it was quickly apparent that activity in the alliance...
Forum: Planetarion Discussions 25 Jun 2007, 13:07
Replies: 11
Views: 3,126
Posted By ComradeRob
Re: Round 23 rumours

I disagree. It's being retarded and posting on the forums that don't mix.
Forum: Planetarion Suggestions 25 Jun 2007, 13:04
Replies: 11
Views: 3,483
Posted By ComradeRob
Re: Revolutions

A simple (and obvious) solution would be to allow the changing of government and have 48-tick period of 'anarchy', during which you gain no bonuses from population or government. When this period...
Forum: Planetarion Suggestions 22 Jun 2007, 09:07
Replies: 28
Views: 5,192
Posted By ComradeRob
Re: Marketing suggestions

All of the portal designs look like every other portal design we've ever had, but with nicer graphics. This misses the point :(
Forum: Planetarion Suggestions 21 Jun 2007, 20:42
Replies: 28
Views: 5,192
Posted By ComradeRob
Re: Marketing suggestions

Quite true. This is a 'last resort' - I've raised all of these ideas (except the Facebook thing) with PA team in the past and they haven't been taken forward. I'm not saying that my ideas are...
Forum: Planetarion Suggestions 21 Jun 2007, 18:05
Replies: 28
Views: 5,192
Posted By ComradeRob
Re: Marketing suggestions

The problem is that most of what I have suggested would take time (and thus, realistically, money) to implement. There are probably some free things that can be done to promote PA, but not many are...
Forum: Planetarion Suggestions 21 Jun 2007, 17:13
Replies: 28
Views: 5,192
Posted By ComradeRob
Re: Marketing suggestions

The page at www.planetarion.com has now been updated with a notice about the new round. One down, eight to go :D
Forum: Planetarion Suggestions 21 Jun 2007, 16:29
Replies: 28
Views: 5,192
Posted By ComradeRob
Marketing suggestions

1) What the hell is the page at www.planetarion.com? Can nobody even muster some screenshots and some blurb about how great the game is? No mention of having won MPOGD? No mention of the fact that...
Forum: Planetarion Discussions 19 Jun 2007, 11:43
Replies: 174
Views: 20,116
Posted By ComradeRob
Re: R 22 Construction/Production

Really? (http://pirate.planetarion.com/showthread.php?p=3061745#post3061745)
Forum: Planetarion Discussions 7 Jun 2007, 19:09
Replies: 152
Views: 22,770
Posted By ComradeRob
Re: Congratulations Greenhills

But doing this again wouldn't be clever. It would just be copying someone else's plan and really, it's already a poor copy of Singularity's plan in round 3 (that's over six years ago!).



What...
Forum: Planetarion Discussions 7 Jun 2007, 16:08
Replies: 152
Views: 22,770
Posted By ComradeRob
Re: Congratulations Greenhills

But that's a really shit rule. "There might not be a rule against it, but we might decide to ban it retroactively at some point" is a very bad rule for any game to have. Besides, I still haven't...
Forum: Planetarion Discussions 6 Jun 2007, 23:42
Replies: 152
Views: 22,770
Posted By ComradeRob
Re: Congratulations Greenhills

Some people who should know far better are getting on their moral high horses about this.

Greenhills won, end of story. The rules and the game mechanics were sufficient to allow him to do so...
Forum: Planetarion Discussions 4 Jun 2007, 14:10
Replies: 152
Views: 22,770
Posted By ComradeRob
Re: Congratulations Greenhills

What disturbs me somewhat is that the main reason 'nothing was done' was because there was nobody around to do it in the couple of hours before ticks ended, and nobody wanted to change the rankings...
Forum: Alliance Discussions 4 Jun 2007, 14:03
Replies: 37
Views: 5,898
Posted By ComradeRob
Re: Top 100 Planets w/ Alliances

Everyone talks about Greenhills taking the #1 spot, but imo his real crime was stealing my top 10 place :(
Forum: Programming and Discussion 30 May 2007, 15:28
Replies: 7
Views: 4,170
Posted By ComradeRob
Re: drupal

Drupal is pretty damn good. I use it extensively.
Forum: Planetarion Suggestions 28 May 2007, 14:17
Replies: 23
Views: 6,787
Posted By ComradeRob
Re: Extra population 'area'

It's also worth pointing out that for most of the round, the very top planets can't mine their roids. Giving them extra roids merely inflates their value (bad for them) and makes them better targets...
Forum: Planetarion Suggestions 28 May 2007, 11:31
Replies: 23
Views: 6,787
Posted By ComradeRob
Re: Extra population 'area'

But that's not what Monroe's suggestion was trying to prevent. He was arguing that planets with lots of roids should find fewer roids than planets with less roids, even though equal gains would...
Forum: Planetarion Suggestions 28 May 2007, 11:29
Replies: 17
Views: 4,792
Posted By ComradeRob
Re: [url] tags.

It could allow linking to inappropriate content?
Forum: Alliance Discussions 27 May 2007, 17:42
Replies: 195
Views: 19,049
Posted By ComradeRob
Re: Correct me if I am wrong.

I would not be so vain as to call it my theory; far smarter people than I thought of these things.



How about bonus points for people who cancel an attack to send defence? Or use their last...
Forum: Alliance Discussions 27 May 2007, 15:47
Replies: 195
Views: 19,049
Posted By ComradeRob
Re: Correct me if I am wrong.

150 (http://en.wikipedia.org/wiki/Dunbar's_number), apparently.



This is a good example of spontaneous order (http://en.wikipedia.org/wiki/Spontaneous_order). It's certainly very interesting...
Forum: General Discussions 24 May 2007, 20:29
Replies: 36
Views: 4,816
Posted By ComradeRob
Re: Summer is Here!

If you watch no other TV for the rest of your life, watch The Wire. Seriously, it really is as good as everyone says (and it's probably still better than that). Worth it just for the crime scene...
Forum: Planetarion Suggestions 24 May 2007, 14:03
Replies: 10
Views: 3,573
Posted By ComradeRob
Forum: Planetarion Suggestions 21 May 2007, 09:12
Replies: 3
Views: 2,989
Posted By ComradeRob
Re: Special parrelle wormhole random thing

This is an exaggeration.



This, however, is largely true.
Forum: Alliance Discussions 20 May 2007, 12:26
Replies: 106
Views: 29,247
Posted By ComradeRob
Re: Official Declaration of Tides of Fire

There's a difference between 'not caring' and 'not trying'. I appreciate that the subtlety may be lost on you, but the basic principle is that Ascendancy will never count defence points, enforce...
Forum: Alliance Discussions 20 May 2007, 10:55
Replies: 106
Views: 29,247
Posted By ComradeRob
Re: Official Declaration of Tides of Fire

Citation needed (http://en.wikipedia.org/wiki/Citation).



Achi dealt with this point above.



You'd be below our bash limits :(
Forum: Alliance Discussions 19 May 2007, 17:06
Replies: 15
Views: 2,910
Posted By ComradeRob
Re: Its about time

WP - not shit, they've got Rinoa.

Hang on a minute...
Forum: Alliance Discussions 19 May 2007, 00:06
Replies: 188
Views: 20,768
Posted By ComradeRob
Re: TGV member and losing roids? Thank Kargool.

We call these people 'Americans'. Funnily enough, I launched one attack and managed to launch on entirely the wrong coords (the scans confused me :(). I recalled at eta 1, though it later...
Forum: Alliance Discussions 15 May 2007, 15:59
Replies: 29
Views: 5,223
Posted By ComradeRob
Post Re: Your loss my gain

Congratulations, you win one free credit for next round for winning the 'AD post of the round' competition!

Pity it's a free round anyway :(
Forum: Planetarion Discussions 14 May 2007, 20:45
Replies: 25
Views: 3,720
Posted By ComradeRob
Re: I blame PA-Crew...

If your gal got lots of extra roids, so did everyone else's. Everyone who received extra roids would become better targets than they previously were. Your post implies that the addition of extra...
Forum: Planetarion Suggestions 14 May 2007, 18:19
Replies: 1
Views: 2,147
Posted By ComradeRob
Re: Rearrange the alliance scans page

Dupilicate of this thread (http://pirate.planetarion.com/showthread.php?t=194430). Still a good idea though ;)
Forum: Planetarion Suggestions 13 May 2007, 09:53
Replies: 6
Views: 2,365
Posted By ComradeRob
List of tax-dodgers

There is presently a list of planets which are paying the alliance tax. Far more useful would be a list of planets which are not paying. Also, it might be fun to make this list visible to the whole...
Forum: Planetarion Suggestions 12 May 2007, 18:13
Replies: 16
Views: 4,190
Posted By ComradeRob
'Welcome to the galaxy'...

I (as GC) should be able to write a mail which is automatically sent to any new planet arriving in my galaxy, introducing them to the galaxy and telling them what is expected of them.

This can't...
Forum: Planetarion Suggestions 12 May 2007, 18:11
Replies: 2
Views: 2,318
Posted By ComradeRob
IM client links

As an alternative to IRC, players should be allowed to add their IM details on their preference page. Major services should as AOL, MSN and Google Talk should be supported.

Some kind of button...
Forum: Planetarion Suggestions 11 May 2007, 23:40
Replies: 12
Views: 4,043
Posted By ComradeRob
Re: Queue multiple exiles

Of course it's better to find a solution that eliminates the need for exiling at all. But if that isn't going to happen, facilitating the more efficient use of the present system is still helpful.
Forum: Planetarion Suggestions 11 May 2007, 23:38
Replies: 15
Views: 3,313
Posted By ComradeRob
Re: The amount of piggybacking this round. Are galaxies too small?

There seems to be (from my sample of one) less piggybacking this round than in the past.
Forum: Planetarion Discussions 11 May 2007, 15:20
Replies: 35
Views: 8,829
Posted By ComradeRob
Re: Mpogd

I don't think most of us care about hiding our coords any more (I certainly don't).
Forum: Planetarion Suggestions 11 May 2007, 10:20
Replies: 12
Views: 4,043
Posted By ComradeRob
Re: Queue multiple exiles

True. But it's already possible to exile these planets, I'm just talking about making it easier to do for inactive galaxies. Active galaxies have no problem exiling quickly, because there will...
Forum: Planetarion Discussions 11 May 2007, 00:58
Replies: 35
Views: 8,829
Posted By ComradeRob
Re: Mpogd

The idea of roid/resource incentives for supporting the game on other sites is an excellent idea. How about a reward for placing a link to PA on personal websites/blogs? If we want to be really...
Forum: Planetarion Suggestions 11 May 2007, 00:55
Replies: 7
Views: 3,335
Posted By ComradeRob
Re: R22 Payments/Donations Suggestions

There's no good reason to pay for advertising. The best advertising for an online game is word of mouth, and that's something that all of us can provide for free.

More signups and credits bought...
Forum: Planetarion Suggestions 11 May 2007, 00:50
Replies: 12
Views: 4,043
Posted By ComradeRob
Queue multiple exiles

Because of the difficulties of getting ministers online for exile votes in relatively inactive galaxies, exiling more than one planet can take days, even when all ministers are in agreement about the...
Forum: Alliance Discussions 29 Apr 2007, 12:43
Replies: 32
Views: 4,927
Posted By ComradeRob
Re: FAO jesterina

There's this thing called a 'Private Message'. When you want to direct a comment to an individual, you generally use this instead of posting a message that the entire forum can read.

Your post...
Forum: Planetarion Suggestions 25 Apr 2007, 10:36
Replies: 9
Views: 3,538
Posted By ComradeRob
'Send to trusted'

Small suggestion: along with 'send to ministers' and 'send to all planets in the galaxy', I'd like an option to mail all trusted planets in the galaxy (and perhaps options for 'all wanted' or even...
Forum: Alliance Discussions 19 Apr 2007, 19:47
Replies: 162
Views: 20,154
Posted By ComradeRob
Re: Dear Angels

But they're part of Angels. This kind of thing has always been a risk with taking in wings, BGs or autonomous groups of any kind. In this case though, I'm not sure that it would be right for 'core'...
Forum: Planetarion Suggestions 19 Apr 2007, 16:42
Replies: 31
Views: 5,606
Posted By ComradeRob
Re: Bring back 2nd and 3rd target classes

I think you're confusing mathematical understanding with intuitive understanding. Yes, it's much easier to do the sums with just armour and damage, but that doesn't make understanding the stats any...
Forum: General Discussions 2 Apr 2007, 17:22
Replies: 67
Views: 6,467
Posted By ComradeRob
Re: Who wants to live forever?

This rather defeats the object, since (at least as far as I am concerned) the aim would be to prolong my consciousness, not to prolong a version of my consciousness which has been altered by some...
Forum: General Discussions 2 Apr 2007, 13:47
Replies: 67
Views: 6,467
Posted By ComradeRob
Re: Who wants to live forever?

I'm thoroughly in favour of the idea of living forever - or at least for several hundred years. My only worry is that I might not live long enough to see the invention of the necessary medical...
Forum: Alliance Discussions 27 Mar 2007, 13:06
Replies: 61
Views: 9,038
Posted By ComradeRob
Re: Predictions of round 21 blocks

Firstly, this would only be relevant for alliances which have defence calls. Secondly, whether or not a person plays for the benefit of their alliance is a matter for the alliance to decide. Your...
Forum: Alliance Discussions 27 Mar 2007, 11:44
Replies: 61
Views: 9,038
Posted By ComradeRob
Re: Predictions of round 21 blocks

As HC (for what it's worth) of the alliance in question, I say: **** you.
Forum: Planetarion Discussions 26 Mar 2007, 00:01
Replies: 13
Views: 3,425
Posted By ComradeRob
Re: Cluster ETA

The clusters are too small for this to work properly. Either make clusters bigger (minimum 15 galaxies) and possibly make galaxies stronger (larger BPs, larger galaxies), or remove the cluster ETA.
Forum: Planetarion Discussions 24 Mar 2007, 18:06
Replies: 32
Views: 4,191
Posted By ComradeRob
Re: R21 start date

Appoco made one of the better stats sets of recent rounds (r14). I still think r13 stats were better (with some slight improvement to Cath, of course :)), but we could do a lot worse than r14 stats.
Forum: Programming and Discussion 24 Mar 2007, 18:04
Replies: 19
Views: 5,096
Posted By ComradeRob
Re: Are you Agile?

