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Posts Made By:
cknight725
Forum:
Planetarion Suggestions
12 Dec 2009, 19:43
Replies:
105
Make a big change
Views:
14,417
Posted By
cknight725
Re: Make a big change
Agreed, this will probably be my last round until something is done to take this from "launch and recall" to an actual game. I haven't bought a credit for 2 rounds, and now with the extra VAT...
Forum:
Strategic Discussions
26 Aug 2009, 06:29
Replies:
221
R32 stats and next round :p
Views:
61,087
Posted By
cknight725
Re: R32 stats and next round :p
Its high time someone with a singular vision takes back control of stats instead of the "hot potato" method. Round to round its completely up in the air how to play this f'ing game.
Forum:
Planetarion Discussions
26 Jun 2009, 02:15
Replies:
67
A plea to the developers of PA
Views:
10,569
Posted By
cknight725
Re: A plea to the developers of PA
How is it that Cath CO cannot hit Cath CO now?
http://game.planetarion.com/manual.php?rn=7088661&page=stats
The way I see these the guy that treats CATH as a better version of XAN and builds...
Forum:
Planetarion Discussions
17 Jun 2009, 06:35
Replies:
71
Update
Views:
11,591
Posted By
cknight725
Re: Update
This is the biggest reason not to raise anything just yet -- its perhaps counterintuitive but we need a free round or two to simultaneously hook new players and really load test the game...
Forum:
Planetarion Discussions
17 Jun 2009, 06:12
Replies:
19
This round from a noobs point of view
Views:
4,361
Posted By
cknight725
Re: This round from a noobs point of view
These are both absolutely brilliant - the first because, well its self explanatory - but for the second, get someone in the community that was an old Battletech or D&D Game Master (yes, the board...
Forum:
Planetarion Discussions
17 Jun 2009, 05:59
Replies:
19
This round from a noobs point of view
Views:
4,361
Posted By
cknight725
Re: This round from a noobs point of view
Its this complete lack of creativity that has put PA right where it is now. This and your post in another thread that "People choose a race based on personal preference, not stats" suggest you...
Forum:
Planetarion Discussions
17 Jun 2009, 05:02
Replies:
57
Planetarion Banner
Views:
8,087
Posted By
cknight725
Re: Planetarion Banner
Yes, I much prefer "insomniacs" ...
Forum:
Planetarion Discussions
15 Jun 2009, 08:46
Replies:
67
A plea to the developers of PA
Views:
10,569
Posted By
cknight725
Re: A plea to the developers of PA
R32 Stats were skewed not because of personal preference as some have argued, but but the boosted efficiency of CAT in addition to the corrected inits of XAN FI/CO.
IMHO the suggestion that race...
Forum:
Strategic Discussions
23 Apr 2009, 20:59
Replies:
547
R31 shipstats
Views:
162,792
Posted By
cknight725
Re: R31 shipstats
But you weren't entirely wrong -- ZIK Rogue has better init -- Problem with Rogue is that it only deals 36 damage -- it takes 25% more Rogues to kill Broadies -- and Rogues cost just slightly less. ...
Forum:
Strategic Discussions
23 Apr 2009, 19:09
Replies:
547
R31 shipstats
Views:
162,792
Posted By
cknight725
Re: R31 shipstats
I partially disagree - hitting ETD FI/CO is a suicide mission cuz their FR/DE are so strong -- going FI/CO against them the Defenders EMP you down and Brokers either steal you or Lancers kill you. ...
Forum:
Strategic Discussions
23 Apr 2009, 15:43
Replies:
547
R31 shipstats
Views:
162,792
Posted By
cknight725
Re: R31 shipstats
One more question/ concern:
Lancer shows 3 Guns and 5 Damage - which should be 15 Damage total yes?
Cuz its surprisingly weak in the analysis here: beta.planetarion.com/statsanalysis.pl
Forum:
Strategic Discussions
21 Apr 2009, 21:09
Replies:
547
R31 shipstats
Views:
162,792
Posted By
cknight725
Re: R31 shipstats
Gate -- can you please settle which stats are final?
Is it the URL that Patrikc referenced - beta.planetarion.com/manual.php?page=stats
Or the Rev 4 stats at the Geocities link? -...
Forum:
Planetarion Discussions
25 Jan 2009, 09:29
Replies:
33
Credit Exchange!
Views:
8,018
Posted By
cknight725
Re: Credit Exchange!
I have a credit ... if you want it PM me ...
Forum:
Strategic Discussions
31 Dec 2008, 09:24
Replies:
16
Re-visiting the steal ship formula
Views:
6,712
Posted By
cknight725
Re: Re-visiting the steal ship formula
Exactly -- ********** dealt with this problem in that way -- Attacks could be ordered for combat from 1 to 3 ticks and ships stolen in ticks 1 and 2 could be turned and fired on ticks 2 and 3...
Showing results 1 to 14 of 14
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