XP is utter bollocks. 'Agile' programming seems like the common sense version of XP and has a broader and less prescriptive definition. Of course, like anything that comprises 'common sense', it is...
Forum: Planetarion Suggestions 24 Mar 2007, 18:01
Replies: 12
Views: 3,558
Posted By ComradeRob
Re: A very little Score idea

There could be two rankings of equal importance, thereby avoiding the need for another XP-vs-value argument :)
Forum: Planetarion Discussions 24 Mar 2007, 09:39
Replies: 32
Views: 4,191
Posted By ComradeRob
Re: R21 start date

Most people don't play havoc though. Most people I know haven't even logged in during havoc.
Forum: Alliance Discussions 17 Mar 2007, 13:45
Replies: 109
Views: 12,170
Posted By ComradeRob
Re: And now for something different.

The 'proving a point' stuff is mostly BS and any Ascendancy member who said this was wrong. There's no need to justify playing for XP with some kind of higher moral purpose; the objective of a game...
Forum: Planetarion Discussions 16 Mar 2007, 15:46
Replies: 59
Xp
Views: 7,536
Posted By ComradeRob
Re: Xp

Plenty of great historical victories involved taking losses but emerging victorious despite the odds - or even losing at greater cost to the enemy. Thermopylae is the obvious example.
Forum: Planetarion Suggestions 14 Mar 2007, 12:47
Replies: 27
Views: 3,734
Posted By ComradeRob
Re: Random roid discovery

They would find less than similarly-sized players with fewer roids. Or larger players with more roids. 'Small' in this context doesn't necessarily mean 'newbie'; it could mean 'moron' or...
Forum: Planetarion Discussions 13 Mar 2007, 10:28
Replies: 59
Xp
Views: 7,536
Posted By ComradeRob
Re: Xp

I completely agree. However, the forum software doesn't agree, and won't allow topics which are all caps, even if it's just a two-letter acronym.
Forum: Planetarion Discussions 13 Mar 2007, 09:59
Replies: 59
Xp
Views: 7,536
Posted By ComradeRob
Xp

XP is broken (again). My planet (http://www.sandmans.co.uk/?p=viewplanet&x=6&y=5&z=11) is an example, but there are plenty of others too. Just to give an idea of how broken XP is, up until...
Forum: Planetarion Discussions 12 Mar 2007, 17:59
Replies: 8
Views: 2,900
Posted By ComradeRob
Re: Anyone know?

I'd be surprised if I was the highest-ranked solo player ever. That said, I can't spot many on a quick browse through the rankings on PAWiki...
Forum: Planetarion Suggestions 10 Mar 2007, 08:57
Replies: 27
Views: 3,734
Posted By ComradeRob
Re: Random roid discovery

It doesn't necessarily increase the gap between high and low ranked planets. The idea is to increase the number of roids at planets with high value, to make them worth attacking and to reward those...
Forum: Planetarion Discussions 8 Mar 2007, 17:05
Replies: 49
Views: 6,374
Posted By ComradeRob
Re: Calling all Dinosaurs! Tar pit this way ---->

'Nowadays'? It wasn't like that last round :(
Forum: Planetarion Suggestions 8 Mar 2007, 11:06
Replies: 27
Views: 3,734
Posted By ComradeRob
Random roid discovery

There are too few roids. This has numerous negative consequences; it encourages short-termist play (XP-whoring, not bothering to defend roids). It forces shorter rounds to avoid late-round...
Forum: Planetarion Suggestions 8 Mar 2007, 10:47
Replies: 15
Views: 3,220
Posted By ComradeRob
Re: Bash Protection and Clusters

There's a perfectly good reason why the term 'farming' shouldn't be used: it has an established meaning, referring to 'consensual' attacks. Using the term for non-consensual attacks is confusing. ...
Forum: Planetarion Suggestions 8 Mar 2007, 08:24
Replies: 15
Views: 3,220
Posted By ComradeRob
Re: Bash Protection and Clusters

I think the fundamental problem here is that people have some kind of expectation that they should be able to attack aggressively (capping lots of roids) and keep those roids. You can't do it, it's...
Forum: Alliance Discussions 5 Mar 2007, 13:20
Replies: 263
Views: 25,913
Posted By ComradeRob
Re: Guide to keeping roids and small r20 summary...

He said 'keep' roids. It's possible that you never had more than 150 ;)

All in all, boring round. Aren't we due a free one soon, to top up the number of people playing?
Forum: Planetarion Discussions 5 Mar 2007, 10:27
Replies: 49
Views: 6,374
Posted By ComradeRob
Re: Calling all Dinosaurs! Tar pit this way ---->

Ascendancy is different :(

We are mostly old-timers, we don't need the 'initiation ritual' of staying up all night running defence because we've all been there, done that, got the t-shirt.
...
Forum: General Discussions 4 Mar 2007, 10:52
Replies: 42
Views: 4,151
Posted By ComradeRob
Re: What are you looking forward to?

I don't generally look forward to new music, but this is something I really am looking forward to. Steve Albini is one of the few people in music that I would happily worship.

There isn't really...
Forum: Planetarion Suggestions 4 Mar 2007, 10:47
Replies: 14
Views: 2,481
Posted By ComradeRob
Re: a way to "fix" xp

Too much of a disincentive towards combat, imo. We want people to fight, and we want ships to die.

Also, many of the better XP players make use of things such as fake fleets. Let's say, for...
Forum: Planetarion Suggestions 25 Feb 2007, 14:14
Replies: 1
Views: 1,994
Posted By ComradeRob
Show XP gain on 'Asteroid Capture' news

Self-explanatory.

It might also be a good idea to show XP gained for defence.
Forum: Alliance Discussions 25 Feb 2007, 12:42
Replies: 105
Views: 10,110
Posted By ComradeRob
Re: How many is too many?

Multiple waves have been a problem since 6-tick defence and multiple targetting was removed.
Forum: Alliance Discussions 25 Feb 2007, 10:06
Replies: 105
Views: 10,110
Posted By ComradeRob
Re: How many is too many?

I can think of a few different reasons:

1) Double-booking. It would certainly be unlucky for those incomings to appear on different ETAs, but it's not altogether unlikely. Also, a person with a...
Forum: Alliance Discussions 24 Feb 2007, 13:19
Replies: 53
Views: 6,940
Posted By ComradeRob
Re: Flagshipping acusations

I should point out that if Caj were (ab)using his alliance for his personal gain, it would still be nobody else's business except the members of Destiny. Alliances are free associations (despite...
Forum: Alliance Discussions 24 Feb 2007, 12:59
Replies: 53
Views: 6,940
Posted By ComradeRob
Re: Flagshipping acusations

Nice to meet you too.



You probably should have replied to that thread, instead of starting a new one.



Sounds like a fair system. Of course, it's easy to get def points and roids when...
Forum: Alliance Discussions 22 Feb 2007, 14:25
Replies: 110
Views: 11,691
Posted By ComradeRob
Re: Flagshipping

Directed to people who should know who they are but probably won't:

There is only one thing worse than having a dodgy system for prioritising defence, and that is feeling so inadequate about it...
Forum: Planetarion Discussions 20 Feb 2007, 18:11
Replies: 27
Views: 3,697
Posted By ComradeRob
Re: forums IRC channel

All things which can be taken up with the relevant admin or mod. Strange as it may seem for those with 24/7 IRC connections (and I count myself as one of them), the IRC network is archaic, outdated...
Forum: Planetarion Discussions 20 Feb 2007, 17:54
Replies: 27
Views: 3,697
Posted By ComradeRob
Re: forums IRC channel

There's really no need for an official forums channel anyhow; if you need to contact a moderator, you can send them a PM. If you need to report a post, there's a simple button for doing that. ...
Forum: Planetarion Suggestions 20 Feb 2007, 17:52
Replies: 46
Views: 4,479
Posted By ComradeRob
Re: restrictions

What's more important, the interests of individual players or the interests of alliances? I think players matter more. 'But it would hurt [some] alliances' is not a very good reason for anything.
Forum: Planetarion Suggestions 20 Feb 2007, 17:43
Replies: 46
Views: 4,479
Posted By ComradeRob
Re: restrictions

Good idea.



Humour is subjective, and not getting the joke does not equate to being 'fascist' (whenever I hear that insult used, I am reminded of Neil from The Young Ones...
Forum: Planetarion Suggestions 20 Feb 2007, 17:27
Replies: 46
Views: 4,479
Posted By ComradeRob
Re: restrictions

Some people who should know better are behaving in a stupid way. I don't care if you want to do that on GD, but on this forum certain standards obtain.

If you have a suggestion to make, make it...
Forum: Planetarion Suggestions 7 Feb 2007, 11:03
Replies: 2
Views: 1,532
Posted By ComradeRob
Re: combat tactics

Ideas like this often get shot down, but I really would quite like to see something similar to this tested in a beta or speedgame.
Forum: Planetarion Discussions 27 Jan 2007, 16:13
Replies: 26
Views: 3,576
Posted By ComradeRob
Re: Maybe we should go back to Old Planetarion?

You're right that switching back to the old code won't solve anything. Making the game free would obviously have some short-term effect, but that would probably be offset over the long-term by lack...
Forum: General Discussions 24 Jan 2007, 21:40
Replies: 86
Views: 6,752
Posted By ComradeRob
Re: Drifting towards 21

Yes, but beauty is partly dependent on health and fitness (and also partly dependent on attitude). Barring some great physical deformity, most people are capable of making themselves look reasonably...
Forum: General Discussions 24 Jan 2007, 13:46
Replies: 86
Views: 6,752
Posted By ComradeRob
Re: Drifting towards 21

In my experience, when a friend is depressed the best thing to do is simply whatever you would normally do. It's not your job to solve their problem, except by being a normal friend and doing the...
Forum: Planetarion Discussions 24 Jan 2007, 10:38
Replies: 151
Views: 15,490
Posted By ComradeRob
Re: zik dying 1:1 ???

So any playing style you dislike is 'abuse', and any disagreement with your point of view comes from a conspiratorial 'faction'...

Besides, if you think 'bashing' was bad in the past, I am very...
Forum: Planetarion Discussions 23 Jan 2007, 23:32
Replies: 151
Views: 15,490
Posted By ComradeRob
Re: zik dying 1:1 ???

Maintain what you like. If you have any evidence of abuse, you can provide that evidence to the multihunters. I'm going to guess that your next post will involve explaining how you have already...
Forum: Planetarion Discussions 23 Jan 2007, 18:28
Replies: 151
Views: 15,490
Posted By ComradeRob
Re: zik dying 1:1 ???

Zik damage is... interesting. It makes attacking a Zik somewhat risky, because if any substantial number of Zik ships fire, your attack fleet is going to be cut to shreds. Of course, since Zik...
Forum: General Discussions 23 Jan 2007, 17:21
Replies: 86
Views: 6,752
Posted By ComradeRob
Re: Drifting towards 21

Bollocks. 21 is not a particularly great age to be and the only people who say it is are old people for whom the rose-tinted spectacles are distorting their memory. Most people are quite clueless...
Forum: Planetarion Suggestions 23 Jan 2007, 15:44
Replies: 11
Views: 2,484
Posted By ComradeRob
Re: Nitpicking point

That is quite clearly a Cutter (http://www.clawofdarkness.com/pawiki/index.php/Round_8:Ship_Stats).
Forum: Planetarion Discussions 23 Jan 2007, 15:33
Replies: 151
Views: 15,490
Posted By ComradeRob
Re: zik dying 1:1 ???

This is so wrong. Most people in Ascendancy are not particularly pleased with the stats as they are. I think about 80% of Ascendancy members went Zik last round, and most of us were planning to do...
Forum: Planetarion Suggestions 20 Jan 2007, 09:26
Replies: 17
Views: 2,567
Posted By ComradeRob
Re: 6th, 7th and 8th race ?

I don't think it's very likely, but I never anticipated the idea of making new races based on the existing ones. Also, this is really a 'question' more than a 'suggestion'. Do you have any more...
Forum: Planetarion Discussions 19 Jan 2007, 17:27
Replies: 34
Views: 3,659
Posted By ComradeRob
Re: Woo, more changes

I'm not sure which Planetarion "generation" you are, but i assume by the comment you made you never played the game that existed before round 3.
Forum: Planetarion Suggestions 18 Jan 2007, 13:16
Replies: 12
Views: 2,447
Posted By ComradeRob
Re: Parallels>Clusters ?

A slightly more descriptive subject line might prompt more replies. Putting a summary of your idea at the top of the post might also help.

The suggestion is a good one, but the bumping isn't. ...
Forum: Alliance Discussions 18 Jan 2007, 12:57
Replies: 120
Views: 14,703
Posted By ComradeRob
Re: Round 20 Predictions

What puzzles me is that people keep suggesting that we'll finish something like 5th. That's less likely than either 1st or 20th.
Forum: Planetarion Discussions 18 Jan 2007, 11:25
Replies: 151
Views: 15,490
Posted By ComradeRob
Re: zik dying 1:1 ???

Zik stealers fire last (except for pods). So if you go out on an attack, all enemy ships fire before yours do. After that, the remaining Zik ships commit suicide in return for a random selection of...
Forum: General Discussions 17 Jan 2007, 10:10
Replies: 77
Views: 5,905
Posted By ComradeRob
Re: the Union Forever?

This has all flared up because of the constitutional anomaly whereby the entire Westminster parliament (including Scots and Welsh) can vote on issues of, say, health or education, when the policy...
Forum: Planetarion Suggestions 16 Jan 2007, 09:07
Replies: 56
Views: 6,664
Posted By ComradeRob
Re: 'Fix' the combat engine its damage distribution

Tanks and toddlers would not belong to the same ship class :)
Forum: Planetarion Suggestions 15 Jan 2007, 16:52
Replies: 56
Views: 6,664
Posted By ComradeRob
Re: 'Fix' the combat engine its damage distribution

But how many battles in any real combat situation involve no wasted shots?

Imagine two armies charging at each other across a battlefield, firing as they go. Will every shot hit an enemy? Will...
Forum: Planetarion Suggestions 15 Jan 2007, 13:01
Replies: 56
Views: 6,664
Posted By ComradeRob
Re: 'Fix' the combat engine its damage distribution

Where did this idea come from? Where, in any of the examples given in this thread, did anyone say anything about firing 'only exactly as much' as needed?

Assuming you have 5000 beetles, we can...
Forum: Planetarion Suggestions 15 Jan 2007, 12:11
Replies: 23
Views: 3,581
Posted By ComradeRob
Re: Overview access levels

The GC is the elected representative of the galaxy as a whole. If the GC decides that your alliance can't be trusted (maybe the galaxy contains several members of an alliance that your alliance is...
Forum: General Discussions 12 Jan 2007, 09:06
Replies: 56
Views: 5,309
Posted By ComradeRob
Re: People thinking American's are stupid.

I'm still trying to make sense of the thread topic. Who or what is 'American' and what does he/she/it possess that people think is stupid?
Forum: General Discussions 8 Jan 2007, 13:28
Replies: 35
Views: 5,661
Posted By ComradeRob
Re: VGA Planets - new game, looking for players

This is no more advertising than the time these forums were used to set up a risk tournament.
Forum: Planetarion Discussions 7 Jan 2007, 13:58
Replies: 30
Views: 3,533
Posted By ComradeRob
Re: Round 20 Portal Features

And how much have you done for PA? The portal is important because it should be the first thing that anyone sees when they find planetarion.com, and there needs to be something that tells them what...
Forum: Planetarion Discussions 6 Jan 2007, 02:08
Replies: 91
Views: 8,099
Posted By ComradeRob
Re: New Changes

I very carefully avoided the ad hominem argument. If Kenny appeared ridiculous, it was because of his argument and not because of anything I said. I might well ask 'What is it with certain anti-xp...
Forum: Planetarion Discussions 5 Jan 2007, 18:01
Replies: 91
Views: 8,099
Posted By ComradeRob
Re: New Changes

Complete nonsense from start to finish.



Yes, when all else fails, resort to hyperbole. The activity patterns necessary to win using XP are probably less stressful than the activity patterns...
Forum: Planetarion Suggestions 5 Jan 2007, 08:55
Replies: 23
Views: 3,581
Posted By ComradeRob
Re: Overview access levels

That's for individual GCs to decide. The suggestion is merely about giving them the option to do so. Some people will probably get it wrong, but so what?

The information about galaxy contact...
Forum: General Discussions 5 Jan 2007, 08:48
Replies: 56
Views: 3,532
Posted By ComradeRob
Re: Migrationwatch: Does this make any sense to you?

Yes, but that misses the point of comparative advantage (http://en.wikipedia.org/wiki/Comparative_advantage). Put simply, California might be good at growing raisins, but California is also good at...
Forum: General Discussions 1 Jan 2007, 11:15
Replies: 91
Views: 7,170
Posted By ComradeRob
Re: Yo, Communists (part one)

Nod already covered this point; I'll simply agree that I would have a lot more faith in someone who was acting in their best interests than someone who was acting out of apparently selfless altruism....
Forum: General Discussions 31 Dec 2006, 15:35
Replies: 91
Views: 7,170
Posted By ComradeRob
Re: Yo, Communists (part one)

No, football isn't a specialist area open to a chosen few. But only a few are any good at it.

Computer programming is a lot like football. Both can be learned from a relatively early age and...
Forum: General Discussions 31 Dec 2006, 15:17
Replies: 91
Views: 7,170
Posted By ComradeRob
Re: Yo, Communists (part one)

Yes, but this advantage comes from not having to make a profit, not (necessarily) simply from being 'the government'. Where technological breakthroughs came, they largely came because clever,...
Forum: General Discussions 31 Dec 2006, 14:22
Replies: 91
Views: 7,170
Posted By ComradeRob
Re: Yo, Communists (part one)

I daresay that if I had the power to compel people to give me money with which I could hire a bunch of very clever people, I could come up with some good inventions too. Sure, governments have had...
Forum: Alliance Discussions 30 Dec 2006, 18:24
Replies: 45
Views: 4,961
Posted By ComradeRob
Forum: General Discussions 30 Dec 2006, 12:22
Replies: 91
Views: 7,170
Posted By ComradeRob
Re: Yo, Communists (part one)

I'm not a communist (despite the name), but for what it's worth, here's my shot at a perfect system of utopian government:

Firstly, the state is a giant insurance system. It protects and enforces...
Forum: General Discussions 30 Dec 2006, 11:39
Replies: 91
Views: 7,170
Posted By ComradeRob
Re: Yo, Communists (part one)

Are things really worse for a poor English person today compared to a poor English person in 1706?

Free education
Free healthcare
Unemployment benefit
Housing benefit
Various other benefits...
Forum: Planetarion Discussions 19 Dec 2006, 17:52
Replies: 244
Views: 23,320
Posted By ComradeRob
Re: Round 20 Changes

I quite agree. Paying any attention to the PA forums is stupid.
Forum: Planetarion Suggestions 19 Dec 2006, 12:06
Replies: 23
Views: 3,581
Posted By ComradeRob
Overview access levels

Apologies if something like this already exists, but if it does then I'm not aware of it.

Simple suggestion: building on the 'Wanted/Not Wanted' settings on the Politics page, add a third level...
Forum: Planetarion Discussions 19 Dec 2006, 11:57
Replies: 244
Views: 23,320
Posted By ComradeRob
Re: Round 20 Changes

This is a very interesting observation. I made a related point came up in Jester's case for legalizing farming (http://pirate.planetarion.com/showthread.php?t=192843):


Of course, bringing back...
Forum: Planetarion Suggestions 17 Dec 2006, 09:29
Replies: 7
Views: 1,766
Posted By ComradeRob
Re: xan cloaking

That possibility existed under the old (r18-) cloaking system. The difference is that mil scans make you more aware of the possibility that your first and most obvious assumption about the type of...
Forum: Planetarion Discussions 15 Dec 2006, 16:53
Replies: 244
Views: 23,320
Posted By ComradeRob
Re: Round 20 Changes

These changes will make being a humble foot soldier in a semi-decent alliance a painful task once more. Under the old system, a (relative) slacker could log on once in a while, score some good XP,...
Forum: Planetarion Help Desk 15 Dec 2006, 14:35
Replies: 22
Views: 4,713
Posted By ComradeRob
Re: Will milscans be in next round?

Mil scans are far more powerful now than they were in round 9.

Reasons:

1) The combat engine is a lot simpler now. In round 9, a Xan could build mostly FI and, due to Sentinels having T3-all,...
Forum: Planetarion Discussions 14 Dec 2006, 14:02
Replies: 244
Views: 23,320
Posted By ComradeRob
Re: Round 20 Changes

Only shit alliances will quit.

Have alliances lost all sense of creativity or ability to respond or adapt to changing circumstances? Personally, I can think of some very interesting new...
Forum: Planetarion Discussions 14 Dec 2006, 12:59
Replies: 244
Views: 23,320
Posted By ComradeRob
Re: Round 20 Changes

I must admit that I don't see what was wrong with the 4-5 person BP size.
Forum: Planetarion Discussions 14 Dec 2006, 08:58
Replies: 244
Views: 23,320
Posted By ComradeRob
Re: Round 20 Changes

Mostly good ideas. Not sure about the alliance value ranking though; it's the only idea which has a non-obvious justification.

Can anyone from PAteam explain the rationale behind the decision?
Forum: Alliance Discussions 13 Dec 2006, 14:15
Replies: 167
Views: 15,500
Posted By ComradeRob
Re: R19: The hall of shame

I remember him, but funnily enough I can't remember the nick either :(

EDIT: Rec_Edge?
Forum: Planetarion Discussions 12 Dec 2006, 19:45
Replies: 114
Views: 12,120
Posted By ComradeRob
Re: Have Multihunters lost the plot??

I disagree.

Rules should not have any grey areas. Something is either illegal, or not. If a new rule is needed, then make a new rule and tell everyone what it is (of course, such a new rule...
Forum: Planetarion Discussions 12 Dec 2006, 18:07
Replies: 114
Views: 12,120
Posted By ComradeRob
Re: Have Multihunters lost the plot??

No, people read the rules to find out ways of playing which aren't cheating. If it isn't against the rules then it isn't cheating. If you (PAteam/MHs) discover something which you think should be...
Forum: Planetarion Discussions 12 Dec 2006, 16:34
Replies: 114
Views: 12,120
Posted By ComradeRob
Re: Have Multihunters lost the plot??

If this is true, then I have considerable sympathy for the multihunters - they are being asked to impose hidden rules on players who don't know that they are breaking them.

It's really very very...
Forum: Planetarion Discussions 12 Dec 2006, 13:42
Replies: 114
Views: 12,120
Posted By ComradeRob
Re: Have Multihunters lost the plot??

I've said this before and I suppose I'll say it again:

Rules are like a national constitution. They contain basic laws which limit what people can do, but they also limit what the government can...
Forum: Alliance Discussions 9 Dec 2006, 11:12
Replies: 67
Views: 7,461
Posted By ComradeRob
Re: Fakenicking

I can think of a few other reasons why we weren't identified:

1) Most alliances probably identify people by defence contacts. Since we didn't have defence channels, we couldn't be identified in...
Forum: Planetarion Suggestions 8 Dec 2006, 00:42
Replies: 56
Views: 6,664
Posted By ComradeRob
Re: 'Fix' the combat engine its damage distribution

The combat engine does what it should already. I know this is 'just' semantics, but it's wrong to say that the combat engine behaves 'incorrectly'. As I said before, you can argue that it should...
Forum: Planetarion Suggestions 7 Dec 2006, 15:37
Replies: 56
Views: 6,664
Posted By ComradeRob
Re: 'Fix' the combat engine its damage distribution

No, it's a war game. Nobody wants to play 'sim accountant' and the game is much worse for the fact that some people seem to think that this is how it should be played.


I would quite happily...
Forum: Planetarion Discussions 7 Dec 2006, 12:09
Replies: 56
Views: 7,389
Posted By ComradeRob
Re: Quicker rounds?

HCs are not a representative sample. They tend to get tired a lot earlier than ordinary players, because they work a lot harder.

The solution is probably to reduce the amount of work (of the...
Forum: Planetarion Suggestions 7 Dec 2006, 10:08
Replies: 56
Views: 6,664
Posted By ComradeRob
Re: 'Fix' the combat engine its damage distribution

:rolleyes:




You have entirely failed to explain why PA combat should be like going to a club. You are right that, if PA combat is supposed to work like the pricing of a night out, then it is...
Forum: Alliance Discussions 6 Dec 2006, 02:13
Replies: 358
Views: 39,086
Posted By ComradeRob
Re: NewDawn's Official Proposal to Furious Omen

I thought Stoom did. He wasn't very nice, anyway :p



Yes, I think you do have a serious point. If I was in your position, I would probably be saying exactly the same thing as you are. ...
Forum: Alliance Discussions 5 Dec 2006, 13:30
Replies: 358
Views: 39,086
Posted By ComradeRob
Re: NewDawn's Official Proposal to Furious Omen

Perhaps our agenda is so complex that mere mortals cannot possibly comprehend it, its multifarious tendrils reaching into every dark corner of the Planetarion political sphere!

I was going to...
Forum: Planetarion Discussions 2 Dec 2006, 15:45
Replies: 43
Views: 3,726
Posted By ComradeRob
Re: [Long]On dedication, honour and teamplay.

I disagree. 'Being saved by your alliance' generally means having your gal report your incs, and waking up to see green on your overview. It's a mechanical process, where you don't know or care...
Forum: Planetarion Discussions 2 Dec 2006, 14:55
Replies: 43
Views: 3,726
Posted By ComradeRob
Re: [Long]On dedication, honour and teamplay.

You sound a lot like I did after round 14. I played that round in the most 'traditional' way possible (decent planet rank, MO for my alliance) and it was physically and mentally exhausting...
Forum: General Discussions 30 Nov 2006, 16:57
Replies: 33
Views: 3,272
Posted By ComradeRob
Re: IE 7 (hey leshy)

Subjective, really.



Fair cop.


Ditto.
Forum: Planetarion Discussions 30 Nov 2006, 12:29
Replies: 56
Views: 7,389
Posted By ComradeRob
Re: Quicker rounds?

30 min ticks with increased travel times sounds like a good idea, but I assume it would increase the prevalence of waved attacks.
Forum: Alliance Discussions 30 Nov 2006, 02:15
Replies: 102
Views: 15,572
Posted By ComradeRob
Re: /Me claps *fap fap fap*

It is a perfectly logical strategy. eXilition will probably attack whichever alliance they believe is most likely to cave in under pressure. If FO say that they will continue attack eX regardless,...
Forum: Alliance Discussions 29 Nov 2006, 20:21
Replies: 102
Views: 15,572
Posted By ComradeRob
Re: /Me claps *fap fap fap*

The current situation is probably the best example yet of the XP system doing exactly what it is supposed to do. I don't say this often, but PA team deserve some congratulations for making something...
Forum: Alliance Discussions 29 Nov 2006, 19:57
Replies: 102
Views: 15,572
Posted By ComradeRob
Re: /Me claps *fap fap fap*

I wouldn't be so sure. They seem to have a bit more backbone than usual, and have correctly identified that the way to beat eX is to attack eX and nobody else. It has taken long enough, but they...
Forum: Alliance Discussions 29 Nov 2006, 19:12
Replies: 102
Views: 15,572
Posted By ComradeRob
Re: /Me claps *fap fap fap*

Blocks generally fail because one or more participants put their individual interests ahead of the block's interests and cease attacking. Or, conversely, if the block manages to continue to attack...
Forum: Planetarion Suggestions 29 Nov 2006, 18:44
Replies: 79
Views: 7,132
Posted By ComradeRob
Re: Fleetcatch

It seems fair enough that planets from an alliance should be prevented from attacking a recently kicked member, at least until that member has had a chance to join another alliance (plus an...
Forum: Alliance Discussions 29 Nov 2006, 18:39
Replies: 102
Views: 15,572
Posted By ComradeRob
Re: /Me claps *fap fap fap*

If they have been 'suiciding all round', then how did they get through today?
Forum: Planetarion Suggestions 29 Nov 2006, 17:45
Replies: 79
Views: 7,132
Posted By ComradeRob
Re: Fleetcatch

Agreed with hook - take the moaning to PM.

Perhaps there is some merit in extra protection for allianceless players. But I think it would also take me a matter of seconds to think of ways of...
Forum: Alliance Discussions 29 Nov 2006, 15:15
Replies: 102
Views: 15,572
Posted By ComradeRob
Re: /Me claps *fap fap fap*

They're not that far ahead. As things stand, there are four ways for eX to win:

1) Everyone else gives up. A scenario which appeared likely until yesterday, now much less likely.

2) XP. ...
Forum: Planetarion Suggestions 29 Nov 2006, 10:05
Replies: 15
Views: 2,282
Posted By ComradeRob
Re: Daytime Attacks

Are there any statistics on launch times?
Forum: General Discussions 27 Nov 2006, 20:16
Replies: 74
Views: 6,551
Posted By ComradeRob
Re: TV Licenses

This site (http://tvlicensing.biz/) provides a fair bit of useful information about TV licenses. In short, TV licensing officers have no right to enter your property and can simply be told to get...
Forum: Alliance Discussions 26 Nov 2006, 16:13
Replies: 17
Views: 2,783
Posted By ComradeRob
Re: I don't believe it!!!!

I used to disagree with posts like this: after all, why should anyone bother hitting big eX planets if it won't win them the round? But since no alliance appears to have anything better to do, this...
Forum: Alliance Discussions 26 Nov 2006, 16:11
Replies: 358
Views: 39,086
Posted By ComradeRob
Re: NewDawn's Official Proposal to Furious Omen

Every other alliance in the top 5, right?
Forum: Alliance Discussions 26 Nov 2006, 10:54
Replies: 358
Views: 39,086
Posted By ComradeRob
Re: NewDawn's Official Proposal to Furious Omen

Planetarion alliance HCs in 'lying bastards' shocker!



By whom? Not by anyone with any sense - anyone that matters.



People are always going to accuse alliances of this. You should be...
Forum: Alliance Discussions 26 Nov 2006, 03:14
Replies: 358
Views: 39,086
Posted By ComradeRob
Re: NewDawn's Official Proposal to Furious Omen

So the only way you can beat eXilition is if FO help you? And the only way you can beat FO is if FO throw the victory on the last day? And you would trust them to agree to do this? I don't have...
Forum: Alliance Discussions 25 Nov 2006, 17:41
Replies: 181
Views: 18,981
Posted By ComradeRob
Re: eXilition

This is the crux of the problem right here. ND and Angels couldn't cooperate. Angels will blame ND (presumably accusing ND of being snobbish, or uncooperative) and ND will blame Angels (for...
Forum: Alliance Discussions 25 Nov 2006, 11:14
Replies: 181
Views: 18,981
Posted By ComradeRob
Re: eXilition

I'm amazed by the failure of the various alliances to coordinate against eXilition. For some reason which I cannot understand, they each saw each other as a bigger threat than eXilition, ignoring...
Forum: Alliance Discussions 25 Nov 2006, 01:36
Replies: 175
Views: 16,814
Posted By ComradeRob
Re: ND whats your plan?

There are lies, damn lies and statistics (http://en.wikipedia.org/wiki/Lies,_damned_lies,_and_statistics) :)

More seriously, your implication is wrong. There is no cooperation, official or...
Forum: Alliance Discussions 24 Nov 2006, 14:17
Replies: 7
Views: 2,458
Posted By ComradeRob
Re: What happened to PDMASTER?!

When did pdmaster become an alliance?
Forum: Alliance Discussions 24 Nov 2006, 14:11
Replies: 55
Views: 7,261
Posted By ComradeRob
Re: The rules for being a player, as stated by me.

OK, I see your point about semantics. However, there is an accepted usage of the word 'farm' which everyone else adheres to. You simply can't invent your own meanings for words, at least not if you...
Forum: Alliance Discussions 23 Nov 2006, 19:26
Replies: 55
Views: 7,261
Posted By ComradeRob
Re: The rules for being a player, as stated by me.

A farmer is a person who attacks a planet which he knows will not be defended. A non-farmer attacks planets which may receive defence, depending on the capabilities of the planet under attack, his...
Forum: Alliance Discussions 23 Nov 2006, 18:56
Replies: 55
Views: 7,261
Posted By ComradeRob
Re: The rules for being a player, as stated by me.

What the ****? Seriously, what the ****?

A farm is a planet run voluntarily by an individual for the purpose of providing roids either for another individual or for another of his own planets. ...
Forum: Alliance Discussions 23 Nov 2006, 18:32
Replies: 55
Views: 7,261
Posted By ComradeRob
Re: The rules for being a player, as stated by me.

You have failed to explain why they should not do any of these things.



Farming is against the rules. Nothing you have mentioned is against the rules.
Forum: Alliance Discussions 23 Nov 2006, 18:02
Replies: 55
Views: 7,261
Posted By ComradeRob
Re: The rules for being a player, as stated by me.

You must be in a really shit alliance :):):)
Forum: Alliance Discussions 23 Nov 2006, 18:02
Replies: 55
Views: 7,261
Posted By ComradeRob
Re: The rules for being a player, as stated by me.

Most of my galaxies have been like that. I think, perhaps, that you have unrealistic expectations though. An alliance is always going to be a more reliable source of def than a galaxy, unless you...
Forum: Alliance Discussions 23 Nov 2006, 03:35
Replies: 155
Views: 23,135
Posted By ComradeRob
Re: "Where did all the angels go?"

When an alliance HC quits, he automatically gives up the right to complain about what his successors do with the alliance.

Besides, the modern incarnation of Angels is upholding a very old...
Forum: Alliance Discussions 21 Nov 2006, 17:27
Replies: 155
Views: 23,135
Posted By ComradeRob
Re: "Where did all the angels go?"

The road to hell is paved with good intentions. PA team have designed the game in a certain way and we can hardly complain when the game is played in a way that we don't like.
Forum: Alliance Discussions 21 Nov 2006, 12:01
Replies: 155
Views: 23,135
Posted By ComradeRob
Re: "Where did all the angels go?"

Yes, but shit rules beget shit behaviour. The alliance limit is a perfect example of the 'whack-a-mole (http://en.wikipedia.org/wiki/Whac-A-Mole#Gameplay)' approach to bug-fixing (or...
Forum: Alliance Discussions 19 Nov 2006, 18:31
Replies: 175
Views: 16,814
Posted By ComradeRob
Re: ND whats your plan?

Omen are certainly showing the will to stop eXilition - and without there even being a direct, obvious benefit to themselves for doing so. Angels are also, it seems, attacking eX. eX's roid growth...
Forum: Alliance Discussions 19 Nov 2006, 17:39
Replies: 175
Views: 16,814
Posted By ComradeRob
Re: ND whats your plan?

It might not have been intentional. Perhaps you really thought that you weren't going to win, and everyone else was stupid enough to think the same thing.

The end result is the same: most people...
Forum: Alliance Discussions 19 Nov 2006, 17:23
Replies: 175
Views: 16,814
Posted By ComradeRob
Re: ND whats your plan?

You fooled everyone by making people think that you weren't trying to win. If you do win, it will be because everyone else assumed that you were too weak to win.
Forum: General Discussions 15 Nov 2006, 20:16
Replies: 12
Views: 2,470
Posted By ComradeRob
Re: In memory of fantastic television [contentless link thread]

Does anyone have the episode of The Day Today (I think it was The Day Today) on the theme of 'war'? I only remember that it involved what we'd now call an 'embedded' journalist kicking in the front...
Forum: Alliance Discussions 13 Nov 2006, 12:30
Replies: 388
Views: 39,158
Posted By ComradeRob
Re: Official Angels Announcment

Bollocks. The biggest problem with some of the multihunters is that they have absolutely no idea how the game works from the perspective of an active player (someone who has been t100 at least...
Forum: Planetarion Suggestions 13 Nov 2006, 12:24
Replies: 10
Views: 2,410
Posted By ComradeRob
Re: 4th and 5th fleets

You're not playing this round :(

Xan fleets no longer show up on unit scans (except for pods) - they are only visible on mil scans. Ziks at least can be unit-scanned.

Mil scans make faking...
Forum: Planetarion Suggestions 13 Nov 2006, 09:58
Replies: 1
Views: 1,912
Posted By ComradeRob
Re: Designation for New Incoming on Galaxy Screen

There is already a thread on this (http://pirate.planetarion.com/showthread.php?t=192825).
Forum: Planetarion Suggestions 13 Nov 2006, 09:57
Replies: 10
Views: 2,410
Posted By ComradeRob
Re: 4th and 5th fleets

True, but the research system needs an overhaul anyway.



There's still the bash limit. Also, if a Zik has 200k value, 100k in FI and 100k in CO and sends out a FI fleet and a CO fleet, how is...
Forum: Planetarion Suggestions 13 Nov 2006, 09:53
Replies: 27
Views: 2,999
Posted By ComradeRob
Re: Trade possibilities?

Why? Trade occurs when both parties get something which they value more than what they presently have, and value is subjective. I might be willing to sell my Rogues for 80% of what I paid for them,...
Forum: Planetarion Suggestions 12 Nov 2006, 12:10
Replies: 27
Views: 2,999
Posted By ComradeRob
Re: Trade possibilities?

I think this is the paragraph that Heartless objected to. Particularly whenever gains are made in this game, there is potential for abuse to happen. The most relevant dictionary definition of...
Forum: Planetarion Suggestions 12 Nov 2006, 12:00
Replies: 2
Views: 1,879
Posted By ComradeRob
Re: Gal defense fleets

Hmm. I don't like it. If one of my fleets is limited to galaxy use only, what do I do when my galaxy doesn't have incoming?

Furthermore, solo attacks will probably suffer because every planet in...
Forum: Alliance Discussions 8 Nov 2006, 19:42
Replies: 388
Views: 39,158
Posted By ComradeRob
Re: Official Angels Announcment

I'm going to disagree with this. If you're ND/Omen, and you are looking at the final war of the round, would rather it be against Angels or eX?

If ND/Omen had helped Angels against eX, eX might...
Forum: Alliance Discussions 8 Nov 2006, 17:31
Replies: 388
Views: 39,158
Posted By ComradeRob
Re: Official Angels Announcment

I think this might be the first occasion that an alliance in first place has declared their intention to lose.
Forum: Alliance Discussions 8 Nov 2006, 14:44
Replies: 388
Views: 39,158
Posted By ComradeRob
Re: Official Angels Announcment

If you want to do serious harm to an alliance like eX, there's no point in wasting your time hitting 1/3 of their members. You need to hit most of their members (75%+) and in multiple waves.

How...
Forum: Programming and Discussion 8 Nov 2006, 14:11
Replies: 12
Views: 2,283
Posted By ComradeRob
Re: Arrays

You probably can store the questions in an array. Which language are you using? The code you pasted could be Java, C++ or maybe even C#, except for the fact that I doubt it would work properly in...
Forum: Alliance Discussions 4 Nov 2006, 23:35
Replies: 272
Views: 25,741
Posted By ComradeRob
Re: eXilition are ranked #7

I don't think that anyone has ever demonstrated the 'wrongness' of these actions though. Let's assume that qebab is right, and ND have a deal with eX. This strikes me as being somewhat similar to...
Forum: Alliance Discussions 4 Nov 2006, 13:33
Replies: 126
Views: 12,967
Posted By ComradeRob
Re: What have alliances turned into...

I'm convinced that beating eXilition isn't impossible (yes, I'm still annoyed at losing r13), but nobody seems to have figured out how to do it. Competition, for some reason, has not raised...
Forum: Alliance Discussions 3 Nov 2006, 11:49
Replies: 272
Views: 25,741
Posted By ComradeRob
Re: eXilition are ranked #7

Ah, I thought that might get a response from a Xanadu person :)

NoS did OK out of having Dingo as leader, much as I disagreed with him myself. I can't imagine a committee agreeing on the...
Forum: Alliance Discussions 2 Nov 2006, 21:09
Replies: 272
Views: 25,741
Posted By ComradeRob
Re: eXilition are ranked #7

'that round'? :D



Whatever gave you that idea? As in many things, the shit tends to float to the top in PA alliances. Alliances might have one, maybe two 'visionary' leaders; people who can...
Forum: Alliance Discussions 31 Oct 2006, 13:07
Replies: 272
Views: 25,741
Posted By ComradeRob
Re: eXilition are ranked #7

Proof of anything, even if true, cannot be believed. Anyone who claims to have the truth has far too many incentives to lie about it.

I'm amazed by the fearfulness shown by pretty much all of the...
Forum: Alliance Discussions 30 Oct 2006, 18:12
Replies: 272
Views: 25,741
Posted By ComradeRob
Re: eXilition are ranked #7

I'd still be surprised if eXilition won this round. They can't withstand a full-scale attack from Angels and their allies. The question is: when will Angels attack? (ND aren't the kind of alliance...
Forum: Planetarion Suggestions 28 Oct 2006, 13:46
Replies: 16
Views: 2,889
Posted By ComradeRob
Re: Formations

Can't we find ways to make the game more fun for the weirdos and geeks and the dimwit plebs at the same time? If extra tactics make the game more fun for some, suggest something that might also make...
Forum: Planetarion Suggestions 28 Oct 2006, 13:34
Replies: 27
Views: 2,999
Posted By ComradeRob
Re: Trade possibilities?

I'm in favour of the principle of trade as a game feature. Trading ships is one possibility, but I think the game needs more different kinds of goods for trading to be a really useful feature.
Forum: Planetarion Suggestions 28 Oct 2006, 13:31
Replies: 9
Views: 2,540
Posted By ComradeRob
Re: Roid/value balance

OK, time to elaborate, I guess.

Stagnation is, in part, caused by the simple human factor - people get bored of PA after a certain period of time. This is why we have resets. But, frustratingly,...
Forum: Planetarion Suggestions 28 Oct 2006, 12:50
Replies: 16
Views: 2,889
Posted By ComradeRob
Re: Formations

I applaud the sentiment, but I'm not sure that this is likely to be implemented. I don't think that such tactical depth is easy to capture in a game like PA, where combat is not 'live' (you have no...
Forum: Planetarion Suggestions 27 Oct 2006, 15:49
Replies: 9
Views: 2,540
Posted By ComradeRob
Re: Roid/value balance

Increase the resources they give? If you double the resources produced by a roid, every roid will have twice as many ships defending it. How does that help anyone? Lowering the value they give...
Forum: Planetarion Suggestions 26 Oct 2006, 17:54
Replies: 85
Views: 11,617
Posted By ComradeRob
Re: The case for legalizing farming

I suspect that farms probably benefit the 'middle class' more than either the rich or the poor. The rich don't need them; they have highly-organised attacks run by their alliances or AGs/BGs and...
Forum: Planetarion Suggestions 26 Oct 2006, 17:22
Replies: 85
Views: 11,617
Posted By ComradeRob
Re: The case for legalizing farming

I think any such fundamental changes to the game should be considered in the context of other possible changes; perhaps the problem you outline is really a problem with the galaxy system, and not a...
Forum: Planetarion Suggestions 26 Oct 2006, 15:07
Replies: 85
Views: 11,617
Posted By ComradeRob
Re: The case for legalizing farming

There were certainly more factors involved than just farming, yes. But where there was a one-sided battle in round 4, farming allowed the losing side to prolong their resistance. In round 5, with...
Forum: Planetarion Suggestions 26 Oct 2006, 12:59
Replies: 85
Views: 11,617
Posted By ComradeRob
Re: The case for legalizing farming

Well, I think the game would be more fun if it had photorealistic 3D graphics, surround sound and a direct brain-computer control interface. But, y'know, sometimes we can't always have what we want...
Forum: Planetarion Suggestions 26 Oct 2006, 11:05
Replies: 85
Views: 11,617
Posted By ComradeRob
Re: The case for legalizing farming

Enjoyment is not zero-sum (http://en.wikipedia.org/wiki/Zero_sum). One person's enjoyment does not come at the expense of another's enjoyment.

You might well have some good reasons for...
Forum: Planetarion Discussions 25 Oct 2006, 14:06
Replies: 14
Views: 2,934
Posted By ComradeRob
Re: Planet Bashings

Five years and 10 months and I'm still being called a newbie :(
Forum: Planetarion Suggestions 25 Oct 2006, 12:35
Replies: 85
Views: 11,617
Posted By ComradeRob
Re: The case for legalizing farming

Yes, but rules should be clear and easy to understand. They should limit the powers of the rule-enforcers just as much as they limit the actions of the players.

The problem with the EULA is that...
Forum: Planetarion Suggestions 24 Oct 2006, 19:29
Replies: 85
Views: 11,617
Posted By ComradeRob
Re: The case for legalizing farming

I'm not going to take sides in this debate (I'm personally unconvinced of the merits of farming), but I do think you've made a few logical errors here.

Farming does not, generally, confer 'sole...
Forum: Planetarion Suggestions 24 Oct 2006, 16:59
Replies: 8
Views: 1,942
Posted By ComradeRob
Re: Fix roid capping

The attack above looked pretty carefully planned to me - a near-perfectly-executed fake. We can't have a situation where any attack can be ruined by someone sending along a mass of useless ships to...
Forum: Planetarion Suggestions 24 Oct 2006, 16:31
Replies: 8
Views: 1,942
Posted By ComradeRob
Fix roid capping

This is plainly absurd and...



this appears to be factually incorrect.

How it should work:

Before roids are distributed between multiple attackers, the game engine should:
Forum: Planetarion Suggestions 24 Oct 2006, 16:07
Replies: 179
Views: 31,276
Posted By ComradeRob
Re: Bring back private galaxies...

With my moderator hat on, I have to point out that discussion of an alliance status feature should probably be continued in a new thread...
Forum: Planetarion Suggestions 24 Oct 2006, 13:09
Replies: 179
Views: 31,276
Posted By ComradeRob
Re: Bring back private galaxies...

I don't see any reason to change the present alliance system. I imagine most alliances would continue to operate as they presently do. Let's be clear about this: I'm not suggesting that being in a...
Forum: Planetarion Suggestions 24 Oct 2006, 10:05
Replies: 179
Views: 31,276
Posted By ComradeRob
Re: Bring back private galaxies...

But this is only a minor change! If you're against this because it is 'too much' change, you must be against almost any changes!
Forum: Planetarion Suggestions 22 Oct 2006, 11:14
Replies: 6
Views: 1,923
Posted By ComradeRob
Re: Alliance tranfers

What's to stop a player from transferring to an alliance, for a high free, then leaving them immediately and rejoining his old alliance, albeit after a 72-tick waiting period?
Forum: Planetarion Suggestions 22 Oct 2006, 11:12
Replies: 14
Views: 2,743
Posted By ComradeRob
Re: Galaxy Status

One additional suggestion: make newly-appeared fleets have a * either at the beginning (before the target coords) or at the end (after the 'Attack' or 'Defend'). This would enable galaxy status...
Forum: Planetarion Suggestions 22 Oct 2006, 11:08
Replies: 13
Views: 2,347
Posted By ComradeRob
Re: Scans and distorters

So, the consensus appears to be that there isn't a problem with distorters. Does anyone disagree?
Forum: Planetarion Suggestions 20 Oct 2006, 09:26
Replies: 13
Views: 2,347
Posted By ComradeRob
Scans and distorters

There seems to be a view around that there is a distorter whore 'problem'.

For those who don't know, a distorter whore is a person who builds lots of wave distorters, possibly building nothing...
Forum: Alliance Discussions 20 Oct 2006, 09:01
Replies: 81
Views: 9,443
Posted By ComradeRob
Re: Which alliance?

The three alliances I would have liked to be in:

LDK
Wolfpack (r4 only)
eXilition (but not r13 - I had too much fun being on the opposing side that round)
Forum: Planetarion Suggestions 20 Oct 2006, 08:55
Replies: 22
Views: 2,909
Posted By ComradeRob
Re: Research/construction suggestions

Yes, but the effect of this would still be to make dist whoring cheaper than it currently is.

Perhaps there is another way of solving the dist whore problem? Are we even sure that it is a...
Forum: Planetarion Suggestions 19 Oct 2006, 14:38
Replies: 22
Views: 2,909
Posted By ComradeRob
Re: Research/construction suggestions

That's a problem with scans and distorters, not a problem with flat construction costs.



Why is this a good idea? I fully understand your suggestion, but nowhere do you say what possible...
Forum: Planetarion Suggestions 18 Oct 2006, 15:57
Replies: 22
Views: 2,909
Posted By ComradeRob
Re: Research/construction suggestions

It can't be abuse if everyone can do it. You're right to say that people would build more distorters, but others would respond by building more amps (and, unlike distorters, amps give you relatively...
Forum: Planetarion Suggestions 18 Oct 2006, 10:56
Replies: 22
Views: 2,909
Posted By ComradeRob
Research/construction suggestions

Constructions are unfair.

Their cost increases according to how many you have already, but this clearly favours players who have high roid counts. For them, their 100th construction might...
Forum: Planetarion Suggestions 18 Oct 2006, 10:38
Replies: 179
Views: 31,276
Posted By ComradeRob
Re: Bring back private galaxies...

I imagine it would work something like this:

Private galaxies of 10-15 planets. People within these galaxies cannot receive -1 ETA alliance defence. I suppose they could be members of a tag; the...
Forum: Planetarion Suggestions 17 Oct 2006, 20:07
Replies: 179
Views: 31,276
Posted By ComradeRob
Re: Bring back private galaxies...

Possible, yes. But better than them trashing random gals. A private galaxy would be much more able to cope, and to bounce back.



I don't think there would need to be any visible difference. ...
Forum: Planetarion Suggestions 17 Oct 2006, 19:29
Replies: 179
Views: 31,276
Posted By ComradeRob
Bring back private galaxies...

... and ban anyone in a private galaxy from joining an alliance tag.
Forum: Alliance Discussions 14 Oct 2006, 15:47
Replies: 123
Views: 11,439
Posted By ComradeRob
Re: What More?

"Would it not be easier
In that case for the government
To dissolve the people
And elect another?"

- Bertolt Brecht
Forum: General Discussions 5 Oct 2006, 14:20
Replies: 29
Views: 4,893
Posted By ComradeRob
Re: Age of Empires vs Civilisation

Civilization is far superior to AoE. Play Civ 4 and don't expect to do anything productive for the next month or so.
Forum: Planetarion Suggestions 24 Sep 2006, 13:20
Replies: 13
Views: 2,747
Posted By ComradeRob
Re: Pa Manual

That certainly sounds like a better way of doing it. What you're talking about would certainly require some development, but it's eminently doable.
Forum: Planetarion Suggestions 22 Sep 2006, 10:48
Replies: 84
Views: 11,593
Posted By ComradeRob
Re: Expantion OF PA Community.

I don't think that this is the way to go. Whilst your enthusiasm and efforts are to be congratulated, I don't think that 'community eggdrops' are going to make much of a difference. I'm saying that...
Forum: General Discussions 21 Sep 2006, 21:21
Replies: 45
Views: 4,907
Posted By ComradeRob
Re: Oh that wacky Pope!

Now, if we're going to make present-day judgements based on who happened to be mean to the Byzantine Empire, we can't entirely forget the fact that the reason Constantinople was in such a state was...
Forum: General Discussions 21 Sep 2006, 21:05
Replies: 26
Views: 5,316
Posted By ComradeRob
Re: yet another headphone thread

£20, reduced to £7.99...
Forum: Planetarion Suggestions 21 Sep 2006, 20:52
Replies: 18
Views: 3,724
Posted By ComradeRob
Re: Community interaction: beyond galaxies

I had thought that by beginning the thread demonstrating that galaxies cannot be balanced (with 18 rounds of empirical evidence on my side, no less) I might encourage people to think 'outside the...
Forum: Alliance Discussions 21 Sep 2006, 20:46
Replies: 60
Views: 7,078
Posted By ComradeRob
Re: Rumours about my Departure form Subh

Hurrah for happy endings!

Now, let us never speak of this again*.
Forum: Planetarion Suggestions 21 Sep 2006, 13:42
Replies: 18
Views: 3,724
Posted By ComradeRob
Re: Community interaction: beyond galaxies

It would also become a very good idea to have a multi account that does very badly, and thus gets seeded with a bunch of really good players for the next round. Already thought of that one :)
Forum: Planetarion Suggestions 21 Sep 2006, 13:10
Replies: 18
Views: 3,724
Posted By ComradeRob
Question Community interaction: beyond galaxies

I'm not proposing any specific idea, but inspired by this thread (http://pirate.planetarion.com/showthread.php?t=192380) I'd like to see if other people have some suggestions to offer.

Galaxies...
Forum: Planetarion Suggestions 21 Sep 2006, 12:54
Replies: 30
Views: 3,767
Posted By ComradeRob
Re: 2 Ideas

The correct solution probably involves a complete overhaul of the galaxy system (I'd suggest abolishing galaxies and replacing them with some other means of community interaction).

The current...
Forum: Planetarion Suggestions 20 Sep 2006, 21:43
Replies: 40
Views: 4,280
Posted By ComradeRob
Re: Log In Questions

Surely anyone who bothers to sign up for a game wants to do well? And maybe they don't want to spend hours reading the manual anyway?

The proper incentive to read the manual is in the top right...
Forum: Planetarion Suggestions 20 Sep 2006, 13:12
Replies: 40
Views: 4,280
Posted By ComradeRob
Re: Log In Questions

Agreed. Simple questions only, questions that any newbie who has never played before should be able to answer.
Forum: Planetarion Suggestions 20 Sep 2006, 00:41
Replies: 39
Views: 4,054
Posted By ComradeRob
Re: Construction.......

There should be an easy solution to that problem. Something like this:

Let's assume that one light factory can build 100 Harpies per tick (the real figure may be somewhat higher, but this is an...
Forum: Planetarion Suggestions 19 Sep 2006, 23:55
Replies: 39
Views: 4,054
Posted By ComradeRob
Re: Construction.......

Sounds like a good idea to me; would add an extra tactical element to the game.
Forum: Planetarion Suggestions 18 Sep 2006, 12:11
Replies: 84
Views: 11,593
Posted By ComradeRob
Re: Expantion OF PA Community.

If it was just a question of servers and userbase, we would move to Undernet.

Undernet services are very similar to NetGamers services, for the simple reason that they're both based on the same...
Forum: Planetarion Suggestions 18 Sep 2006, 11:19
Replies: 84
Views: 11,593
Posted By ComradeRob
Re: Expantion OF PA Community.

I've tidied the thread up a little - I've removed Fr0sten's rant about g-lines, and the replies which relate purely to that matter.

To Fr0sten: If you wish to make a complaint about NetGamers, use...
Forum: Planetarion Suggestions 18 Sep 2006, 01:37
Replies: 84
Views: 11,593
Posted By ComradeRob
Re: Expantion OF PA Community.

Anyone who thinks that the quality of the services is what determines the quality of an IRC network is making a fairly basic error of judgement. For those who care about such things, I can...
Forum: General Discussions 13 Sep 2006, 17:13
Replies: 87
Views: 7,636
Posted By ComradeRob
Re: A question for economists...

On the fundamental 'X causes Y' question, they do. The disagreement is over the secondary (and beyond) effects.

It's like asking 'does water fall from the sky when it rains'. All meteorologists...
Forum: Planetarion Discussions 13 Sep 2006, 14:32
Replies: 78
Views: 5,357
Posted By ComradeRob
Re: [Private] Game development

Are Jolt willing to pay something (not necessarily a lot, but more than nothing) for this?
Forum: General Discussions 13 Sep 2006, 13:48
Replies: 87
Views: 7,636
Posted By ComradeRob
Re: A question for economists...

He didn't (the subsequent paragraph directly contradicts that line), but it's worth pointing out that a present-day £5 probably buys fewer potatoes than £5 did 100 years ago, but it buys a lot more...
Forum: Planetarion Discussions 12 Sep 2006, 16:58
Replies: 238
Views: 19,680
Posted By ComradeRob
Re: how do you become pa team

They're probably recruited on the basis of their observed willingness to perform thankless tasks for no visible benefit or meaningful achievement. This is a process not entirely unlike, say, the...
Forum: Planetarion Discussions 22 Aug 2006, 18:20
Replies: 66
Views: 8,255
Posted By ComradeRob
Re: Alliance limits Round 19

randal makes a good point. The alliance limit might be a little bit too high, or a little bit too low; either way, it's not worth wasting much time thinking about when there are bigger issues out...
Forum: Alliance Discussions 8 Jun 2006, 18:44
Replies: 139
Views: 13,204
Posted By ComradeRob
Re: the battle for no 1 gal spot

This is not golf, a lower score does not mean you are winning.
Forum: Alliance Discussions 30 May 2006, 15:42
Replies: 670
Views: 55,900
Posted By ComradeRob
Re: 1up's not-ingame members

Specification refers to design rather than implementation. The game is designed so that your value drops when you spend, and it is designed to calculate value separately from the resource tick. ...
Forum: General Discussions 27 May 2006, 17:33
Replies: 91
Views: 8,277
Posted By ComradeRob
Re: cover versions

Hence the "oh, and...".
Forum: General Discussions 27 May 2006, 16:12
Replies: 91
Views: 8,277
Posted By ComradeRob
Re: cover versions

A skim through my playlist gives me Big Black's cover of "Heartbeat", Husker Du's cover of "Eight Miles High" and, winning the prize for oddest cover, Cake's cover of "I Will Survive".

Oh, and...
Forum: Alliance Discussions 26 May 2006, 22:01
Replies: 670
Views: 55,900
Posted By ComradeRob
Re: 1up's not-ingame members

That's a good excuse for being shit. If you're as good at the game as you are at forum-posting, I can see why you need excuses.
Forum: Alliance Discussions 26 May 2006, 21:39
Replies: 670
Views: 55,900
Posted By ComradeRob
Re: 1up's not-ingame members

You're saying that the admins are pro-1up for allowing 1up to keep their members out of the tag until mid-round, thus gaining an advantage, thus displaying a weak grasp of history. Last round, 1up...
Forum: Alliance Discussions 26 May 2006, 17:41
Replies: 670
Views: 55,900
Posted By ComradeRob
Re: 1up's not-ingame members

Pro 1up? Are you some kind of retard?
Forum: Alliance Discussions 26 May 2006, 01:09
Replies: 45
Views: 6,030
Posted By ComradeRob
Re: A strategic dilemma

I'm trying to think of an example of it happening, but I think you are probably right. It might be possible to deceive other alliances into serving your agenda in the short term, but I don't think...
Forum: General Discussions 26 May 2006, 00:54
Replies: 28
Views: 2,416
Posted By ComradeRob
Re: What is your major malfunction?

I'd say something unique, but they've all been said. I was quite surprised that Vampy's initial three points all applied to me, and the point about the email also applies, right down to thinking...
Forum: Alliance Discussions 25 May 2006, 20:11
Replies: 670
Views: 55,900
Posted By ComradeRob
Re: 1up's not-ingame members

Immensely fun. :)
Forum: Alliance Discussions 25 May 2006, 19:47
Replies: 45
Views: 6,030
Posted By ComradeRob
Re: A strategic dilemma

Let's assume that there are a couple of other alliances in a similar position (just to make things a bit more difficult).



No. At the most, they may have some temporary understandings with...
Forum: Alliance Discussions 25 May 2006, 19:14
Replies: 45
Views: 6,030
Posted By ComradeRob
A strategic dilemma

Here's a fun little question:

Your alliance is ranked 3rd. The top two alliances are opposing each other, and the #1 alliance is beginning to pull away. It's not an unstoppable lead yet, but...
Forum: General Discussions 25 May 2006, 16:20
Replies: 35
Views: 2,624
Posted By ComradeRob
Re: Big Oil Profits

I sort of see your point, but I think it's important to separate out the issues about the general level of prices, and the current situation.

From the initial post in the thread, the complaints...
Forum: General Discussions 25 May 2006, 14:41
Replies: 35
Views: 2,624
Posted By ComradeRob
Re: Big Oil Profits

For various political reasons the OPEC cartel has been tolerated by various governments around the world. This confers a level of legitimacy on its operations. Against this background, the oil...
Forum: General Discussions 25 May 2006, 13:29
Replies: 35
Views: 2,624
Posted By ComradeRob
Re: Big Oil Profits

There are some alternative explanations rather than "it's a cartel" and "money-grubbing oil execs". These explanations are consistent with market economics - this means that they're 'fair' in so far...
Forum: Alliance Discussions 24 May 2006, 15:27
Replies: 670
Views: 55,900
Posted By ComradeRob
Re: 1up's not-ingame members

My instinct says that 1up probably shouldn't win from this position - there's still plenty of time left and it is now obvious that 1up will win if they are not stopped. It's not impossible for any...
Forum: Alliance Discussions 20 May 2006, 09:14
Replies: 670
Views: 55,900
Posted By ComradeRob
Re: 1up's not-ingame members

The support planet rule has (imo) become untenable. It hasn't been fully enforced in the past, so enforcing it fully now would be unfair.

The rule is so vague that many alliances will have...
Forum: Planetarion Discussions 20 May 2006, 09:08
Replies: 74
Views: 5,963
Posted By ComradeRob
Re: XP this round

It promotes the kind of team work that can only be done at 4am. Most people's scores are now comprised of value, which reflects your ability to get other people to defend you at 4am. Attack...
Forum: Planetarion Discussions 20 May 2006, 01:30
Replies: 74
Views: 5,963
Posted By ComradeRob
Re: XP this round

I think the new formula makes landing attacks much easier, but less rewarding. Rewards are much more heavily skewed towards the ability to defend successfully. I'm not convinced that this is a good...
Forum: Planetarion Suggestions 19 May 2006, 21:54
Replies: 17
Views: 2,864
Posted By ComradeRob
Re: Identifying competitive agendas

This is true. But the advantages gained by players with good contacts would be reduced under such a scenario, which is a good thing.

The most important point is the change in incentives, in...
Forum: Planetarion Suggestions 19 May 2006, 15:11
Replies: 17
Views: 2,864
Posted By ComradeRob
Re: Identifying competitive agendas

I think there's a good argument for rotating between different agendas. We've already seen a tendency for some alliances to have 'off rounds', eXilition have done it and other alliances like...
Forum: Planetarion Discussions 5 Apr 2006, 13:26
Replies: 57
Views: 9,934
Posted By ComradeRob
Re: Roid capping vs stealing

The problem isn't the formula, the problem is Cathaar :(

On reflection, you're probably right though. I don't like it, but it's the best compromise given the way the combat engine works.
Forum: Planetarion Discussions 5 Apr 2006, 13:22
Replies: 57
Views: 9,934
Posted By ComradeRob
Re: Roid capping vs stealing

I'm struggling to see the justification here. Why does getting EMPed cause you to gain less XP, assuming that it doesn't affect your cap rate? It's supposed to be a bravery factor, but there's...
Forum: Planetarion Discussions 3 Apr 2006, 00:53
Replies: 57
Views: 9,934
Posted By ComradeRob
Re: Roid capping vs stealing

Exactly.



Sadly true, but it should be incredibly easy to detect. It seems to me like something the MH tools could pick up - it would involve repeated interactions (defending against) by a...
Forum: Planetarion Discussions 2 Apr 2006, 17:18
Replies: 57
Views: 9,934
Posted By ComradeRob
Re: Roid capping vs stealing

I like to think of XP as actual experience gained by the pilots flying the ships. So there's a certain amount of experience gained simply by capping roids - the more roids you cap, the more...
Forum: Planetarion Discussions 2 Apr 2006, 13:24
Replies: 57
Views: 9,934
Posted By ComradeRob
Re: Roid capping vs stealing

To clarify, I see XP as being a reward/risk payoff thing. The payoff should be highest for the riskiest attacks - where you land against potentially heavy def, relying on your skill and intuition to...
Forum: Planetarion Discussions 2 Apr 2006, 13:20
Replies: 57
Views: 9,934
Posted By ComradeRob
Re: Roid capping vs stealing

No no no no no no no no no no!

This rewards you for having your target run his fleet. It rewards teamup attacks where you simply overpower the target and force him to run. It rewards 'soft'...
Forum: Alliance Discussions 31 Mar 2006, 10:33
Replies: 280
Views: 18,765
Posted By ComradeRob
Re: Predictions Round 17

The question that interests me is the question of what tactics 1up, ND, Angels etc. will be using next round. Since most people have concluded that XP-whoring was a winning strategy for r16, will...
Forum: Planetarion Discussions 25 Mar 2006, 13:19
Replies: 33
Views: 3,360
Posted By ComradeRob
Re: The PA Value Blues

There's a pretty simple explanation for PA's decline, almost universally ignored: The original game appeared in 2000. Other games released in 2000 include, for example, Shogun: Total War. Since...
Forum: Planetarion Suggestions 17 Mar 2006, 11:52
Replies: 49
Views: 3,028
Posted By ComradeRob
Re: Make the Bash Limit work in both directions

I can't see it making much difference, though that's probably an argument for giving it a try - I don't see it doing much harm.
Forum: Planetarion Discussions 16 Mar 2006, 20:28
Replies: 81
Views: 5,360
Posted By ComradeRob
Re: For the love of God, stop giving us resources

The XP vs. value debate here is a complete red herring.

The reason giving out resources is simple and has nothing to do with XP vs. value.

It's a problem because a planet which has a larger...
Forum: Alliance Discussions 16 Mar 2006, 15:50
Replies: 24
Views: 2,598
Posted By ComradeRob
Re: Very nice, Asc!

That's next round's plan.
Forum: Planetarion Discussions 15 Mar 2006, 15:58
Replies: 81
Views: 5,360
Posted By ComradeRob
Re: For the love of God, stop giving us resources

I don't think it's a blatant attempt at stopping XP whores.

Before someone accuses me of bias, I've posted on this subject numerous times before, in rounds when I was a value-based player:
...
Forum: Planetarion Discussions 15 Mar 2006, 11:48
Replies: 81
Views: 5,360
Posted By ComradeRob
For the love of God, stop giving us resources

Giving out resources every time the ticker stops (which seems to be every couple of days at the moment) is a monumentally bad idea.

It increases the size of fleets, which makes everyone a worse...
Forum: Planetarion Discussions 14 Mar 2006, 12:56
Replies: 8
Views: 2,119
Posted By ComradeRob
Re: (Auto) Exile

I haven't given this matter any thought until about 10 seconds ago, but surely the best solution is to remove auto-exile, but make it free for the galaxy to exile planets which have been inactive for...
Forum: Alliance Discussions 12 Mar 2006, 16:06
Replies: 153
Views: 11,052
Posted By ComradeRob
Re: stopping ascendency

It's a pity that you didn't play this round. It would have been fun to beat you too ;)
Forum: Planetarion Discussions 12 Mar 2006, 09:06
Replies: 109
Views: 9,142
Posted By ComradeRob
Re: Some facts.

I think it would have worked in any round which had XP, with the possible exception of rounds 11 and 14 in which one alliance won by such a clear margin and with such high roid counts that value was...
Forum: Planetarion Discussions 11 Mar 2006, 19:07
Replies: 109
Views: 9,142
Posted By ComradeRob
Re: Some facts.

Jester has done more for the community than most people have. He has designed stats twice, which is an unpaid job involving hours of work. If you get it right, nobody notices. Make even the...
Forum: Planetarion Discussions 11 Mar 2006, 17:44
Replies: 109
Views: 9,142
Posted By ComradeRob
Re: Some facts.

Another way of phrasing that question is:

Should a person who has the backup of 54 other people working hard, running def at 4am, scanning and JGPing his targets for him, running his raids for him...
Forum: Alliance Discussions 11 Mar 2006, 16:22
Replies: 458
Views: 31,604
Posted By ComradeRob
Re: Ascendancy - winners of Round 16?

If I was a new player to Planetarion, I'd be more put off by the fact that the community is doing its level best to appear to be populated entirely by people who spend their time posting pathetic...
Forum: Planetarion Discussions 11 Mar 2006, 16:15
Replies: 109
Views: 9,142
Posted By ComradeRob
Re: Some facts.

Because we all know accusations from internet retards are a good reason for making a decision!

I apologise for flaming, but there's really no other response worth making.
Forum: Planetarion Discussions 11 Mar 2006, 12:13
Replies: 109
Views: 9,142
Posted By ComradeRob
Re: Some facts.

It's worse than you think. I secretly deleted all the posts suggesting a fix of the XP system from the Suggestions board before the round!!123
Forum: Alliance Discussions 11 Mar 2006, 12:05
Replies: 458
Views: 31,604
Posted By ComradeRob
Re: Ascendancy - winners of Round 16?

I've said it before, but the stats haven't made any difference (to me at least). I finished 48th last round with the same fleet that I have now. I'm 33rd atm but I expect to fall to something close...
Forum: Planetarion Discussions 11 Mar 2006, 01:09
Replies: 73
Views: 6,092
Posted By ComradeRob
Re: XP, stats et al.

That's a feature, not a bug.
Forum: Alliance Discussions 10 Mar 2006, 22:25
Replies: 458
Views: 31,604
Posted By ComradeRob
Re: Ascendancy - winners of Round 16?

If he's been planning it all along then he's managed to fool everyone, including me ;)
Forum: Alliance Discussions 10 Mar 2006, 13:26
Replies: 458
Views: 31,604
Posted By ComradeRob
Re: Ascendancy - winners of Round 16?

I personally tend to avoid hitting the same targets multiple times, mostly because I tend to use a lot of fake fleets. I might fool my target the first time, but by the third time I'd expect him to...
Forum: Alliance Discussions 10 Mar 2006, 12:34
Replies: 458
Views: 31,604
Posted By ComradeRob
Re: Ascendancy - winners of Round 16?

It's only cheating if there's an agreement between the players involved.
Forum: Alliance Discussions 9 Mar 2006, 22:34
Replies: 458
Views: 31,604
Posted By ComradeRob
Re: Ascendancy - winners of Round 16?

You'd be a shitpoor BC if you tried to fleet-catch a Tula fleet with Ghosts. The stats are not designed to cater for idiots. (I'm not suggesting that you are an idiot, but that anyone following that...
Forum: Alliance Discussions 9 Mar 2006, 17:36
Replies: 458
Views: 31,604
Posted By ComradeRob
Re: Ascendancy - winners of Round 16?

Gee, I never thought that it's harder to defend against an attack with more ships in :rolleyes:



Imagine you're trying to catch a returning DE fleet. Your objective here is twofold:
1) use...
Forum: Alliance Discussions 9 Mar 2006, 16:18
Replies: 458
Views: 31,604
Posted By ComradeRob
Re: Ascendancy - winners of Round 16?

Hardly "crashing down". My example had 4 ship classes, and if you can't do a fleet-catch with 4 ship classes then you have no place attempting a fleet-catch at all.
Forum: Alliance Discussions 9 Mar 2006, 15:51
Replies: 458
Views: 31,604
Posted By ComradeRob
Re: Ascendancy - winners of Round 16?

At the moment, the biggest planet that can hit a 200k value planet is a 500k value planet. Let's assume that the 500k guy has 50k score in resources (2.5mil of each), 75k in roids (375 roids) and...
Forum: Alliance Discussions 9 Mar 2006, 14:53
Replies: 186
Views: 12,641
Posted By ComradeRob
Re: New Strategy for PA?

To buy a wooden stake and a silver bullet to make sure the job's done properly? I'd happily donate :)
Forum: Alliance Discussions 9 Mar 2006, 12:06
Replies: 458
Views: 31,604
Posted By ComradeRob
Re: Ascendancy - winners of Round 16?

I was thinking more of limiting fleet values - so you can only send a fleet of, say, 200k value at a 200k value planet (and only one fleet per tick).
Forum: Alliance Discussions 9 Mar 2006, 02:28
Replies: 458
Views: 31,604
Posted By ComradeRob
Re: Ascendancy - winners of Round 16?

I feel I have to point out that I've always opposed the planet-value-based bash limit, partly for this reason.
Forum: Alliance Discussions 8 Mar 2006, 18:43
Replies: 458
Views: 31,604
Posted By ComradeRob
Re: Ascendancy - winners of Round 16?

I went Terran last round too, when Appocomaster made the stats. My fleet then was ~240 DE, 120 harpies and 120 BS. My fleet now, with Jester's stats, is ~230 DE, 115 harpies and 115 BS, so I don't...
Forum: Alliance Discussions 8 Mar 2006, 11:38
Replies: 186
Views: 12,641
Posted By ComradeRob
Re: New Strategy for PA?

There's probably a natural bias towards covering people in your own galaxy, because you have a better knowledge of the available in-gal fleets. You can cover the planet 50% with in-gal fleets and...
Forum: Planetarion Suggestions 8 Mar 2006, 11:11
Replies: 16
Views: 2,727
Posted By ComradeRob
Re: A new way of XP

It's possible to finish high on value spending little more time than an XP whore would. You just need to be in a good enough alliance and avoid volunteering to be a BC/DC/MO/whatever.
Forum: Alliance Discussions 7 Mar 2006, 23:37
Replies: 458
Views: 31,604
Posted By ComradeRob
Re: Ascendancy - winners of Round 16?

I dispute being described as an 'XP whore'. We prefer the term 'XP gigolo'.
Forum: Alliance Discussions 7 Mar 2006, 19:54
Replies: 186
Views: 12,641
Posted By ComradeRob
Re: New Strategy for PA?

In round 14 I did once get a phone call in the middle of the night to defend elviz. However, he repaid the defence by responding to a similar call later on, to defend a 1up member in my galaxy. I...
Forum: Planetarion Suggestions 7 Mar 2006, 19:16
Replies: 29
Views: 2,788
Posted By ComradeRob
Re: giving Value players/alliances credit

Yes it would. It would eliminate XP-based alliances, which would reduce the amount of attack-oriented fleets in the game. It would give alliances incentives to focus on more defensive fleets, thus...
Forum: Planetarion Suggestions 7 Mar 2006, 18:28
Replies: 29
Views: 2,788
Posted By ComradeRob
Re: giving Value players/alliances credit

If I didn't think the system was broken, why would I be suggesting changes?
Forum: Planetarion Suggestions 7 Mar 2006, 18:09
Replies: 29
Views: 2,788
Posted By ComradeRob
Re: giving Value players/alliances credit

Nonsense. You might as well say that those who are complaining are those who are suffering from it.

Personally, I've done well under both systems and could do so again if I wanted to - I just...
Forum: Planetarion Suggestions 7 Mar 2006, 17:51
Replies: 29
Views: 2,788
Posted By ComradeRob
Re: giving Value players/alliances credit

Alliance score should not simply be the aggregate score of its members. Perhaps there should be some 'alliance XP' for keeping roids? A sort of XP for defending, determined by the alliance's...
Forum: Alliance Discussions 7 Mar 2006, 15:31
Replies: 883
Views: 54,682
Posted By ComradeRob
Re: Angels/NewDawn

It has never been Ascendancy's aim to 'beat 1up' - or anyone else for that matter. If we end up achieving that rank, it will be in a fit of absence of mind...
Forum: Alliance Discussions 7 Mar 2006, 13:44
Replies: 186
Views: 12,641
Posted By ComradeRob
Re: New Strategy for PA?

I can't actually see the problem with DLR joining ND. As DLR don't defend, it can't be shown that they have benefitted directly from being in the DLR tag.



In round 14 I played as a value...
Forum: Planetarion Discussions 7 Mar 2006, 11:48
Replies: 73
Views: 6,092
Posted By ComradeRob
Re: XP, stats et al.

This might take us back to the idea that to do reasonably well, you need to be online at 4am, although it does depend on how it's implemented.

To be honest, I don't think there's much point in...
Forum: Alliance Discussions 6 Mar 2006, 15:49
Replies: 186
Views: 12,641
Posted By ComradeRob
Re: New Strategy for PA?

When I was at primary school, if you wanted to insult someone for saying something stupid, you would stick your tongue in front of your lower jaw and smack yourself on the side of the head. This was...
Forum: Planetarion Suggestions 5 Mar 2006, 14:24
Replies: 27
Views: 2,539
Posted By ComradeRob
Re: XP formula ;p

I'm pretty sure* that back when I started playing (in round 3) Planetarion was officially described as being in 'beta', with the implication that some final version would one day be arrived at. Has...
Forum: Alliance Discussions 2 Mar 2006, 18:53
Replies: 883
Views: 54,682
Posted By ComradeRob
Re: Angels/NewDawn

I agree with Kargool.

I guess it's not just snowing here, but in hell too :D
Forum: Planetarion Suggestions 2 Mar 2006, 18:28
Replies: 35
Views: 5,014
Posted By ComradeRob
Re: 3 ideas

Idea #2 is good and actually makes sense.

Idea #1 just restricts options unnecessarily. What's the need for it?

Idea #3... why? It just feels like a gimmick to me.
Forum: Planetarion Discussions 2 Mar 2006, 13:47
Replies: 76
Views: 4,964
Posted By ComradeRob
Re: stats killing the round?

This is a profoundly good thing. It makes the rounds stay fun for longer. If the best players had a bigger advantage, they would race away into the lead with ease, and nobody else would have a...
Forum: Alliance Discussions 2 Mar 2006, 13:40
Replies: 883
Views: 54,682
Posted By ComradeRob
Re: Angels/NewDawn

First of all, DLR and ND haven't merged yet, so this discussion is hypothetical and not worth getting angry over. I remain doubtful that it will happen.

However, I disagree with the generally...
Forum: Alliance Discussions 2 Mar 2006, 12:21
Replies: 883
Views: 54,682
Posted By ComradeRob
Re: Angels/NewDawn

I fail to see the fundamental difference between that and 1up recruiting the best LCH members towards the end of r14.

Every alliance has done "bad" things in the past and will continue to do so in...
Forum: Alliance Discussions 1 Mar 2006, 18:48
Replies: 883
Views: 54,682
Posted By ComradeRob
Re: Angels/NewDawn

How about we all agree that whoever ends up #1 at the end is the winner, and that's the end of it? We can debate endlessly about "what if X happened", but it's really quite pointless. ND haven't...
Forum: Alliance Discussions 1 Mar 2006, 02:06
Replies: 883
Views: 54,682
Posted By ComradeRob
Re: Angels/NewDawn

Yes, but you're presently in the lead. I can understand why you want to preserve the status quo. I can also understand why you want ND to accept the status quo too - you expect them to settle for...
Forum: Alliance Discussions 1 Mar 2006, 01:14
Replies: 883
Views: 54,682
Posted By ComradeRob
Re: Angels/NewDawn

Ah, so your basic offer is: let us win, and we'll let you finish 2nd. It's not an explicit offer, but it's a pretty heavy implication.

At present, both sides are probably at their peak activity. ...
Forum: Alliance Discussions 1 Mar 2006, 00:14
Replies: 883
Views: 54,682
Posted By ComradeRob
Re: Angels/NewDawn

First off, I think ND HC will decide whether last night helped them.

Your clear implication is that you think ND should change course. Given that their current course is "attacking 1up" this is...
Forum: Alliance Discussions 28 Feb 2006, 23:36
Replies: 883
Views: 54,682
Posted By ComradeRob
Re: Angels/NewDawn

Whoosh, as the point flashes by and accelerates off into the distance!

Last night's figures prove what happened last night and not a whole lot more. 1up are vulnerable to a block, but they'll make...
Forum: Planetarion Discussions 28 Feb 2006, 16:19
Replies: 135
Views: 23,667
Posted By ComradeRob
Re: What Alliance Has The Best Name

I remember an alliance back in round 3 called Unholy, which I thought was rather clever at the time.

Best alliance name ever probably has to be Fury or Legion, although Legion lose points for also...
Forum: Planetarion Discussions 27 Feb 2006, 16:25
Replies: 111
Views: 7,989
Posted By ComradeRob
Re: Vice Bust for XP wh0res- an idea to deal with this...

Yeah, but that's always true. Anyone who attacks you is going to do so because they know they can roid you, otherwise they wouldn't be attacking you. To stop them, you need defence.
Forum: Planetarion Discussions 27 Feb 2006, 14:49
Replies: 111
Views: 7,989
Posted By ComradeRob
Re: Vice Bust for XP wh0res- an idea to deal with this...

What, you're suggesting that you should be able to build a fleet that's good enough to make you invincible?
Forum: Alliance Discussions 26 Feb 2006, 20:22
Replies: 883
Views: 54,682
Posted By ComradeRob
Re: Angels/NewDawn

I don't often agree with SkyHead, but most of the above post is true :(
Forum: Alliance Discussions 26 Feb 2006, 17:01
Replies: 883
Views: 54,682
Posted By ComradeRob
Re: Angels/NewDawn

Now that plans A and B have been exposed, we're going to have to fall back to merging with Angels :(
Forum: Planetarion Discussions 25 Feb 2006, 12:18
Replies: 111
Views: 7,989
Posted By ComradeRob
Re: Vice Bust for XP wh0res- an idea to deal with this...

I can't think of many occasions on which I've bothered to retaliate against my attackers - I can normally find a better target which is more useful to me.


The fact that specialised fleets are...
Forum: General Discussions 22 Feb 2006, 20:10
Replies: 106
Views: 8,065
Posted By ComradeRob
Re: to increase activity 2 (political compass again)

It would be possible to respond with some libertarian guff here, but I'll let the point slide.


I could work hard breaking rocks all day. Would I deserve to be paid as much as a brain surgeon...
Forum: General Discussions 22 Feb 2006, 11:10
Replies: 106
Views: 8,065
Posted By ComradeRob
Re: to increase activity 2 (political compass again)

The middle-class are more than happy to keep the proles on welfare. Keeps them out of the way and lets them afford the ability to drug themselves into oblivion without adversely affecting anyone who...
Forum: General Discussions 22 Feb 2006, 00:26
Replies: 106
Views: 8,065
Posted By ComradeRob
Re: to increase activity 2 (political compass again)

Yes, I'm saying that's wrong. I'd prefer that scale to be called 'economic liberty' rather than 'left/right'. Adam Smith was a man of the left in his time and many liberal economists would have...
Forum: General Discussions 21 Feb 2006, 23:07
Replies: 106
Views: 8,065
Posted By ComradeRob
Re: to increase activity 2 (political compass again)

Economic Left/Right: 6.25
Social Libertarian/Authoritarian: -5.38

I dispute the notion that voting against all authority makes a person right-wing :(
Forum: Planetarion Suggestions 14 Feb 2006, 16:12
Replies: 12
Views: 2,141
Posted By ComradeRob
Re: Optional extension to protection time

Perhaps certain research could be blocked to planets still in protection?

The principle behind the suggestion is to give new players a better understanding of the game before they get attacked, to...
Forum: Alliance Discussions 14 Feb 2006, 09:20
Replies: 68
Views: 5,355
Posted By ComradeRob
Re: Alliance HC's And DC's

My distinction was between private galaxies where it can be reasonably expected that the whole galaxy is on the same side, to random/semi-random galaxies where there will be a mix of alliances, some...
Forum: Alliance Discussions 13 Feb 2006, 13:09
Replies: 68
Views: 5,355
Posted By ComradeRob
Re: Alliance HC's And DC's

Let me guess, a nasty alliance is attacking you and you want an excuse to complain about them?

In case it escaped your attention, galaxies haven't been private since round 9. Therefore the...
Forum: Planetarion Discussions 13 Feb 2006, 11:12
Replies: 70
Views: 7,840
Posted By ComradeRob
Re: a bit pathetic??

Is there any alliance which actually encourages this?

Alliances are just groups of individuals. You're not going to change individual behaviour by blaming alliances.

I remain convinced that...
Forum: Planetarion Suggestions 12 Feb 2006, 15:59
Replies: 12
Views: 2,141
Posted By ComradeRob
Optional extension to protection time

Based on this thread (http://pirate.planetarion.com/showthread.php?t=189733), I'd like to suggest that Protection should be extended to 168 ticks (one week), with an option for players to leave...
Forum: Planetarion Discussions 12 Feb 2006, 15:54
Replies: 70
Views: 7,840
Posted By ComradeRob
Re: a bit pathetic??

They don't. They don't discourage it either, though the bash limit is supposed to do that job for them.


Why not? Most raids allow unlimited waves on the available targets; it's normally...
Forum: Alliance Discussions 11 Feb 2006, 14:24
Replies: 42
Views: 4,620
Posted By ComradeRob
Re: The one man alliance!

If the requirements are anything like r4, you should be able to overcome that with a bit of practice of your cybering skills.
Forum: Planetarion Discussions 11 Feb 2006, 12:38
Replies: 21
Views: 3,303
Posted By ComradeRob
Re: playing for experience score - only a shortterm effect?

Playing for XP is a significantly better strategy for the "casual" player than playing for traditional roids/value.

When playing for roids/value, you're likely to be attacked often as you maintain...
Forum: Alliance Discussions 10 Feb 2006, 17:44
Replies: 42
Views: 4,389
Posted By ComradeRob
Re: Ascendary

We've been hacked! I'm calling the police at once. People like you should be thrown out of the game - I will be writing to Jolt demanding action immediately!
Forum: Alliance Discussions 10 Feb 2006, 17:15
Replies: 42
Views: 4,389
Posted By ComradeRob
Re: Ascendary

Ascendancy was a quite excellent PC game by the Logic Factory, released in 1995. The Logic Factory, evil bastards that they are, have been promising a sequel for at least 8 years and have, so far,...
Forum: General Discussions 6 Feb 2006, 00:52
Replies: 23
Views: 2,741
Posted By ComradeRob
Re: Immigrant Workers

Time for a little Devil's advocacy...





Surely these two can't both be true? If there's nobody willing to do the work in Britain, who suffers when immigrants come to do it? In fact, the...
Forum: General Discussions 5 Feb 2006, 03:42
Replies: 36
Views: 4,416
Posted By ComradeRob
Re: Fuss about Danish Drawings

Democracy simply is majority rule. Lots of organisations have internal democracy - trade unions, for example. Some political parties have internal democracy. Even some businesses do.

Liberal...
Forum: General Discussions 5 Feb 2006, 03:31
Replies: 36
Views: 4,416
Posted By ComradeRob
Re: Fuss about Danish Drawings

How is that not majority rule? If the majority of people vote for a party, it forms the government and can (without any other safeguards existing such as individual rights) do whatever it likes...
Forum: General Discussions 5 Feb 2006, 03:24
Replies: 36
Views: 4,416
Posted By ComradeRob
Re: Fuss about Danish Drawings

Democracy can be defined as "majority rule". The majority could, conceivably, vote to restrict the freedom of speech (and other freedoms) of the minority (slavery in America, Jews in Nazi Germany). ...
Forum: General Discussions 5 Feb 2006, 02:47
Replies: 36
Views: 4,416
Posted By ComradeRob
Re: Fuss about Danish Drawings

It's a necessary component of liberal democracy, which is what most Western people mean when they say "democracy" - this being the particular type of democracy that most of us live under.

It...
Forum: Alliance Discussions 3 Feb 2006, 01:07
Replies: 93
Views: 9,968
Posted By ComradeRob
Re: Alliance Limits Concern

I really don't see where the urgency for this change has come from. I'm all in favour of fixing problems, but why couldn't it have waited until next round? 50-member alliances are an experiment and...
Forum: Strategic Discussions 26 Dec 2005, 12:44
Replies: 14
Views: 2,541
Posted By ComradeRob
Re: Your fleet this round?

The fleet I had for most of the round was something like this:

Harpy 150 Chimera 120
Dragon 25 Wyvern 25
Lynx 120 Leviathan 60

This fleet was built for 3-fleet attacking, with value being...
Forum: Alliance Discussions 21 Dec 2005, 19:05
Replies: 92
Views: 6,612
Posted By ComradeRob
Re: Propaganda Team!

AlbinoSqrl (the final post (http://www.caeneus.org/planetarion/Threads/Round%206/deusdisband.html) in r6 remains unsurpassed imo)
Lokken (probably the most level-headed poster and mod ever)
Leto ...
Forum: Planetarion Suggestions 21 Dec 2005, 18:57
Replies: 141
Views: 9,811
Posted By ComradeRob
Re: So we held a little poll on AD

My reading of the results is that players simply want clarity. The current rule is a bit too vague and open to interpretation. A stricter rule would be clear to all, whilst abolishing the rule...
Forum: Alliance Discussions 20 Dec 2005, 13:35
Replies: 187
Views: 12,808
Posted By ComradeRob
Re: Dear alliances, get a clue

I admit I haven't read the entire thread (I think I may lose the will to live if forced to read another "what is blocking?" debate). However, here are the facts as I see them:

1) Exilition's...
Forum: Alliance Discussions 20 Dec 2005, 13:12
Replies: 73
Views: 6,319
Posted By ComradeRob
Re: The Support Planets Rule

My main concern is having a clear rule that players can understand. I don't trust PA team to enforce consistent judgements, so the objective of any rule should be to remove any element of arbitrary...
Forum: Alliance Discussions 17 Dec 2005, 01:22
Replies: 51
Views: 6,371
Posted By ComradeRob
Re: The Returning of Blockwars

AD, the only place where history is written by the losers :)

More seriously, I think the situation we have now is better. Blocks are dynamic, so the losing side can (in general) expand to fight...
Forum: Alliance Discussions 12 Dec 2005, 19:55
Replies: 199
Views: 15,915
Posted By ComradeRob
Re: Champions of Round 15?

Who gives a shit about support alliances? Support alliances always get shafted, regardless of who they're allied to. I doubt Exilition are quaking in their boots at the nightmare prospect of Subh...
Forum: Alliance Discussions 12 Dec 2005, 16:18
Replies: 199
Views: 15,915
Posted By ComradeRob
Re: Champions of Round 15?

In the last 3 days, eXilition have closed a 29mil gap to 8mil. At the current rate, they should pass ND within the next 2 days, possibly even tomorrow.

Why haven't you stopped them yet? :(
...
Forum: Programming and Discussion 11 Dec 2005, 03:59
Replies: 10
Views: 8,794
Posted By ComradeRob
Re: trouble with C++ templates

I think you might need to change the class declaration to: class Queue<T> : public List<queue>

A decent C++ manual would probably be more help than an internet forum though :)
Forum: Programming and Discussion 10 Dec 2005, 13:21
Replies: 10
Views: 8,794
Posted By ComradeRob
Re: trouble with C++ templates

class Queue : public List in queue.h should read:
class Queue : public List<T> since List is a template class.

appendTail(c);

What is the variable c? I can't see it declared anywhere.

...
Forum: Planetarion Suggestions 9 Dec 2005, 15:24
Replies: 38
Views: 2,661
Posted By ComradeRob
Re: Late recruits excluded from alliance score

I am tempted to say yes. Kicking your shit members at the end of the round, after having kept them for the entire round, seems like a cynical thing to do. I'm not sure that it should be rewarded.
...
Forum: Alliance Discussions 9 Dec 2005, 15:15
Replies: 199
Views: 15,915
Posted By ComradeRob
Re: Champions of Round 15?

What the ****? Why on earth should ND have "supported" Angels? You say Angels wanted Exilition to beat ND, then accuse ND of not supporting Angels. Seriously, what the ****?


Because they've...
Forum: Planetarion Suggestions 9 Dec 2005, 15:04
Replies: 38
Views: 2,661
Posted By ComradeRob
Re: Late recruits excluded from alliance score

I proposed an objective rule at the start of the thread - any new members recruited in the last 2 weeks do not count towards the final alliance score.




I'm not suggesting that recruitment is...
Forum: Alliance Discussions 9 Dec 2005, 14:07
Replies: 199
Views: 15,915
Posted By ComradeRob
Re: Champions of Round 15?

I think they believed that Angels could still win. Knowing that they are about to enter a war with ND, and would be unable to hit Angels during that time, they decided to do one last big hit to...
Forum: Planetarion Suggestions 9 Dec 2005, 14:00
Replies: 38
Views: 2,661
Posted By ComradeRob
Re: Late recruits excluded from alliance score

The round isn't over yet.

What I know is this: both of the top two (and quite possibly the 3rd-placed alliance) could win the round by recruiting a few high-scoring planets. One consequence of a...
Forum: Alliance Discussions 9 Dec 2005, 13:54
Replies: 199
Views: 15,915
Posted By ComradeRob
Re: Champions of Round 15?

You already said it - you have been fighting Exilition all round. The sensible thing for Exilition was to end this fight, and start hitting ND. Exilition decided to end it, not by making a NAP with...
Forum: Planetarion Suggestions 7 Dec 2005, 22:53
Replies: 38
Views: 2,661
Posted By ComradeRob
Late recruits excluded from alliance score

Pretty simple idea really - alliance members recruited in the last 2 weeks of the round should not count towards the alliance's overall score. They would be able to receive reduced-eta defence and...
Forum: Alliance Discussions 7 Dec 2005, 22:48
Replies: 61
Views: 9,272
Posted By ComradeRob
Forum: Alliance Discussions 5 Dec 2005, 17:11
Replies: 257
Views: 23,921
Posted By ComradeRob
Re: Kingmakers

And you're practically a retard.

Making NAPs when you're not engaged in a war is cowardice. Avoiding hitting a dangerous potential enemy, when you already have at least one enemy capable of...
Forum: Alliance Discussions 29 Nov 2005, 01:01
Replies: 235
Views: 19,998
Posted By ComradeRob
Re: Give 1up some respect....

I haven't seen many accusations of cheating tbh. I think people learned their lesson about that in round 13. Far from making eXilition unpopular, the widely-believed bot rumours made people believe...
Forum: General Discussions 27 Nov 2005, 13:58
Replies: 156
Views: 10,105
Posted By ComradeRob
Re: Free Speech In Europe

I'm suggesting that if we let governments take decisions about morality, we lose our own ability to decide on what is moral. If we trust the government to get it right every time, perhaps that's the...
Forum: General Discussions 27 Nov 2005, 13:31
Replies: 156
Views: 10,105
Posted By ComradeRob
Re: Free Speech In Europe

Free speech is essential because it is often the only means by which our assumptions can be challenged and falsified. Challenging and falsifying popularly-held opinions is always going to be...
Forum: Planetarion Suggestions 25 Nov 2005, 18:25
Replies: 14
Views: 3,026
Posted By ComradeRob
Re: Different form of defence against structure killers

I think SKs have their place, but that place is in major alliance combat, against top planets.

That's why my suggestion would (I hope) benefit the smaller planets whilst making SKs viable against...
Forum: Strategic Discussions 25 Nov 2005, 18:23
Replies: 20
Views: 2,709
Posted By ComradeRob
Re: Distorters

Of course they do. That's why intelligent players decide what constructions to build as part of their overall strategy.

For example, you may choose to play as Zik and build lots of distorters. ...
Forum: Planetarion Suggestions 24 Nov 2005, 18:38
Replies: 14
Views: 3,026
Posted By ComradeRob
Re: Different form of defence against structure killers

I was thinking of calling it Sub-Orbital Defence System, or SODS for short.
Forum: Alliance Discussions 24 Nov 2005, 17:28
Replies: 133
Views: 11,411
Posted By ComradeRob
Re: new dawn ftw ???????

Why do these threads always degenerate into pointless debates about the past? Is it because debating the past is an easy, lazy thing to do? Crucially, it avoids the need to answer any questions -...
Forum: Planetarion Suggestions 24 Nov 2005, 13:30
Replies: 14
Views: 3,026
Posted By ComradeRob
Different form of defence against structure killers

My suggestion is this:

A construction which can defend against structure killers. Essentially a form of PDS, or shielding against SKs, and only SKs.

The reasoning behind this is simple: many...
Forum: Strategic Discussions 24 Nov 2005, 13:24
Replies: 16
Views: 2,754
Posted By ComradeRob
Re: XP: The way to go?

There are a few problems with playing for XP:

1) To gain XP, you need to cap lots of roids. This drives up your value - partly value in roids, partly value in ships (produced by your now-high...
Forum: Planetarion Discussions 24 Nov 2005, 02:37
Replies: 25
Views: 2,528
Posted By ComradeRob
Re: Fleets :o

Normally I would round up to the nearest 100, 500 or 1000. This round I'm Terran, and building mostly DE and BS ships, which makes that kind of rounding up prohibitively expensive. That said, I do...
Forum: Alliance Discussions 19 Nov 2005, 18:28
Replies: 126
Views: 12,044
Posted By ComradeRob
Re: What's really going on?

And LCH, Insomnia, TGV... where do we stop? I've deliberately tried to focus on the big four alliances since those are the only ones whose decisions are likely to shape the course of the round. The...
Forum: Alliance Discussions 19 Nov 2005, 16:49
Replies: 126
Views: 12,044
Posted By ComradeRob
Re: What's really going on?

1up and Angels both hitting eXilition (rank #1) is somewhat understandable. I'd agree that if they're hitting ND (rank #3) together then that's less forgivable. In fact it would be a strategy...
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